BattleTech - The Board Game of Armored Combat

BattleTech Player Boards => BattleTech Roleplaying => Topic started by: sentinemodo on 01 July 2014, 11:16:48

Title: [OOC] TOW - LAAF CIO - recruitment open
Post by: sentinemodo on 01 July 2014, 11:16:48
This thread is for all kind of posts related to the PBP game played in the sibling [IC] thread.
The players are sentinemodo (GM) and sichr, netzgeist, dread pirate Xzylvador and minerva.

Open positions are available and any changes to that status will be reflected in that post.

All kind of feedback, comment, tactical advise, rules discussion is welcome here.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 02 July 2014, 14:16:35
REPORTING IN...
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 02 July 2014, 14:18:16
I am really currious how much posts it would take to be considered human and this annoying spamcheck would end
Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 02 July 2014, 17:34:47
I believe you are too low on essence, Sichr, that the board has difficult assessing you as human. (I know we're not in the Sixth World anymore, Toto, but allow me this one). Also, the number of posts you are searching for is ten.

So here we are. Nice.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 03 July 2014, 01:52:22
cool, waiting for Xzyl, but he'll manage I'm sure.

so what kind of roles you've envisioned for you from the list I've sent you or something else entirely?

I assume Sichr takes driving/piloting things?

Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 03 July 2014, 01:58:02
We'll be having game of Lyrans affiliated (House Steiner) counterintellingence department. So this limit us to Lyran nationality, unless any of you wish to start as someone else (born in some other corner of the galaxy, that somehow landed on Port Moseby and after all required screening got into CIO).

If you read the universe startbook, and it jumped to you that you REALLY REALLY want to be from the Periphery or anywhere else let me know - this will have impact on creation.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 03 July 2014, 05:49:50
I haven't yet read the material, but I'm leaning towards technician at the moment.

Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 03 July 2014, 09:06:49
I believe you are too low on essence, Sichr, that the board has difficult assessing you as human. (I know we're not in the Sixth World anymore, Toto, but allow me this one). Also, the number of posts you are searching for is ten.

So here we are. Nice.

Lol

We'll be having game of Lyrans affiliated (House Steiner) counterintellingence department. So this limit us to Lyran nationality, unless any of you wish to start as someone else (born in some other corner of the galaxy, that somehow landed on Port Moseby and after all required screening got into CIO).

If you read the universe startbook, and it jumped to you that you REALLY REALLY want to be from the Periphery or anywhere else let me know - this will have impact on creation.

Wait...had you heard that...
"...The hero of Canton, the man they call Jayne Sichr..."
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 03 July 2014, 13:33:19
Sorry, I think I mentioned it but if not: kind of on vacation. So don't expect too much activity just yet.
That said, I did replace my original holiday reading material with the stuff you sent me. :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 03 July 2014, 16:29:41
I am interested to join to this endeavor.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 03 July 2014, 17:01:48
Yeah, I know xzyl, just wanted to see if you manage to join the forums :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 03 July 2014, 17:07:31
I am interested to join to this endeavor.

Sure, why not, 4 is a good numer of players. Might be one more coming as I wait for the reply still.
Anyway, keep in mind, we're all fairly new to the settings. I had some 20 years ago been a battletech player, but I'm not much of the sourcebooks wikipedia, and I reserve myself right to change things.

If you're ok with that, go ahead. What kind of character you have in mind?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 03 July 2014, 17:22:51
o. let's start with a stage-0

Lyran Alliance (House Steiner) affiliation:

Loosely patterned on feudal Germany, with other Western European infl uences apparent (most notably Swiss and Scottish), the Lyran Alliance—originally known as the Lyran Commonwealth—is a heavily industrialized and mercantile realm. Many Lyrans see warfare as a dirty business and simply aspire to great wealth or high social standing. As a result, the Lyran military frequently comes off as lackluster, while Lyran merchants and political leaders seem ruthlessly sharp.

this is what all of you will get.

primary language is german and secondary ones are English, Italian, Scots Gaelic, Swedish

the mechanic of the system is such that you pump your experience points into both attributes, skills and traits. Traits are something like qualities in SR. Attributes take 100 xp per level, same as traits (negative traits give bonus xp), and skills take 20 xp per level.

for lyran affiliation you get following starting bonuses
[Attributes] WIL (–50 XP), EDG (–50 XP); [Traits] Equipped (+100 XP), Extra Income (+50 XP), Wealth (+100 XP), Choose either Combat Paralysis or Glass Jaw (–100 XP); [Skills] Negotiation (+15 XP), Appraisal (+10 XP), Protocol/Lyran (+15 XP)

Unless you want to come from the province we'll start the game in roll d5 for starting province. Province beeing a group of ca 50 worlds.

don't worry about noting everything above, I'll do the math for you.

Going to stage 1 (early childhood) (out of 5 in total).
Tell me if you character was: farmboy, common city dwellers child (factory workers or maybe richer class), born to low streets or maybe born to some nobles, or slaves or fugitives,

Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 03 July 2014, 17:23:22
How do I get my hands on the required readings as well?

--- aka Tyberius, from the Palladium Knights forums

Sup Girls.

I have a battletech RPG book that I bought 20 years ago somewhere, I bet it might be out of date.  Some of what you guys are talking about is ringing a very faint and vague bell.

Sounds like a good opportunity to try using some of that 1 year of German I took in college.  Das ist Fantastish!
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 03 July 2014, 17:50:12
can't write a single sentence in german despite reading and speaking just a bit
as for the books, I'll forward you the quickstart rules (they are free books that you could also download from the main page).
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 04 July 2014, 06:07:27
Tell me if you character was: farmboy, common city dwellers child (factory workers or maybe richer class), born to low streets or maybe born to some nobles, or slaves or fugitives,

Naturally her parents were nobles.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 04 July 2014, 06:32:26
So it is SHE - cool. What is the general concept?
what province did you choose? or should I randomly roll? did you choose glass jaw or combat paralysis from stage-0?

for noble birth you get:

NOBILITY
Module Cost: 215 XP
The noble-born character is blessed with the most privileged of upbringings, receiving upper class status, top-rate education and a luxurious lifestyle where every need and many desires are automatically met. As a result, “bluebloods” often seem cultured, but suff er from the indulgences of their soft lives.

Prerequisites: Any non-Clan affiliation (completed); 5+ TP (total) in Title, Wealth or Property Traits (so far you get +2,5 in Wealth, but need to be fullfilled by the end of the creation)

Fixed XPs: [Attributes] STR (–75 XP), BOD (–75 XP), RFL (–50 XP), INT (+100 XP), CHA (+100 XP); [Traits] Equipped (+125 XP), Enemy (–200 XP), Glass Jaw (–100 XP), Reputation (+175 XP), Wealth (+150XP); [Skills] Appraisal (+5 XP), Art/Any (+10 XP), Interest/Any (+10XP), Language/Affi liation (+10 XP), Protocol/Affi liation (+10 XP)
Flexible XPs: +5 XP each to any four Attributes, Traits or Skills

you need to distribute 20 xp in 5 points packages and choose the interest field
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 04 July 2014, 08:19:24
Ah. Omar would love this company :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 04 July 2014, 09:27:43
So it is SHE - cool. What is the general concept?
what province did you choose? or should I randomly roll? did you choose glass jaw or combat paralysis from stage-0?

I can easily imagine her as a lady with a taste of blood and adventure who sees military as an easy way for experiencing extreme sports before settling down for real duties and marriage.

She naturally comes from Tharkad, The Only Planet in the Inner Sphere with a decent night life.

Her perfect slim figure comes from endless sacrifices and a firm no-no even when facing chocolate chip cupcakes. This is best simulated with Glass Jaw (her exact weight is Classified information).

for noble birth you get:

NOBILITY
Module Cost: 215 XP
The noble-born character is blessed with the most privileged of upbringings, receiving upper class status, top-rate education and a luxurious lifestyle where every need and many desires are automatically met. As a result, “bluebloods” often seem cultured, but suff er from the indulgences of their soft lives.

Prerequisites: Any non-Clan affiliation (completed); 5+ TP (total) in Title, Wealth or Property Traits (so far you get +2,5 in Wealth, but need to be fullfilled by the end of the creation)

Fixed XPs: [Attributes] STR (–75 XP), BOD (–75 XP), RFL (–50 XP), INT (+100 XP), CHA (+100 XP); [Traits] Equipped (+125 XP), Enemy (–200 XP), Glass Jaw (–100 XP), Reputation (+175 XP), Wealth (+150XP); [Skills] Appraisal (+5 XP), Art/Any (+10 XP), Interest/Any (+10XP), Language/Affi liation (+10 XP), Protocol/Affiliation (+10 XP)
Flexible XPs: +5 XP each to any four Attributes, Traits or Skills

you need to distribute 20 xp in 5 points packages and choose the interest field

Oh yes, she is did go through passage of ballet dancing lessons in her childhood. This is best simulated with (Art/Any: add 10 xp).

She is not very interested in intellectual pursuits although studying history and status of Lyran nobility is her favorite hobby. Some would say it is only because she wants to marry a Steiner. This is best simulated with Interest/Any: Add 10 xp
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 04 July 2014, 14:05:25
Ah. Omar would love this company :)

You're going to recreate him here?
Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 04 July 2014, 17:09:36
I've been reading something about the scenario, but it will be ages before it starts to make sense in my head, specially considering my current reading rate. Anyway, I'm toying with some ideas in my head, and I guess I can give a try at this process.

So, I'm going to play a gifted technician.

Her parents were factory workers on Alexandria (she hails from the Skye Province).

And Omar would simply love her if he were brought here. Except he maybe wouldn't. Who knows? I'm not a good person-reader.  ;D
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 05 July 2014, 05:50:20
@minerva Tharkad means Donegal Province   [Attributes] WIL (+50 XP); [Traits] Compulsion/greed (–75 XP), Connections (+50 XP),Reputation (–50 XP), Wealth (+50 XP); [Skills]Appraisal (+10 XP), Negotiation (+10 XP),Protocol/Lyran (+15 XP)

@netzgeist - Skye bonuses
Skye Province[Attributes] WIL (+100 XP); [Traits] Connections(+85 XP), Reputation (–150 XP); [Skills]Language/Scots Gaelic (+10 XP), Negotiation(+15 XP), Protocol/Lyran (–15 XP), Streetwise/Lyran (+15 XP)

Blue collars bonuses:
Fixed XPs: [Attributes]: STR (+45 XP), BOD (+50 XP), DEX(+50 XP), INT (+25 XP), WIL (–10 XP), CHA (–10 XP); [Skills]Career/Any (+10 XP), Interest/Any two (+5 XP each)Flexible XPs: +10 XP each to any four Attributes, Traits or Skills:

Select career type - I suggest either engineer or soldier career. Select two interests you pursue. And distribute 4 packages of 10xp. Choose between glass jaw or combat paralysis.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 05 July 2014, 06:30:30
You're going to recreate him here?

He would eat that bitch alive :) (and no, it isnt meant as an insult, Omar was just character with some apecific ethnnical traits that influenced his behavior towards women)
 X. I havent even finished reading of books youve sent us. I am familiar with the setting as Ive played my share of battles and built mechs when I was  on uni and Ive read Gray death series IIRC. Well current rules for RPG are mystery to me.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 05 July 2014, 06:33:32
Don't let it stop you.
Choose homeworld and stage-1.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 05 July 2014, 16:22:28
@netzgeist - Skye bonuses
Skye Province[Attributes] WIL (+100 XP); [Traits] Connections(+85 XP), Reputation (–150 XP); [Skills]Language/Scots Gaelic (+10 XP), Negotiation(+15 XP), Protocol/Lyran (–15 XP), Streetwise/Lyran (+15 XP)

Blue collars bonuses:
Fixed XPs: [Attributes]: STR (+45 XP), BOD (+50 XP), DEX(+50 XP), INT (+25 XP), WIL (–10 XP), CHA (–10 XP); [Skills]Career/Any (+10 XP), Interest/Any two (+5 XP each)Flexible XPs: +10 XP each to any four Attributes, Traits or Skills:

Select career type - I suggest either engineer or soldier career. Select two interests you pursue. And distribute 4 packages of 10xp. Choose between glass jaw or combat paralysis.

That early in her life, it was easier to her to get the basics of the practical part of the work of her parents, rather than the more theoretical one - so for career, she will have Technician (don't worry, she will have a dash of engineer and soldier soon). For her interests, she will get K-F Drive and Music, and the selection for the four batches +10 Flexible XP will go to the skills Perception and Language: German, and to the traits Dexterity and Willpower.

And definitely Glass Jaw. This girl may not be the most fit, but she will sure be quick on her feet and not that easily frightened. I remember far too well how Combat Paralysis can kill you.  O0
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 07 July 2014, 02:36:35
combat paralysis is not as crippling here as in SR - mind you that the entire combat mechanics is much less deadly.

btw. fro those of you that hadn't figured it out yet (took myself a while to get it) the setting's related tech capabilities is purposefully kept around Earth 1990 level. Meaning the most of what you can use now is pretty much distant future for most of the worlds in Battletech.

Just keep in mind that current level of cellphones is about half a kilo and there is not much in terms of WiFi coverage ;)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 07 July 2014, 03:21:26
okay, waiting fro Xzyl, pirate and sichr for their stage-1.
Netz and Minerva are ready for stage-3 (late childhood).
Netz I assume you go to high school? Or you have some sudden twist in your life going on?
Minerva what is next for you? High school? Military School? Preparatory school?

Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 07 July 2014, 06:16:25
Minerva what is next for you? High school? Military School? Preparatory school?

You are so silly, are there really no other schools than Tharkad Preparatory School for Young Ladies.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 07 July 2014, 08:00:49
You are so silly, are there really no other schools than Tharkad Preparatory School for Young Ladies.

:)
well played,

Fixed XPs: [Attributes] CHA (+60 XP); [Traits] Connections (+40 XP), Extra Income (+20 XP), Gregarious (+20 XP); [Skills] Archery (+20 XP), Computers (+25 XP), Interest/Any (+30 XP), Interest/Any (+20), Interest/Any (+20 XP), Language/Any (+20 XP), MedTech (+10 XP), Melee Weapons (+15 XP), Protocol/Affi liation (+40 XP)

Flexible XPs: +160 XP (up to 80 XP may be applied to Traits)

If you are aiming to study in Tharkad U, there will be some additonal prereqs*: [Attributes] INT 5+, [Traits] Connection (+400 XP), Wealth (+400). Other universities go with standard [Attributes] INT 4+ since you finished preparatory school.

Anyway, you have so far:
Art/Ballet (10)
Interest/Lyran politics and nobility (10)

select 3 interests fields you studied in preparatory (+30/+20/+20) and distribute 160 xp in flexible points. After that, you might tell me about stage-3 (higher education) unless you go straight to stage-4 (real life)

* for the rest of you mechanics is that if there is a prerequsite to complete the given life module, it has to be completed BY THE END of creation. You'll be adding xps to the traits attributes, skills and there will be a pool to distribute on by the end.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 07 July 2014, 09:04:37
I'm trying to catch up on some setting and game background.  It's been a long time since I have thought about battletech.  I have played this on table top 20 years ago.  But never the RP style version.

I was out of town for my daughters softball tournament this weekend.  I'll pick some starting ideas today or tonight.  If everyone has some ideas on their jobs, let me know what a good compliment character would be.  I really don't mind trying anything out, and it would help to have a little direction and pair down the options for me as a beginner to the setting and game, at this point.

Thanks.

(I'll go with Noble for my yet to be named character and I'll take Glass Jaw.)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 07 July 2014, 11:30:45
:) everyone is a beginner here (well, maybe except Minerva).
so far we got adventurous noble (but no real direction as of yet in terms of role in unit)
vehicle driver (not usre yet if it's going to be pilot or driver, might be both)
and a technician (though no clear specialization yet)

that leaves (from the top of my head initial roles ideas:)
regarding roles - most should be joined for greater versatility, but just as in SR you can think of almost anyone, several ideas below:
- personal combat specialist of course  - commando style, small arms, martial arts, battle aromor operator
- suport weapon specialist - larger stuff, demolitions, maybe sniper
- technician - somebody to fix the things (might include vacuum operations or other extreme environements)
- combat medic - somebody to fix people
- computer specialist - though hacking is singificanlty less elaborate in this rules
- scientist - I knwo there is a little chemist in each of you
- face - you know the drill, this type could include logistic oficer, interrogation
- driver/pilot - APCs, tanks, choppers, conventional aircrafts
- communications - keep in mind that military types usually operate outside of typical sprawl areas, so don't count on wifi everywhere
- tactic/strategic - higher up in oficer chain
- battlemech pilot - of course, though I'd rather avoid this one as primary - I won't turn this game into tabletop with a single battle lasting two months over pbp
- aerospace pilot - same as above, soem skills might be nice to have in the mix

and of course you might have civilian background skills
- journalist
- cop/detective
- xenoanimal trainer/hunter
- streetrunning ganger
- corporate drone
- enterpreneur
- finer arts practitioner (being an aristocrat/noble is a job on its own)

whatever you choose, you'll end up in military unit, so have a story prepared on how that happen, but we might work that out in the process
Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 07 July 2014, 11:36:42
rolled d5 for homeworld, (d10), result 9, so I'll take 5, whatever that is.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 07 July 2014, 19:15:12
There was a small chance she would take Military School, but thanks Fate she didn't. She would never fit in. Yes, she followed what seemed like a straight path so far, and went straight to High School.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 07 July 2014, 22:16:32
so after Noble, d5 (5) homeworld, take glass jaw. 

Stage 2 Prep School
Stage 3 Intelligence Operative training (advanced +1 year)
Stage 4 Covert Operations
Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 08 July 2014, 00:15:47
this anti spammer thing is too much.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 08 July 2014, 02:40:18
:)
well played,

Fixed XPs: [Attributes] CHA (+60 XP); [Traits] Connections (+40 XP), Extra Income (+20 XP), Gregarious (+20 XP); [Skills] Archery (+20 XP), Computers (+25 XP), Interest/Any (+30 XP), Interest/Any (+20), Interest/Any (+20 XP), Language/Any (+20 XP), MedTech (+10 XP), Melee Weapons (+15 XP), Protocol/Affi liation (+40 XP)

Flexible XPs: +160 XP (up to 80 XP may be applied to Traits)

If you are aiming to study in Tharkad U, there will be some additonal prereqs*: [Attributes] INT 5+, [Traits] Connection (+400 XP), Wealth (+400). Other universities go with standard [Attributes] INT 4+ since you finished preparatory school.

