Author Topic: ’Mech of the Week: TN-10-O Tenshi  (Read 15201 times)

Kotetsu

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’Mech of the Week: TN-10-O Tenshi
« on: 26 December 2014, 21:54:46 »
’Mech of the Week: TN-10-O Tenshi

Tenshi. Japanese for “Angel,” though I have doubts that their version is anything like the Judeo-Christian one. Namesake for a 95-ton OmniMech built by the Draconis Combine at the turn of the 32nd Century, and looks like a cross between a Daishi and a Celestial.

Speaking of which, is it not slightly surprising that they chose to name a machine in the same naming convention as the WoBblies did theirs during the recent Jihad?

The Tenshi is an outgrowth of the damage caused by the Word of Blake during their Jihad and the disarmament agreements made with (or mandated by) Devlin Stone. The former led to the need to rebuild the LAW factories on Luthien, from which the Tenshi appears to be the first OmniMech to be manufactured. The second, led to the need to be very proficient with one’s units. (Though it also led to the reuse of the same methods done during the Star League of hiding your increasing military by sending your old machines to miltias or mothballing them where they can be quickly brought back up when needed.)

The Tenshi is from Technical Readout: 3145.

Now, the Tenshi was also built with a few newer technologies to take advantage of the general increase in such. It is also a very common sight in frontline units, though it did start its career by being sent to the Ghost Regiments, just in case it turned out to be a debacle on the scale of the Daboku almost a century earlier. The design is also built with a borderline excessive amount of pod linkages, either from a need for redundancy or just the loss of those used to building OmniMechs during the height of the Jihad. This inordinate number means that reconfiguring is sometimes a labor-intensive process, slowing it down enough that quick redeploy may not be possible.

The TN-10-0 Tenshi first entered service in 3101, and is built around an endo-composite chassis, perhaps the earliest Inner Sphere design to do so (I can’t recall an earlier one). Endo-composite is a blend of endo-steel and standard chassis materials, resulting in a structure with 75% of the weight of standard structures, and half the bulk of endo-steel. Powered by a Hermes 285-rated light engine, giving the design ground speeds similar to the venerable Atlas. A compact gyroscope opened a bit more internal space. Eleven double-strength heat sink are fix-mounted. Finally, eighteen and a half tons of standard plate gives maximized protection, laid out in a 9, 45/15, 30/10, 32, 40 pattern (head, center front/rear, side front/rear, arms, legs). This leaves forty-eight tons of pod space to be filled by any configurations.

The Prime variant mounts a Gauss Rifle in the left arm, with three tons of ammunition, five Light-class Particle Cannons in the right arm, and a 10-shot Rocket Launcher in each leg. A targeting computer sits in the right torso, and a Guardian ECM suite in the left. Three heat sinks and a supercharger round out the configuration.

Alpha uses three large variable-speed pulse lasers and a 30-rack MRM launcher, tied into Apollo Fire-Control. Two tons of ammunition are provided for the MRM launcher, stored in the CASEd (II) right torso. A pair of coolant pods, one to a leg, allow for bursts of cooling when the five additional heat sinks are overwhelmed by the output.

Bravo mounts a Tight-Stream Electro-Magnetic Pulse Cannon and a 6-pack Streak SRM launcher in each arm. One ton of ammunition for each Streak launcher is placed in the associated torso (though not CASEd). Additionally, there is a Heavy-class Particle Cannon in the right torso, and two medium pulse lasers in the left torso. Five additional heat sinks moderate the heat output somewhat (though I would suggest using the TSEMP’s in alternating fire). Three jump jets give this configuration additional maneuverability.

The final official configuration is Romeo (or Roars, after the Dragon Roars supplement where such configurations first showed up for the 3058 Omnis). Romeo uses two Clantech extended-model mediums in each arm and an additional one in the center. Each side torso contains a 20-rack Extended-model LRM launcher. Three tons of ammunition for each launcher is placed in the associated arm. Finally, one heat sink was also added.

