here is the updated code of the Columbia Class Battle Carrier Block IV
Columbia Class BattleCarrier Block IV
Mass: 2,500,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3064
Mass: 2,500,000
Battle Value: 390,402
Tech Rating/Availability: F/X-X-F-X
Cost: 37,094,860,000 C-bills
Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2000 (4000)
Structural Integrity: 138
Armor
Nose: 1279
Fore Sides: 1279/1279
Aft Sides: 1279/1279
Aft: 1279
Cargo
Bay 1: BattleArmor (Clan) (50) 1 Door
Bay 2: Standard Repair Facility (Pressurized) (248,400)10 Doors
Bay 3: Fighter (114) 8 Doors
Bay 4: Fighter (102) 8 Doors
Bay 5: Cargo (90000.0 tons) 1 Door
Bay 6: Small Craft (162) 5 Doors
Ammunition:
154 rounds of NAC/40 ammunition (2.4 tons),
960 rounds of Streak LRM 20 ammunition (8 tons),
960 rounds of LRM 20 (Clan) Artemis V-capable ammunition (8 tons),
200 rounds of Heavy N-Gauss ammunition (4.5 tons),
960 rounds of SRM 6 Artemis-capable ammunition (4 tons),
180 rounds of NAC/30 ammunition (6.4 tons)
Dropship Capacity: 2
Grav Decks: 28 (250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 252
Crew: 218 officers, 912 enlisted/non-rated, 178 gunners, 1542 bay personnel, 1542 passengers, 200 BA marines
Notes: Equipped with
lithium-fusion battery system
1 MASH Core Component
7 Advanced Robotic Transport System (ARTS)
1 Autonomous Tactical Analysis Computer (ATAC)
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
1 Lithium-Fusion Battery
6,900 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (834 Heat)
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital PPC
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
4 Streak LRM 20+Artemis V 48 13(128) 13(128) 13(128) 0(0) LRM
4 LRM 20+Artemis V
Streak LRM 20 Ammo (720 shots)
LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
4 Medium Laser 12 2(20) 0(0) 0(0) 0(0) Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (40 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (30 shots)
1 Naval Gauss (Heavy) 18 30(300) 30(300) 30(300) 30(300) Capital Gauss
Heavy N-Gauss Ammo (30 shots)
20 Micro Pulse Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (500 Heat)
1 Naval Autocannon (NAC/30) 235 70(700) 70(700) 30(300) 0(0) Capital AC
1 Naval Autocannon (NAC/40)
NAC/30 Ammo (20 shots)
NAC/40 Ammo (77 shots)
4 Streak LRM 20+Artemis V 48 13(128) 13(128) 13(128) 0(0) LRM
4 LRM 20+Artemis V
Streak LRM 20 Ammo (720 shots)
LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (20 shots)
20 Micro Pulse Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
4 SRM 6+Artemis V 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 Artemis-capable Ammo (3600 shots)
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
RBS/LBS (674 Heat)
1 Naval PPC (Heavy) 225 15(150) 15(150) 15(150) 15(150) Capital PPC
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (20 shots)
20 Micro Pulse Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
4 Streak LRM 20+Artemis V 48 13(128) 13(128) 13(128) 0(0) LRM
4 LRM 20+Artemis V
Streak LRM 20 Ammo (720 shots)
LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
ARS/ALS (479 Heat)
4 Streak LRM 20+Artemis V 48 13(128) 13(128) 13(128) 0(0) LRM
4 LRM 20+Artemis V
Streak LRM 20 Ammo (720 shots)
LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
2 Medium Laser 14 2(18) 1(8) 0(0) 0(0) Laser
1 Large Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (20 shots)
4 SRM 6+Artemis V 16 3(32) 0(0) 0(0) 0(0) SRM
SRM 6 Artemis-capable Ammo (3600 shots)
20 Micro Pulse Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
Aft (463 Heat)
2 Medium Laser 14 2(18) 1(8) 0(0) 0(0) Laser
1 Large Laser
20 Laser AMS (THB) 60 6(60) 0(0) 0(0) 0(0) AMS
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy) 36 60(600) 60(600) 60(600) 60(600) Capital Gauss
Heavy N-Gauss Ammo (20 shots)
20 Micro Pulse Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
4 Streak LRM 20+Artemis V 48 13(128) 13(128) 13(128) 0(0) LRM
4 LRM 20+Artemis V
Streak LRM 20 Ammo (720 shots)
LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital Laser
