It broke a LOT of designs from Vehicles of TRO3025/26 to Mechs from TRO 3050/55.
Pretty much any vehicle that was under 20 tons &/or was a Hover/Vtol took a hit.
Any mech tonnage ending in 5 with Endo took a hit.
Any mech/ASF mounting XL who's SFE weight ended in .5 tons took a hit.
Then TW/TM came around & they change "Rounding at .5" to be "Round Off any fraction" for Ferro Armor.
When I think of all those nerfs & new RS that had to be created & just those 2 changes could have been avoided or at least minimized down to just be a few small Hover/Vtols & zero mechs............ Ugh, just bad decisions there IMHO.
But we are a bit off topic now.
So about those new rules.
It appears that the Kit cost from the factory is 10% of what is included.
So what would be included exactly?
For Example.
Lets take everyone's favorite Wolverine series.... 2 examples.
6R > 6M & 6M to 7M
So as I'm reading it, the Kit is literally JUST the parts that would be different?
So for a 6R shift to 6M.
1 Set of Blueprints/Instructions +
1 Large Laser
1 Medium Laser
2 Heat Sinks
1 Ton of Standard Armor (You start with 9.5 & this adds just 1 ton?)
That's it?
So the cost is the total for the 5 items x 10%?
Example #2 - Wolverine-6M to 7M
1 Set of Blueprints/Instructions +
2 ERLL
1 275 XL Fusion Engine.
1 MASC Unit - 3 Ton Variety.
12 DHS
(I forget if there is anything else included)
So here w/ that XL engine we are looking at a MUCH more expensive Refit Kit.
But we don't include anything that would come from the original chassis like existing armor, cockpit, gyro, etc etc etc?
Seems like some kits might be fairly cheap over all.
Stuff w/o an XL or bunches of new weapons might not be bad.
BattleMaster-1G to 3M (CASE, ERPPC, 18 DHS)
Crusader-3D to 4D (2 MPL, 2 STK-2, 1 Ammo)
PhoenixHawk-1 to 2 (Guardian ECM + 1/2 Ton Armor)
WolfHound-1 to 2 (ERLL + 10 DHS)