Now, I say official, because the TRO mentions an action involving Tai-i Michelle Taharski and her company of the 16th Galedon Regulars, affectionately called, “The Wall.” In this action, where she and her company chased off some militia and then proceeded to flatten three-quarters of a planetary capital, it is said she had all of their ’Mechs (all Tenshis) configured with as many destructive weapons as possible. In my mind, if you are going to wipe out that much of a city, you use Plasma Rifles, as they do massive amounts of damage to buildings (when I last used one, I think the rules basically state a plasma rifle does 10 plus 2d6, then doubled to any building hit).

Using one of these is somewhat simple. Frankly, the Tenshi reminds me of a walking brick. As in, nice to look at, hard to break and something you don’t want to get hit by. March forward, shooting at available targets until they die, and then pick another. This works best when with friends, as since your Tenshi will likely draw fire, so those friends can use that fact to slip closer unopposed, and gang up on those targets that present themselves.

Fighting one is a PITA. While not a Turkina, a Tenshi is like a Timex, taking a licking and keeping on ticking. Perhaps the best way to fight one is to concentrate fire and pound it into scrap. That said, do make sure if he has friends to keep tabs on them. Bringing lots of big weapons is an idea, if only because the more weapons you have, the more likely you’ll hit, and either take his head off or Golden BB his engine (which happens more than it should in games I’m involved in). And if you have it, and are feeling lucky, dropping artillery on him is not a bad plan, either.

The Tenshi currently serves as one of, if not the main, face of the Draconis Combine in the Dark Ages. As such, it is likely to be at the head of their offensives, and may very well lead the way into Avalon City if the Davionistas cannot get their act together and turn things around. Even if they do, the Tenshi is so solidly made that it likely will continue on for years to come. That is, unless the Homeworld Clans descend with fire and obliterate the Inner Sphere (which given how they think the Inner Sphere is a major source of taint, is at least one way they would deal with it).
« Last Edit: 27 December 2014, 15:40:22 by Kotetsu »

Red Pins

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #1 on: 26 December 2014, 22:24:27 »
Wow, you actually make me want to play one on Megamek!  Well done, sir.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #2 on: 26 December 2014, 22:44:01 »
It's a decent assault design that doesn't try to be flashy TSEMP config your excluded from this comment

Walk forwards and kill

Surprised the C3 and Master C3 didn't get more play and at the naming but otherwise I like didn't notice it's introduction date 3101 gives it more than 30 years by the DA era already
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #3 on: 26 December 2014, 22:45:11 »
I've always like the write up for the Tenshi, especially of "The Wall", hoping someone would continue to write short stories about them akin to the Rolling Thunder Company.

Prime Configuration is nice long-range firepower machine, arguably one most conventional configs that the Tenshi deploys.
I'm not sure about A and B configs.  Range modifiers for the VSP can be tricky to use in play.  A config allows it to be a brawler, which all the other configs suggest Tenshi should keep out of close combat.

I guess it just me, while B's use of the TSEMP Cannon turns me off little.  While the B has use of CASE II which great, the Coolant Pods in the legs are bombs waiting to happen should they explode.  I guess those are chances you have to take.  At least their near the Engine like in the Pillager Anvil.  I had Coolant explosion take out Anvil because its proximity to the Engine.

R Config brings the Mech back to fighting at long ranges again, but boy will you plink your enemies to death with those Extended Range LRMs.

I like the Mech itself, I'm looking forward to more configurations.  Thanks again, Kotetsu!

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Caedis Animus

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #4 on: 27 December 2014, 00:23:40 »
I may not be as much of a Kuritan anymore (All about them Lyrans now), but this is still my favorite 'mech in existence. Looks cool, packs a punch, and the default config is amazing. And the Lyran part of me loves it, because... Assault 'mech.

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #5 on: 27 December 2014, 05:37:03 »
Thanks for the article!


I'm not sure about A and B configs.  Range modifiers for the VSP can be tricky to use in play.  A config allows it to be a brawler, which all the other configs suggest Tenshi should keep out of close combat.


A config is a true gem. One VSP is good for swatting light mechs, 3 of them create an awesome bubble of doom for fast/light units. And it is less than 1900 BV, really, really cheap. Prime configuration is also very nice with the TC and the array of weapons. Really, there's no flawed configuration.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #6 on: 27 December 2014, 10:02:58 »
Error on the Romeo configuration. It carries a pair of Extended LRM-20s, not -10s.