Anyway, you have so far:
Art/Ballet (10)
Interest/Lyran politics and nobility (10)

select 3 interests fields you studied in preparatory (+30/+20/+20) and distribute 160 xp in flexible points. After that, you might tell me about stage-3 (higher education) unless you go straight to stage-4 (real life)

* for the rest of you mechanics is that if there is a prerequsite to complete the given life module, it has to be completed BY THE END of creation. You'll be adding xps to the traits attributes, skills and there will be a pool to distribute on by the end.

Preparatory School's whole point is that it is a marriage school where you learn there useful home economics skills as a home maker in your palace. (Game simulation would be: +30 Administration, +20 Negotiation, +20 Interest/Law).


I have to say that my fondest memories from that time were the evenings I spent with many friends I had especially in our ballet group. I was so popular. (+40 Negotiation, +40 Acting, +80 Wealth from free points)

After that? Well, Commonwealth has only one university, Tharkad University (only plebeians call it Tharkad U, ugh, perish the very thought).
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 08 July 2014, 03:23:54
rolled d5 for homeworld, (d10), result 9, so I'll take 5, whatever that is.

Skye province - Port Moseby
Details for the choice like in response to Netz choice
Select career type - I suggest soldier career. Select two interests you pursue as noble birth, select 3 interests fields you studied in preparatory (+30/+20/+20) and distribute 160 xp in flexible points (max. 80 on traits). 

anyway what's the story? a noble from the rebelious province (Skye questions the affiliation with Lyran and had twice rebelled to join the Federated Suns during the FedCom Civil wars) goes to intelligence schooling? A patriot? a James Bond wannabe? it had to be military, but special forces have fancier clothes and equipment? tell me?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 08 July 2014, 04:02:40
There was a small chance she would take Military School, but thanks Fate she didn't. She would never fit in. Yes, she followed what seemed like a straight path so far, and went straight to High School.

ok.
Fixed XPs: [Attributes] CHA (+25 XP), INT (+25 XP); [Traits] Connections (+20 XP); [Skills] Computers (+20 XP), Interest/Any (+40 XP), Interest/Any (+35 XP), Language/Affi liation (+10 XP), Streetwise/Affi liation (+20 XP), Swimming (+20)
Flexible XPs: +185 XP

select two interests (existing or new) and distribute 185 xp.

what kind of technician you wanna be? what kind a machinery you specialize in? typical specialization in technician skills are: mechanical, nuclear, weapons, myomer, electronics, jets, k-f jump engines, aeronautics, cybernetics,
other skills might include computers, security systems, zero-G operations, sensor operations, communication/conventional, communication/hpg, if you're going to repair vehicles it might help to have some basic skills to pilot them as well

for a gifted technician you might consider distributing some points into tech empathy trait (costs 300 xp - +1 to all tech related rolls) and/or fast learner (also 300 xp, cheaper cost of buying skills) and or natural aptitude/skill (500 xp for advanced skills like technician, select 2 highest dices from 3 rolled during checks on that skill)

Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 08 July 2014, 04:17:58
Preparatory School's whole point is that it is a marriage school where you learn there useful home economics skills as a home maker in your palace. (Game simulation would be: +30 Administration, +20 Negotiation, +20 Interest/Law).


I have to say that my fondest memories from that time were the evenings I spent with many friends I had especially in our ballet group. I was so popular. (+40 Negotiation, +40 Acting, +80 Wealth from free points)

After that? Well, Commonwealth has only one university, Tharkad University (only plebeians call it Tharkad U, ugh, perish the very thought).

cool, Tharkad University then :)
Automatic: [Attributes] INT (+150 XP), WIL (+75 XP), CHA (+25 XP), EDG (+25 XP); [Traits] Connections (+200 XP), Equipped (+50 XP), Reputation (+75 XP), Wealth (–200 XP); [Skills] Computers (+25 XP), Interest/Any (+20 XP), Perception (+25 XP), Protocol/Affi liation (+20 XP); [Flexible XP] (+220 XP)

select interest and distribute 220 points. Judging from the current development, you might want to start investing into gregarious trait (100 xp, +1 to social interactions checks), and thanks to her proper diet and lifestyle, probably attractive (200 xp, +2 to cha related checks with most males) and/or fit (200 xp, +1 to BOD or STR related checks)

what basic field you choose? from: Cartographer, Communications, General Studies, Manager, Scientist, Technician/Civilian
I guess this would be Manager or general studies.
do you followup with advanced course? Analysis, Anthropologist, Archaeologist, Detective, Engineer, HPG Technician*, Planetary Surveyor, Medical Assistant, Politician, Technician/Aerospace, Technician/Vehicle
Tharkad specializes in history so the archaeologists departments are most prestigious (bonus 25 point into reputation trait if you choose this field).
if you take advanced course, do you followup further with another advanced degree or special courses? Doctor, Lawyer, Military Scientist, Technician/’Mech, Technician/Military

Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 08 July 2014, 09:19:16
Skye province - Port Moseby
Details for the choice like in response to Netz choice
Select career type - I suggest soldier career. Select two interests you pursue as noble birth, select 3 interests fields you studied in preparatory (+30/+20/+20) and distribute 160 xp in flexible points (max. 80 on traits). 

anyway what's the story? a noble from the rebelious province (Skye questions the affiliation with Lyran and had twice rebelled to join the Federated Suns during the FedCom Civil wars) goes to intelligence schooling? A patriot? a James Bond wannabe? it had to be military, but special forces have fancier clothes and equipment? tell me?

all great questions.  Hmmm....  I will have to read a little bit on the home world and get back.

Plus all these skills, traits and whatever else is making my head spin.  I have to think about it some more.  Covert Ops, okay, but what kind, why...
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 08 July 2014, 12:17:53
cool, Tharkad University then :)
Automatic: [Attributes] INT (+150 XP), WIL (+75 XP), CHA (+25 XP), EDG (+25 XP); [Traits] Connections (+200 XP), Equipped (+50 XP), Reputation (+75 XP), Wealth (–200 XP); [Skills] Computers (+25 XP), Interest/Any (+20 XP), Perception (+25 XP), Protocol/Affiliation (+20 XP); [Flexible XP] (+220 XP)

select interest and distribute 220 points. Judging from the current development, you might want to start investing into gregarious trait (100 xp, +1 to social interactions checks), and thanks to her proper diet and lifestyle, probably attractive (200 xp, +2 to cha related checks with most males) and/or fit (200 xp, +1 to BOD or STR related checks)

what basic field you choose? from: Cartographer, Communications, General Studies, Manager, Scientist, Technician/Civilian
I guess this would be Manager or general studies.
do you followup with advanced course? Analysis, Anthropologist, Archaeologist, Detective, Engineer, HPG Technician*, Planetary Surveyor, Medical Assistant, Politician, Technician/Aerospace, Technician/Vehicle
Tharkad specializes in history so the archaeologists departments are most prestigious (bonus 25 point into reputation trait if you choose this field).
if you take advanced course, do you followup further with another advanced degree or special courses? Doctor, Lawyer, Military Scientist, Technician/’Mech, Technician/Military

As I said, I am friends with everyone (add Gregarious) and they all smile to me (add Attractive).

As for my studies? I have Master of Arts in Star League History at University of Tharkad with Doctorate in History of Commercial Law of Lyran Commonwealth (basic field: General Studies (archaeology or history to be more precise), advanced degree in Law).

I really loved ballet in University (add Fit). I would also like to say that I had nothing, NOTHING, to do with fact that my competitor has glass in her ballet shoe. Oh, who was she? She was just Someone Something-Steiner but all she could was to weep and whine with her cronies. (buy her Wealth, Connections and Titles necessary for nobility and then add very powerful Enemy and second not so strong Enemy who is her best friend forever, if any points remain use them to buy a third Enemy who is a man thus he can only be a henchman ... some brainless meat head mech jockey). Ballet just isn't to everyone, especially if you wish to be Odile in Swan Lake...(Yes, Cersei Lannister is my spirit guide...).
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 08 July 2014, 13:08:10
o. let's start with a stage-0

Lyran Alliance (House Steiner) affiliation:

Loosely patterned on feudal Germany, with other Western European infl uences apparent (most notably Swiss and Scottish), the Lyran Alliance—originally known as the Lyran Commonwealth—is a heavily industrialized and mercantile realm. Many Lyrans see warfare as a dirty business and simply aspire to great wealth or high social standing. As a result, the Lyran military frequently comes off as lackluster, while Lyran merchants and political leaders seem ruthlessly sharp.

this is what all of you will get.

primary language is german and secondary ones are English, Italian, Scots Gaelic, Swedish

the mechanic of the system is such that you pump your experience points into both attributes, skills and traits. Traits are something like qualities in SR. Attributes take 100 xp per level, same as traits (negative traits give bonus xp), and skills take 20 xp per level.

for lyran affiliation you get following starting bonuses
[Attributes] WIL (–50 XP), EDG (–50 XP); [Traits] Equipped (+100 XP), Extra Income (+50 XP), Wealth (+100 XP), Choose either Combat Paralysis or Glass Jaw (–100 XP); [Skills] Negotiation (+15 XP), Appraisal (+10 XP), Protocol/Lyran (+15 XP)

Unless you want to come from the province we'll start the game in roll d5 for starting province. Province beeing a group of ca 50 worlds.

don't worry about noting everything above, I'll do the math for you.

Going to stage 1 (early childhood) (out of 5 in total).
Tell me if you character was: farmboy, common city dwellers child (factory workers or maybe richer class), born to low streets or maybe born to some nobles, or slaves or fugitives,

OK So stage 1 was Low-streets
My interest is in driver/Pilot, but IDN if we would have the oportunity to sail the outer space so Id prefer surface-to-low-orbit transport (Ive seen chopper pilot amongst archetypes)
From what Ive seen, I like house Kurita, well IDN if that would be possible to mix with Lyran Aliance somehow???
Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 08 July 2014, 13:47:10
what year is this taking place?
Title: Re: [OOC] TOW - LAAF CIO
Post by: hive_angel on 08 July 2014, 15:17:08
I see sentinemodo is still alive and well.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 08 July 2014, 15:47:03
ok.
Fixed XPs: [Attributes] CHA (+25 XP), INT (+25 XP); [Traits] Connections (+20 XP); [Skills] Computers (+20 XP), Interest/Any (+40 XP), Interest/Any (+35 XP), Language/Affi liation (+10 XP), Streetwise/Affi liation (+20 XP), Swimming (+20)
Flexible XPs: +185 XP

select two interests (existing or new) and distribute 185 xp.

what kind of technician you wanna be? what kind a machinery you specialize in? typical specialization in technician skills are: mechanical, nuclear, weapons, myomer, electronics, jets, k-f jump engines, aeronautics, cybernetics,
other skills might include computers, security systems, zero-G operations, sensor operations, communication/conventional, communication/hpg, if you're going to repair vehicles it might help to have some basic skills to pilot them as well

for a gifted technician you might consider distributing some points into tech empathy trait (costs 300 xp - +1 to all tech related rolls) and/or fast learner (also 300 xp, cheaper cost of buying skills) and or natural aptitude/skill (500 xp for advanced skills like technician, select 2 highest dices from 3 rolled during checks on that skill)

During High School, her interests in the physics of faster-than-light transmission went on (Interest/K-F Drive Technology: +35), but she could only endure the simplicity of the studies provided to her by devoting herself to music (Interest/Music: +40; the mathematical quality of rhythm, the spatiality of sound... strangely, by this point in life, the most advanced thinkers nearby were the art aficionados).

But it was also by this time that her adaptability with practical and theoretical knowledge started to show. So 140 xp goes towards Fast Learner. Her diverse interests and curiosity put her on contact with a colorful bunch of people, and some of this relations may well endure the proof of time (45 in Connections).

My idea for her is to be versatile, so she will know at least a little bit of all the basics (by basics, I'm thinking mechanical, electronic, nuclear)... and others, which may yet be defined.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 09 July 2014, 04:52:12
what year is this taking place?

June 3067
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 09 July 2014, 06:25:44
OK So stage 1 was Low-streets
My interest is in driver/Pilot, but IDN if we would have the oportunity to sail the outer space so Id prefer surface-to-low-orbit transport (Ive seen chopper pilot amongst archetypes)
From what Ive seen, I like house Kurita, well IDN if that would be possible to mix with Lyran Aliance somehow???

You might have been born in Kurita, and than transplanted (abducted, have a world changing hands, emigrated) to Lyran Alliance.
In that case you'll get following bonuses for affiliations:


[Attributes] WIL (+25 XP); [Traits] Compulsion/Xenophobia (–50 XP), Wealth (–25 XP), choose one: Pain Resistance or Combat Sense (+50
XP); [Skills] Arts/Oral Tradition (+7 XP), Martial Arts (+5 XP), Protocol/Combine (+7 XP)

you also get [Skills] +5 XP to any one of the following Skills: Archery, Melee Weapons or Thrown Weapons - make your choice

[Attributes] WIL (–25 XP), EDG (–25 XP); [Traits] Equipped (+50 XP), Extra Income (+25 XP), Wealth (+50 XP), Choose either Combat Paralysis or Glass Jaw (–50 XP); [Skills] Negotiation (+7 XP), Appraisal (+5 XP), Protocol/Lyran (+7 XP)

You'll get also language/german (+10 XP) and language/japanese(+10 XP)

unless you have some preference on the planets, make two d5 rolls on the planet of birth and planet of further education.

for the low-street childhood
Fixed XPs: [Attributes] STR (+25 XP), BOD (–20 XP), RFL (+100 XP), WIL (+100 XP), CHA (–25 XP), EDG (+100 XP); [Traits] Connections (+75 XP), Compulsion/Paranoid (–50 XP), Enemy (–100 XP), Illiterate (–75 XP), Reputation (–100 XP), Toughness (+200 XP), Wealth (–75 XP); [Skills] Language/Affi liation (–5 XP), Martial Arts (+15 XP), Melee Weapons (+5 XP), Perception (+10 XP), Running (+10 XP), Stealth (+10 XP), Streetwise/Affi liation (+10 XP)
Flexible XPs: +10 XP each to any four Attributes, Traits or Skills

distribute 40 XP in 10 points packs. start thinking about the sort of enemy you'll get

and onto stage-2 - more of the street life? gang-ruled town or other deep criminal? able-body to some merc company? or you got a hang over yourself and applied to the military school?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 09 July 2014, 06:29:32
I see sentinemodo is still alive and well.

hive :)

team, this is hive - best tabletop battletech player I gamed in 20 years :D (you can check the game on this forums :))
hive, this is team - sichr, xzyl, netz and pirate - all seasoned pbp roleplayers and Minerva whom we just met but seems to be well fitting the rest of the group
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 09 July 2014, 07:05:42
As I said, I am friends with everyone (add Gregarious) and they all smile to me (add Attractive).

As for my studies? I have Master of Arts in Star League History at University of Tharkad with Doctorate in History of Commercial Law of Lyran Commonwealth (basic field: General Studies (archaeology or history to be more precise), advanced degree in Law).

I really loved ballet in University (add Fit). I would also like to say that I had nothing, NOTHING, to do with fact that my competitor has glass in her ballet shoe. Oh, who was she? She was just Someone Something-Steiner but all she could was to weep and whine with her cronies. (buy her Wealth, Connections and Titles necessary for nobility and then add very powerful Enemy and second not so strong Enemy who is her best friend forever, if any points remain use them to buy a third Enemy who is a man thus he can only be a henchman ... some brainless meat head mech jockey). Ballet just isn't to everyone, especially if you wish to be Odile in Swan Lake...(Yes, Cersei Lannister is my spirit guide...).

General studies - History: Require: INT 3+ and provides: Career/Any, Computers, Interest/History, Protocol/Lyran, Perception (all +30 XP), Reputation (+25 XP)
Law: Require INT 4+, WIL 4+, CHA 5+ and provides: Acting, Career/Lawyer, Administration, Interest/Law, Negotiation, Protocol/Any (all +30 XP).
make your choice regarding Career direction at general studies (probably Lawyer) and Protocol you studied in law (probably Lyran).

from your other choices (distributed 220 points +100 from Enemy):
Gregarius (+20 XP) - not yet there (total 40).
Fit (+150 XP) - not yet there
Attractive (+150 XP) - not yet there
Enemy (-100 XP)

Keep in mind we might need to tweak that a little, depending on the stage-4. You can't have more than 500 points in negative traits. and you already had Enemy (200), Glass Jaw (200) which means you've reached the cap by now. You might also redistribute some of the points into skills.

Either way. moving to stage-4 - what is next - how did you end up in Lyran military? Counterintellignece at that?
You got a civilian job and landed as a dormant internal security agent? You got recruited and sent on covert operations? or just got away to travel the world (because you can afford it) and got recruited after your return.

Once we finish it, I'll total and let you know how much XP you got left to spend on the title (cause you need it) and other requirements.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 09 July 2014, 07:12:22
During High School, her interests in the physics of faster-than-light transmission went on (Interest/K-F Drive Technology: +35), but she could only endure the simplicity of the studies provided to her by devoting herself to music (Interest/Music: +40; the mathematical quality of rhythm, the spatiality of sound... strangely, by this point in life, the most advanced thinkers nearby were the art aficionados).

But it was also by this time that her adaptability with practical and theoretical knowledge started to show. So 140 xp goes towards Fast Learner. Her diverse interests and curiosity put her on contact with a colorful bunch of people, and some of this relations may well endure the proof of time (45 in Connections).

My idea for her is to be versatile, so she will know at least a little bit of all the basics (by basics, I'm thinking mechanical, electronic, nuclear)... and others, which may yet be defined.

