o. let's start with a stage-0
Lyran Alliance (House Steiner) affiliation:
Loosely patterned on feudal Germany, with other Western European infl uences apparent (most notably Swiss and Scottish), the Lyran Alliance—originally known as the Lyran Commonwealth—is a heavily industrialized and mercantile realm. Many Lyrans see warfare as a dirty business and simply aspire to great wealth or high social standing. As a result, the Lyran military frequently comes off as lackluster, while Lyran merchants and political leaders seem ruthlessly sharp.
this is what all of you will get.
primary language is german and secondary ones are English, Italian, Scots Gaelic, Swedish
the mechanic of the system is such that you pump your experience points into both attributes, skills and traits. Traits are something like qualities in SR. Attributes take 100 xp per level, same as traits (negative traits give bonus xp), and skills take 20 xp per level.
for lyran affiliation you get following starting bonuses
[Attributes] WIL (–50 XP), EDG (–50 XP); [Traits] Equipped (+100 XP), Extra Income (+50 XP), Wealth (+100 XP), Choose either Combat Paralysis or Glass Jaw (–100 XP); [Skills] Negotiation (+15 XP), Appraisal (+10 XP), Protocol/Lyran (+15 XP)
Unless you want to come from the province we'll start the game in roll d5 for starting province. Province beeing a group of ca 50 worlds.
don't worry about noting everything above, I'll do the math for you.
Going to stage 1 (early childhood) (out of 5 in total).
Tell me if you character was: farmboy, common city dwellers child (factory workers or maybe richer class), born to low streets or maybe born to some nobles, or slaves or fugitives,