Author Topic: Hunter's Hunted - 02/04/23 @ 3:00pm in Lansing, Michigan  (Read 1226 times)

IronSphinx

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Hunter's Hunted - 02/04/23 @ 3:00pm in Lansing, Michigan
« on: 18 January 2023, 00:34:52 »
Starting out the 2023 Season at Summit Comics and Games in Lansing, I've got a classic free-for-all scenario: "Hunter's Hunted". Setup starts at 2:30p.m., we start rolling dice at 3:00p.m.

Rules of the Game:

Choose your favorite two BattleMechs: one light and one heavy.

Before the game starts, you draw a name from the hat. Keep it hidden, that's who you are hunting!

You start out with your heavy 'Mech and hunt down your target. However, someone out there is hunting you!

If you get destroyed, you hand the name of the person who you were hunting to the person who destroyed your 'Mech. They are now hunting your target. And you take your light 'Mech onto the battlefield. You can target any 'Mech regardless of who you were "hunting" before. But beware, anyone on the field can fire on you!

If you're in your heavy 'Mech, you can stalk any 'Mech on the field you like. However, you can only fire on the heavy 'Mech you're hunting. And if someone is in a light 'Mech? They're fair game!

Last heavy 'Mech standing wins the match and the precious bragging rights that come with it!

NOTE: I'll have twelve heavy 'Mechs and twelve light 'Mechs that you can choose from. However, please feel free to bring your own two 'Mechs that you want to play (and show off those sexy paint jobs!). And if you need a record sheet printed out, please let me know before the game so I can have it there when we play.

Era: All eras are allowed

Tech base: Inner Sphere only (no Clan or Mixed-Tech)

Rules Level: Introductory and Tournament Legal only.
- No Advanced Tech, Experimental Tech, or Custom Builds allowed.
- Era-Specific 'Mechs are okay so long as they are Introductory or Tournament Legal
  (i.e. no Primitive BattleMechs or Mixed-Tech).
- No Drones, LAMs, Superheavy 'Mechs or Artillery 'Mechs (including Arrow IV).
- Celestials are okay, so long as they are Tournament Legal, however, you don't get the Manei Domini Piloting/Gunnery bonus.

Special rules:
1.   Floating criticals.
2.   All hexes are legal, including half-hexes and quarter-hexes.
3.   Initiative is handled thusly: everyone rolls 2d6. Person with the highest number rolls 1d6. Odd number: everyone moves going from left to right. Even number: everyone moves going from right to left.
4.   Double-tapping Standard and Light autocannons and dialing down lasers are allowed.
5.   One-arm prop and fire.
6.   The following tournament legal munitions are allowed:
a.   Autocannon: LB-X, Standard
b.   Gauss [light, regular, heavy]: Standard gauss munition
c.   Missile: Artemis, Narc missiles, Narc/iNarc Pods (ECM, Explosive, Haywire, Homing), Streak, Standard LRM/MRM/SRM/Rocket Launcher.
7.   All woods terrain is considered a petrified forest and as such cannot be set on fire but does block line-of-sight and provides defensive bonuses as normal.

Piloting and Gunnery scores are going to be "kind of" BV balanced according to the following chart:

HEAVY [60-75]
901 - 1320 = G: 0 P: 1
1321 - 1740 = G: 1 P: 2
1741 - 2160 = G: 2 P: 3
2161 - 2574 = G: 3 P: 4

LIGHT [20-35]
332 - 710 = G: 0 P: 1
711 - 1089 = G: 1 P: 2
1090 - 1468 = G: 2 P: 3
1469 - 1842 = G: 3 P: 4

NOTE: These are the 'Mechs I'll have with me just in case you don't have the time (or the software) to print out a pair of 'Mechs for the game.

Mechlist

HEAVY [60-75]
1 - [60] Black Hawk-KU BHKU-O Prime [1731]
2 - [60] Rifleman RFL-8D [1777]
3 - [60] Argus AGS-5D [2065]
4 - [65] Axman AXM-3S [1649]
5 - [65] Thunderbolt TDR-9NAIS [1864]
6 - [65] JagerMech JM6-DGr [1661]
7 - [70] Caesar CES-3S [1909]
8 - [70] Excalibur EXC-CS [2174]
9 - [70] Warhammer WHM-7CS [1751]
10 - [75] Lao Hu LHU-2B [1771]
11 - [75] Marauder MAD-7M [1908]
12 - [75] Penetrator PTR-6T [1994]

LIGHT [20-35]
1 - [20] Gùn GN-2O [775]
2 - [20] Locust LCT-5M3 [929]
3 - [20] Red Shift RDS-3A [868]
4 - [25] Brigand LDT-XPR4 [739]
5 - [25] Nexus NXS1-A [643]
6 - [25]Koto KTO-4A [1073]
7 - [30] Hussar HSR-950-D [1131]
8 - [30] Razorback RZK-9T [1149]
9 - [30] Firefly FFL-4C [806]
10 - [35] Blade BLD-7R [1227]
11 - [35] Jenner JR7-K (Samuli) [1001]
12 - [35] Blade BLD-7R [1227]
Charles "IronSphinx" Wilson (CDT #66)
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