Author Topic: (Answered) Aerospace Movement and To-hit  (Read 1249 times)

Grimm Spector

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(Answered) Aerospace Movement and To-hit
« on: 13 November 2020, 11:47:46 »
If I'm reading the rules correctly, an Aerospace unit moving at high speeds in Low-atmosphere, or ground level, incurs no to-hit penatly to TN either to attack a ground unit, or to be attacked by a ground unit. However, it does incur penalties based on how far it and a target moved when engaging other aerospace units that are airborne. Is this correct? It seems like it is super easy for a Mech to shoot an Aerospace in flight, since it can treat it at range 0 if attacked at all, and high speed movement means nothing, but even if it isn't attacking can still attack with a less than terrible range penalty unless you're at very high altitudes.
« Last Edit: 20 June 2024, 23:14:35 by Xotl »


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Re: Aerospace Movement and To-hit
« Reply #1 on: 20 June 2024, 23:13:54 »
You've appeared to make two mistakes here:

  • Attacks against aerospace fighters must include the Angle of Attack modifier, even from ground units.
  • Aerospace units never gain a TMM, whether the attacker is airborne or a ground unit.

Yes, aerospace fighters are vulnerable to ground fire, but they also can freely dictate their range to ground targets.  Aerospace fighters are effective by picking off isolated units on the battlefield.  Flying directly over a lance of Heavy 'Mechs is suicide, as it should be.
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