Two points:
1) Echo company is missing a ")" after "(Standard" in the line platoons (screwed me up for a bit on my first read).
Fixed!
2) You could certainly take the Mobile Force off on its own, but why not simply spin the Security Force off as a wholly owned subsidiary? That way you'd have a ready pool of recruits, a place to rotate folks for down time, and retirement jobs for those coming off the front line permanently... 8)
See this is why I come here, for brilliant ideas like that. And I can use the CargoMechs as training for the Archers as well as the rest of the force, so I've got a pipeline into my 'Mech pilot pool as well as one that goes out. A wholly owned subsidiary is perfect, and justifies leaving them behind on New Kyoto while the 'Mechs go off and do 'Mech things. They can run their own separate garrison/cadre/whatever contracts with defending the planet, and host rotating units in for training operations as a combined-arms OPFOR. Not that there's a lot of infantry, but it's still something for them to do.
Moved and edited from the previous post:
Going on that prior setup, and making some adjustments to it. This makes things a full regiment, though the tank battalion is a reinforced battalion by adding those infantry units to it; I figure it'd operate like a nova does - tied directly to the infantry company and being the primary source of security on the base. The AA company is there for the obvious air defense, and the LRM carriers are there to back that up. The Long Toms...I'm ambivalent on whether they're dedicated flak-style long range AAA or if they're also rolled up to support the BattleMechs.
On that note, the BattleMech battalion only has two companies - between the command lance and command teams, and the various lances themselves, there's 32 'Mechs there. Between those and the six ASFs, that just about fills up an Overlord, as far as potential deployments go; that's the kind of thing I'd sign on for raids and such with. Let the Steiners drive the transport, they can bring my Techs and support staff with them in whatever troop transport DropShip they send with us. So Viper Battalion is my mobile force, while Cobra Battalion tends to stay behind and defend New Kyoto.
BattleMech Battalion "Viper Battalion"
BattleMech Lance (4x ARC-2S Archer)
Aero Company "Angel Company"
Aerospace Fighter Lance (2x Eagle)
Aerospace Fighter Lance (2x Eagle)
Aerospace Fighter Lance (2x Lightning)
BattleMech Company "Alpha Company"
BattleMech Team (2x ARC-2S Archer)
BattleMech Lance (4x ARC-2S Archer)
BattleMech Lance (4x ARC-2S Archer)
BattleMech Lance (4x ARC-2S Archer)
BattleMech Company "Bravo Company"
BattleMech Team (2x ARC-2S Archer)
BattleMech Lance (1x ARC-2S Archer, 3x ARC-2ST2)
BattleMech Lance (1x ARC-2S Archer, 3x ARC-2ST2)
BattleMech Lance (1x ARC-2S Archer, 3x ARC-2ST2)
Tank Battalion "Cobra Battalion"
Tank Lance (4x Goblin (Standard)
Tank Company "Charlie Company"
Tank Team (2x Goblin (Standard))
Tank Lance (2x Goblin (LRM), 2x Goblin (SRM))
Tank Lance (2x Goblin (LRM), 2x Goblin (SRM))
Tank Lance (2x Goblin (LRM), 2x Goblin (SRM))
Infantry Company "Delta Company
Infantry Platoon (4x Foot AR++ Squads)
Infantry Platoon (4x Foot AR++ Squads)
Infantry Platoon (4x Foot AR++ Squads)
Infantry Platoon (4x Foot AR++ Squads)
Anti-Aircraft Company "Echo Company"
Anti-Aircraft Team (2x Partisan Air Defense)
Anti-Aircraft Lance (4x Partisan Air Defense)
Anti-Aircraft Lance (4x LRM Carrier)
Artillery Lance (4x LT-MOB-25 Mobile Long Tom)
Aviation Company "Foxtrot Company"
Helicopter Team (2x Warrior H-7)
Helicopter Lance (4x Warrior H-7)
Helicopter Lance (4x Ferret (Artillery Scout))
Helicopter Lance (4x Ferret (Artillery Scout))
Support Battalion "Rattler Battalion"
Transport Company "Golf Company"
CargoMech Lance (4x Uni CargoMech)
CargoMech Lance (4x Uni CargoMech)
CargoMech Lance (4x Uni CargoMech)
Transport Company "Hotel Company"
Transport Lance (4x Flatbed Truck)
Transport Lance (4x Flatbed Truck)
Transport Lance (4x Flatbed Truck)
Transport Company "India Company"
Transport Lance (4x Flatbed Truck)
Transport Lance (4x Flatbed Truck)
Transport Lance (4x Flatbed Truck)
So it comes out to a regiment if you add in Rattler Battalion, which I generally don't but wanted it specified it was there. This just feels a lot better than it did previously, and still shows a solid expansion after losses taken - and fits the sheer crazy amount of c-bills being generated by this contract. Seriously, I'm netting 12.75 million each
month at the start, replacing losses won't be difficult when I'm only fighting one to three battles a year.
Fires wise? Eighteen Thumpers and four Long Toms, that's better than half a battalion of artillery and it feeds what amounts to a short regiment. I'm definitely very heavy on the artillery, which I'm happy with, and I'm not crippling my artillery with the infantry I originally had it built around before. Field Artillery only gets one ton of shells, which is a whole five shots - I'll take the Mobile Long Tom and its deeper bins for my fire support. My line combat is fourteen Archers, with four more as a command element; the Thumper carriers have their own five Archers for bodyguards. Clearly my focus is on destruction by fires, with the line combat Archers there to fix targets.