OK, so what after high school - Technical College - seems appropraite? but maybe Military Enlistment? or straight to Stage-4 - real life - civilian job? How you end up in military?
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 09 July 2014, 09:15:21
Either way. moving to stage-4 - what is next - how did you end up in Lyran military? Counterintelligence at that?
You got a civilian job and landed as a dormant internal security agent? You got recruited and sent on covert operations? or just got away to travel the world (because you can afford it) and got recruited after your return.

I cannot neither confirm nor deny that I was approached by security services in my time in Tharkad University as these documents clearly state that I was a analyst in legal department in Defiance Industries (recruited and sent to covert operations).
 
Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 09 July 2014, 10:00:31
Sorry this is taking a while, I'm trying to read up and familiarize myself with the lore and the character generation process.

So far I am looking at this...

Godric (last name pending)
Lyran Allicane
Tall, good looking, I'm thinking an Eric Northman/Alexander Skarsgård looking kind of guy, of a mixed Swedish German and Scottish decent.
Noble - comes from a long line of the Skye nobility
Military School (I said prep school earlier, but I changed my mind)
In stage 3 can I do 3 advanced schools? or is that too much, or if I can do it, will that hamper me elsewhere to much?
Military Academy
Officer Candidate School
Intelligence Operative Training x 2
Stage 4
Covert Operations

I'm trying to get my head around all the attributes/traits/skills and am making a spreadsheet.

Sorry I'm light on the back story and detail at this point, but it's coming.

Love Minerva's explanations, great job, I look forward to starting this once we get situated.
Title: Re: [OOC] TOW - LAAF CIO
Post by: hive_angel on 09 July 2014, 10:11:27
I can give this a try. I have a character I made for my small 1/1 ATOW campaign I am running where I live outside the forums.

Question: Can the GM assign a heavy mech or can I ask for one to be assigned to me? It saves on points imo.

Just a tip I read, after you make your character during finalization, but before purchasing negative traits any negative trait you have can be up to the next useable level to optimize the skill for extra points. Then during purchaisng negative traits you are limited to 500 points worth of negative traits. This makes it much easier to create characters imo.

Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 09 July 2014, 10:26:40
I cannot neither confirm nor deny that I was approached by security services in my time in Tharkad University as these documents clearly state that I was a analyst in legal department in Defiance Industries (recruited and sent to covert operations).

hmm, Stage-4 covert operations require intelligence training (you'd have to repeat stage-3 with intelligence school - at least basic training and probably covert operations), and is in itself very costly module (1000 xp)
from rough calculations, after optimization, you'd need to resign from all your fit/attractive/gregarious traits to fit in, and it still would be a damn close (and much higher on the negative traits than I would like)

it might be that you went for the intelligence school and took basic field possibly covert operations but skipped the stage-4. meaning you'd be freshly from the school on your first mission. That would leave you with low stats, but you'd at least keep your traits.

one more option would be that you get civilian job for stage-4 - you'll get to play a spy role, but you'll not be a part of the military unit.


Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 09 July 2014, 10:33:38
A Civilian Job for a High Born Nobel in a long line of Skye Nobility?

I am insulted sir.

Ok, I am starting to understand better.  Stage 4 Covert Ops just says 'must have prior military or covert training in a stage 3 school.  I don't see it saying wether that need to be basic, +2, or +3, but this is all new to me.

I can re work it either way, I'm not married to any of it.  My mold is still clumped and rough.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 09 July 2014, 10:36:55
I can give this a try. I have a character I made for my small 1/1 ATOW campaign I am running where I live outside the forums.

Question: Can the GM assign a heavy mech or can I ask for one to be assigned to me? It saves on points imo.

Just a tip I read, after you make your character during finalization, but before purchasing negative traits any negative trait you have can be up to the next useable level to optimize the skill for extra points. Then during purchaisng negative traits you are limited to 500 points worth of negative traits. This makes it much easier to create characters imo.

There's no space for heavy mechs in this campaign. We'll be playing mostly outside of cockpits. A tactical battle might happen, but it's going to be so rare that developing a primary role- MechWarrior would be a waste. You can of course tune it so he would be a battle , who happen to know how to pilot a mech - that could come handy on many occasions.

answering your question though - yes we'll be playing with assigned equipment rules. I'll be assigning combat vehicles (unless you don't want to be dependant on that and have your very own tank). The respective traits will be guidelines on what size they would be.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 09 July 2014, 10:40:57
Sorry this is taking a while, I'm trying to read up and familiarize myself with the lore and the character generation process.

So far I am looking at this...

Godric (last name pending)
Lyran Allicane
Tall, good looking, I'm thinking an Eric Northman/Alexander Skarsgård looking kind of guy, of a mixed Swedish German and Scottish decent.
Noble - comes from a long line of the Skye nobility
Military School (I said prep school earlier, but I changed my mind)
In stage 3 can I do 3 advanced schools? or is that too much, or if I can do it, will that hamper me elsewhere to much?
Military Academy
Officer Candidate School
Intelligence Operative Training x 2
Stage 4
Covert Operations

I'm trying to get my head around all the attributes/traits/skills and am making a spreadsheet.

Sorry I'm light on the back story and detail at this point, but it's coming.

Love Minerva's explanations, great job, I look forward to starting this once we get situated.

yes you can repeat stage 3
also when you take a school in stage 3 you take field (skill package) form the basic fields list and you have option to take advanced field and another option to take another advanced or special field.

the result is that you'd be older (have some impact on stats, but at the age of 25 they are positive)
I'll take a look today or tomorrow, if what you planned fit into the initial 5000 xp
Title: Re: [OOC] TOW - LAAF CIO
Post by: hive_angel on 09 July 2014, 11:51:54
Right

Age adds soem bonuses to Attributes and after age 21 I think you gain an additional 100 XP so help for flexibility fi you are allowing such things by the book.

With your answer to my previous question that works out fine. I cna tweak to accomidate for a vehicle character. Were you mentioning battle armor?
Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 09 July 2014, 12:11:15
Well, he has to take Officers Candidate school, he's noble, he's not going to be a unlisted.

Here is what I have so far XP wise
 5,000 XP
-----------------
-215   nobility
-500   Military school
-830   Military Academy (Basic Training)
-550   Officer Candidate School (Basic Training)
-760   Intelligence operative training +1 (Basic Training)
-760   Intelligence operative training +2 (Covert Operations)
-1000 Covert operations
----------
385 left over

What else do I use these XP points for?  Or am I missing anything else I should be putting in there?

The book does say you should stick to 2 Stage 3 things, so 4 seems a bit much.  I could remove Military Academy and not mess with the idea I have in mind, and just go with OCC and IOT x2.  Just let me know what is easy, I don't want to get bogged down in character creation for weeks.

thanks for the help Sent,
Dread_P!
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 09 July 2014, 12:24:08
You might have been born in Kurita, and than transplanted (abducted, have a world changing hands, emigrated) to Lyran Alliance.
In that case you'll get following bonuses for affiliations:


[Attributes] WIL (+25 XP); [Traits] Compulsion/Xenophobia (–50 XP), Wealth (–25 XP), choose one: Pain Resistance or Combat Sense (+50
XP); [Skills] Arts/Oral Tradition (+7 XP), Martial Arts (+5 XP), Protocol/Combine (+7 XP)

you also get [Skills] +5 XP to any one of the following Skills: Archery, Melee Weapons or Thrown Weapons - make your choice

[Attributes] WIL (–25 XP), EDG (–25 XP); [Traits] Equipped (+50 XP), Extra Income (+25 XP), Wealth (+50 XP), Choose either Combat Paralysis or Glass Jaw (–50 XP); [Skills] Negotiation (+7 XP), Appraisal (+5 XP), Protocol/Lyran (+7 XP)

You'll get also language/german (+10 XP) and language/japanese(+10 XP)

unless you have some preference on the planets, make two d5 rolls on the planet of birth and planet of further education.

for the low-street childhood
Fixed XPs: [Attributes] STR (+25 XP), BOD (–20 XP), RFL (+100 XP), WIL (+100 XP), CHA (–25 XP), EDG (+100 XP); [Traits] Connections (+75 XP), Compulsion/Paranoid (–50 XP), Enemy (–100 XP), Illiterate (–75 XP), Reputation (–100 XP), Toughness (+200 XP), Wealth (–75 XP); [Skills] Language/Affi liation (–5 XP), Martial Arts (+15 XP), Melee Weapons (+5 XP), Perception (+10 XP), Running (+10 XP), Stealth (+10 XP), Streetwise/Affi liation (+10 XP)
Flexible XPs: +10 XP each to any four Attributes, Traits or Skills

distribute 40 XP in 10 points packs. start thinking about the sort of enemy you'll get

and onto stage-2 - more of the street life? gang-ruled town or other deep criminal? able-body to some merc company? or you got a hang over yourself and applied to the military school?

OK. For the planet, I really have no time to study rules deeper so lets just roll. I like the idea about being implanted from Kurita.
IDN how slavery works but...being abducted by slavers, taken from the streets, placed in the concentration camp on some lost world, waiting for being sold, Uprising while  the mothership was away, active participation in the resistance/guerilla, when we were able to send distress signal that had been received by Lyran military ship patroling in the sector, during the rescue operation mothership returns and Ive been thrown into the full scale battle, being part of the team deployed to steal one of camp transport choppers, after pilot had been killed I found myself in the cockpit trying to get the load of prisonners to safety...managed to land safely and in days following this I became transporter/Medevac for rebels, and after joining forces with Lyrans and the great victory that set us all free, I was the first one to enlist into Lyran military, as I have no other way to repay the debt of honour but my courage, skill and my blood.

huh...
can we make something out of this?
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 09 July 2014, 14:30:04
one more option would be that you get civilian job for stage-4 - you'll get to play a spy role, but you'll not be a part of the military unit.
(I'll take this option, make it happen.) Furthermore, this phonograph clearly proves that during the time of this assumed criminal activity you are questioning I was in a Winter Retreat 3067 of Defiance Tharkad where I was participating Senior Management Fast Track Confidence Building Session as Legal Department's Team Building Group. Here is also the diploma I got from being there. Instructor said no one wanted to be seen as much as I did during that day.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 09 July 2014, 17:15:23
I just realized that's 3 (Basic Training) Fields.  One can only take one 'Basic Training'?  That would work because then I could just take Covert Ops School twice and be done with Stage 3.

Sorry don't know how this works.

Thanks
Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 09 July 2014, 18:29:11
Well, she will go to Technical College, that's for sure. Going elsewhere at this point would be a waste of her talents.

I'm not yet quite sure how things work in this ruleset and in this game universe, so feel more than free to call me to my sense and point again at a proper direction; I am doing some quick calculations and my impression is that she is going to be a bit low on her attributes by the end of the process, and also low in spare XP. Is thinking in three fields too costly? 'Cause the idea was to take Technician: Civilian as Basic Field and then moving on to Engineer as the first Advanced one and maybe something more as a second to open her field of operations (I was thinking Cartographer or something like that). Yet, there's the issue on how she ended up with the military. That, so far, is a mystery to me too.

Any opinions, or suggestions, for you people who know more about the scenario possibilities?
Title: Re: [OOC] TOW - LAAF CIO
Post by: guardiandashi on 09 July 2014, 21:02:34
netzgeist
my understanding the char (template) would look something like this:
universal char (all) 5000 xp  for a 21 year old char -100 per year younger, +100 per year older.
ok stage 0
universal expendature (char) -850xp (atow pg 52-53)
100xp to each attribute
language/ affiliation (primary or secondary) +20
language english +20 xp
perception skill +10 xp
Lyran alliance (skye) 150xp
primary language german
secondary languages, english, italian, scots gaelic, swedish
str 100
bod 100
rfl 100
dex 100
int 100
wil 100 -50
cha 100
edg 100 -50
traits:
equipped +100
extra income +50
wealth +100
choose combat paralysis or glass jaw -100
skills:
negotiation +15
appraisal +10
protocol lyran +15
(skye sub affil)
Skye Province[Attributes] WIL (+100 XP); [Traits] Connections(+85 XP), Reputation (–150 XP); [Skills]Language/Scots Gaelic (+10 XP), Negotiation(+15 XP), Protocol/Lyran (–15 XP), Streetwise/Lyran (+15 XP)

summary so far
str 100
bod 100
rfl 100
dex 100
int 100
wil 100 -50 +100
cha 100
edg 100 -50
traits:
equipped +100
extra income +50
wealth +100
connections +85
reputation -150
choose combat paralysis or glass jaw -100
skills:
negotiation +15 +15
appraisal +10
protocol lyran +15 -15
language affiliation primary or secondary +20
language english +20 xp
Language/Scots Gaelic (+10 XP),
perception skill +10 xp
Streetwise/Lyran (+15 XP)

next you pick your stage 1 early childhood
in your case it looked like blue collar cost 210 xp
Blue collars bonuses:
Fixed XPs: [Attributes]: STR (+45 XP), BOD (+50 XP), DEX(+50 XP), INT (+25 XP), WIL (–10 XP), CHA (–10 XP); [Skills]Career/Any (+10 XP), Interest/Any two (+5 XP each)Flexible XPs: +10 XP each to any four Attributes, Traits or Skills:
so again summary so far:
str 145 xp
bod 150 xp
rfl 100 xp
dex 160  xp
int 125 xp
wil 150  xp
cha 90  xp
edg 50 xp
traits:
equipped +100
extra income +50
wealth +100
connections +85
reputation -150
glass jaw -100
skills:
negotiation +30
appraisal +10
protocol lyran +0
language German +30
language english +20 xp
Language/Scots Gaelic +10 XP,
perception skill +20 xp
Streetwise/Lyran +15 XP
Career/Any +10 XP
Interest/kf drive +5 XP
Interest/Music +5 XP
high school 400 xp
Fixed XPs: [Attributes] CHA (+25 XP), INT (+25 XP); [Traits]
Connections (+20 XP); [Skills] Computers (+20 XP), Interest/Any
(+40 XP), Interest/Any (+35 XP), Language/Affi liation (+10 XP),
Streetwise/Affi liation (+20 XP), Swimming (+20)
Flexible XPs: +185 XP
so again summary so far:
str 145 xp
bod 150 xp
rfl 100 xp
dex 160  xp
int 125 +25 xp
wil 150  xp
cha 90 +25 xp
edg 50 xp
traits:
equipped +100
extra income +50
wealth +100
connections 150
fast learner 140
reputation -150
glass jaw -100
skills:
appraisal +10
Career/technician +10 XP
Computers (+20 XP),
Interest/kf drive +40 XP
Interest/Music +45 XP
language German +40
language english +20 xp
Language/Scots Gaelic +10 XP,
negotiation +30
perception skill +20 xp
protocol lyran +0
Streetwise/Lyran +15 +20 XP
Swimming (+20)

Stage 3 technical college cost 600+field costs
Automatic: [Attributes] DEX (+100 XP), INT (+100 XP); [Traits] Equipped
(+150 XP); [Skills] Computers (+20 XP), Interest/Any (+30 XP); [Flexible XP]
(+200 XP)
Fields
Basic (+1 year): Communications, Pilot/Aerospace (Civilian), Pilot/Aircraft
(Civilian), Pilot/DropShip (Civilian), Pilot/Exoskeleton, Technician/Civilian
Advanced (+2 years): Cartographer, Engineer, Merchant Marine, Pilot/
IndustrialMech, Pilot/JumpShip, Technician/Aerospace, Technician/’Mech,
Technician/Vehicle
so again summary so far:
str 145 xp
bod 150 xp
rfl 100 xp
dex 260  xp
int 250  xp
wil 150  xp
cha 115 xp
edg 50 xp
traits:
equipped +250
extra income +50
wealth +100
connections 150
fast learner 140
reputation -150
glass jaw -100
skills:
appraisal +70
Career/technician +70 XP
Computers +40 XP
Interest/Any +30 XP
Interest/kf drive +40 XP
Interest/Music +45 XP
language German +40
language english +20 xp
Language/Scots Gaelic +10 XP,
negotiation +30
perception skill +50 xp
protocol lyran +0
Streetwise/Lyran +35 XP
Swimming (+20)
technician/electronic +30
technician/mechanical +30
technician/nuclear +60
technician/any +30
[Flexible XP] (+200 XP)

Fields:
Tech civilian (requires int 3, dex 3) cost 30xp/skill, rebate 6 per skill so 150, - 30 effectively 120
appraisal +30
career/technician +30
technician/electronic +30
technician/mechanical +30
technician/nuclear +30
Field Engineer (req int 4) cost 30xp/skill, rebate 6 per skill so 150, - 30 effectively 120
appraisal +30
career/engineer +30
perception +30
technician/nuclear +30
technician/any +30


so again summary so far:
str 145 xp
bod 150 xp
rfl 100 xp
dex 260  xp need 300+
int 250  xp  need 400+
wil 150  xp
cha 115 xp
edg 50 xp
traits:
equipped +250
extra income +50
wealth +100
connections 150
fast learner 140
reputation -150
glass jaw -100
skills:
appraisal +70
Career/technician +70 XP
Computers +40 XP
Interest/Any +30 XP
Interest/kf drive +40 XP
Interest/Music +45 XP
language German +40
language english +20 xp
Language/Scots Gaelic +10 XP,
negotiation +30
perception skill +50 xp
protocol lyran +0
Streetwise/Lyran +35 XP
Swimming (+20)
technician/electronic +30
technician/mechanical +30
technician/nuclear +60
technician/any +30
[Flexible XP] (+200 XP)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 10 July 2014, 02:40:37
I'm very, sincerely and truly sorry, but I don't think I'll be able to join this game after all. :(

I was really hoping I could pick up PbP's after my short break from them for getting my life back on tracks, but of the books you sent me I haven't managed to read more than a couple of pages, and this in a week where I don't even have the kids.
I simply can't find the time to spend on learning a new system and in the past couple of days just thinking of doing the required reading, charbuilding and checking forum updates feels more like a chore than something I do for entertainment and relaxation.

Thank you very much for asking me, I felt really honored by being invited. But I'm not going to sabotage a potentially great game by lowering its pace to something I couldn't stand myself or by playing it half-assed. I've got my 'standards' when it comes to these games and I know you are all far above them (well, the players I know); but at present, I can't find the time or bring up the effort to meet them myself.

