here is my answer to this challenge
I have designed two ships... well really one ship and a modified version of it
the fleet will be made up of 20 of each so that will leave me enough weight to fill out the fleet with drop ships since I can not go over the max fleet weight.
here is the main ship that will carry all of the small craft for the fleet.
Orion Carrier MK I
Mass: 200,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3050
Mass: 200,000
Battle Value: 27,657
Tech Rating/Availability: F/X-X-F-F
Cost: 12,536,454,000 C-bills
Fuel: 4,000 tons (20,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 3
KF Drive Integrity: 6
Heat Sinks: 2451 (4902)
Structural Integrity: 50
Armor
Nose: 63
Fore Sides: 52/52
Aft Sides: 46/46
Aft: 31
Cargo
Bay 1: Cargo (25000.0 tons) 1 Door
Bay 2: Small Craft (60) 9 Doors
Ammunition:
2,400 rounds of SRM 6 (Clan) Artemis-capable ammunition (8 tons),
960 rounds of LRM 20 (Clan) Artemis-capable ammunition (8 tons),
2,400 rounds of Streak SRM 6 ammunition (8 tons)
Dropship Capacity: 2
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 93
Life Boats: 93
Crew: 24 officers, 76 enlisted/non-rated, 41 gunners, 300 bay personnel, 300 passengers, 114 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
200 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (230 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV 32 8(80) 5(48) 0(0) 0(0) SRM
4 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (4500 shots)
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
FRS/FLS (230 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV 32 8(80) 5(48) 0(0) 0(0) SRM
4 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (4500 shots)
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
RBS/LBS (178 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV 32 8(80) 5(48) 0(0) 0(0) SRM
4 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (4500 shots)
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
1 Naval Laser 35 52 4(35) 4(35) 4(35) 0(0) Capital Laser
ARS/ALS (178 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV 32 8(80) 5(48) 0(0) 0(0) SRM
4 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (4500 shots)
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
1 Naval Laser 35 52 4(35) 4(35) 4(35) 0(0) Capital Laser
Aft (178 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV 32 8(80) 5(48) 0(0) 0(0) SRM
4 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (4500 shots)
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
1 Naval Laser 35 52 4(35) 4(35) 4(35) 0(0) Capital Laser
here is the modified version of it to give it an escort
Orion Cruiser MK I
Mass: 200,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3050
Mass: 200,000
Battle Value: 34,100
Tech Rating/Availability: F/X-X-F-F
Cost: 12,552,774,000 C-bills
Fuel: 5,000 tons (25,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 3
KF Drive Integrity: 6
Heat Sinks: 2451 (4902)
Structural Integrity: 50
Armor
Nose: 63
Fore Sides: 52/52
Aft Sides: 46/46
Aft: 31
Cargo
Bay 1: Cargo (25000.0 tons) 1 Door
Ammunition:
2,400 rounds of SRM 6 (Clan) Artemis-capable ammunition (8 tons),
960 rounds of LRM 20 (Clan) Artemis-capable ammunition (8 tons),
2,400 rounds of Streak SRM 6 ammunition (8 tons)
Dropship Capacity: 2
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 47
Life Boats: 47
Crew: 26 officers, 74 enlisted/non-rated, 66 gunners, 114 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Communications Equipment (15 ton)
1 Naval Comm-Scanner Suite (Large)
200 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (315 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV 32 8(80) 5(48) 0(0) 0(0) SRM
4 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (4500 shots)
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
1 Naval Laser 55 189 13(125) 13(125) 13(125) 6(55) Capital Laser
2 Naval Laser 35
FRS/FLS (315 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV 32 8(80) 5(48) 0(0) 0(0) SRM
4 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (4500 shots)
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
1 Naval Laser 55 189 13(125) 13(125) 13(125) 6(55) Capital Laser
2 Naval Laser 35
RBS/LBS (315 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV 32 8(80) 5(48) 0(0) 0(0) SRM
4 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (4500 shots)
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
1 Naval Laser 55 189 13(125) 13(125) 13(125) 6(55) Capital Laser
2 Naval Laser 35
ARS/ALS (315 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV 32 8(80) 5(48) 0(0) 0(0) SRM
4 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (4500 shots)
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
1 Naval Laser 55 189 13(125) 13(125) 13(125) 6(55) Capital Laser
2 Naval Laser 35
Aft (315 Heat)
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Point Defense
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (720 shots)
4 SRM 6+Artemis IV 32 8(80) 5(48) 0(0) 0(0) SRM
4 Streak SRM 6+Artemis IV
Streak SRM 6 Ammo (4500 shots)
SRM 6 (Clan) Artemis-capable Ammo (4500 shots)
1 Naval Laser 55 189 13(125) 13(125) 13(125) 6(55) Capital Laser
2 Naval Laser 35
this fleet gives me a total of 80 drop collars. which I fill with 30 Dragau Assualt Interceptor (Anti-Fighter), 30 Gremlin (Boarding Craft), 5 Mule Class Hospital, 5 Lee (3055) Armor, 5 Lee (3055), and 5 Titan (3065) Refit. see my folder that is attached to this post for the files for these designs.