Author Topic: ’Mech of the Week: TN-10-O Tenshi  (Read 15202 times)

Kidd

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #30 on: 28 December 2014, 00:32:09 »
The Tenshi is a brilliant addition to the DCMS lineup. Damage output will be consistent and accurate - very Nova Catlike actually. I LOVE the Prime's right hand Fistful of Light vibe.

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #31 on: 28 December 2014, 00:53:25 »
I would take a Tenshi over a Sunder, unless I was specifically building a heavy force that should travel 4/6.  More pod space, max armor and better endurance will all favor the Tenshi as it grinds forward over the opposition.

While we have discussed this mech, not too many people have used them.  Any other tales?
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Arkansas Warrior

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #32 on: 28 December 2014, 00:56:32 »
Why do people always make the assumption that a new TRO means a clean slate? There are enough headcappers in production that other areas can be explored.
In a standard battlemech, that's make perfect sense.  For an assault omnimech, considering the typical battlefield roles of Assaults, it seems like there'd be high demand for a config that can tear great bloody rents in the enemy, not just a bunch of 5-10 pointers.  But then again, there's only 4 configs published, so every contingency can't be accounted for.  The Tenshi also doesn't have an indirect fire config, or any config with C3, slave or master, and so on...
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #33 on: 28 December 2014, 02:05:50 »
I have only used the Tenshi once so far, and it was the R variant. It was supporting a Shiro and two Rokurokubi's. While the Rokurokubi's made themselves an annoyance and the Shiro made itself a target (Using the hardened armor to tank hits) the Tenshi just lobbed missiles at the enemy at medium range. In the end one damaged enemy mech tried to charge into the minimum range of the ERLRMs only to realize that 5 pocket large lasers are amazing at covering for the large minimum range or the ERLRMS. My opponent conceded once he found out what the secondary armament was.

I really like this mech
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Colt Ward

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #34 on: 28 December 2014, 03:29:09 »
Okay, someone compared this to the Atlas for Alpha Strike . . . what about it was replacing, the Sunder?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #35 on: 28 December 2014, 04:11:41 »
Okay, someone compared this to the Atlas for Alpha Strike . . . what about it was replacing, the Sunder?
The factory that was producing the Sunder was wiped out during the Jihad, the Tenshi is the first Assault class Omni the Combine has made post Sunder.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #36 on: 28 December 2014, 04:51:07 »
I understand that . . . but it is a replacement.  Instead of going back to build Sunders to regain the Assault Omni capability, they started building Tenshi which are pretty solid across the board improvements.  Pod space is comparable but the Tenshi can take a heavier beating before going down.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #37 on: 28 December 2014, 16:43:43 »
I understand that . . . but it is a replacement.  Instead of going back to build Sunders to regain the Assault Omni capability, they started building Tenshi which are pretty solid across the board improvements.  Pod space is comparable but the Tenshi can take a heavier beating before going down.
Don't know why they don't try to bring the Sunder back to production. I don't know why they don't try to bring the Hauptmann or Templar back to production ether but some in universe complications exist preventing that from happening. Keep in mind you can still find a Sunder to pilot, so we haven't really lost anything from a fan perspective.

Also keep in mind the new Combine is building allot of replacement mechs that have very little to to with the mechs they are replacing. The Dragon II serves a very different role than the original Dragon or Grand Dragon, the Panther is being phased out for the Phoenix Hawk L and Rokurokubi, the Hatamoto-Suna and Godai are built more like Akuma's than their earlier faster Thug inspired Hotamoto name sakes, even have a different look. 
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #38 on: 28 December 2014, 17:35:24 »
Sunders spend a lot of weight on a big engine (not a bad thing per se, but it's heavy) and don't have CASE in canon configs, so from that perspective that could be a problem in the eyes of the DCMS.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #39 on: 28 December 2014, 17:41:31 »
The Sunder was also made to contend with the Thor while the Tenshi was made with more in common with the Dire Wolf.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #40 on: 28 December 2014, 17:57:53 »
Another fun little thing about the Tenshi Prime; all the weapons are in the arms. Sure it won't get the additional armor Battle Armor anywhere quickly but it won't suffer for having it.
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Arkansas Warrior

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #41 on: 28 December 2014, 20:32:42 »
Then again, that has its downsides.  I foresee a lot of Tenshi Primes running around trying to kick/charge folks to death after getting both arms shot off.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #42 on: 28 December 2014, 21:02:28 »
Then again, that has its downsides.  I foresee a lot of Tenshi Primes running around trying to kick/charge folks to death after getting both arms shot off.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #43 on: 28 December 2014, 21:34:54 »
Then again, that has its downsides.  I foresee a lot of Tenshi Primes running around trying to kick/charge folks to death after getting both arms shot off.

That's what the supercharger is for  :D

To be fair the arms have more armor than the front side torsos but I definitely see your point. Losing either arm on the Prime will definitely hurt.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #44 on: 28 December 2014, 23:04:03 »
Losing an arm on the Prime means you start being very careful about firing arcs.  Losing both means you start withdrawing.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #45 on: 28 December 2014, 23:04:41 »
And being a Kuritan OmniMech with four crits in the CT, it's begging for an Archangel-style HPPC mount.

Not that, like, anyone would do that  O:-)
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #46 on: 29 December 2014, 00:06:56 »
Losing an arm on the Prime means you start being very careful about firing arcs.  Losing both means you start withdrawing.

