Author Topic: ’Mech of the Week: ZPH-** Tarantula  (Read 13995 times)

Kotetsu

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’Mech of the Week: ZPH-** Tarantula
« on: 02 November 2012, 11:31:46 »
’Mech of the Week: ZPH-** Tarantula

Tarantula. The largest spider on Earth. Not actually dangerous to humans. Also the name of a 25-ton quadruped BattleMech. Something very dangerous to humans. One of the first four-legged designs to reach widespread acceptance, and perhaps made the greatest contribution to redeeming the quad concept in the BattleTech universe.

Heck, even the Clans took the design and refined it (though their result, the Stalking Spider, is twice as heavy). Unless you also count the Tarantula IIC from the Mechwarrior 2 video game.

Developed by Corean Enterprises based on the success of the GOL-3M Goliath upgrade (which amusingly is near the top on most lists of worst upgrades in the FoundTech era), the Tarantula was designed as a light recon ’Mech. Apparently, they tried to combine the squat look of the Scorpion, the sleek lines of the Mercury], and the jump capability of the Spider. (Noting the comment of its clear superiority over the Spider, I must concur on all save the minor issue of not being able to torso-twist.)

Entering service around 3055, the ZPH-1 uses a standard chassis, mounts a Nissan 200-rated extralight engine and eight leg-mounted Rawlings 75 jump jets, giving it a similar movement profile as the Spider. Four and a half tons of standard plate armor grants the design 74% of maximum protection. This works out to being able to take an Inner Sphere medium pulse to the head and center rear, a Clan medium pulse to the legs and front side torsos, a PPC to the center torso front, and two SRM missiles to the rear side torsos. Armament consists of a medium laser in each side torso, and a Streak 2-rack SRM in the center, with accompanying ammo. Ten double heat sinks keep the machine cool running.

During the early 3060’s, the ZPH-2A swapped the standard mediums for the new extended models. By the mid-3060’s, the ZPH-3A entered service, swapping the entire weapon compliment and one jump jet for twin medium pulse lasers, and maximum armor protection. Endo-steel was also used. The next variant, the ZPH-4A is the most radical. Mounting an additional half-ton of armor from the base variant (one point to each leg and side torso, two to the head), the weapons have been replaced by an ER PPC in the left torso and a centerline C3 Slave unit. The jump jets have all been removed and replaced by a MASC system. An endo-steel skeleton was also added.

Sometime in the Dark Ages, the ZPH-5A was introduced. This swapped the -4A’s PPC for an extended-model large laser, and the C3 unit for a Boosted Slave. As the number of Boosted Masters are fairly limited (I think I’ve seen one so far), this may be a work in progress.

Use of this design is fairly simple. Remember that you are supposed to be a light recon unit. That means go out, find the enemy, report back. Above all else, try not to get killed. The best way to do that is keep your movement up. Since all but the last model can generate a +4 mod by jumping full, this is best. In more open terrain, running is also viable, but I have seldom seen such straight paths. Try not to get isolated. With the -4A, tying into a network with something big and mean is a good start. Hard for them to shoot at you if your buddy the Berserker is keeping pace. (Something about that ax draws fire.)

Fighting one is also simple on paper. Knock him down and pound him into scrap. In may be just my experience but those legs sometimes act like they have homing beacons in them for every big gun my opponent has. Use precision ammo when suitable (see JagerMech). If you have a targeting computer, choose any torso for focusing, though the center is my preference, because of the ammo in the first two variants, and the Slave in the fourth. And if you can somehow get to shadow him with something larger that jumps as far, go for it (see Cicada and Preta A).

One more thing. Can someone tell me what the ZPH stands for? Most designations have some relationship to the name of the design…
« Last Edit: 27 January 2014, 17:21:15 by Kotetsu »

Arkansas Warrior

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #1 on: 02 November 2012, 11:47:54 »
I like the Tarantula.  Fun little mech, and fluff-wise it's easy to get your hands on, even for mercenaries, Corean even gave away a bunch of them to drum up sales.  I don't really like the Streak rack though.  I'm sure at the time it was for infernos, but now it's just not worth much.  I'd downgrade it to a regular SRM and add armor.  Or, in the modern era, switch to an MML-3.  Yes, only one ton of ammo, but it still gives you either a third SRM tube or a little long range punch.  Or you can be a cheeky git and lay out tiny minefields.  I haven't used the 3A as much, but I think I like it even better.
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Kotetsu

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #2 on: 02 November 2012, 11:53:28 »
I might swap the Streak for either a Guardian or a Beagle and some armor...