Again, I'm deeply sorry for disappointing you and delaying the start-up of your game.
I wish you all a lot of fun and a great game!
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 10 July 2014, 04:22:57
I'm very, sincerely and truly sorry, ... blah blah blah

Tell you what.

I'll make you a char with a basic backstory - you won't need to create anything.
I'll tell you what to roll and when and why - you won't need to read the rules.
I'll kill the char remorselessly if you decide after trial you don't want it anyhow - already planned to do it (you know I'm an evil man), so no changes required to the scenario.

you need to get back to us, don't force me to send Sichr to you. He'll drink whatever you got left in the closet.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 10 July 2014, 16:24:28
I'm very, sincerely and truly sorry, but I don't think I'll be able to join this game after all. :(

I was really hoping I could pick up PbP's after my short break from them for getting my life back on tracks, but of the books you sent me I haven't managed to read more than a couple of pages, and this in a week where I don't even have the kids.
I simply can't find the time to spend on learning a new system and in the past couple of days just thinking of doing the required reading, charbuilding and checking forum updates feels more like a chore than something I do for entertainment and relaxation.

Thank you very much for asking me, I felt really honored by being invited. But I'm not going to sabotage a potentially great game by lowering its pace to something I couldn't stand myself or by playing it half-assed. I've got my 'standards' when it comes to these games and I know you are all far above them (well, the players I know); but at present, I can't find the time or bring up the effort to meet them myself.

Again, I'm deeply sorry for disappointing you and delaying the start-up of your game.
I wish you all a lot of fun and a great game!

Id be truly sorry if you leave. But than again...I understand your motives.
...
....
NonStop Circus here. just waiting for Sents reply, as I am not able to move forward else.

We are good at creating backstories, well it seems the mechanism is a bit complicated here...
If you can tell me settin for crucial points of my previously posted quickdraw of the backstory, I will finish it accordingly and jump right to the (IC) game. otherwise, I would have to follow Netzgeists steps as systematic chargen seems beyond my limits right now
Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 10 July 2014, 16:36:11
I'd be fine with Sent doing the work for my character too.  Throw in a 6yr old dependent daughter and Dark secret where he had a child with a non Nobel and is hiding it, round out the skills and all that to include a bit of ranged abilities with weapons, and a general Covert Ops kind of person, and I'll create some back story, but I like to work in a way where I see the character skills more fleshed out and come to a determination as to how they came to pass.  I have a vague back story, but it's hard to write anything specific since I know nothing about this system and world.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 10 July 2014, 17:21:31
@sichr - working on answer, story is ok.
@hive - yes I was meaning battle armor
@minerva - can you finish that char in numbers or you need my help? We got most of the story done. I'll figure out how to introduce civilian.
@pirate - I'll get to you as soon as as I finish sichr.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 10 July 2014, 17:45:16
@minerva - can you finish that char in numbers or you need my help? We got most of the story done. I'll figure out how to introduce civilian.

(Write up the numbers and present it to me.)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 11 July 2014, 06:37:48
OK. For the planet, I really have no time to study rules deeper so lets just roll. I like the idea about being implanted from Kurita.
IDN how slavery works but...being abducted by slavers, taken from the streets, placed in the concentration camp on some lost world, waiting for being sold, Uprising while  the mothership was away, active participation in the resistance/guerilla, when we were able to send distress signal that had been received by Lyran military ship patroling in the sector, during the rescue operation mothership returns and Ive been thrown into the full scale battle, being part of the team deployed to steal one of camp transport choppers, after pilot had been killed I found myself in the cockpit trying to get the load of prisonners to safety...managed to land safely and in days following this I became transporter/Medevac for rebels, and after joining forces with Lyrans and the great victory that set us all free, I was the first one to enlist into Lyran military, as I have no other way to repay the debt of honour but my courage, skill and my blood.

huh...
can we make something out of this?

Sure,

don't worry about reading the setting in details. Draconis Combine had instituted slavery on interplanetary scale, so no problem in that point of the story. You could have been born into slavery instead of streets. but I assume that you enslaved period was fairly brief.

origin subaffiliation: Benjamin District - [Traits] Compulsion/Paranoid of Combine Government (–25 XP), Connections (+25 XP), Patient (+12 XP), Wealth (+17 XP); [Skills] Art/Oral Tradition (+2 XP), Martial Arts (+5 XP), Protocol/Combine (+7 XP), Streetwise/Combine (+5 XP)
target subaffiliation: Skye Province - [Attributes] WIL (+50 XP); [Traits] Connections (+42 XP), Reputation (–75 XP); [Skills] Language/Scots Gaelic (+5 XP), Negotiation (+7 XP), Protocol/Lyran (–7 XP), Streetwise/Lyran (+7 XP)

growing up as guerilla - adolescent warfare (still within Combine)
Fixed XPs: [Attributes] BOD (+40 XP), RFL (+40 XP), WIL (+50 XP), INT (–30 XP); [Traits] Combat Sense (+80 XP), Connections (+30 XP), Compulsion/Paranoid (–20 XP), Enemy (–40 XP), Wealth (–20 XP); [Skills] Language/Japanese (–25 XP), Leadership (+25 XP), Medtech (+25 XP), Melee Weapons (+25 XP), Negotiation (+15 XP), Perception (+25 XP), Protocol/Combine (–10 XP), Running (+40 XP), Small Arms (+20 XP), Stealth (+30 XP),
Streetwise/Combine (+45 XP), Survival/Any (+25 XP)

Flexible XPs: +130 XP -> I'd drop some points into Natural Aptitude/Piloting/Chopper, put some points into skill in piloting and possibly medtech

after that stage-3 woud be military enlistment -> basic training and then cavalry field.

that turns into:
career/soldier, martial arts, medtech, navigation/ground, small arms, artillery, driving/ground vehicles, gunner/ground vehicles, sensor operations, tactics/land, technician/mechanical

after that stage-4 I'd start with tour of duty to prove your loyalty, and when your talent with aircrafts is recognized you'd be sent for and advanced course of Piloting/combat aircraft.

tour of duty (inner sphere) translates to [Traits] Connections (+25 XP), Vehicle (+100 XP); [Skills] Career/Soldier (+50 XP), Martial Arts (+40 XP), Navigation/Ground (+40 XP), Protocol/Lyran (+40 XP); [Attributes] +50 XP each to any two Attributes; [Traits] Rank (+50 XP), Vehicle (+50 XP), Choose Compulsion/Any Addiction or Unlucky (–50 XP);
[Skills] Language/Lyran (+15 XP), Leadership (+15 XP), Martial Arts (+10 XP), Medtech (+20 XP) Perception (+20 XP), +175 total additional XP (+25 XP each assigned to a maximum of seven Skills the character possesses from his Military Fields)

Military Academy [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP) Automatic: [Attributes] STR (+50 XP), BOD (+100 XP), RFL (+125 XP), WIL (+100 XP); [Traits] Equipped (+100 XP), Rank (+200 XP); [Skills] Interest/Military History (+15 XP), Leadership (+10 XP), Protocol/
Lyran (+15 XP), Swimming (+15 XP); [Flexible XP] (+100 XP)
Piloting/air craft: Gunnery/aircraft, Navigation/air, Piloting/aircraft, sensor operations, tactics/air (all +30)

after tuning:
stats:
STR 3 BOD 3 DEX 5 RFL 7 INT 3 WIL 4 CHA 2 EDG 2
traits:
- negative: compulson/addiction (smoking) -1, compulsion/loyalty (Lyran) -2, compulsion/paranoia -1, enemy -1, reputation -2
- positive:connections 2,  equipped 2, natural aptitude/piloting aircraft 5, rank 2, toughness 3
skills:
- vehicle: artillery (trained), driving/ground +2, gunnery/aircraft +3, gunnery/conventional +2, navigation/air +2, navigation/ground +1, piloting/aircraft +4, sensor operations +3, tactics/air +2, technician/mechanics +2
- personal combat:martial arts +3, melee +1, small arms +3
- military: career/soldier +3, leadership +2, protocol/combine, protocol/Lyran +1
- general: appraisal, Art./Oral tradition, interest/military history, language/English, language/german, language/japanese, medtech +3, climbing, negotiation +1, perception +3, running +2, stealth +2, streetwise/combine +1, streetwise/lyran +1, survival/forest +1, swimming +1,

Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 11 July 2014, 09:11:48
important notes: you got no vehicle trait, so you won't receive anything on the start, despite you being able to pilot it. You might want to trade the toughness (0,75 modifier to all personal damage received) trait for it, with a +3 vehicle trait, I'd be able to give you something between 40-59 tons (medium vehicle). You're also low on cash 1000 c-bills is just the bare bare minimum, despite quite good equipped (+2) trait giving you D-tech level/C-availability/C-legality access to choose from. So you might want to make some tradeoff as well.
I think you end up pretty balanced on skills selection, but you might want to do some changes here as well (like splitting technician/mechanic +1 into +0 /mechanic and /weaponry)
High RFL give you bonus to piloting/gunnery. Low (2-3 in values) give you -1 to all tests on skill linked to those attributes (so cha for streetwise, int for medtech and so on.
you might want to boost you rank, because with rank +2 you end up as Private First class even if you get a bigger tank, you'll end up as driver/gunner with a vehicle commander above you.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 11 July 2014, 11:50:13
(I'll take this option, make it happen.) Furthermore, this phonograph clearly proves that during the time of this assumed criminal activity you are questioning I was in a Winter Retreat 3067 of Defiance Tharkad where I was participating Senior Management Fast Track Confidence Building Session as Legal Department's Team Building Group. Here is also the diploma I got from being there. Instructor said no one wanted to be seen as much as I did during that day.

ok, seems, like you're a bit older than the rest (26 years old)

after tuning:
stats:
STR 2 BOD 2 DEX 4 RFL 3 INT 4 WIL 5 CHA 7 EDG 2
traits:
- negative: compulsion/loyalty (Lyran) -1, compulsion/greedy -1, enemy (university competitor) -2, glass jaw -3
- positive: attractive 2, connections 5,  equipped (E/C/D) 3, extra income (250/mnth) 1, fit 2, gregarius 1, reputation 2 (well known, recognized within Lyran Alliance), title (baronetess - addressed by Dame) 3, wealth (25 000) 4
skills:
- professional/talking skills: acting +3, administration +4, appraisal, career/lawyer +3, computers +5 (hacker level), interest/law +4, interest/Lyran History +2, interest/Lyran politics and nobility +2, negotiation +5, protocol/Lyran Alliance +5, language/English +1, language/german +1, leadership +1
- personal combat: archery, small arms
- general: Art/Ballet +3, Art/Writing, driving/ground, perception +3, running,
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 11 July 2014, 12:34:49
Yet, there's the issue on how she ended up with the military. That, so far, is a mystery to me too.

Any opinions, or suggestions, for you people who know more about the scenario possibilities?

Well, after technical school, she could repeat stage 3 and (sensing some urge to protect the nation) go to intelligence operatives school - take basic training and the intelligence adavnced field (for communication skills). There is a a need for technically capable operatives as well. She could later on take part in police types of jobs, covert operations or become a dormant spy and go for civilian job.

other way she could become enlisted (also repeating stage 3) (normal thing during contant warfare and not being able to buy herself out not being a noble nor wealthy), and go basic training and technician/military as advanced course. after that tour of duty and transfer to intelligence due to identified high loyalty to the country.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 11 July 2014, 16:45:15
ok, seems, like you're a bit older than the rest (26 years old)

Yes, I am now ready to move to second part of the license renewal process which is titled Word Association Test.
I have to turn over each of these cards before me one at the time and then say the very first first word that springs out of my mind.

May I start now? Thank you.

Tharkad - Nightlife.

Box - Secret.

Money - Crime.

Child - Noise.

Family - Weakness.

Sex - Man.

Wall - Obstacle.

Young - Victim.

Ask - Interrogation.

Cap - Headshot.

Stubborn - Torture.

Ruefulness - Enlisted.

Fame - Medal.

Divorce - Opportunity.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 12 July 2014, 11:17:35
Those with stats may got equipment part - what do you need?
1-2 most important items for your role will be provided by the army (me) regardelss of price and availability - but I need to know what you want.

I'm going into pirate's path now. Netz waiting for you choices.

Xzyl where are you?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 12 July 2014, 14:39:35
Well, he has to take Officers Candidate school, he's noble, he's not going to be a unlisted.

Here is what I have so far XP wise
 5,000 XP
-----------------
-215   nobility
-500   Military school
-830   Military Academy (Basic Training)
-550   Officer Candidate School (Basic Training)
-760   Intelligence operative training +1 (Basic Training)
-760   Intelligence operative training +2 (Covert Operations)
-1000 Covert operations
----------
385 left over

What else do I use these XP points for?  Or am I missing anything else I should be putting in there?

The book does say you should stick to 2 Stage 3 things, so 4 seems a bit much.  I could remove Military Academy and not mess with the idea I have in mind, and just go with OCC and IOT x2.  Just let me know what is easy, I don't want to get bogged down in character creation for weeks.

thanks for the help Sent,
Dread_P!

ok, few things - You don't need to go to military academy, to go to oficer school.
So I skipped that part

the few general remarks are that after oficer school, succesful covert operation you're ranked kommandant making you highest ranking oficer so far. You have Knight of the Realm title, that you have earn't for your last succesfful covert operation. That means that while your lineage might be long, they are not well known/respected family, and rather despite being noble born, they do not have any inherited titles. You've made your first step to making it pernament - (invest another 100 points after some important event to be titled baronet). You have an enemy.

now to the meat - you have 27 years.

stats:
STR 4 BOD 3 DEX 4 RFL 4 INT 4 WIL 5 CHA 3 EDG 2
traits:
- negative: compulsion/loyalty (Lyran) -2, enemy (??) -3, dark secret -1 (not-noble marriage, that your father don't know about), dependant -1 (your wife, she can take care of herself, not enough points for child)
- positive: alternate ID 2, connections 3,  equipped (D/C/C) 2, rank 4 (kommandant, oficer rank), reputation 2 (well known, recognized within Lyran Alliance), title (Knight of the Realm - addressed by Sir) 2, wealth (25 000) 4
skills:
- spy skills: acting +3, cryptography +2, computers +3 (advanced user level), escape artist +2, forgery +1, interest/conspiracy theories +2, interrogation +2, investigation +2, language/English, language/german, language/gaelic, language/swedish, negotiation +3, perception +4, stealth +2, streetwise/Lyran +1, survival/urban +3, tracking/urban +1
- soldier skills: career/soldier +3, interest/Military History +2, leadership +3, martial arts +4,  melee +2, small arms +4, strategy +2, suport weapons +1, training +3
- general: administration +1, art/literature (Lyran, detective stories), climbing, driving/ground +1, medtech/general +1, navigation/ground, running +2, protocol/Lyran +4, swimming +1

I need you to detail in your backstory - the covert operation, the enemy (it's mildly powerful type, slighlty stronger than you - planetary governor, minor underworld boss, mercenary major).

EDIT: I forgot about alternate ID trait.  (probably related to that of your wife, or job related).
you might want to split your connections/reputation traits among your IDs. and of course I need you to detail it a little more in your backstory.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 12 July 2014, 14:55:50
okay, that leaves Netz, Hive (and possibly Xzyl if he respond).
the rest - go to equipment phase - what do you need.
Sichr, you got space only for the most basic things. Minerva and Pirate can go wild as far as personal equipment go - it's still not enough to buy much in terms of private vehicles.

Keep in mind, that while army can provide you (Sichr and Minerva Pirate) with standard Lyran Army outfit (armor and pistol) they would trademark your affiliation, which not always is welcomed.

EDIT: of course I meant Pirate not Minerva for army equipment.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 12 July 2014, 16:53:19
guys, I've created another thread for record sheets. just to make tchem easier to find.
Please copy paste what I've put for you unless you have a better (cleaner, easier to read) version of putting them there.

One post per player, edit your record sheets with changes. I'd be nice if you could edit your signatures linking directly to the record sheet for easier reference, but that's not obligatory.

Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 14 July 2014, 04:26:19
you need to get back to us, don't force me to send Sichr to you. He'll drink whatever you got left in the closet.
12 almost-full bottles of different single malts, 1.5 liters of Ricard and a fridge full of Duvel?
I know how much polish people can drink, went out with a petite polish girl that drank everyone under the table, but that's a but much even for him!

Tell you what.

I'll make you a char with a basic backstory - you won't need to create anything.
I'll tell you what to roll and when and why - you won't need to read the rules.
I'll kill the char remorselessly if you decide after trial you don't want it anyhow - already planned to do it (you know I'm an evil man), so no changes required to the scenario.

<later>

Xzyl where are you?

:( Why are you making this so hard :(
I've no words for how flattered I am.
And I really want to say 'I'm in, let's do this!'.
But then I have to be honest with you and myself; I read your reply a few hours after you posted it and it's still taken me this long to finally manage to sit down, log in and write a reply.

Just going over this thread and reading what's posted: it looks awesome and a lot of fun...

Aargh!
Just while posting this I've changed my mind about this 3 times.

But I know how much work GM'ing a game is and I just can't ask you to do all that extra stuff for me, especially not when I can't guarantee you that I won't drop out and/or ruin your game.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 14 July 2014, 06:37:20
12 almost-full bottles of different single malts, 1.5 liters of Ricard and a fridge full of Duvel?
I know how much polish people can drink, went out with a petite polish girl that drank everyone under the table, but that's a but much even for him!

Sichr is "just" a Czech ;). I'd drink that and dry your credit card on the same day. Though I don't know what a Ricard is - wikipedia claims it's one of the 51 pastis - which I assume is taste differentiated but otherwise anise liqueur volumed 40-45%. I like some anise but 1,5 liter might be too much. I'd need to bring something with myself then.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Dread_Pirate on 14 July 2014, 09:38:52
my last name is Czech, or used to be, i think it fell to Slovakia, and not the Czech Republic.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 14 July 2014, 09:57:39
Minerva and Pirate can go wild as far as personal equipment go - it's still not enough to buy much in terms of private vehicles.

