OK, here's some hard stuff on the game:
Start at 10.
Card Initiative.
VERY, VERY objective based as for victory conditions.
There are some scenario rules in use for the game that will be explained at game time, I will have sheets for them.
PSRs +1 for every 20
Floating Crit
Prop and fire
ECM, Probe, C3 and because someone will probably do it, ECCM... (I will try to have quick reference sheets for the less common rules so we don't have to tear through Total Warfare consistently)
I'm sure there are a couple of things I'm forgetting, But, the most important thing: HAVE FUN!