Prince of Darkness

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #7 on: 27 December 2014, 11:31:14 »
Error on the Romeo configuration. It carries a pair of Extended LRM-20s, not -10s.

And 5 clan ER Medium lasers, the article implies 3.
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Arkansas Warrior

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #8 on: 27 December 2014, 12:15:44 »
2 in each arm plus 1 in the CT sounds like 5 to me. ???
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #9 on: 27 December 2014, 14:36:39 »
I have grown to dislike the Tenshi a lot in the last few months.

It Regularly appears in my opposition forces.  And it is a pain to put down. 
The A throws out such a horribly accurate amount of firepower.   I really really hate it.

Caedis Animus

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #10 on: 27 December 2014, 14:47:27 »
Then salvage the enemy's? These things are wonderful when you have them.

Also. Did IWM ever make any Tenshi mini? I can't seem to find anything.
« Last Edit: 27 December 2014, 14:50:32 by Caedis_Animus »

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #11 on: 27 December 2014, 15:30:12 »
Currently slated for release in the 3rd quarter of 2015. Patience my friend.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #12 on: 27 December 2014, 15:44:11 »
But I want it (and five more to make a decent chorus) NOW! *sighs*  Great article Kotetsu!
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #13 on: 27 December 2014, 17:13:14 »
Not played one but to be honest- aside from the Prime which is saddled with LPPCs- it seems lacking in long range firepower variants . . . when it is that slow.  And while I love to throw on superchargers in the Dark Ages, the one place I do not think they go is a 3/5 machine . . . I guess 2t is better than the massive engine weight increase to get it to 6 hexes to run but . . .

For folks who built the Gunslinger (as eh IMO as it was) and the Naginata . . . it lacks long range options, where is the Hellstar/Nightstar/Devastator-ish rip off?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #14 on: 27 December 2014, 17:43:48 »
I'm disappointed with how few headcappers it carries.  No HPPCs (or even regular PPCSwith capacitors), AC20s, or HGRs.  Just one config with a gauss rifle.  I mean, I get that not every config has to be built around big guns, but no config at all with even a pair of headcappers, on a 95-ton omnimech?  Step your game up, Kurita.
« Last Edit: 27 December 2014, 17:46:16 by Arkansas Warrior »
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #15 on: 27 December 2014, 18:13:01 »
Hmm, capacitor on a HPPC . . . would that be 22 or 23 damage?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #16 on: 27 December 2014, 18:16:12 »
20.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #17 on: 27 December 2014, 18:59:02 »
In Alpha Strike the Prime costs the same as an AS7-D Atlas. How do the two compare?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #18 on: 27 December 2014, 19:23:08 »
Gauss Rifle & 5 LPPCs with TC, ECM & SC vs AC/20, LRM-20 & short range stuff . . . more ranged powerr, I would expect the Tenshi can hang on a bit longer too due to construction, more internal points?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #19 on: 27 December 2014, 19:38:45 »
I'm disappointed with how few headcappers it carries.  No HPPCs (or even regular PPCSwith capacitors), AC20s, or HGRs.  Just one config with a gauss rifle.  I mean, I get that not every config has to be built around big guns, but no config at all with even a pair of headcappers, on a 95-ton omnimech?  Step your game up, Kurita.
It ain't all about big guns. Unless you're shooting at something with a HD Gyro and a great piloting skill, you're gonna knock it down. This thing is excellent and stopping other 'mechs in their tracks, above all else.

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #20 on: 27 December 2014, 19:46:12 »
It DOES seem to have weapons mixes like the Akuma . . . but honestly it does need a Lyran-esque hole puncher configuration, and like I said it also misses the long range fire support configuration (again Naginata).  Does it even have any boosted C3 configs?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #21 on: 27 December 2014, 19:53:48 »
Under Alpha Strike rules the Prime loses three points of structure and one point of short range damage to the AS7-D while gaining three points to its long range bracket and two inches of movement.

I'm thinking that terrain would play a pivotal role in that fight despite the difference in special abilities. From what I can see the Tenshi should be able to keep the range open against the Atlas if terrain allows for it. I don't think the specials are different enough to make a difference; neither has CASE and I don't think there's any specialist ammo for the AC on the Atlas that would be worth it.