Keep in mind, that while army can provide you (Sichr and Minerva Pirate) with standard Lyran Army outfit (armor and pistol) they would trademark your affiliation, which not always is welcomed.

EDIT: of course I meant Pirate not Minerva for army equipment.

Yes, my watch is almost always Cartier.However, there are times when I just feel that I need to elicit resolve. In those days my choice is very masculine Karl Breitner.

Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 14 July 2014, 16:16:19
Guys, I'm following the posts and I know where I am in the process, but at least for this week I won't be able to answer and update anything: I was already working with some work that was far behind my deadlines, but today things just went quite crazy, and until next Monday I'm buried in work.

Yet, as soon as the week is over, I'll come in and try to get in the same pace as you all. Sorry for the silence.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 15 July 2014, 03:59:46
Guys, I'm following the posts and I know where I am in the process, but at least for this week I won't be able to answer and update anything: I was already working with some work that was far behind my deadlines, but today things just went quite crazy, and until next Monday I'm buried in work.

Yet, as soon as the week is over, I'll come in and try to get in the same pace as you all. Sorry for the silence.

no problem. but you better have a hell of back story when you get back ;)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 17 July 2014, 04:21:25
very pleased to inform you that my excellent bullshitting skills convinced Xzyl to join our little game despite is initial reservations :D

he'll take upon medic+ role to cover your backs.

now hive - I haven't heard in a while from you. Are you still with us? will you send me your charsheet or post it in [rs] thread?

sichr, pirate, minerva? what about your equipment?

I'd like to finish off Netz early next week and have a game started somewhere in the middle of it.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 17 July 2014, 05:19:28
sichr, pirate, minerva? what about your equipment?

Nothing.

In intelligence work it all depends on your legend and your legend depends on mission you have been given. Then you apply for a gear based on budget and parameters given by whoever gives you mission. Then they ponder if request makes sense or not and if they do you get what you need (or money to buy it locally). After mission is done the gear is returned (if possible) and you leave office and enjoy yourself on normal office work until you are called to next mission. If you lose a lot of gear or money you may need to write up some kind of report to explain it but work of this nature does not really require handling receipts on money used.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 17 July 2014, 07:38:44
Not quite.

1. you're not part of the military.
    a) I will be issuing up to 2 pieces of equipment that are outside your equipment range if they are relevant to your character, assuming you've managed to acquire them during your so far career, but I need to know what you want.

2. there is an issued equipment and there is a private equipment.
    a) I'll be issuing military equipment to the soldiers, but it will include only basic kit (armor, weapon, bits of usables based on profession)
    b) I might be issuing mission specific equipment, but I need to know what you have with yourselves if you'll be acting on minimum notice call to action.

3. if you choose to have 25k on the bank account and nothing in terms of private equipment, it's perfectly ok with me. I won't be into pocket changes of the value of standard clothes.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 17 July 2014, 08:03:01
Not quite.

1. you're not part of the military.
    a) I will be issuing up to 2 pieces of equipment that are outside your equipment range if they are relevant to your character, assuming you've managed to acquire them during your so far career, but I need to know what you want.

2. there is an issued equipment and there is a private equipment.
    a) I'll be issuing military equipment to the soldiers, but it will include only basic kit (armor, weapon, bits of usables based on profession)
    b) I might be issuing mission specific equipment, but I need to know what you have with yourselves if you'll be acting on minimum notice call to action.

3. if you choose to have 25k on the bank account and nothing in terms of private equipment, it's perfectly ok with me. I won't be into pocket changes of the value of standard clothes.

I cannot have anything because I cannot to have anything discriminating on my civilian person as it would cause suspicion and thus trouble.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 17 July 2014, 08:33:18
standard clothes + 25k to your account then.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 17 July 2014, 08:58:03
sichr - to make it a little easier for you a starting equipment pack for you:

The Lyran infantry armor kit emphasizes practicality over raw effectiveness. While little armor is devoted to the arms and legs, the wearer’s torso and head are well protected, and the combat helmet features integral night vision and infrared detection equipment.
D/C/C

Lyran vehicle armor kit - provided by military, bearing Lyran insignias
Overall: C/B/D, BAR Melee 2/ Ballistic 3/ Energy 3/ Explosive 2;
Helmet BAR 4/6/6/4 1.2 kg Head 1 PPH integrated: Military Comm.; IR Scanner; Night Vision; -1 standard perception, +2 night perception, BAR 7 as flash
Smock BAR 3/5/5/3  7.5 kg Torso, Arms — 2/4/4/2 for arms; integrated: cooling vest
Boots BAR 2/3/3/1 2 kg Feet — —
Gloves BAR 1/1/1/1 500 g Hands — —
total cost 780

Lyran infantry weapons kit
Laser pistol 4E/3, range 15/35/80/225, 2 PPS
Combat knife 1M/1, range 1M

Lyran infantry equipment kit
Filter mask BAR 5 vs toxins
1x High Capacity Power pack (30 PP) for the pistol
1x micro Power pack (15 PP) for the helmet
Kinetic recharger (5 PPH)

Sichr,
I'd suggest you to take some backup weapon (starting from 100), maybe tools of some sort (vehicle tool kit would consume your entire budget - 1000), noteputer (read tablet) - 500, some kind of sensors - from 100, maybe some combat drugs - 10 per dose, grenades about 50 per piece.

Pirate,
you might want some surveliance stuff on top of additional weapons: electronics, lockpicks (100 - 2000), electronic codebreaker (1200-20000), disguise/forgery kit (1000 each), climbing/grappeling kit (150), concealed armor is less effective and costs more, but you might want some anyway.
you might want some personal vehicle - cheapest motor costs 600, more expensive can consume your entire budget easily


Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 18 July 2014, 17:27:36
Okay, Sent... I think I kind of got a story and know (on a basic level) how to build it, but I don't know how feasible it really is as I haven't done any calculations yet (and haven't figure out the excel sheet you sent , how 'master fields' work or done tried any actual assigning).

Mechanically:
Stage 0: Albert Hunkemöller, Lyran, born on Vantaa (I liked your life-module suggestion, expand it to incorporate more advanced medical equipment too though) Does that lie in the Coventry Province? It works mechanically anyhow, his resentment toward the Clans... More on that later.
Stage 1: Raised White Collar, the family runs a pretty successful and quickly expanding business in the newly formed mega-empire created by the Davion-Steiner marriage.
Stage 2: Sent to Preparatory School to get ready for higher education to prepare working at the top level in the family business.
Stage 3: Clans invade, kill most of the family and destroy much of the family business.  (I think I have to assign 1 Basic, 1 Advanced and optionally another Advanced or Special for schools?)
- After finishing prepschool, joins Military Academy instead of university, wants to get revenge on the Clans. Fields: (Basic) Basic Training, (Advanced) Scientist (he's got more brain than muscle), (Special) Doctor
- Much to his frustration, top brass decides that the smart Albert is better off in school than at the front lines and sends him through Intelligence Operative Training instead, for some more (Basic) Basic Training and setting his mind to work in (Advanced) Intelligence and communications.
- By the time he's through training, a truce has been forced with the Clans ('Like hell, it's just a temporary cease fire and won't be long until bombs start falling again!'). To make sure that  he won't be as easily ordered away from fighting the Clans next time, Albert decides to climb higher up the chain of command and enters Officer Candidate School.
Stage 4: Tour of Duty. Albert sees some fighting against the Clans, a successful but costly operation which is swiftly followed by the FedCom civil war. This experience sobers him up and makes him realize that war isn't about getting revenge and killing enemies but is about civilians suffering and close friends dying gruesome deaths.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 19 July 2014, 08:10:20
nice,

see replies via email.

all the rests,
I need you in-game NAMES :)

that and we are almost ready to play :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 19 July 2014, 09:37:59
I need you in-game NAMES :)

I guess it will be Minerva...
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 19 July 2014, 15:05:49
baroteness Minerva what?
or baroteness what Minerva?
or baroteness what "Minerva" what?
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 19 July 2014, 15:32:50
baroteness Minerva what?
or baroteness what Minerva?
or baroteness what "Minerva" what?

Dame Minerva Imogen Cymbeline, Baronetess of Lakefield, Master of Arts, University of Tharkad.

The short form is Dame Minerva Cymbeline, Btss.

 
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 19 July 2014, 15:38:51
Dame Minerva Imogen Cymbeline, Baronetess of Lakefield, Master of Arts, University of Tharkad.

The short form is Dame Minerva Cymbeline, Btss.

and now it is very cool :D
Title: Re: [OOC] TOW - LAAF CIO
Post by: guardiandashi on 19 July 2014, 17:40:32
Dame Minerva Imogen Cymbeline, Baronetess of Lakefield, Master of Arts, University of Tharkad.

The short form is Dame Minerva Cymbeline, Btss.
the one thing I would have tossed in for money and equipment to consider, is there is personal stuff, like your clothing, vehicle, "toys" such as your computer media player etc.  and then, I am going to call it "work gear" IE a baronetess is likely to have a number of items of personal gear, and some of them can get quite pricy, after all there is a world of difference (or so I hear) between a $10 old navy dress, and a $250,000 gown made by the leading designer in new York or paris (Tharkad, or New Avalon)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 20 July 2014, 17:35:36
Got my background up in the other thread, tell me what needs fixing.
What does [RS] stand for anyway?

Need to finish Psych for some of his flaws; can you tell me the effect of the Compulsion/Loyal -1 TP trait?
Don't know how to get the enemy on his sheet. I figure it's a guy running the company that bought what little remained of HuMeda after the Clans bombed the heck out of it. But I'm more comfortable leaving this to you (GM); since he's (you're) the one who'll throw it against me ;)

Any suggestions for gear are more than welcome, though I probably need to finish number crunching first.

Title: Re: [OOC] TOW - LAAF CIO
Post by: guardiandashi on 20 July 2014, 18:08:53
Got my background up in the other thread, tell me what needs fixing.
What does [RS] stand for anyway?

Need to finish Psych for some of his flaws; can you tell me the effect of the Compulsion/Loyal -1 TP trait?
Don't know how to get the enemy on his sheet. I figure it's a guy running the company that bought what little remained of HuMeda after the Clans bombed the heck out of it. But I'm more comfortable leaving this to you (GM); since he's (you're) the one who'll throw it against me ;)

Any suggestions for gear are more than welcome, though I probably need to finish number crunching first.
(rs) usually stands for Record Sheets
compulsions are on pg 110 of the copy of ATOW I have, it says:
A character with a Compulsion Trait has an irrational tendency
toward some kind of negative behavior, ranging from a minor quirk
like fear of heights or a superstition, to a more serious addiction
to drugs or alcohol. In more extreme cases, a compulsion can take
the form of madness, where stress can trigger a dramatic and
emotional episode.
lvl 1 is trivial, a personal quirk
lvl 2 is significant, such as a serious addiction
lvl 3 is major such as a minor psychosis
etc
lvl 5 is extreme such as clinical insanity
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 21 July 2014, 01:41:49
Xzylv is imo well aware of that. Every character he plays has something lke that.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 21 July 2014, 02:46:13
You'll be pleased to hear that this character is not insane or evil.
Albert is actually a pretty decent guy, I think...

I'm just not sure how Loyalty -1 is a character flaw for a military officer.
Maybe at -3 (and more severe) I can see it as not being able to divert from standing orders, even if mission parameters have changed enough to make those orders a bad idea or suicidal.
But at -1 I'm not so sure... Sure, you can let following not-so-smart orders come down on a die roll; but I'm trying to find a psychological explanation for it that makes sense fluff-wise. Sometimes not being able to think outside the box? That might work... Albert's pretty smart (INT 8) but maybe not always the most creative.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 21 July 2014, 02:52:28
well a -1 means that he is more conscious patriot then an average Hans.
that he actually care about his country.

basically, tested during interview, verified during your periodic review, reported by you commanders - condition to join Lyran intelligence forces.

as for the officers being loyal ... well that's questionable at the very least if you consider social generalism in Lyran, and let say very rational attitude to material wealth in this nation
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 21 July 2014, 03:14:32
one thing to edit in the background - I don't think Clans commit orbital bombardments. Might be wrong about that, maybe guardian can confirm or deny. either way it would be safer to say that the company facilities were raided, pillaged and destroyed by the 'mech companies.

and by the way - I absolutely love the story and it's presentation ;), good job
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 21 July 2014, 08:34:35
No probleem, I'll change it into something else later (hate editing with a tablet); whether the bombs are launched from 15km above from sub-orbital bombers, mech-launched LRM's or NLOS artillery, doesn't really matter much.

Thanks for the compliment.

Enemy trait: changed my mind (again). Enemy related to the business doesn't make much sense; the business if gone and even if there were 'hostile' companies, I'd think HuMeda being entirely obliterated and the entire family being killed would be enough for even the worst of enemies.
So I'm thinking: medical related; easy and flexible. A soldier who blames Albert for amputating his limb(s) or a family/friend/army pal who blames Albert for failing to save someone. Probably not something Albert could actually do something about (then he'd probably have that 'deep regret' trait or whatiscalled) but grief and anger isn't always logical. Could have happened during any of his years working in hospitals or could have happened during tour of duty, maybe things were bad enough that triage was necessary, medical supplies were low, bad conditions or someone just put the wrong label on a bottle of drugs; etc etc. plenty of options.
I think I'd prefer Albert not even know about it (yet); the confrontation might allow some fun roleplaying.
But ultimately it's up to you, Sent. If you're okay with filling it in, it's not something I'll list on his record but just a number on his record sheet (for now).
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 21 July 2014, 10:05:03
I'm okay with that.
Title: Re: [OOC] TOW - LAAF CIO
Post by: guardiandashi on 21 July 2014, 10:59:17
one thing to edit in the background - I don't think Clans commit orbital bombardments. Might be wrong about that, maybe guardian can confirm or deny. either way it would be safer to say that the company facilities were raided, pillaged and destroyed by the 'mech companies.

and by the way - I absolutely love the story and it's presentation ;), good job
my understanding is the clans use ortillery (orbital artillery or bombardment) very rarely, especially after turtle bay.  its not that they never use it, but I would say resorting to it is essentially admitting that you can't do the job any other way.  the Clans in many ways are all about ego, face, and one upmanship.  Where is the "glory" in saying ya we called out the defenders and our warship slagged them.  vs the defenders had a regiment on planet, we dropped a mixed trinary, (or binary) and crushed them.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 21 July 2014, 11:01:13
yeap, more or less my reasoning...
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 22 July 2014, 17:16:52
Hm...
my name would be Ono Sendai.

;)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 22 July 2014, 17:18:15
cool, anything about the equipment?
copy paste your record sheet to the other thread you might put there a backstory also for easier finding
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 23 July 2014, 08:15:58
Sent, since you said you'd be using the rule for providing equipment, can you tell me what Albert will get?
The medical gear seems pretty heavy; I'm thinking of buying a jeep and equipping it with stuff like life-support unit, pop-up camper and all the medical gear I can get my hands on so I can turn it into a mobile field hospital; would any of that be provided? Or were you thinking more along the lines of basic LAAF armor gear and a weapon?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 23 July 2014, 15:13:26
with your equipped trait at 4, you can acquire any kind of equipment you want (almost), certainly within those limits are all kinds of field surgical kits or life support units.

I'd avoid buying personal vehicles - Sichr will have one, and they are hardly portable between planets. it's easier to have cash and rent one if you need another.

as an officer you can have army kit (armor, pistol) and one piece of medical equipment for free. I'd suggest Life Support Unit, that will be transported in a vehicle. But you can have an field surgical kit also if you want to have something more portable.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 23 July 2014, 15:45:55
Life support unit and LAAF army kit it is.
Will also buy the rest of the med equipment, including field surgical kit. But seeing surgery skill generally takes 12 hours (or much more) it's probably something to leave behind in camp/base/car trunk instead of carrying around 12kg of gear you'll have to wait to use until you get to base anyway.
Title: Re: [OOC] TOW - LAAF CIO
Post by: guardiandashi on 23 July 2014, 16:52:34
I have gotten burned a couple times so .....

albert gear suggestions:
knife of some variety 8cb 250g
vibroblade (optional) 100cb 350g
possibly an autopistol (personal or issue) if issue M&G service auto pistol 60cb 3 cb/reload holds 8 shots, 650g gun 110 g per clip, reccomend between 3 and 10 clips (you don't have to carry all of them) good carry would be at least 3-5

or you could go with a laser pistol, -pulse laser pistol
or a gyroslug pistol

going less lethal
strongly recommend a dart gun 1 shot 40cb/1 per reload, 650g 10g/dart
sonic stunner 100 cb 1power point/shot, 600g
or a tranq gun 10 shots 30cb /1 cb per reload, 1.5kg/40g /reload

LBE vest 20 cb 400g
lbe pack  or packframe
look at filter mask, resperator, and humidifier mask
possibly hostile weather gear.

regular clothing pg 299 of atow
comm gear
micro recorder, micro camcorder etc
personal music set
a number of audio/av storage chips 5grams ea 1 cb ea (I would expect a medic to have a stack of them for records)
compad 150cb 200g (text only think ebook)
noteputer 500 cb 500g
personal computer 250 3kg
scanalyzer 5000 cb 3kg

power packs to run everything pg 306
rechargers standard recharger 10cb 150g 50pph plug in, or heavy duty version 50cb 400g 200pph recharge up to 5 packs simultaneously

toolkit for whatever weapon you have, p 310 energy weapon, or slug thrower kit most likely

basic field kit or advanced field kit adv kit is 100cb 15kg ....
advanced medical kit 250cb, 2kg
field surgical kit, 800cb 11.5kg
medical kits 10cb 250g 1 use ea (I would have at least 10)
medipatches 10cb 10g ea lots...
plastiflesh bandage 5cb 5g stops bleeding
preserving sleeve 25cb 500g
drug patches seditive or stim .... lots
laser scalpel

there is a lot here that is pretty generic in the sense that most chars should have
granted a weapons expert is going to load up a lot heavier on guns etc and lighter on medical but some of it like medipatches, the 1shot medikits etc I feel that most people should pack at least 1-2+ just as a "gimmie"
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 23 July 2014, 17:58:51
Thanks a lot, that'll certainly come in handy!

