Author Topic: [OOG] Sword and Dragon  (Read 21718 times)

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #60 on: 17 June 2015, 02:15:23 »
Still, I am impressed the little one is still moving. 20 tons against 80 with another 40 behind his back :)
Okay one last to go. It's turn 8 so I can start retreating.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #61 on: 17 June 2015, 08:01:29 »
I believe you can retreat after eight turns have passed so tht would mean turn nine you start retreating correct?
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #62 on: 17 June 2015, 08:18:02 »
Ehh, that's like 4th turn in row with loosing init :/ I guess that lucks goes around and around

and you're right, I need to wait one more turn before escaping

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #63 on: 17 June 2015, 08:27:47 »
Not to bad, as I am down a mech and you still have the cheap spider move. :)
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hive_angel

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Re: [OOG] Sword and Dragon
« Reply #64 on: 17 June 2015, 08:33:06 »
Just to be sure I am on same page of throught. Are we proceeding to turn eight with (A You will try to scan last mech going from turn eight+ and retreating 50% damaged mechs from turn 9+ (B You will try to scan last mech, but ultimately retreat 100% all mechs starting turn nine.

I feel the impression the game was only allowing you the attacker eight turns to scan and after that you retreat or continue to scan at own risk.
« Last Edit: 17 June 2015, 08:58:36 by hive_angel »
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #65 on: 17 June 2015, 09:52:53 »
I'll accomplish first goal if I scan/destroy all your mechs.
I'll accomplish the secondary goal if I retreat two of my mechs.

I'll try to retreat 100% of my mechs starting from 9th turn, but there is no forced retreat (this one apply only to crippled mechs)
I'll try to scan or destroy all your mechs before retreating last mech.

So this is A.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #66 on: 17 June 2015, 14:25:47 »
Sorry for delay. Debated probably to much on what and where to move. Despite winning initiative.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #67 on: 17 June 2015, 15:23:45 »
you try DFA?

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #68 on: 17 June 2015, 15:54:13 »
DFA (Death from above) wouldn't be helpful as your mechs haven't moved yet. Plus that would be only one mech and the other could scan away.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #69 on: 18 June 2015, 15:43:30 »
Sorry for delay. I am in no shape to make moves today. My daughter sold me her disease. I guess I feel much worse than she.

I'll try to move tomorrow.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #70 on: 18 June 2015, 15:52:22 »
Haha I did all my moves sick last week. Must have been the demise of the Enforcer.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #71 on: 20 June 2015, 15:27:52 »
ouch.

for the future, when changing maps, please note in the move (I am noting it by designating Wxxxx and Eyyyy).

I'd like to change mongoose and whitworth move.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #72 on: 20 June 2015, 15:29:40 »
Fair enough. Zeus will do the same. I figured you would have thought jumping to you would have been a useless move.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #73 on: 20 June 2015, 15:32:04 »
Nah, since you moved it first as mech, I suspected you wanted to lure that mongoose into triple fire spot. Guess, I was looking for a second bottom instead of for obvious moves ;)

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #74 on: 20 June 2015, 15:50:04 »
okay, moves redone. mongoose can only shoot at zeus if it appear in sight.

question regarding rolls.
I've already made combat rolls.

1. I can reroll all of them
2. I can keep them, possibly adjusting targets (since whitworth feel alone enough now), and make new ones for mongoose (if he'll be shooting)

I am okay with both. I suggest 2, since the rolls were pretty rubbish.

lesson learnt - don't jump ahead ;)

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #75 on: 21 June 2015, 12:15:20 »
Zeus has been adjusted.

I believe the Mongoose has a ML shot chance to the Zeus with possible PC.
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hive_angel

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Re: [OOG] Sword and Dragon
« Reply #76 on: 21 June 2015, 13:31:56 »
I still a little iffy for the Whitworth do to having a second shot at the rolls plus he has a better shot as well. Damage I am not caring for, but some lucky critical would be kind of meh.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #77 on: 21 June 2015, 13:51:51 »
No problem. I Reuse the rolls I had. The new ones will be for mongoose.


hive_angel

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Re: [OOG] Sword and Dragon
« Reply #78 on: 21 June 2015, 14:03:05 »
Add 2 for medium range for the Mongoose laser. Should be an 11 if correct.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #79 on: 22 June 2015, 10:10:29 »
grasshopper is at 8 heat after this turn (he was jumping four hexes with a starting temp of 4) - taht +1 toHit might be important

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #80 on: 24 June 2015, 13:57:00 »
Adjusted RCs, Grasshopper is at 6 heat. I didn't use the LRM5 last turn so that saved 2 heat.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #81 on: 26 June 2015, 10:30:39 »
I don't know....

by math, you have 16,5% to roll a hit on 10+ with each roll.
so with 8 rolls you should have at least one hit, but this is not guaranteed.

on the other hand, you win initiative 6 times on 9 rounds I think.