If you were to pick between the two in an Alpha Strike game which would you want, assuming you know nothing about the terrain?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #22 on: 27 December 2014, 20:55:58 »
I'm disappointed with how few headcappers it carries.  No HPPCs (or even regular PPCSwith capacitors), AC20s, or HGRs.  Just one config with a gauss rifle.  I mean, I get that not every config has to be built around big guns, but no config at all with even a pair of headcappers, on a 95-ton omnimech?  Step your game up, Kurita.

Most of the 3145 era assaults on the high end (+90 tons) make little use of heavy headcapper configs/variants. Atlas D3 Tenshi, King Crab, Tomahawk II, Viking IIC, Kodiak II, Malice, Juliano...

Interesting doctrine shift all around in-universe. Out of universe I'd guess there are enough headcapper gunboats from earlier times.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #23 on: 27 December 2014, 21:12:27 »
In as heavily a combined arms environment as 3145 it makes sense, you want your largest pieces of equipment to do the most possible when the loadouts are fixed.  It is why ATMs, MMLs, SRMs and LBXs make a lot of sense for them so they have some flexibility to respond.  But this is a Omni-mech being used to replace things no longer being built . . .
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #24 on: 27 December 2014, 21:24:14 »
In as heavily a combined arms environment as 3145 it makes sense, you want your largest pieces of equipment to do the most possible when the loadouts are fixed.  It is why ATMs, MMLs, SRMs and LBXs make a lot of sense for them so they have some flexibility to respond.  But this is a Omni-mech being used to replace things no longer being built . . .

Like much of the 3145 stuff replacing lost designs with new ones

Although I'd rather have this over a Sunder
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #25 on: 27 December 2014, 21:30:19 »
If you were to pick between the two in an Alpha Strike game which would you want, assuming you know nothing about the terrain?

Tenshi, hands down, every day of the week and twice on Sunday.  Movement is life in Alpha Strike, and the faster you move the better you perform in terms of manipulating TNs in a game where TNs are significantly more difficult to manipulate than on the tactical game (both good and bad).  The extra long range firepower means that it can afford to play the range game and the higher speed lets it keep the range open.  Remember that in Alpha Strike units are exactly as fast in reverse as they are full speed ahead, so the Tenshi can actually open the range by backpedaling and keep the long range superiority in play longer.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #26 on: 27 December 2014, 21:36:29 »
I'd agree in most situations, the Tenshi's superior speed and long-range firepower make it preferable over the Atlas. On the other hand, the Atlas might be preferable in a defensive role, where the added durability gives it an edge, and those extra specials give it more options in such a role as well.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #27 on: 27 December 2014, 22:32:13 »
Most of the 3145 era assaults on the high end (+90 tons) make little use of heavy headcapper configs/variants. Atlas D3 Tenshi, King Crab, Tomahawk II, Viking IIC, Kodiak II, Malice, Juliano...

Interesting doctrine shift all around in-universe. Out of universe I'd guess there are enough headcapper gunboats from earlier times.
Why do people always make the assumption that a new TRO means a clean slate? There are enough headcappers in production that other areas can be explored.

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #28 on: 28 December 2014, 00:11:50 »
Why do people always make the assumption that a new TRO means a clean slate? There are enough headcappers in production that other areas can be explored.

There's also the "decommissioned and retired" Mechs that seem to crop up

Although I can't remember a Hellstar being one  :(  O0

The 3145 designs are a nice supplement on designs that have been around forever always kinda liked that you could take this Mech or any other up against a Royal SLDF design  (although I'm not sure where it would have been hiding) and they could have an interesting fight on a level playing field (same rule set)
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https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #29 on: 28 December 2014, 00:19:53 »
Tenshi vs Hauptmann anyone?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #30 on: 28 December 2014, 00:32:09 »
The Tenshi is a brilliant addition to the DCMS lineup. Damage output will be consistent and accurate - very Nova Catlike actually. I LOVE the Prime's right hand Fistful of Light vibe.

