Well, here's an attempt. I didn't bother calculating the costs as that really isn't going to matter on the scale of a Great Houses' available funds. As a note, I've only included bay quarters for Techs, assuming AsTechs will be assigned from the world's workforce, if you want them included, drop the total cargo capacity by about 600 tons (570 if you want to be exact). Roughly half the assigned vehicles and battle armor are stored as bulk cargo, the other half, including the artillery contingent should be enough to secure the immediate landing zone for everything else to be unpacked and off-loaded. The light vehicles include a total of a regiment of cavalry and an additional 2 battalions of transport assets.
Albion-class LCT Transport Dropship
Chassis
Type: Dropship
Shape: Spheroid
Tech Base: Inner Sphere
Mass: 50,000 tons
Engines and Control Systems
Engine 9,750 40,250
Safe Thrust 3
Max Thrust 5
Fuel 2500 pts 255 39,995
Structure 50 5,000 34,995
Bridge 375 34,620
Armor
Heavy F-A 1986 pts 180 34,440
Nose 516
Left Side 490
Right Side 490
Aft 490
Heat Sinks 257 (514)
Equipment 20481 13,959
BattleMechs Bays 48 7200
Heavy Vehicles Bays 84 8400
Inc. Artillery
Light Vehicles Bays 72 3600
Inc. battalion of transports
Battle Armor Bays 512 1024
Infantry Bays (Techs) 19 95
Officers 3 30
Crew 11 77
Gunnery Officers 2 20
Gunnery Crew 5 35
Weapons (N/RS/LS/A) 620 13,339
Arrow IV 6 (3/3/3/0) 60 90
Ammo: 180 36
LB10-X AC 12 (3/3/3/3) 24 132
Ammo: 240 24
Laser AMS 4 (1/1/1/1) 140 6
LPL 8 (2/2/2/2) 80 56
ELRM-20 12 (3/3/3/3) 144 216
Ammo: 240 60
Cargo:
Cargo Bay 1: 4 Doors
BattleMechs (48)
Heavy Vehicles (84)
Cargo Bay 2: 2 Doors
Light Vehicles (72)
Battle Armor (512)
Infantry (19)
Cargo Bay 3: 2 Doors
Flex Cargo - 7,840 tons
Vehicular Cargo
Light Vehicles (108 at 40 tons each)
Heavy Vehicles (36 at 80 tons each)
Battle Armor (512 at 1.25 tons each)