I can run a several hundred rolls test to see the probabilities en masse, or we can just switch rolz for something else

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #82 on: 26 June 2015, 10:42:30 »
I switched to rolling a seperate room to see if the lobby is a shared room or not, not sure if I can determine.

The roller seems to favor lower numbers, repeat numbers often, and give small pockets or rare high numbers.

It is not a big deal I suppose, but some of the later scenarios can make gunnery skills go high.




Some turns I feel we only trade movement. Either way initiative it is.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #83 on: 26 June 2015, 10:50:09 »
sentinemodo:100D6 → 357(6 +2 +1 +2 +4 +6 +5 +6 +6 +4 +6 +2 +3 +2 +3 +3 +1 +4 +3 +5 +1 +3 +4 +1 +3 +3 +3 +3 +2 +4 +3 +6 +2 +6 +4 +4 +2 +2 +1 +5 +5 +6 +2 +1 +6 +6 +5 +5 +4 +6 +6 +3 +4 +1 +5 +1 +6 +3 +2 +5 +6 +2 +2 +2 +1 +1 +1 +3 +2 +1 +6 +5 +4 +1 +6 +3 +5 +5 +3 +3 +4 +5 +1 +5 +1 +5 +1 +6 +6 +4 +5 +5 +1 +1 +4 +1 +5 +5 +6 +6)

rolling 100 dices, the result is 357, which is very close to ideal 3.5
there is: 20 - 6; 18 - 5; 13 - 4; 16 - 3; 14 - 2; 19 - 1

so there are more 6,5,1 then then should be in average and by opposite less 4,3,2.
looking at the stream of numbers, there are 2 patches of large numbers (5,6) in consecutive rolls, but that is to be expected as well.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #84 on: 26 June 2015, 10:55:43 »
Try it with 2d6 for kicks see what it does.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #85 on: 29 June 2015, 07:39:30 »
I need to win two consecutive rounds on initiative to lock on that assassin :(, no chance in hell in other words. missed a move a couple of rounds ago, but that one would have probably cost me the spider.

you don't make rookie mistakes, so this can either drag on for a couple of rounds with you trying to snipe my mechs with a massive fire or I can I cut my losses and try to escape.

question:
to qualify for secondary goal the mech had to escape through the attacker side - if I escape through the north or south sides, will this destroy the mech for the repairing purposes?
 

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #86 on: 29 June 2015, 07:52:47 »
I have the book now so I am reviewing the scenario notes to answer your question.

I believe you are correct in this and it would be the same for me. Force withdrawal would pull my forces to the defender side. Plus if one of my mechs went off the map north or south they would be destroyed. I wondered post eight turns if that would be okay-ish to do that with the Assassin since it is the last to be scanned.

If you were to do this, I think of it as trying to save the named pilot. Replacing a pilot is one thing, but you don't regain the ability so I can understand the sacrifice if made.

I figure if one of my mechs met it's doom over an ammo explosion prior to being scanned it would have cost you the objective, lol.

I believe you are correct on the Assassin, you are going on borrowed time as I try to get into the Mongoose's exposed internal armor or surgically remove one of the legs. Your Whitworth hasn't been damaged either so it hanging around and getting damaged will cost you repair and reload points.
« Last Edit: 29 June 2015, 08:06:53 by hive_angel »
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #87 on: 29 June 2015, 08:05:23 »
there is nothing IMO on this, it's rather GM/common decision.
This scenario doesn't follow off the map movement rule.

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #88 on: 29 June 2015, 09:34:28 »
check out the off-map movement section, there is something like this:

Quote
In a campaign setting, these
“destroyed” units may be brought back into play in a later battle,
since they are actually lost rather than destroyed.

it applies to the situation where the mech is "destroyed" due to invalid move.
I'd assume, that mech pushed out of the map or deliberately moving out of the map is destroyed in the same sense - ie lost, but available.
Since there is nothing about bringing tchem back - maybe, we could attach to such move a penalty of "unavailable for the next track".

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #89 on: 29 June 2015, 10:13:34 »
I see so the rules state they are destroyed for that game, but otherwise okay and out of action for a bit of time.

Here is a thought. For example suppose you move the Whitworth off map next turn as it can assuming all goes right and it can jump off the map.

I am thinking something like this

A) Whitworth is unavailable for the next track. The next track you probably won't use the pursuit lance anyway so this has no negative consequence for the action.

B) Whitworth is unavailable for the next track the pursuit lance will be activated. This would give you a negative consequence for the action.

Side note. I think I need to move two units correct? I think I do, just trying to decide on which to move.

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