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #31 on: 28 December 2014, 00:53:25 »
I would take a Tenshi over a Sunder, unless I was specifically building a heavy force that should travel 4/6.  More pod space, max armor and better endurance will all favor the Tenshi as it grinds forward over the opposition.

While we have discussed this mech, not too many people have used them.  Any other tales?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #32 on: 28 December 2014, 00:56:32 »
Why do people always make the assumption that a new TRO means a clean slate? There are enough headcappers in production that other areas can be explored.
In a standard battlemech, that's make perfect sense.  For an assault omnimech, considering the typical battlefield roles of Assaults, it seems like there'd be high demand for a config that can tear great bloody rents in the enemy, not just a bunch of 5-10 pointers.  But then again, there's only 4 configs published, so every contingency can't be accounted for.  The Tenshi also doesn't have an indirect fire config, or any config with C3, slave or master, and so on...
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #33 on: 28 December 2014, 02:05:50 »
I have only used the Tenshi once so far, and it was the R variant. It was supporting a Shiro and two Rokurokubi's. While the Rokurokubi's made themselves an annoyance and the Shiro made itself a target (Using the hardened armor to tank hits) the Tenshi just lobbed missiles at the enemy at medium range. In the end one damaged enemy mech tried to charge into the minimum range of the ERLRMs only to realize that 5 pocket large lasers are amazing at covering for the large minimum range or the ERLRMS. My opponent conceded once he found out what the secondary armament was.

I really like this mech
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #34 on: 28 December 2014, 03:29:09 »
Okay, someone compared this to the Atlas for Alpha Strike . . . what about it was replacing, the Sunder?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #35 on: 28 December 2014, 04:11:41 »
Okay, someone compared this to the Atlas for Alpha Strike . . . what about it was replacing, the Sunder?
The factory that was producing the Sunder was wiped out during the Jihad, the Tenshi is the first Assault class Omni the Combine has made post Sunder.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #36 on: 28 December 2014, 04:51:07 »
I understand that . . . but it is a replacement.  Instead of going back to build Sunders to regain the Assault Omni capability, they started building Tenshi which are pretty solid across the board improvements.  Pod space is comparable but the Tenshi can take a heavier beating before going down.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #37 on: 28 December 2014, 16:43:43 »
I understand that . . . but it is a replacement.  Instead of going back to build Sunders to regain the Assault Omni capability, they started building Tenshi which are pretty solid across the board improvements.  Pod space is comparable but the Tenshi can take a heavier beating before going down.
Don't know why they don't try to bring the Sunder back to production. I don't know why they don't try to bring the Hauptmann or Templar back to production ether but some in universe complications exist preventing that from happening. Keep in mind you can still find a Sunder to pilot, so we haven't really lost anything from a fan perspective.

Also keep in mind the new Combine is building allot of replacement mechs that have very little to to with the mechs they are replacing. The Dragon II serves a very different role than the original Dragon or Grand Dragon, the Panther is being phased out for the Phoenix Hawk L and Rokurokubi, the Hatamoto-Suna and Godai are built more like Akuma's than their earlier faster Thug inspired Hotamoto name sakes, even have a different look. 
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #38 on: 28 December 2014, 17:35:24 »
Sunders spend a lot of weight on a big engine (not a bad thing per se, but it's heavy) and don't have CASE in canon configs, so from that perspective that could be a problem in the eyes of the DCMS.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #39 on: 28 December 2014, 17:41:31 »
The Sunder was also made to contend with the Thor while the Tenshi was made with more in common with the Dire Wolf.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #40 on: 28 December 2014, 17:57:53 »
Another fun little thing about the Tenshi Prime; all the weapons are in the arms. Sure it won't get the additional armor Battle Armor anywhere quickly but it won't suffer for having it.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #41 on: 28 December 2014, 20:32:42 »
Then again, that has its downsides.  I foresee a lot of Tenshi Primes running around trying to kick/charge folks to death after getting both arms shot off.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #42 on: 28 December 2014, 21:02:28 »
Then again, that has its downsides.  I foresee a lot of Tenshi Primes running around trying to kick/charge folks to death after getting both arms shot off.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #43 on: 28 December 2014, 21:34:54 »
Then again, that has its downsides.  I foresee a lot of Tenshi Primes running around trying to kick/charge folks to death after getting both arms shot off.