Any reason for pistols instead of rifles? For someone hoping to stay away front frontline combat, I was thinking (pulse) laser rifle; or maybe just a slugthrower rifle with a diversity of ammo... of course a pistol for all day carrying.
Gyrojet seems cool, but probably too heavy with all the other stuff I'm carrying.

Is the LBE equipment extra load stackable?
It's dirt cheap for what it does and would sure help Albert carry around his field hospital, some spare batteries/ammo.
(I wonder about stackability on other stuff, like the medical equipment, too...)

And again, thanks for the input. Much appreciated!
Title: Re: [OOC] TOW - LAAF CIO
Post by: guardiandashi on 23 July 2014, 21:30:05
lbe notes
vest +1 str (carry/encumberance only)
pack +1 str (carry encumberance only) simple action to detach complex to attach
packframe +2 str (carry encumberance only) complex action to attach/detach

and I would say you likely can use the LBE vest, and the pack or packframe but can't use the pack and packframe at the same time but that's just me.

the reason I was avoiding rifles for a "medic" type is the thought that the medic wouldn't want to weigh themselves down with "useless" fighting stuff.
body armor with say a red cross/ red crescent badging I can accept as avoiding drawing too much attention/helping you survive on the battlefield in the middle of all these people trying to kill each other.

a rifle gets you viewed as a combatant more than a pistol does at least in my mind.
on the other hand if you can afford it a laser pistol/pulse laser if you have to pull it out and use it is going to do a better job of punching through armor (typically)  having a sonic stunner, and or a couple dart/tranq weapons loaded up with knockout drugs is kind of dual purposed.

having com gear to keep in touch with your team well that's common sense.
the ebook reader, a noteputer, and a full computer to me makes sense for most chars, the ereader is partially recreational partially work useful as you can always load up documents on the latest medtrade journals or whatever.

packing lots of power packs/eclips while they tend to be somewhat heavier than ammo clips for specific weapons example:
gyrojet pistol weighs 2.5kg for the gun, 180g for a 2 shot clip (or a gyrojet rifle weighing 7kg, and 1.3kg for a 10 shot clip)
or conventional pistols generic auto pistol 50/2 cbills 10 shots 500g/140g
magnum auto pistol 8 shots 75/4 cb 500g 140g etc

you go to laser pistols and you are looking at:
generic laser pistol 2 pps 750 cb gun 1kg gun
nakajama laser pistol (dc faction) 1pps 750 cb 1kg but it has differentr range and damage codes
pulse laser pistol 2pps 1000 cb 1kg burst5 recoil 0

standard power packs cost ~5cb weigh 250g hold 20 pp
micro power pack (for things like com gear noteputers etc) 15g 15pp cost 10cb
military power packs cost 40cb weigh 4kg 200 pp
sachel battery cost 20 weight 2kg 100 pp

then you get clan ones,
High cap ones hold more power
and quick charge power packs that hold less but recharge faster

rechargers are nice if you can justify having them like the medic would likely LOVE a solar charger @ 200 cb 1.5kg and 45pph  the various rechargers allow you to recharge those expended clips.

but in the medic example, if you had a laser/pulse laser and a sonic stunner, and pack up to say 10 standard power packs, you would have ~200 power points to run various gear for 2.5kg and if you need to kill that bear lizard or whatever shoot it with the laser, want to stun the guy attacking well that's what the stunner is for same "ammo"
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 24 July 2014, 10:49:07
We're getting fairly complete with the characters (been pming with netz and xzyl and sichr).
No word from hive, so I assume he pass.

Pirate has been long silent, but I believe he's around (logged yesterday or so).

Those that didn't please create copies of your character record sheets in the [rs] thread.
I'll be starting the game most probably tomorrow (today if time permits).

Awesome :D
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 24 July 2014, 15:12:22
Okay... 182kg of gear, cost 27k. Think I need to cut something ;)

Anyone in our crew got cybernetic stuff inside of 'em?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 24 July 2014, 15:19:54
No ... not yet *evil grin*
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 24 July 2014, 16:57:50
People ... we are live (http://bg.battletech.com/forums/index.php/topic,40720.0.html)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 24 July 2014, 17:37:49
Awesome.
You might want to change Hauptmann-Kommandant Albert to First Luetnant, though, unless Albert's finally getting the rank he truly deserves. (Damned blue-bloods and your scheming and manipulating!)

Kinda need to see the others' charsheets to write the intro I wanted to write (assuming Albert can look into their personnel files prior the IC event); but if it takes too long I'll find something else to post :)

About the equipment: the 182kg; I'll try cutting it, but can't go too far, the medical stuff's still heavy. Would it be reasonably to expect a place to store equipment not always carried around, if nothing else a heavy military chest to put next to his bunkbed? (I've traveled with some military people (long story) and a lot of them go on the plane with a chest like that, easily weighing 60+ kilo.. at least that was before we had to take civilian planes and had to watch at luggage weight limitations)
If not, might I store it elsewhere (property?) and maybe have it shipped later? He'll pay for the shipping and knows it'll take a while, of course.


-- Edit: Since you didn't post more remarks on the charsheet I last mailed you, I edited the Psych and medical eval to reflect the changes. If needed I'll edit more later. One last change was moving some points from Investigation to Appraisal so Albert's now got some training in that. I figured an intelligence officer has to have at least some basic training in judging whether a document's been forged or not.
Wanted to start putting in numbers too, but got too distracted with other writing and reading :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 25 July 2014, 03:38:48
Minerva,
I made an error in title rank. it seems You need 300 points to have the knight title. not 100 as I've assumed.
that means (since I want to keep all the other aspects of the story) that I need to add 200 points to that trait. I'd remove 100 from wealth (you don't use it anyway, but going below 10000 could cripple your noble image), and I'd add heir trait to the title, meaning you'd be almost baronetess, that is as soon as you parents die ;)

other option is to remove Fit or Gregarius trait, but they both seem tailored for your char.

tell me what you do, and update you record sheet.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 25 July 2014, 04:00:46
edited initial post - the ranks are reduced to Kommandant and Hauptmann respectively. Blame xzylvador :P
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 25 July 2014, 05:59:09
Silly me, correcting you on the rank stuff and then messing up my own rank...
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 25 July 2014, 15:35:26
IC is assuming I interpreted correctly and the Hauptman/XO is one of the PCs.
Dame Minerva etc etc is not a part of the unit?

(Edited the IC quite a bit after initial post; in case you read it an hour ago)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 25 July 2014, 15:38:26
Yes, Pirate is the XO.
and Yes Minerva is not yet part of the team, though if the discussion is going to be prolonged (real time), you can arrange a call with the manor, so she could participate.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 26 July 2014, 16:06:37
just a compliment to the xzyl work on the numeric side of the record sheet.
Good job mate :D

I assume, rest of the guys takes weekend to recharge, but really don't be shy and start ICing :D
Minerva is excused :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 26 July 2014, 16:43:31
Thanks :)
(Just a copy/paste job from much of the Shadowrun character code. Not really happy with the way I divided skill categories, but... Meh.)

Still playing around with the equipment...
Had a question about something in the book, probably missed something (again), but I'm not getting the 'tiered' skills; such as interest, science but also martial arts, melee etc.
The moment you gain 4 or more ranks in them, they change from Basic to Advanced, thereby changing their TN by +1; (usually from SB, TN7 to SA, TN8).
But pretty much everything in the game seems to be Skill vs TN as opposed to Skill vs Skill. (I mean, attacking a guy is WeaponSkill+2D6 vs TN7, not vs a number set by the target's defense skill/roll or something.)
So if I have martial arts 3 (TN7) or martial arts 4 (TN8), my odds of success are exactly the same, no? Or are there like 'advanced attacks' or whatever which you need a particular skill level for?
Title: Re: [OOC] TOW - LAAF CIO
Post by: guardiandashi on 26 July 2014, 19:08:03
Thanks :)
(Just a copy/paste job from much of the Shadowrun character code. Not really happy with the way I divided skill categories, but... Meh.)

Still playing around with the equipment...
Had a question about something in the book, probably missed something (again), but I'm not getting the 'tiered' skills; such as interest, science but also martial arts, melee etc.
The moment you gain 4 or more ranks in them, they change from Basic to Advanced, thereby changing their TN by +1; (usually from SB, TN7 to SA, TN8).
But pretty much everything in the game seems to be Skill vs TN as opposed to Skill vs Skill. (I mean, attacking a guy is WeaponSkill+2D6 vs TN7, not vs a number set by the target's defense skill/roll or something.)
So if I have martial arts 3 (TN7) or martial arts 4 (TN8), my odds of success are exactly the same, no? Or are there like 'advanced attacks' or whatever which you need a particular skill level for?
if I remember right the tiered advanced skills allow you to do things the basic versions do not allow for, like martial arts allows for specializations (best thought of as forms, or attacks) that if the opponent doesn't have the same stuff is tough to deal with.  for example MEDICINE skill allows you to start doing (or getting) bonuses for surgery implanting cyber gear or similar I believe some of the advanced skills also allow you to start doubling up on equipment bonuses, like getting a bonus for using a medkit, AND a field surgery kit.  the other change is many advanced skills start having more attribute links, like first aid could be a int skill, whereas medicine is actually an int plus dex skill if you get attribute bonuses from the relevant stats that can offset the penalties from the higher target numbers.

Another point is opposed skills usually have compared MOS/MOF results rather than direct opposed rolls.  what this means is lets say I set a bomb or booby trap and I made a MOS of 5 (I rolled REALLY good) if you get a MOS of 1 for your disarm attempt while you made the check, you still got a MOF of 4 to disarm it.  this may not mean it immediately blows up in your face, but instaid you trigger an anti tamper alarm, and now you have to deal with that issue as well
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 27 July 2014, 07:16:02
if I remember right the tiered advanced skills allow you to do things the basic versions do not allow for, like martial arts allows for specializations (best thought of as forms, or attacks) that if the opponent doesn't have the same stuff is tough to deal with.  for example MEDICINE skill allows you to start doing (or getting) bonuses for surgery implanting cyber gear or similar I believe some of the advanced skills also allow you to start doubling up on equipment bonuses, like getting a bonus for using a medkit, AND a field surgery kit.  the other change is many advanced skills start having more attribute links, like first aid could be a int skill, whereas medicine is actually an int plus dex skill if you get attribute bonuses from the relevant stats that can offset the penalties from the higher target numbers.

not quite...
there some combat maneuvers available to martial arts that are available form a certain level - supposedly that differentiate self learned street thug from a professional hand-to-hand trained commando - see in Companion.
for non-combat skill it means that you're able to do basic skill related things without rolling, automatic success. but that is also the case for non-tiered skills so no real big deal.

the more important point, is that advanced skills cannot be upgraded on your own, you need to be trained to achieve higher level. basic skills can be bought simple with enough experience points. There is GM-leave though, so if you medtech people all they long that might suffice for studies. especially that buying fifth level skill take 50 points which equates to half a year of game time outside of adventure.

the only real advantage of progressing from 3 to 4 rank on tiered skill is the ability to link to secondary attribute, and as those modifiers can reach more than +1 if you have high enough attribute, there you can have a bonus, if it is just +1, than you get +1 net (because +1 for skill, and -1 for TN increase compensate). This need some upfront planning however, as getting 100 exp in game to improve the attribute point will take a while.

There is no such skill as medicine - there is medtech, but it is not tiered skill. and I don't see how using boith advanced medkit (for +2 to medtech) could be joined with simultaneous use of field surgical suit (also +2 to medtech). I assume they are very similar in terms of tools, and medicines. So there wouldn't be any bonus for double use of them.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 27 July 2014, 13:44:31
Ah, okay. So it's more a limitation than a bonus. If you look at it that way I guess it kinda makes sense. (though not why it should be harder to hit someone at skill 3 than skill 4, but I suppose it's equally hard with +1 die and +1TN)
The second attribute bonus could be a plus, I suppose.  Although I must either have a very weak character or it won't be much help. +1's from linked attributes are expensive and seem rare. Maybe if the +1 started from 5-6 attribute and +2 started at 7 or something, it could be something to really go for. But now, it seems almost more likely that second linked attributes give minuses instead of pluses.
(Heck, going over the 8 Sample Characters, there are 16 stats with negative linked modifiers spread over all of them; and only one character which has plusses (but also 3 negs) and that's a Clan Elemental.
Then again, no one ever accused Catalyst of making good sample characters.)

So yeah, thanks for both your inputs, I suppose I get the idea.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 29 July 2014, 03:18:05
Minerva, I need just a moment still to move the action to the point you could interact.

Pirate is having RL health problems, I'll know by the end of the day if I retire him from a mission or NPC him for a while.
Sichr and Netz are finalizing their characters via PMs, but Sichr and Netz did already their posts.
After today we move to the mansion.

Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 29 July 2014, 04:35:54
Xzyl,

both Sendai and NiRoy are having rank 2 - Private First Class.
Ono, despite his talent must have been postponed on promotion, because of his Combine birthplace and NiRoy is fresh out of academy.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 29 July 2014, 04:47:14
Was gonna <spoiler> in a comment that I'd fix the ranks once I knew their ranks, but then forgot it.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 29 July 2014, 04:55:10
Ehm, assuming Privates First Class are still called Private in a sentence and the first class part used when addressed officially or called for or something.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 29 July 2014, 13:05:39
Minerva, I need just a moment still to move the action to the point you could interact.

The single most important thing in this scenario is the Hotness Rating of Sendic Henning. If it is 9 to 10 she can keep herself occupied during the nights without any problems while she negotiates with the old crow during the days...
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 29 July 2014, 14:11:03
Working on a post that should give Pirate some time to get into the game and could patch in Minerva over radio, if that's okay.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 29 July 2014, 14:13:17
yep, that's okay.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 29 July 2014, 14:18:13
'kay then.
Either of you feel free to drop in any moment :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 29 July 2014, 16:01:20
Ehm, assuming Privates First Class are still called Private in a sentence and the first class part used when addressed officially or called for or something.

I gues so...
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 30 July 2014, 13:30:58
Complete and utter writers block and kinda taken by surprise... also busy busy busy. Any help welcome, otherwise I'll hopefully manage to get a real post churned out by tomorrow.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 31 July 2014, 10:59:49
there is one last thing I'll try before removing the XO from duty :)
you may proceeed Kommander.

(sorry, it takes this long, I've already had written a post about his removal, but then got one more idea).

Netz, feel free to jump into the conversation.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 01 August 2014, 15:32:04
Xzyl, Minerva, nice posts guys :D
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 02 August 2014, 10:46:33
Minerva, i'll be moving the action, to the horst home in my next post. You'll be joined in next half an hour.

You might want to edit your post to reflect that.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 02 August 2014, 10:56:17
Minerva, i'll be moving the action, to the horst home in my next post. You'll be joined in next half an hour.

You might want to edit your post to reflect that.

That would be foolish.

An ordinary woman asks for corporate management assistance for tomorrow in entirely different place just as any good corporate manager does. Instead she is caught by torrent of high espionage when LIC squad lands on estate she is frequenting and she can only watch what is going on...

Her surprise and this phone call means that whoever is eavesdropping her do not connect her to sudden change of activities. After all, only master of the house knows of her activities and rest think she is a lawyer. This keeps up her cover if anyone is listening.

Should team have postponed to trip she could have discussed with them in city and perhaps done some more elaborate scheme but now she just have to work with the situation and hope for the best.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 02 August 2014, 15:22:25
F******
Lost my USB-stick, which contained the only copy of my equipment list because I'm stupid enough to do that kinda thing.
Working on a new one; if anything comes up where this could be a problem, I'll try not to cheat. (But really, the 25k was enough to buy pretty much everything I needed and then some.)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 02 August 2014, 15:25:29
That would be foolish.

Perhaps, but there is a schedule to be kept. Horst know that you're recruiting him a Lyran military aid. He don't want it obvious, he don't know they are intelligence or counter intelligence and don't care about it. He has the package and he want to expedite it by next day 13:00. there is no time for any further meetings.

If there would be It might have been entirely other team not a bunch of greenhorns under officer pulled back to service after war-trauma, that just happened to be around.

Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 02 August 2014, 15:40:27
F******
Lost my USB-stick, which contained the only copy of my equipment list because I'm stupid enough to do that kinda thing.
Working on a new one; if anything comes up where this could be a problem, I'll try not to cheat. (But really, the 25k was enough to buy pretty much everything I needed and then some.)

it's 2014 - use dropbox :P
Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 03 August 2014, 08:46:03
Sorry for the silence so far. I'm having some problems in organizing my agenda, and also into getting in the shoes of the character. I'll get the pace soon.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 03 August 2014, 11:24:27
Did I told you i leave for my holiday and  would be afk probably till next sunday? So I do now ;)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 04 August 2014, 15:24:51
Who the ****** is Sendic?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 04 August 2014, 16:05:20
Sendic Henning (26 years old) - Kelvin's trusted assistant - tall, handsome man, representing him on most meetings, holding much influence over the Horst Metals Entrps. Lives with him in the Horstwald, he decides on most matters and decides what other matters are presented directly to the busy entrepreneur.
Classified: Sendic is known to meet both man and women on private meetings, he has also depositing significant amount of money on accounts external to the Horst Metal Enterps. There is a strong suspicion he leaks some money of the company to his private account. It is unknown whether Kelvin is aware of that.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 04 August 2014, 16:07:55
btw. Sichr to make a skill check roll 2d6 plus skill level plus modifier from linked attribute. (+1 for 7+, -1 for 3-)

Minerva, we'll be using invisible castle (http://invisiblecastle.com/) for making rolls.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 04 August 2014, 18:10:57
I missed Invisible Castle.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 05 August 2014, 02:50:57
Minerva, we'll be using invisible castle (http://invisiblecastle.com/) for making rolls.

You can roll the dice as you know my char's actual stats.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 05 August 2014, 08:41:00
You can roll the dice as you know my char's actual stats.

I'd prefer if you'd do it yourself.
For once it makes things easier to post - as you can make a roll and adapt description to the result
For second it takes some of my work had I had to make each roll for each of the players
Lastly, there are some rolls/skill checks that I might not think off - because they are your ideas to tap on. Waiting for me to make the rolls, would unnecessary prolong things.