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #3 on: 02 November 2012, 12:13:12 »
of particular interest to the fluff inclined is the reasons the Tarantula managed to get in universe pilots interesting quads after the Scorpion soured things... the Cockpit with active stabilization so that each step of the mech doesn't bounce the driver around like a pachinko ball. apparently the Scorpion's rough ride made existing quads have a bad image (though the fact most were relatively slow moving and used a less sprawling gait probably meant the others were not as bad)

after the tarantula introduced the idea of active stabilization to make the ride less arduous, we don't hear about such issues again, possibly implying that the same systems were built into all later quads, and possibly retrofitted into existing models.

cold1

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #4 on: 02 November 2012, 13:11:06 »
I love the Stalking Spider.  Thanks Tarantula! O0


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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #5 on: 02 November 2012, 17:09:35 »
One more thing. Can someone tell me what the ZPH stands for? Most designations have some relationship to the name of the design…
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garhkal

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #6 on: 02 November 2012, 17:15:06 »
I might swap the Streak for either a Guardian or a Beagle and some armor...

I have seen that as the most often done mod..  Take the Streak out for Guardian (straight swap) and use the Ammo ton for extra armor, OR a third ML.

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Jellico

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #7 on: 02 November 2012, 17:37:40 »
Tarantula. The largest spider on Earth. Not actually dangerous to humans.
Or the Italian wolf spider named Tarantula first. Also not dangrous to humans though once believed to cause dancing.

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #8 on: 02 November 2012, 19:58:10 »
I never much cared for the original, but the ZPH-3A is a delightful little harasser; it's one of the few lights I'm willing to use, and I find it pairs well with newer-model Cicadas and Spiders when I run Marik forces.


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garhkal

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #9 on: 02 November 2012, 23:16:41 »
Is the 4A's jj removal for masc any good?
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Orin J.

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #10 on: 02 November 2012, 23:19:36 »
visually, the Tarantula is among the better quads (the best quad?) and the is an all-around decently designed light. it's got the total reverse of the Scorpion's leg design, with all of the hips consolidated into a single main column/waist (so maybe, just MAYBE, you can let this one torso twist :P) which also houses the jump jets. this probably goes a long way to the 'mech's smooth ride as the quadruped gait of the 'mech can be fairly well compensated for without any awkwardness reaching the more stable firing platform of the torso.


 the main body is itself a very interesting structure, feeling more like a turret than a torso with the paired lasers jutting out from either side of the cockpit like fangs and the rest of the 'mech's torso wrapped around the sides/rear of the visible canopy like a crown (presumably that bulge is the XL engine's space) resulting in an overall tiny quad 'mech* with a very distinct and compelling silhouette. the streak launcher's placement is a little odd, what with being squashed on the "waist" of the little quad 'mech, but hey, it's a streak launcher, it won't waste missiles.

*okay, listen the model is a good representation but it's WAY too large for this 25-ton bug 'mech and we all know it. but its twiggy little legs would never hold it up in pewter at the right size so we forgive IWM for that particular scale issue. you can hardly expect me to discuss the 'mech's scaling problems on the tabletop, right? i'd be here all week with some of them.


Is the 4A's jj removal for masc any good?
i wouldn't think so. it's too light and small to really be able to give up jumping out of bad spots. MASC is very useful in some spots, but there most useful at getting TO the target which this 'mech can do fine without it, and the JJs ability to get it AWAY from problems are more valuable.
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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #11 on: 03 November 2012, 01:32:44 »
*okay, listen the model is a good representation but it's WAY too large for this 25-ton bug 'mech and we all know it. but its twiggy little legs would never hold it up in pewter at the right size so we forgive IWM for that particular scale issue. you can hardly expect me to discuss the 'mech's scaling problems on the tabletop, right? i'd be here all week with some of them.

There was a Sculpt of the Week column for a while but this is actually relevant to the 'Mech since it's about that specific 'Mech's tabletop representation.

Jimmyray73

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #12 on: 03 November 2012, 22:50:39 »
I always liked the Tarantula, and we had a guy use one in the recon lance for a merc campaign I ran several years ago. He had a knack for finding the enemy's hidden tanks, especially Demolishers. Unfortunately for him the Demolishers usually found his right front leg with an AC20 round. I think it happened in 4 straight game sessions (2 Demos, 1 Hunchback, and a Monitor). When he stopped trying to move slow through tight spots and accepted his role as a speed junkie and Jumper it worked out better.

The -2A and -4A versions sound interesting, I'll have to try them soon.