That's what the supercharger is for  :D

To be fair the arms have more armor than the front side torsos but I definitely see your point. Losing either arm on the Prime will definitely hurt.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #44 on: 28 December 2014, 23:04:03 »
Losing an arm on the Prime means you start being very careful about firing arcs.  Losing both means you start withdrawing.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #45 on: 28 December 2014, 23:04:41 »
And being a Kuritan OmniMech with four crits in the CT, it's begging for an Archangel-style HPPC mount.

Not that, like, anyone would do that  O:-)
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #46 on: 29 December 2014, 00:06:56 »
Losing an arm on the Prime means you start being very careful about firing arcs.  Losing both means you start withdrawing.

Well, I suppose the supercharger is useful in that regard as well  :P
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #47 on: 29 December 2014, 01:43:15 »
I've always imagined that losing the arms was the reason for the leg-mounted RL10's on the prime. Not exactly the "Best" SHTF backup, but they do well enough.

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #48 on: 29 December 2014, 02:34:52 »
. . . don't have CASE in canon configs, so from that perspective that could be a problem in the eyes of the DCMS.

Thought CASE was now supposed to be pod-mountable?

Also, I was not meaning it was really replacing the role- as I said it IMO is more of a overweight line heavy.  Hauptman . . . eh no reason, the Templar vs the Templar III, IMO one of the issues with core components and the fluff about Omnis.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #49 on: 29 December 2014, 06:04:11 »
Thought CASE was now supposed to be pod-mountable?

Also, I was not meaning it was really replacing the role- as I said it IMO is more of a overweight line heavy.  Hauptman . . . eh no reason, the Templar vs the Templar III, IMO one of the issues with core components and the fluff about Omnis.

I don't think CASE was initially then it changed
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #50 on: 29 December 2014, 07:48:58 »
With the current configurations, a user needs to be careful how they use thing.

I hadn't used the Large VSPLs in action so I'm not sure how well they preform.  It sounds like that configuration would help give escort or be the mugger for the other configuration in the Wall.

Funny thing personally, everytime i see the name Tenshi i keep thinking of anime Tenchi Muyo.  I guess i was more exposed watching that show than seeing name!  ;D
 
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #51 on: 29 December 2014, 09:04:47 »
Another fun little thing about the Tenshi Prime; all the weapons are in the arms. Sure it won't get the additional armor Battle Armor anywhere quickly but it won't suffer for having it.
Still moves faster than a Zou.  8)

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #52 on: 29 December 2014, 10:45:55 »
I've always imagined that losing the arms was the reason for the leg-mounted RL10's on the prime. Not exactly the "Best" SHTF backup, but they do well enough.

The prime really should drop the supercharger for more RL 10s- 1 extra hex of movement in exchange for 2+ tons and the ability to engine-crit yourself? Gee, sign me up boss! I don't have to worry about minimum range! I can move 6 hexes!
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #53 on: 29 December 2014, 13:04:34 »
That's what the supercharger is for  :D

To be fair the arms have more armor than the front side torsos but I definitely see your point. Losing either arm on the Prime will definitely hurt.
The fact that the arms are better protected than the side torsos isn't very reassuring, since if you lose a side torso you lose the arm as well, though I guess if you lose both side torsos you don't have to worry about choosing between running away and staying to kick people. :-\
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #54 on: 29 December 2014, 13:21:59 »
The prime really should drop the supercharger for more RL 10s- 1 extra hex of movement in exchange for 2+ tons and the ability to engine-crit yourself? Gee, sign me up boss! I don't have to worry about minimum range! I can move 6 hexes!

I figured the design got a bit tight towards the end. Maybe it was more a case of needing to use the last ton and a half with only one critical remaining.

The fact that the arms are better protected than the side torsos isn't very reassuring, since if you lose a side torso you lose the arm as well, though I guess if you lose both side torsos you don't have to worry about choosing between running away and staying to kick people. :-\

The armor is maxed. Bringing the front side torsos even with the arms would mean falling could cause a critical roll to a rear side torso. Though I suppose thin rear armor would motivate the pilot to keep the 'Mech pointed towards the enemy.

