Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.
I for one can't wait until the Clan Protectorate gets a few of these and replaces the ER Medium Lasers with Improved Heavy versions. >:D
Glad so many people enjoy Quasimodo. I actually struggled with making a Hunchback-type that was unique enough to warrant a TRO entry. Believe it or not, I started with the approach of "Hey, Blue Shield and VSP are barely used, why don't I design around those?"
Improved heavies are crit-intensive and this is a crit-packed mech. Does it really have the room without pulling off arm actuators?
I don't think replacing the VSPLs would be much of an upgrade, even if you are going for ClanTech. Part of what makes the design great is the -3 to-hit that the VSPLs have to offer at short range. Although I guess making the design faster could be interesting, I dunno.Great job, dude. Certainly helps that the art in XTRO:Marik is fantastic, and that a lot of the designs give FWL players new doctrines to play around with.
Yeah, I think the MVSPLs and Blue Shield are sort of the trademark of the design, TSM to a lesser extent. I also think this came out in TRO3145 Marik, not a XTRO? Its not mentioned in the write up that I saw. Now I am really wanting to put this back on the table but . . . To one thing the OP put in, IIRC Supercharger & TSM are illegal together so its not something that could be placed on the design.
Sorry flipped them, when I think Supercharger with canon mechs I always think of that Executioner . . . burst movement for 12 hexes to kick a opponent for 19 damage just sounds too fun and clouds my thinking. The assault mech with light mech speed . . . So would its max movement in such a situation be 11 or 12 hexes? Either way that is a pretty good way to get those MVSPL into a good position to start hammering on a target.
It's probably one of the most reliable 'Mechs I use, almost always dealing much more than its worth in damage on the battlefield.
Savannah Masters are the Pringles of Battletech.
Ooo! OOOOOOO! That was a bad one!...and I liked it.
Seems like a fun 'Mech. Looks good, reasonable mobility. TSM seems a bit tricky here, but as long as one doesn't care about perfect 9 heat, it works nicely as a way of reducing movement penalties from heat, and perhaps discouraging plasma and inferno attacks.
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.
The reason why I magnetized a Quasimodo.
I love the warning label!!!
What's it say? The resolution I have for that pic is too low to read it.
I can't really say I understand any of Orin J's criticisms. Barring a lucky headshot, the Quasimodo wipes the floor with the grand majority of standard Hunchbacks in the same arena that standard Hunchbacks are supposed to excel. And it's literally 1 point below max armor. Everything short of lucky headcapping that the Hunchbacks with AC20s can do, the Quasimodo does everything a brawler Hunch/Swayback can do but better.Seriously, this thing's a beast. And it looks cooler too. It's the Cooler Daniel.EDIT; And... After reading TRO3145:FWL again due to this article, it kinda just confirmed that they have a powerhouse lineup come the Dark Age.
Every once in a while things make sense.Don't let these moments alarm you. They pass.
If the point was to trick the enemy into letting you closer, why in the world would you disguise yourself as a Hunchback? The whole point of aggressive mimicry is to make yourself look less dangerous.