Well, I suppose the supercharger is useful in that regard as well  :P
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #47 on: 29 December 2014, 01:43:15 »
I've always imagined that losing the arms was the reason for the leg-mounted RL10's on the prime. Not exactly the "Best" SHTF backup, but they do well enough.

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #48 on: 29 December 2014, 02:34:52 »
. . . don't have CASE in canon configs, so from that perspective that could be a problem in the eyes of the DCMS.

Thought CASE was now supposed to be pod-mountable?

Also, I was not meaning it was really replacing the role- as I said it IMO is more of a overweight line heavy.  Hauptman . . . eh no reason, the Templar vs the Templar III, IMO one of the issues with core components and the fluff about Omnis.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #49 on: 29 December 2014, 06:04:11 »
Thought CASE was now supposed to be pod-mountable?

Also, I was not meaning it was really replacing the role- as I said it IMO is more of a overweight line heavy.  Hauptman . . . eh no reason, the Templar vs the Templar III, IMO one of the issues with core components and the fluff about Omnis.

I don't think CASE was initially then it changed
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #50 on: 29 December 2014, 07:48:58 »
With the current configurations, a user needs to be careful how they use thing.

I hadn't used the Large VSPLs in action so I'm not sure how well they preform.  It sounds like that configuration would help give escort or be the mugger for the other configuration in the Wall.

Funny thing personally, everytime i see the name Tenshi i keep thinking of anime Tenchi Muyo.  I guess i was more exposed watching that show than seeing name!  ;D
 
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #51 on: 29 December 2014, 09:04:47 »
Another fun little thing about the Tenshi Prime; all the weapons are in the arms. Sure it won't get the additional armor Battle Armor anywhere quickly but it won't suffer for having it.
Still moves faster than a Zou.  8)

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #52 on: 29 December 2014, 10:45:55 »
I've always imagined that losing the arms was the reason for the leg-mounted RL10's on the prime. Not exactly the "Best" SHTF backup, but they do well enough.

The prime really should drop the supercharger for more RL 10s- 1 extra hex of movement in exchange for 2+ tons and the ability to engine-crit yourself? Gee, sign me up boss! I don't have to worry about minimum range! I can move 6 hexes!
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #53 on: 29 December 2014, 13:04:34 »
That's what the supercharger is for  :D

To be fair the arms have more armor than the front side torsos but I definitely see your point. Losing either arm on the Prime will definitely hurt.
The fact that the arms are better protected than the side torsos isn't very reassuring, since if you lose a side torso you lose the arm as well, though I guess if you lose both side torsos you don't have to worry about choosing between running away and staying to kick people. :-\
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #54 on: 29 December 2014, 13:21:59 »
The prime really should drop the supercharger for more RL 10s- 1 extra hex of movement in exchange for 2+ tons and the ability to engine-crit yourself? Gee, sign me up boss! I don't have to worry about minimum range! I can move 6 hexes!

I figured the design got a bit tight towards the end. Maybe it was more a case of needing to use the last ton and a half with only one critical remaining.

The fact that the arms are better protected than the side torsos isn't very reassuring, since if you lose a side torso you lose the arm as well, though I guess if you lose both side torsos you don't have to worry about choosing between running away and staying to kick people. :-\

The armor is maxed. Bringing the front side torsos even with the arms would mean falling could cause a critical roll to a rear side torso. Though I suppose thin rear armor would motivate the pilot to keep the 'Mech pointed towards the enemy.

EDIT:
Still moves faster than a Zou.  8)

That works for me  O0
« Last Edit: 29 December 2014, 16:21:55 by Klat »
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #55 on: 29 December 2014, 16:35:23 »
Does anyone else get a "colossal-lite" vibe off the Tenshi?

Not that it's a bad thing. But between the jutting cockpit, the arms, and the leg-mounted weapons (okay, just RL-10s, but ...) it does give me that vibe strongly.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #56 on: 29 December 2014, 16:53:00 »
Does anyone else get a "colossal-lite" vibe off the Tenshi?

Not that it's a bad thing. But between the jutting cockpit, the arms, and the leg-mounted weapons (okay, just RL-10s, but ...) it does give me that vibe strongly.

Now that you mention it; I see it too. That's kinda cool.
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Colt Ward

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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #57 on: 29 December 2014, 16:57:45 »
I was honestly going with the King Crab meets Dire Wolf . . .

Though comparing the picture to the Archangel . . . not sure that comparison as stated in the article is that far off either.  Both are Omnis designed to take a extreme beating . . . the Tenshi looks more like a MW4 style Archangel b/c of stylistic differences . . .

We know the Capellans built mechs off salvaged components.  The last Drac series of Omnis were built off captured Clan salvage . . . would it really be such a surprise for the secretive Drac society to follow the same pattern?
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #58 on: 29 December 2014, 22:05:40 »
I have grown to dislike the Tenshi a lot in the last few months.

It Regularly appears in my opposition forces.  And it is a pain to put down. 
The A throws out such a horribly accurate amount of firepower.   I really really hate it.



Ha ha ha ha haaaaaaaaaa.

That Tenshi A is so much fun to use.  The only thing that's more fun is two Tenshi As, standing about 4 hexes apart.
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Re: ’Mech of the Week: TN-10-O Tenshi
« Reply #59 on: 30 December 2014, 02:49:34 »
I still wish we'd have gotten the Tenchi from MW4 Mektek.... but this is decent.

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