EDIT:
Still moves faster than a Zou.  8)

That works for me  O0
« Last Edit: 29 December 2014, 16:21:55 by Klat »
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #55 on: 29 December 2014, 16:35:23 »
Does anyone else get a "colossal-lite" vibe off the Tenshi?

Not that it's a bad thing. But between the jutting cockpit, the arms, and the leg-mounted weapons (okay, just RL-10s, but ...) it does give me that vibe strongly.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #56 on: 29 December 2014, 16:53:00 »
Does anyone else get a "colossal-lite" vibe off the Tenshi?

Not that it's a bad thing. But between the jutting cockpit, the arms, and the leg-mounted weapons (okay, just RL-10s, but ...) it does give me that vibe strongly.

Now that you mention it; I see it too. That's kinda cool.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #57 on: 29 December 2014, 16:57:45 »
I was honestly going with the King Crab meets Dire Wolf . . .

Though comparing the picture to the Archangel . . . not sure that comparison as stated in the article is that far off either.  Both are Omnis designed to take a extreme beating . . . the Tenshi looks more like a MW4 style Archangel b/c of stylistic differences . . .

We know the Capellans built mechs off salvaged components.  The last Drac series of Omnis were built off captured Clan salvage . . . would it really be such a surprise for the secretive Drac society to follow the same pattern?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #58 on: 29 December 2014, 22:05:40 »
I have grown to dislike the Tenshi a lot in the last few months.

It Regularly appears in my opposition forces.  And it is a pain to put down. 
The A throws out such a horribly accurate amount of firepower.   I really really hate it.



Ha ha ha ha haaaaaaaaaa.

That Tenshi A is so much fun to use.  The only thing that's more fun is two Tenshi As, standing about 4 hexes apart.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #59 on: 30 December 2014, 02:49:34 »
I still wish we'd have gotten the Tenchi from MW4 Mektek.... but this is decent.

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #60 on: 30 December 2014, 08:53:47 »
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #61 on: 30 December 2014, 18:52:52 »
I have only used the Tenshi once so far, and it was the R variant. It was supporting a Shiro and two Rokurokubi's. While the Rokurokubi's made themselves an annoyance and the Shiro made itself a target (Using the hardened armor to tank hits) the Tenshi just lobbed missiles at the enemy at medium range. In the end one damaged enemy mech tried to charge into the minimum range of the ERLRMs only to realize that 5 pocket large lasers are amazing at covering for the large minimum range or the ERLRMS. My opponent conceded once he found out what the secondary armament was.

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #62 on: 31 December 2014, 09:50:23 »
IC, I was surprised when I saw the Tenshi's stats. Essentially, it is the natural evolution of the Lyran Hauptmann and its base chassis looks exactly what a Hauptmann II would have looked like. A Hauptmann II was actually a no-brainer before the 3145 series, since there was no indication that the Hauptmann production was ever revived AFAIK.

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #63 on: 31 December 2014, 10:12:49 »
The Tenshi was intended to be an Omni-Peacekeeper by ways of Daishi. Worked out nicely, methinks. O0
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #64 on: 31 December 2014, 11:13:19 »
I don't think CASE was initially then it changed

Correct- which is why the Sunder's configs lack it (the Mech didn't have it built in), but the Strider DOES- even when Striders don't have missile or ballistic weapons on board (when is that?), it still has hardwired CASE. Pity that these machines were victims of a rules change- the Sunder could have used that CASE, and the Strider REALLY needed that ton back.
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Colt Ward

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #65 on: 31 December 2014, 14:14:11 »
Oh yeah, pod-CASE really really benefited the Sunder and made it much more attractive.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #66 on: 11 January 2015, 20:52:49 »
Just now found this article. Damn, during the holidays.
Great mech; great looks, great configs.
Love the LVSPLs, and I've always been a fan of ELRMs as well. You could put in 1x15, 2x10 and have space for a BC3m.  >:D
Really, not a single dud amongst the configs, and the prime uses every crit available. Not bad. Not bad at all.
Also the naming similarity to the Celestials never occured to me, what with the compact gyro and similar looks also pointing that direction.
Guess that's just another plus point, then ;)
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