Recent Posts

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1
When I think of the Clan KS, I remember folks in the EU had higher shipping rates than folks in the US.  Now, it seems that has been reversed.  Everyone I've seen thus far in the EU has more reasonable shipping charges than the US people.  (I realize EU people have to contend with VAT and other charges as well)

2
Clan Chatterweb / Re: Giftake sibkos expected to excel?
« Last post by JAMES_PRYDE on Today at 11:18:30 »
I think it fits within the Clans' pseudo-religious/cultish love of genetics and Warrior honor. Perhaps gifttake cadets are pushed harder by their trainers or push themselves further due to the implication that they have the blood of a 'successful' Warrior flowing through their veins, and thus can manage it. Motivation can be a powerful thing and a gifttake cadet could be seen as living the true 'legacy' of their ancestor.

Although now I think I might put that into my fiction now since my Diana Pryde was created from a gifttake by Peri.

Will this be Fan Fiction or a Shrapnel submission ? :cool:
3
MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by Wrangler on Today at 10:56:44 »
Fawn
4
Clan Chatterweb / Re: Giftake sibkos expected to excel?
« Last post by tassa_kay on Today at 10:35:17 »
Thoughts on this? Has it ever been presented this way anywhere else when the topic of giftakes has come up?

In fact, it has. WCSB, page 125, asserts that the giftake is considered to be the warrior's best DNA sample and the one most likely to produce improved warriors. So yes, it appears to me to be a mixture of the Clans' quasi-mystical view of genetics and epigenetics.
5
It is worth noting that fallout new vegas dropped lots of info on how the NCR was overstretching itself.. how they were overusing and depleting the clean water sources, how the brahmin barons had gotten so much wealth and political power that they could ignore and overrule the local NCR government, how the NCR was rapidly expanding their territory with annexation and "colonization efforts" yet lacked the trained personnel, materials, and military resources to actually intergrate and secure said regions without leaving their core territory vulnerable. Of course, these details are dropped across multiple NPCs in various side quests and you have to read through their full dialog trees, not just the quest specific dialog..
6
BattleMechs / Re: Dark Age/IlClan AC-2, -5, -10, -20 Challenge
« Last post by VanVelding on Today at 10:31:46 »
Once you realize the Annihilator is just a platform for a pile of equipment, it makes a great omnimech.
Code: [Select]
Omnihillator Plinkerton2

Mass: 100 tons
Chassis: Standard Biped
Power Plant: 200 Fusion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     57.5 tons of pod space
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3150
Tech Rating/Availability: F/X-X-X-E
Cost: 10,622,708 C-bills

Type: Omnihillator
Technology Base: Mixed (Standard)
Tonnage: 100
Battle Value: 1,527

Equipment                                          Mass
Internal Structure                                   10
Engine                        200 Fusion            8.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink              10 [20]                 0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  304                    19

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            31        46   
     Center Torso (rear)               15   
     R/L Torso               21        31   
     R/L Torso (rear)                  11   
     R/L Arm                 17        33   
     R/L Leg                 21        42   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    1
Center Torso                  None                    2
Right Torso                   None                   12
Left Torso                    None                   12
Right Arm                     None                   10
Left Arm                      None                   10
Right Leg                     2 Double Heat Sink      0
Left Leg                      2 Double Heat Sink      0

Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                   Location  Critical   Heat    Tonnage
ER Small Laser                CT        1        2       0.5   
AC/2                          CT        1        1       6.0   
Precision AC/2 Ammo (22)      RT        1        -       1.0   
CASE II                       RT        1        -       0.5   
AC/2 Ammo (45)                RT        1        -       1.0   
Flak AC/2 Ammo (45)           RT        1        -       1.0   
AC/2                          RT        1        1       6.0   
2 AC/2                        LA        2        1       12.0 
Targeting Computer            LT        9        -       9.0   
CASE II                       LT        1        -       0.5   
AC/2 Ammo (45)                LT        1        -       1.0   
AC/2                          LT        1        1       6.0   
Active Probe                  HD        1        -       1.0   
2 AC/2                        RA        2        1       12.0 
It's a mobile turret, but with advantages in range, accuracy, and heat management and disadvantages in everything.
7
Can I even manage to get the underdog of Proto's thrown in? More Terran Falcons as they have lots of ASF pilots spare or abit of my stretch lol  :police:

Falcons don't use Protos. The only factions that do are the Horses and the Ravens (the Scorpions used to, until their current writer took them away for nonsensical reasons).
8
So using the (lovely and ever expanding) "current-ish" mechs and their production lines (as shown above) :cool:, throw in the Totem Mechs, Ion Sparrow, Hierofalcon, Jade Hawk, Jupiter, Grand Summoner and Turkina, would this be an approximate write up of what "could be" in future Jade Falcon Toumans ? As in Star compositions Supernovas, etc

Also due to the times and changing attitudes, more mixed forces too (Infantry/Tank/ASF/VTOL), what could they be ?

That raises another question in the rebuilding phase, Elementals, the ONLY source of Hargel in the Inner Sphere is the Foxes, quiaff ? And they get a little from the Scrops too ?

Can I even manage to get the underdog of Proto's thrown in? More Terran Falcons as they have lots of ASF pilots spare or abit of my stretch lol  :police:
9
Can't remember if it's been asked before, but is there any chance we could get the Saracen turret added to the Scrapyard, please?

(Original, not the Mk II)
10
Fan Designs and Rules / Heavy Duty v. Armored Gyro
« Last post by Hazard Pay on Today at 10:18:35 »
As the title says, which do you think is better? Armored Gyros add 2t for a standard gyro, 1t for Compact (on top of the +50% weight of the Compact Gyro) and 3t for XL Gyros, which counters the weight loss the XLG grants.

Conversely the HD Gyro doubles weight for about the same effect, with the real benefit coming from if you’re running something with a 1t Gyro like an Urbanmech become a 2t.

I read the rules and they seem to operate roughly identical to one another.
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