If you don't know the service and need help to use it, let me know.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 05 August 2014, 09:04:19
I'd prefer if you'd do it yourself.

If you don't know the service and need help to use it, let me know.

Well, you could start by posting to this thread my char's char sheet with all the numbers.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 05 August 2014, 11:20:34
IIRC we have RS thread just next to this one...not that Ive used it, I have my charsheet just in mail
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 06 August 2014, 16:32:00
Concerning TN's and untrained checks: attributes vary way more than skills do.
Albert's a pretty exceptional mind with Int 8 and Wis 7...
Would he try something depending on Str, Bod, Ref and/or Cha; TN18 would require a roll of 10+ on 2d6.

That said, I do get your problem with it, I was a bit surprised by the numbers myself and yeah, if he took a basic course of tactics, he'd be worse at it than he is now, which is pretty weird.
So I'm fine with it if you houserule something.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 08 August 2014, 09:04:38
This is a test roll.

http://invisiblecastle.com/roller/view/4599156/


<a href="http://invisiblecastle.com/roller/view/4599156/">This is a test roll. (2d6=10)</a>
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 08 August 2014, 09:46:49
If you copy the part that is marked as bb code - you'll get something like this: This is a test roll. (2d6=10) (http://invisiblecastle.com/roller/view/4599156/)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 09 August 2014, 17:28:09
just a head up - post is ready, need some more time to prepare maps.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 13 August 2014, 09:08:49
Got my equipment info up on RS thread yesterday.
Still got way too much and will need to select what to actually take along, but I figure that since we had little time to prepare and the VTOL can easily lift it, everything just got loaded. If that's a problem, let me know.
Also, what's HME? Not that good in Battletech lore yet, I assumed Heavy Mech something?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 13 August 2014, 09:10:01
HME - Horst Metal Enterprises
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 13 August 2014, 09:16:03
*bonk*
Fine, then he's just talking about the lcaf tattoo. Most soldiers get some sort of unit affiliation marked...
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 14 August 2014, 09:47:18
Just to be clear: The case has 5 Heat Sensors + HC Micro Powerpacks, 5 Motion Sensors + HC Micro Powerpacks, 5 Infrared Tripwires + HC Powerpacks and the monitors + powerpacks that go with them.
I'm assuming Red/Rebecca has got good sensors skills; but Ono's got the skill too. IIRC, just a basic Sensor Operation skill is enough to set them up according to the books.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 18 August 2014, 09:45:39
sorry for the long delay (weekends are difficult for me to post).
IC on the way.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 18 August 2014, 13:07:25
Netz, I need you records sheet up and running soon.
Netz, Sichr you may use security systems/mechanics instead of sensor operation whichever is higher or technician/mechanics at -1.

Sichr, you may want to consider specialization at this point. You may specialize your sensor operation skill in vehicular sensors (that will make it -1 to all other kinds of rolls). I couldn't find any rules on changing specialization, so I am gonna rule, that changing the specialization takes 20 experience points.

actually all of you could go through your skill right now and decide if you want to specialize them.

Netz, Sichr, if you want to do anything offensive, make initiative roll (2d6) instead of sensors operation skill check (2d6 + bonuses from linked attributes INT + WIL + skill level against Target Number 8+).

Minerva, feel free to join the conversation with Dermot in IC (I assume you are staying with Albert, but if you want to follow Henning and ask him some more questions, feel free to do that also).
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 19 August 2014, 10:57:24
6 Sensors on the VTOL?

Pretty easy to cover it, and the sensors themselves, with two...  (https://docs.google.com/drawings/d/1AfamEBRvaaih6mLhkFBg0TBEDyJhNHIKIrszvbPJLEs/edit?usp=sharing)
Hide the sensors under a shrub or some rocks or something...
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 19 August 2014, 13:38:18
I am not going to draw a map or something. Text is all you get form me in this PbP
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 19 August 2014, 14:30:28
I am open to discussion, but I presumed a trip wire sensor consist of a pair (receiver and laser transmitter). To cover the bird you need to setup a triangle so you need to use three sensors.

from your picture I guess you think they're are more like motion sensors covering a triangle each.
Maybe you just want to use motion sensors instead of trip ones?
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 19 August 2014, 16:32:37
Those are sensors. One heat and one motion. They're not tripwires but sensors. The pic I drew is actually a pretty small angle; most motion sensors you buy now have almost 180 degree angle...
4 other heat & motion sensors remain, should be plenty to surround the building.

The tripwires would all go in the building. In the map you posted of West Wing, first floor: 1st south entrance to private quarters (next the stairs); 2nd the door to private quarters which is north from security room; 3rd either on the guest room next to that door or on the door from that guestroom into the private area, depending on what we're allowed. (Or maybe we could set up quarters in that guest room?)
That'd leave 2 (or 3) left for entry into basement from stairs and from the elevator.

Reminds me, how's the roof?

Sorry, no IC, little time.


Oh, by the way: "A character with the Sensor Operations Skill or an appropriate Security Systems Skill (Mechanical for tripline sensors, Electronic for others) may set up such sensors without requiring a roll, but it takes a character with Sensor Operations Skill at the monitor to interpret the input from these sensors."
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 20 August 2014, 06:28:52
I was referring to you IC - you talked about setting up trip wire sensors only. using motion detectors make perfect sense.

thanks for the reference on skill check.

Roof is a standard angled one (the building isn't a flat cubicle). Green dark color if it's important. Mesh into into the terrain nicely
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 26 August 2014, 17:16:40
Got a lag again :/
But its your fault.
After that kind of quality in posts I can not post. 'hi. Nice to meet you'

Will be tommorrow :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 27 August 2014, 02:37:54
 'hi. Nice to meet you'
plus a spoiler tag with "bonus xp for good RP"
makes it all right :p
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 27 August 2014, 10:28:06
For me it is impossible to focus on the game right now. So the lag would be maybe +1 more week for Ono, as I have some RL important tasks to attend to.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 27 August 2014, 10:30:29
Besides, there is no role for Ono except for cruising around and waiting for something to happen :-\
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 27 August 2014, 15:18:48
I think I asked you for a roll
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 27 August 2014, 15:39:53
I think I asked you for a roll

Ahh. Must have misssed that:
Sensor ops (2d6=5) (http://invisiblecastle.com/roller/view/4621445/)
Sensor Operations 3   2 (1 + 1)             TN 7, SB
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 29 August 2014, 05:34:06
Work is hell
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 29 August 2014, 06:03:09
No, it's just the worst possible method of spending free time :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 30 August 2014, 01:19:54
Well, I am spending this weekend in a hunting lodge with some corporate people so it all evens up.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 01 September 2014, 14:35:59
netz?

haven't heard from you in a while.

guys, I'll be on vacation for two weeks starting from next Monday. meaning I'll be unable to post anything more complicated than one liners over the phone.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 01 September 2014, 19:18:18
Sorry, guys, things are hectic. Work demands and general exhaustion got me. I'll try to be a little more active on the next days.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 02 September 2014, 08:32:36
please try to post your rs netz
Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 02 September 2014, 18:29:29
I won't be able to format it, but I'll post the non-formated sheet as soon as I get to my computer.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 03 September 2014, 16:53:08
Minerva, if you have any further conversation points, go on. Otherwise, the dinners will ends in half an hour spent on small talk.

I'm not sure if there will be any post from Xzyl before the weekend, and I'll be going to the vacation starting next monday. I'd like to close the introductory scenes before that.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 04 September 2014, 04:07:51
Minerva, if you have any further conversation points, go on. Otherwise, the dinners will ends in half an hour spent on small talk.

I'm not sure if there will be any post from Xzyl before the weekend, and I'll be going to the vacation starting next monday. I'd like to close the introductory scenes before that.

Minerva never had any discussion points to do in this dinner and nothing has indicated that she needs to do them more now.

The only thing in my mind is to wrap this time of waste dinner up so Minerva can return to her job (i.e. GM telling her the results of the successful lawyering rolls she did on digging deeper into Kurita papers). After that it is time to either dig even more or go to discuss privately with good doctor based on what she learned about Horst. Oh, and she needs to deal with the LIC kick murder squad to learn where she is supposed to be when bullets start flying (or if she is going to be armed at all).

None of those issues belong to dinner and second issue depends very much on what she learns on digging deeper.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 23 September 2014, 14:58:05
All right guys.
I'm BACK ! :)

Small recap.

You've been hired as mercanery bodyguards through noble born liason.
In truth you're counterintelligence unit formed from recruits all over Lyran forces outside normal LIC structures, because the civil war (that have just ended) shown brutally clear that LIC are compromised and ineffective.

The current mission is presumably simple. Wealthy merchant is affraid of Kurita operatives trying to takeover mysterious package.
You need to keep it safe until tommorrow trasnfer to the the starport.

So far you made a flyover, talked to almost everyone on the manor, planted some additional sensors, and initiated analysis of the financial situation of your client.

If I missed anything call out. also make a sign you're still around. We're kicking the thing off again :)

Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 25 September 2014, 12:31:15
If I missed anything call out. also make a sign you're still around. We're kicking the thing off again :)

Rumours of my death are somewhat exaggerated.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 29 September 2014, 13:35:39
Horst is staying at the table and we're alone there?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 29 September 2014, 14:23:13
He is leaving, but it's no problem to arrange private talk with him.
Do you want to talk completely private or with Minerva?
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 29 September 2014, 16:07:57
I have no idea whats going on in IC. or what just happened. It seems Id better say good bye now before story stretches too far and finding the replacement becomes difficult.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 30 September 2014, 02:58:07
gaah .... what?
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 30 September 2014, 03:17:36
My thoughts exactly.
Don't drop out!
Sorry I've been MIA for a while, had some issues that needed dealing with... But I'll really try to keep a better pace now. (Small warning: moving to a new place at the end oktober/start november, got renovations to do and not quite sure when it's safe/clean to plug in my PC; but I'll try shorter posts with my tablet.)

Dinner's almost over, I expect after that all of our chars will go back to active.
As for you not following the dinner: Neither did Ono, so that shouldn't be a problem ;)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 30 September 2014, 03:56:25
gaah .... what?

Scanned BT after month of inactivity, read through IC, didnt understand a word whats going on, felt a bit down. That a nd flu. Srsly...anti-creative mood.
Ill keep watching, well I dont feel the connection with the rest of the team works like it did in the past   :-\
Nor with my own character. It has potetnial, well I dont have time to roleplay it.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 30 September 2014, 06:05:51
Xzyl, your last post is to Minerva? When Horst is out? got a little confused (the first part seems directed to Minerva in empty room, the latter to Horst I guess).

Dermot meant guest quarter next to Horsts quarter and no, there is no trip-line between them, but that can be changed easily.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 30 September 2014, 07:47:51
Meant for both; I figured Minerva was asking us both, too.
Definitely meant for Horst to hear that Albert's not happy about the whole situation.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 30 September 2014, 14:13:03
Scanned BT after month of inactivity, read through IC, didnt understand a word whats going on, felt a bit down. That a nd flu. Srsly...anti-creative mood.
Ill keep watching, well I dont feel the connection with the rest of the team works like it did in the past   :-\
Nor with my own character. It has potetnial, well I dont have time to roleplay it.

you know I've been overdoing myself sometimes.
I may made those characters a little too elaborate perhaps :) especially considering my vacations - but it's all Minerva's and xzylvador's fault, they make fancy, thoughtful, funny posts. And it's your fault too. Remember the times when Fractal was talking and talking and talking and got one sentence reply? You told me that was wrong too.

But we're closing the boring stuff. Let me know where Ono spends his watch. And I'll tell you what happens next that involve him :)

that and some aspirin tequila should kick you back into creative mode
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 30 September 2014, 14:30:34
I dont understand what went wrong. Really. Ive tried to figure it out, well the first one who mentioned LIC was Horst himself here:

Ja, verstehen. I believe, that our LIC wouldn't be able to find their own asses using both hands.... I hope they will be able to point and fire a gun when needed.

Either way. I have a proposition to you Dame. I want you to accompany me tomorrow. I'll have some uses for the person like you. His skinny face was close, but he hadn't care to whisper.


So why he is now all "ahh you told our secrets to everyone you amateurs" when Minerva said was:
I have utmost faith at the capability of Lyran Intelligence Corps to carry out successfully any and all paramilitary activities necessary to this operation.

Does it really reveal her/our affiliation to LIC? I cannot see that.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 30 September 2014, 14:51:47
you know I've been overdoing myself sometimes.
I may made those characters a little too elaborate perhaps :) especially considering my vacations - but it's all Minerva's and xzylvador's fault, they make fancy, thoughtful, funny posts. And it's your fault too. Remember the times when Fractal was talking and talking and talking and got one sentence reply? You told me that was wrong too.

But we're closing the boring stuff. Let me know where Ono spends his watch. And I'll tell you what happens next that involve him :)

that and some aspirin tequila should kick you back into creative mode

Ah..I never said it is your fault. I dont think it is anyone`s fault. It just happened. Character is perfect and I can see its storz evolving and, TBH, I like it. I just didnt developed the bond I know from my previous, mostly Shadowrun, characters...Maybe it is because the setting is different and in SR I can use the lore to fill the gaps and crete characters opinions and affiliations, the way he understands the world etc. Here, Ono is a story and numbers, as I dont understand whats going on and I have no reference points in universe to justify or build Ono`s choices on. I think this would just take some time to get in his shoes. Well Im not going anywhere. But Ill stick with my 1 sentence replies for some time ;)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 30 September 2014, 15:00:12
*this operation* was the keyword, but it was not enough for Thorsten to connect it yet, it was something that caught him off guard. Something that both she and Albert noticed. The real issue was later prodding by Minerva.

That had obviously irritated him, only to be further escalated by Albert's comments.

Why he seems to be defensive of Thorsten and whether his story is true or he is really screwing you and him is another subject.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 30 September 2014, 15:00:44
Well Im not going anywhere.

Happy to hear that :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 02 October 2014, 03:27:30
This is all espionage 101 on approaching your sources with appearance of a personality to match target's persona to gain a source.

Minerva is only person in team who has smelled something rotten before the dinner when she did digging about the Horst affairs.

When host started to ramble off about LIC and good doctor started to go nervous, it was time for her to add little gasoline to fire with exact purpose of making doctor so nervous he'd open up to her and thus letting her more insight on personal dynamics within Horst household. Her plan is to combine that with information she finds out by digging deeper to learn what is truly going on. Now this is all a risky but that is why all her talk is oblique and leaves her a vital backdoor. She has "hired mercenaries who are on a mission". She cannot tell this to anyone because she is having a dinner with the very people she wishes to psychologically manipulate.

Her plan is, after everyone else decides what to do, is to go meet doctor, get him to talk and then turn 180 degrees and deny she works for LIC with further mind games but I leave those out if they feel too complex to other players...

After she knows what is going on she discusses with the team and then either confronts host, carries on as if nothing has happened  or cancels the operation. That depends heavily on what she has learned.

Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 02 October 2014, 04:21:36
I'm afraid our characters have got a slightly different idea on this mission ;)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 02 October 2014, 05:00:14
---nothing to see here---
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 02 October 2014, 05:04:08
We know exactly whats going on.
Bad guys are going to try to get the box from us. Or Horst. Or both. In next 24 hours. The question is where and when and I don`t think dear doctor would be any helpfull with that. Your analyses may be promising, giving us some numbers of what we would be facing, but IMO it is too late to try to solve the puzzle.

Well if you think zou can find something that would actualy help us in this situation, I am the last one who would stop you.

And I like that you want to "put some fire into gasoline" :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 02 October 2014, 05:04:56
the ******? I cannot delete my own twin post?
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 02 October 2014, 05:08:52
And..hehe...Mind games is actualy something some of us do for living  O0
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 02 October 2014, 05:23:36
Spammer!
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 02 October 2014, 06:06:13
that must be that fever...falling back to silence...
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 02 October 2014, 07:03:28
@Minerva (and all really): Not really sure I feel comfortable pushing you around or telling you how to act/play the game.

Albert's a military guy and this is an operation. Sure, he's in an intelligence agency and gathering some side-information could be useful.  But at this moment his orders concern only the package.
And other stuff he happens to stumble upon, unless it's an immediate threat, he'd report to LIC and leave it up to them to decide how to handle with it. Should they decide to order him to dig deeper, he'll do that without hesitation.
But at the moment, changing his focus from "we could be attacked at any moment and I'm in charge of everyone's safety" to "there may be some shady financial deals going on", is very unlikely to happen...
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 02 October 2014, 07:56:03
@Minerva (and all really): Not really sure I feel comfortable pushing you around or telling you how to act/play the game.

This is because chain of command was no clarified before the mission. Naughty GM, naughty, naughty, naughty!

However, at this game I think we can assume that LIC is more paramilitary oriented (like old KGB) than academically oriented (like CIA) so chain of command is respected. Therefor Albert can always pull the rank and simply state that this is what you will do/don't do and that is what Minerva will do as chain of command works that way.

Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 02 October 2014, 08:12:48
Problem with the chain of command is that 'civilian' isn't part of it, so can't really be ordered around ;)

That said, it's not the roleplaying part of pulling rank I have problems with, it's the RL side of it.
Not much fun for you all to have if someone else is always going to be making the calls and is telling you what to do.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 02 October 2014, 08:26:09
This is because chain of command was no clarified before the mission. Naughty GM, naughty, naughty, naughty!

that's a feature not a bug.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 04 October 2014, 12:09:03
No answer if he'll be joining tomorrow?

If he answers & goes along, Albert knows enough for now and won't try to stop him.
if he doesn't go or answer, Albert will try to stop him and fail Reflex (2d6+4=10) (http://invisiblecastle.com/roller/view/4667928/)
in which case I'll post that in my next IC.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 05 October 2014, 05:16:50
he didn't answer
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 05 October 2014, 05:18:56
all right - final post from Xzyl and we move to the next scene
Title: Re: [OOC] TOW - LAAF CIO
Post by: Netzgeist on 05 October 2014, 20:07:06
Guys, I've already sent a message to Sent, but I guess it right to use the OOC to annouce it.