The scale issue for the mini was slightly annoying, but we liked the design enough to get over it really. Pretty much all the quad minis are like that so what can ya do?
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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #13 on: 04 November 2012, 01:49:33 »
The Tarantula is a fun mech, and pretty effective.  I tend to keep my light harrassers jumping, and the quad nature of the Tarantula keeps it on its feet, so it can nearly always jump out of trouble.  The guns are fine, even if the SSRM bugs me, spending 2.5 tons out of 4.5 tons of weapons on a lousy SRM2.  Yes, streaks are perfict for a mech that's going to jump all the time, since they don't build heat or spend ammo on a miss, but 2 just doesn't make enough difrence, and you've got enough heat to pack four MLs and still jump every turn anyway, and get an extra ton of armor.  Yes, that's probably too optomized, but all the same, the SSRM would make more sense on a SHS mech, or when you've got the ER lasers, or whatever (even then, I'd rather have something else).  I think the Spider's heat problems were just too memorable, but it's legacy as the SSRM isn't ideal.

All the same, a very usable quad, which I like since it gives the whole group a better name (just as in the fluff) and with 14 damage from a 8/12/8, with decent armor and no heat problems, it's pretty good for a 25 tonner.

The ER ML veriant is of course a slam dunk, though less than it would seem since the SSRM can't match that range, and you sometimes end up at the same ranges anyway.  In terms of BV or cash, its a place to save, and not splurge, I think.  The PPC one is a fine sniper, but I think there are better platforms for that than the Tarantula, and I've never had the occasion to use it.
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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #14 on: 04 November 2012, 15:16:21 »
Love the look and useable little quad.  I used to pull the ssrm and add ECM/Probe + 1 ton armor.  Makes a nasty flanker in any from.  MASC does not do it for me.  If one could only fit the PPC and JJ that would be killer!

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #15 on: 05 November 2012, 19:59:14 »
There was a Sculpt of the Week column for a while but this is actually relevant to the 'Mech since it's about that specific 'Mech's tabletop representation.

What ever happened to sculpt of the week?  It was one of my "must read" choices
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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #16 on: 05 November 2012, 21:17:58 »
I've seen some really cool Tarantula's but I've seen one...

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garhkal

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #17 on: 05 November 2012, 23:51:21 »
Some nice paint jobs there..
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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #18 on: 06 November 2012, 12:07:49 »
What ever happened to sculpt of the week?  It was one of my "must read" choices

It was lost in the board crash and we don't have anyone writing it currently.

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #19 on: 06 November 2012, 13:09:06 »
Unless you also count the Tarantula IIC from the Mechwarrior 2 video game.
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Kotetsu

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #20 on: 08 November 2012, 14:12:36 »
Thank you. I just remember that one, along with the BattleMaster IIC from that game. Which, by the way, is the only BattleTech video game I've bought/played...

Recently found it too. Doesn't work on this computer...  :'(

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #21 on: 15 November 2012, 03:11:06 »
Is the 4A's jj removal for masc any good?

Meh...the extra speed is nice...but the limited firing arc of a quad means that often times you have to burn an MP just to keep the opponent in your firing arc by twisting around.....

garhkal

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #22 on: 15 November 2012, 15:49:12 »
Well, 8/12/8, vs 8/12(16)...  The masc version has the crit your leg issue (or locks you up if using the old BMR rules), where as the JJ version gets a little toasty.
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Kotetsu

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #23 on: 15 November 2012, 16:29:47 »
There's a question: If you fail the MASC roll with a quad, do you crit all four legs, or just two? (And how would you choose the two, if the latter?)

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #24 on: 15 November 2012, 17:18:33 »
Per Total Warfare page 137, all four legs.

garhkal

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #25 on: 16 November 2012, 17:30:37 »
YOUCH..  That;s harsh.
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Kotetsu

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #26 on: 16 November 2012, 20:30:58 »
Note to self: NEVER use MASC on a quad.

Heck, I prefer TSM anyway...

garhkal

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #27 on: 17 November 2012, 17:23:00 »
Good thing i still prefer the old masc rules...
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Kotetsu

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #28 on: 17 November 2012, 23:14:05 »
Having not ever had to deal with a MASCing quad in the old rules, I have to ask: Wouldn't that simply freeze all four hips?

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #29 on: 18 November 2012, 09:57:30 »
Note to self: NEVER use MASC on a quad.

Heck, I prefer TSM anyway...

Why? Quads don't get any special advantages over bipeds from using MASC, but no disadvantages, either, right? The extra two crits mainly serve to keep them from walking normally after failing a MASC roll.

garhkal

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #30 on: 19 November 2012, 01:00:05 »
Having not ever had to deal with a MASCing quad in the old rules, I have to ask: Wouldn't that simply freeze all four hips?

But if you freeze, you can surrender the field for that mech, hoping your team wins so the others don't get it.  No damage to repair.  If you take the crits, you could become worthless and an easy target to take out.
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Kotetsu

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Re: ’Mech of the Week: ZPH-** Tarantula
« Reply #31 on: 27 January 2014, 17:22:15 »
Added the latest variant to the write-up.

 

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