here is the updated description of the Columbia Class Battle Carrier Block IV
The drop ships that will be assigned to the Columbia Class BattleCarrier MK III
2 Mule Class Hospitals (stored internally) weighting 11,200 tons each
4 Gremlin (Boarding Craft) (stored internally) weighting 14,000 tons each
4 Dragau Assualt Interceptor (Anti-Fighter) (stored internally) weighting 3,500 tons each
10 Evacuation Transport Mk I (stored internally) weigthing 600 tons each capacity of 575 people
The pressurized repair bay of 248,400 tons will be broken up into the following parts:
22,400 Mule Class Hospitals storage will be capped at 22,400 tons
78,400 Gremlin (Boarding Craft) storage will be capped at 56,000 tons
92,400 Dragau Assualt Interceptor (Anti-Fighter) storage will be capped at 14,000 tons
98,400 Evacuation Transport Mk I storage will be capped at 6,000 tons
112,400 dopship repair capability will be capped at 14,000 tons
112,900 areospace fighter capability will be capped at 500 tons
113,400 small craft repair capability will be capped at 500 tons
148,400 semi automated Aerospace Fighter Factory 35,000 tons
163,400 semi automated Engine Factory 15,000 tons
178,400 semi automated Weapons Factory 15,000 tons
193,400 semi automated Endo Steel Factory 15,000 tons
208,400 semi automated Ammunition Factory 15,000 tons
223,400 semi automated Battle Armor Factory 15,000 tons
248,400 various semi automated factories capped at 25,000 tons
The following operates in Squadrons of 6 craft:
Corasir CSR-V14 (C) omni for a total of 9 squadrons
Corsair CSR-V14 (C) omni 2 for a total of 5 squadrons
Corsair CSR-V14 (C) omni stealth for a total of 5 squadrons
Stuka STU-K5bC Omni for a total of 17 squadrons
NL-45 Gunboat Escort for a total of 8 squadrons
Wurger Assault Craft Escort for a total of 8 squadrons
Recon Bird MK I for a total of 2 squadrons
The Aerospace Fighters that will be assigned to the Columbia Class BattleCarrier MK III are the following:
54 Corasir CSR-V14 (C) omni weighting 100 tons each
30 Corsair CSR-V14 (C) omni 2 weighting 100 tons each
30 Corsair CSR-V14 (C) omni stealth weighting 100 tons each
102 Stuka STU-K5bC Omni weighting 100 tons each
The small craft that will be assigned to the Columbia Class BattleCarrier MK III are the following:
48 NL-45 Gunboat Escort weighting 200 tons each
48 Wurger Assault Craft Escort weighting 200 tons each
12 Recon Bird MK I weighting 200 tons each
54 Refueling Craft MK I weighting 200 tons each (one per squadron of Aerospace Fighters, Small Craft)
The following is how the crew of this class of ship is trained:
When general quarters are sounded the crew that are off shift put on there armored space suits
and head to there stations relieving the crew who are on shift so that they can go and put on their
armored space suits. Once that is completed they report in. once all sections have reported in the air
is sucked out and the ship is a exposed to vacuum. Thus there is no danger of being sucked out into space
because of a hull breach. there is also no danger of a fire starting in the middle of battle. The air is
only pumped in once all sections of the ship have checked for any damage and if there is any in that
section it is kept in vacuum until it is repaired. The crew is drilled in this process relentlessly until
they can put on their suits and be at their stations in under 2 minutes. This is why the crew is twice as
large as it needs to be otherwise.
They train in getting to the closet life boat located to their duty station. Once the life boat is
launched it is picked up by one of the evac transports and the crew is taken aboard and the life boat
is towed into a stationary orbit of a planet if they are close to one. Otherwise the life boats are
grouped together so that the supplies on board them are easy to get to. That is the training for the
combat stations crewmembers. For the passengers they are trained to put on their armored space suits
and immediately head to the evac transports and wait there until they launch or the all clear is sounded.