Author Topic: Total Warfare - 17 September 2023 (v11.01)  (Read 67263 times)

NeonKnight

  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 6521
  • My Excitement for the KS
Re: Total Warfare - 17 September 2023 (v11.01)
« Reply #120 on: 01 February 2024, 12:16:25 »
Corrected 9th Printing.

The entry for Ciritcal Hits to HIPS (page 127) does not match the entry for BATTLEMECH MANUAL (and should), in regards to timing of critical hit in relation to other leg critical hits.

TW:

Quote
After a hip critical hit, ignore all modifiers from previous
critical hits on that leg. This means it is possible for a ’Mech’s
performance to improve after a hip critical hit if it had suffered
previous critical damage to the same leg. Since the leg
becomes locked in a straight position, it serves as a sort of
crutch, making movement easier in some cases than moving
on a number of free-flexing damaged actuators.

BATTLEMECH MANUAL entry (page 48):

Quote
After a hip critical hit, ignore any other critical hit modifiers
from previous turns due to damage on that leg (even if this actually
reduces the PSR penalty provided by the leg). However, other critical
hits applied to that leg on this turn or later still apply.
AGENT #575, Vancouver Canada

ArcFurnace

  • Sergeant
  • *
  • Posts: 157
Re: Total Warfare - 17 September 2023 (v11.01)
« Reply #121 on: 07 April 2024, 09:36:01 »
Corrected 9th printing PDF.

Page 227, under Falling and Dropping Prone subheading: in the sentence "When a unit carrying battle armor fails a Piloting Skill Roll and falls, follow the same rules found under Falling/Dropping Prone, p. 224", change the page reference to "p. 222".

Alfaryn

  • Master Sergeant
  • *
  • Posts: 336
Re: Total Warfare - 17 September 2023 (v11.01)
« Reply #122 on: 10 June 2024, 09:08:42 »
Corrected 10th printing, pdf.

p. 242

PROBLEM: Example text discussing LOS on Low-altitude air-to-air attacks diagram suggests that the only reason why LOS between fighters in hexes A and B would be blocked is that hex C has a level equal to altitude of the attacker in hex A. This is not true, since LOS also passes between hexes 0912 and 1011 that are both adjacent to the target fighter in hex B and have a level equal to target's altitude, thus blocking LOS regardless of attacker's altitude and whether the target chooses for the LOS to count as passing through hex C (0810) or hex 0910.

RECOMMENDATION: Change altitude of fighter in hex B to 8 - both on the diagram and in the first paragraph of the example text.
« Last Edit: 10 June 2024, 17:17:53 by Alfaryn »

Hammer

  • Numerorum Malleo
  • Global Moderator
  • Major
  • *
  • Posts: 4418
    • MegaMek Website
Re: Total Warfare - 17 September 2023 (v11.01)
« Reply #123 on: 19 June 2024, 18:32:15 »
Developer-Level Errata

pg 238

Replace
Quote
Special Munitions: Aerospace units may not use special munitions, with the exception of Artemis-equipped missiles and LB-X autocannons (in which they always use Cluster ammunition).

with

Quote
Special Munitions: Aerospace units seeking to use special munitions may only deploy them against ground targets (during such an attack, the weapon temporarily uses the same rules as those employed by ground units), with the exception of Artemis-equipped missiles and LB-X autocannons. Aerospace units may employ standard (see Total Warfare Tables starting on pg 303) or Cluster LB-X ammunition as they wish against any legal target.
MegaMek Projects Wiki
Bug Trackers
MegaMek Tracker
MekHQ Tracker
MegaMekLab Tracker
New Units and RAT's aren't added until after the 2 month release moratorium is passed.
Join the official MegaMek Discord

paladin2019

  • Warrant Officer
  • *
  • Posts: 608
Re: Total Warfare - 17 September 2023 (v11.01)
« Reply #124 on: 29 June 2024, 22:10:49 »
Total Warfare pg 195.

Problem: There is no indication that a location lacks stabilizers if it has no weapons, meaning it becomes an ablative slot on the critical hit table.

Recommendation: Determine if this is intentional and, if not, issue an erratum to the effect of, "A location without weapons also lacks stabilizers."
<-- first 'mech I drove as a Robotech destroid pilot way back when

Saklad5

  • Sergeant
  • *
  • Posts: 153
Re: Total Warfare - 17 September 2023 (v11.01)
« Reply #125 on: 10 July 2024, 20:24:42 »
Page 305, tenth printing

The LRM 1, MRM 1, Rocket Launcher 1, SRM 1, and Advanced SRM 1 should not be classified as cluster weapons, as they do not roll on the cluster hits table.

"C" should be removed from their type, and their Damage Values should be flattened to the damage of the single missile.

Hammer

  • Numerorum Malleo
  • Global Moderator
  • Major
  • *
  • Posts: 4418
    • MegaMek Website
Re: Total Warfare - 17 September 2023 (v11.01)
« Reply #126 on: 02 August 2024, 11:40:36 »
Developer-Level Errata

Total Warfare, p. 249:

Replace

Quote
Attacks by DropShips are carried out with the exceptions noted above concerning firing arcs for grounded spheroid DropShips. Resolve each individual weapon as a separate attack, using ranges and damage values as found on pages 303-304.

with

Quote
Attacks by aerospace units are carried out with the exceptions noted above. Resolve each individual weapon as a separate attack, using ranges and damage values as found on pages 303-304, using ground unit cluster rules as appropriate.
MegaMek Projects Wiki
Bug Trackers
MegaMek Tracker
MekHQ Tracker
MegaMekLab Tracker
New Units and RAT's aren't added until after the 2 month release moratorium is passed.
Join the official MegaMek Discord

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11982
  • Professor of Errata
Re: Total Warfare - 17 September 2023 (v11.01)
« Reply #127 on: 12 August 2024, 10:55:46 »
The first post has been updated with a new dev-level ruling on C3i vs ECM.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

ShroudedSciuridae

  • Catalyst Demo Team
  • Warrant Officer
  • *
  • Posts: 503
Re: Total Warfare - 17 September 2023 (v11.01)
« Reply #128 on: 23 August 2024, 16:26:24 »
p. 216, 9th printing PDF

Non-Infantry Weapon Damage Against Infantry Table, Burst-Fire
"See Burst-Fire Weapons above"
Issue: No longer above
Correction: Change to ""See Burst-Fire Weapons, opposite" or equivalent
"Assassinating" the Clan commander's goldfish is hardly the stuff of legend.

 

Register