Right now, I'm leaving the game.

I was already quite dissapointed (with myself) with how much I was being able to put myself into the game. I'm not yet managing my work schedule in a satisfying way, and so I couldn't study the scenario as much as I'd like. More often than not I was feeling lost about it. In other times, I believe I would be able to remedy it, but I couldn't. I was trying to enter the game world, but it still felt strange.

And now I find myself with a different problem in RL requiring even more of my time, so I must face that I'm not, in fact, playing this game the way I like it. I'm not embodying my character, I'm not living the story, and that's not fair with none of us. So I quit, hoping that this does not disturb the flow that much, and that you all keep having fun.

Hope to play with you again, preferably sooner than latter.

Netz out
- but not the same way as that damn freak elf. I'm still alive, dammit, and there's still some EDGE to burn.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 06 October 2014, 02:02:08
Sorry to hear it, but I think everyone understands that sometimes that's just how things are...
Best of luck with your RL stuff, Netz!
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 06 October 2014, 13:03:00
Stay cool, and stay in touch. There may be another interresting topic in the future  >:D
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 08 October 2014, 08:03:14
sent: Added modifier to the roll (at least I hope I have right ide about how it works, you have my RS so you may check it) O zgink I havent applied it even pn the sensor check before, well I have hard times finding the post on my phone.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 10 October 2014, 04:10:22
I've verified the last roll (when you're circling above the manor) it was ok.
The modifier you used is ok also - use the ones from the last message from me (the update on skills) you got +3 for skill level and -1 for attributes.

btw. You can at any point specialize in vehicle sensors (+1 to sensor rolls from within vehicle -1 to all others)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 13 October 2014, 15:55:46
In what direction is the van from mansion?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 14 October 2014, 01:57:55
In what direction is the van from mansion?

South
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 14 October 2014, 17:09:42
Xzylvador, there is no way anyone around to not notice the taking off helicopter. The more proper would be any indication action taken by your takeoff
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 16 October 2014, 04:22:22
Made an error in last post - edited already (the blast was an SMG round not a laser blast) - for some reason I thought the guards were issued laser rifles not SMGs.

Sichr in case you wonder - you didn't see anything (meaning the shots must have happened behind the woods or within them - you'd see laser shots, but not an SMG rounds) - you didn't hear anything from within the chopper, but you heard the radio chatter, so you know the situation.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 16 October 2014, 06:57:08
my thought is that guards are not wearing thermal dampened armors, so in case some of them got hot I would be able to identify which one. The same goes for them firing the weapon...my guess is thet they don have sound/thermal suppressors.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 16 October 2014, 08:23:51
you're right on guns, not sound suppresions - but you can't hear anything within the flying VTOL
on the thermals - it depend on how many trees (or houses) are between you. (guards do not wear thermal suppression on armor). Once you fly over you can see them clearly, but that's in IC...
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 16 October 2014, 09:59:21
"Henning and Albert went downstairs, through the kitchen to the dinning room. They've pressed themselves to the sides of the wall and observed through windows.
The guards are coming from the east..."

We can see them? Or are you saying we're at the wrong place at the moment?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 16 October 2014, 12:01:22
A picture can tell a 1000 words.

(https://dl.dropboxusercontent.com/u/28216465/battletech/Hortswald%204.png)

Yes you can see the guards (3rd squad, 2 of them w/dog) coming from the east.

There are no guards on the walls already - I assumed, you've implemented Dermot suggestion to double the teams.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 16 October 2014, 14:00:05
Sorry, yeah. Double team, forgot about that and was using the first 'strategic' map from 2nd page IC while @work.

Will edit my IC.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 18 October 2014, 13:45:23
Ono wsnt primary aircraft fighter. He learned to fly the machines to cover medevacs and stealth insertion of paratroopers. Well he did learned how to use the force quite quickly during the asic traning, and he had a lot of practices since then.
...<willl be updated with roll etc once I have oportunity to check the vehicle stats>

Sichr,
if' you're going to shoo that thing from the chopper, make a roll for each weapon you use. Most probably, you should fire all of them so make 5 times a normal gunnery skill check

Gunnery/Aircraft (RFL + DEX)   4 (3 +1)         TN 8, SA

with following modifiers:
(if you move slightly in the direction of the gate)
-2 for the speed of the van
-1 for cruising speed of your own chopper
-4 for range (for extended range small lasers like yours 180 meters is the maximum range)
(you can move even further in the same move to reduce that modifier to -2 and shoot from about 100 meters, or even -0 if you move outside the walls)
that makes it either -3, -1 or +1 total to your roll with TN of 8 (depending on distance you take)

on any that succeed, make a 2d6 roll for location hit.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 22 October 2014, 11:39:40
I realized we may be waiting for ... me? :)

here is the skill:
Gunnery/Aircraft 3   2 (1 + 1)             TN 7, SB

here is the roll...
I have no idea how location works and how much damage I can inflict...also there is soething called Heat in Laser description, So Ill just roll for 2 Lasers and two hit locations and let you do the math behind all of this..as with those modifiers it seems I have only very limited chance to hit the van. I will shoot on 100m range

Laser 1)
2d6=8, 2d6=5 (http://invisiblecastle.com/roller/view/4688631/)

Laser 2)
2d6=5, 2d6=5 (http://invisiblecastle.com/roller/view/4688632/)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 22 October 2014, 15:25:39
I'm moving to another & renovating an apartment, so my activity might will be decreased.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 23 October 2014, 04:13:26
I realized we may be waiting for ... me? :)

here is the skill:
Gunnery/Aircraft 3   2 (1 + 1)             TN 7, SB

here is the roll...
I have no idea how location works and how much damage I can inflict...also there is soething called Heat in Laser description, So Ill just roll for 2 Lasers and two hit locations and let you do the math behind all of this..as with those modifiers it seems I have only very limited chance to hit the van. I will shoot on 100m range

Laser 1)
2d6=8, 2d6=5 (http://invisiblecastle.com/roller/view/4688631/)

Laser 2)
2d6=5, 2d6=5 (http://invisiblecastle.com/roller/view/4688632/)


vehicles don't build up heat the same way as Mechs. The construction assumes, you have enough heat sinks to cover all of you energy weapons fired at once.
Technically you buildup heat for flying, but you'd have to fly at max speed for 20 combat turns to have any effects of this, which realistically don't happen and a by then two rounds of cease fire would reduce it back to zero.

So you might safely fire all your weapons at once in future

the rest will be in IC
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 23 October 2014, 13:37:58
So, the enemy coming from the east...
I'm assuming squad 3 is taking cover near the trees east of the pond and from there should have clear sight of these enemies if they head towards the back side of the mansion near the pond?
And Albert, Henning and Red have eyes on approach from the southern side.
But neither sees a thing, so they should be inside the mansion then? (how) is it connected to the wing we're in?
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 23 October 2014, 15:14:31
Lol there is no way to dodge in this game?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 27 October 2014, 05:03:17
Lol there is no way to dodge in this game?

in melee there is an opposite test of melee skill

in ranged you shoot against circumstances

You move fast, you hide behind cover, that's how you improve your chances. But no dodge per se.

Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 27 October 2014, 05:11:43
So, the enemy coming from the east...
I'm assuming squad 3 is taking cover near the trees east of the pond and from there should have clear sight of these enemies if they head towards the back side of the mansion near the pond?
And Albert, Henning and Red have eyes on approach from the southern side.
But neither sees a thing, so they should be inside the mansion then? (how) is it connected to the wing we're in?

I'll draw something to show you, but essentially squads see north and south wall of the virtual rectangle that encompass all mansion buildings. The signal source disappeared behind the east wall.

Yes, they could be inside eastern mansion building or they could have made a picnic under the wall.

The main mansion is connected with a low building (single floor), but it connects the west wing in the conference room, and there was a solid wall in that place.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 27 October 2014, 05:13:04
in other news, sorry for a slight delay, Civilization: Beyond Earth went out this week, and I've burned every single hour on it since then.
IC update incoming ..
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 28 October 2014, 15:26:58
in melee there is an opposite test of melee skill

in ranged you shoot against circumstances

You move fast, you hide behind cover

So not too many options for VTOL in the air...just turn out the lights and hope that nobody would notice us against night sky?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 28 October 2014, 15:33:21
VTOL has it's own -1 to target for being a vtol :)

still you heli can move almost 200 km/h it's really hard to hit on full speed.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 01 November 2014, 13:27:46
Renovation taking a lot more time and work than expected. Hopefully will get my pc installed tomorrow :(
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 02 November 2014, 15:16:30
(https://dl.dropboxusercontent.com/u/28216465/battletech/Hortswald%205.png)

promised update

The outcome is that the location of the signal lost (the star) isn't visible by any of the two squads.
The Wings' VTOL has moved out to the south, so there is no coverage from air (which probably was the point)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 02 November 2014, 15:28:22
Oh, I thought more like this.
(Heart in the building being Red, Sendic and Albert.)
That's where they were when I told 'em to stay put...
Anyhow, so they might be coming north but still be out of range... Could be circling... or still coming through the building or south.
Eh, we'll find out soon enough, no?
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 02 November 2014, 15:31:19
Question for in char knowledge: any quiet ways to go through walls in this setting? (eg: lightsaber cutting through) Or does going through walls still tend to be in the "shaped-charge goes BOOM!" kind of way?
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 03 November 2014, 14:47:39
Afaik, Red isn't in the security room anymore. She's downstairs with Albert and Sendic.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 04 November 2014, 07:14:25
Correct, I'lll edit it out.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 04 November 2014, 17:07:04
Minerva and Horst haven't managed to go downstairs yet?
Damned, I thought they were headed towards the exit!  :-\
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 05 November 2014, 05:13:25
Xzyl - Horst is still upstairs, he has been resisting to go down for too long
Minerva take a look at the map here (http://bg.battletech.com/forums/general-roleplaying/(ic)-tow-laaf-cio-port-moseby/msg948122/#msg948122)

the only way out from security room is south toward the stairs hall. which would be sending him into the open. Not exactly safe. Secondary not sure how you plan to move him through the window, but keep in mind he is 60+ older man so jumping out of first floor might be fatal to him, and he would do so only under direct threat of immediate death.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 05 November 2014, 05:13:44
also, make an initative roll please.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 05 November 2014, 06:37:26
Sichr,

Wings can take part in the battle if you have an idea how. Your turns are twice as long (10 sec). The only difference is that you can shoot every other turn of personal combat. You can alternate 2-3 shoot to fire every turn.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 05 November 2014, 10:07:08
Damn, honestly the level of math applied in Time of War rules is staggering...
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 05 November 2014, 13:40:03
Damn, honestly the level of math applied in Time of War rules is staggering...

Well, yes. The combat rules are unnecessarily complex. :)

Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 05 November 2014, 13:49:09
On completely unrelated issue, my character is going to play dead for a moment. ;)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 05 November 2014, 14:06:11
Unless you're comfortable with that you might want to use edge :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 05 November 2014, 15:16:45
Unless you're comfortable with that you might want to use edge :)

I thought that for a moment but it would not be dramatic enough. I'll have my char stay in darkness...
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 05 November 2014, 16:14:31
as you wish, it will take some time to resolve though. but the combat should be quick with just Xzyl in direct combat with a couple of NPCes :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 06 November 2014, 14:59:15
Why is Red following? Wasn't she going to sabotage the elevator at ground level?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 06 November 2014, 15:26:26
Oh...
I thought you talked about it, but didn't decide on actually doing anything about it
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 06 November 2014, 18:09:20
I missed your post on that (or the part about blocking the elevator).
I've edited the posts. Red is downstairs fixing thing.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 14 November 2014, 07:24:46
Sorry for another delay, mixture of important RL and work stuff interrupted. Should be fine from now on.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 21 November 2014, 14:47:43
So 20 seconds passed and Red's confident the elevator's not a way down?
The explosion didn't appear to, for example, blow a hole down into the conference room?
What's everyone (been) doing? Sendic? Horst heading down to the vault?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 21 November 2014, 15:17:41
yep, Red's is confident, he made an electronic circuit that sends "down" signal to the elevator panel some 60 times per seconds (the current frequency).

Sendic is with Albert he perform a backup firepower service for ALbert in case the infiltrator gets out of the doors.

Horst is pulling down the incapacitated Minerva. he is at the bottom of the stairs, and heads toward the building exit (supposedly toward the helipad).

The idea of breaking down to the conference room is a good one, and very probable.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 21 November 2014, 15:19:27
Not to the vault?
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 21 November 2014, 15:43:42
Nope, at least he did not head to a vault, but that might change in next exchange
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 26 November 2014, 04:55:59
Isn't Red in the conference room? Thought she was there to block the elevator.
(Could be she got killed/knocked out in the blast, just making sure I know what's going on.)

Remding me to buy grenades.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 27 November 2014, 07:44:11
Red is in the basement level - near the vault (there is no elevator exit in conference room)

Albert rushed upstairs, leaving totally surprised Sendic behind.
Red darted to the vault to block the elevator.
Horst taken cover to the right side of the security room.
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 27 November 2014, 10:25:19
this was a moderate difficulty scenario. I must applaud you all for all the precautions you took.
To make things more fair, the behavior and equipment of the rogue was scripted beforehand. But you had forced me to drop the attacker plan almost from the get-go.

Sensors, aerial overwatch, quick evacuation of target from his bedroom. It clearly pays to do some shadowrun :)
The rogue had to improvise with what he had, and given my limited grasp of the system still it proven to be a challenge.

On top of that you've had all performed splendidly on the role playing aspect. Good job everyone.

Experience award:
Mission: 6 points
Character development:
Wings -> 4 points toward Gunnery/vehicles Skill
Minerva -> 4 points toward Charisma Attribute
Albert -> 4 points toward Tactics/Infantry Skill
Roleplaying: 4 points (each of you had your moments, I liked this initial meeting, meeting with Horst and dinner party scenes best, I liked Albert's back story for combat paralysis and Minervas thoughts about picking up Sendic, or Wings reasoning on possible attackers)

that makes it total 14 points (with 4 already applied)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 27 November 2014, 11:05:11
Some more after thoughts.

the scenario took far longer than I have anticipated.
we had A LOT of drop outs during the game and some RL caused delays.
and since you all have different specialties, made bits of game seriously one men stories.

that had certainly affected the gameplay, to the point that almost all have considered dropping at some point.

and the system is far more complicated than necessary (though I've begun to feel it)

Tell me guys, which one of you want to continue.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 27 November 2014, 13:33:46
I want to play this scenario. In Shadowrun.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 27 November 2014, 13:35:01
Ah. Its already over. Touché  ;)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 27 November 2014, 14:23:51
Don't cry it's over. Smile that it happened. :)
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 27 November 2014, 14:39:37
Yes and it actually was finished.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 27 November 2014, 15:36:40
I have somewhat mixed feelings.
I had some difficulties getting into the setting and into my character at first. Managed to get into character when the game started, loved the LIC briefing, really felt like Albert belonged there.
During the mission itself, that contact with my own character kind of came and went; though to be honest, that might be more because *I* was feeling out of my depth than any problem Albert had.
The lack of knowledge of/experience with the game system and its world make it harder to decide what to do.
Before, I had most experience with Shadowrun (and Pathfinder/D&D3.5, but that's different enough not to make any accidental connections) and despite all of its flaws, there are things (both rules/mechanics and setting) that just seem much better worked out in Shadowrun and some of the technology really seems strange...
(eg. I can set laser tripwires and motion sensors, I've got wireless communication built in my helmet, there are powerful computers and holographic projectors... but there seems no way to make my earplugs sound an alarm when a a sensor is triggered? Instead the only way to watch sensors it by carrying around several 10-15kg monitors and having a person actively watch it 24/7?)

As for the mission itself:
As I said, I spent most of the time feeling kind of at a loss... Which I guess is bad because I was supposed to be a leader, but instead I was just reacting to things instead of trying to act and make them react to me. Again, this is largely because of unfamiliarity and also the downtime(s) didn't do much to help.
Also, I couldn't stop myself from making Shadowrun comparisons (Sorry) and simply kept thinking 'Man, if this were Shadowrun, I'd probably have this and that do such or so!' but because this wasn't SR and I didn't have or couldn't do that, nothing much happened :(
That might also be because of a lack of 'roles' or 'classes' or however they should be called and knowing what's expected/possible. Don't get me wrong, I prefer classless, but (sorry, comparison again) in SR you knew you had to form a team, knew what skills were expected in total and sort of made it work. For this game I don't think we made a good team... Of course, since most of us were new here and had no idea what to expect, that's probably normal... but I'm not sure if it's a good idea to have one guy flying a gunship, 1 alone in ground combat inside a building and a third who can't do anything in combat at all just keeping her head low and hoping for the best.

Reading back, this all sounds a lot more negative than I mean to be and I know most of it can be blamed on inexperience in this game.
I had fun. The moments I got in my character, I really managed to connect with it, to envision the world he was in, the Steiner politics and nobility issues, the army-family thing, that was great! Horst was fun and I'm really wondering what's going on with these people.
And even though I'd still rather play SR4 (and suspect this mission would've been so much more awesome in that setting! ;) ), I'll certainly continue the game.
Also, I love the character creation system! (Well, once I had it figured out anyway. And now it's been too long so I've probably forgotten how it worked) I could never build a SR character, was always stuck on impossible choices, but this game builds it for you in a very cool way!

As for dropouts, december will be hard for me (retail) and I've still got some other RL stuff to get sorted out. But I don't really expect any more crashes in the nearby future. (Unless games get in my way, but Dragon Age: Inquisition crashes to desktop too much to be fun and The Witcher's still a few months away, so...)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 27 November 2014, 16:11:29
I have a mixed feelings myself.

but regarding some of your points:
- I didn't expect Sichr to fly away - in retrospect I don't think why I didn't - but it went that way. it turned into his very own stream of combat, and I don't feel bad about that piece. he had his opportuinity to shine, like he when he bulls-eyed the ninja with a 30 cm thick laser form couple of hundred meters in a straffing run (man that was awesome). In SR it also happened that way when his rigger drove his van. He sit there all run. Netz was talking. Rest of the guys did the fighting/spellcasting stuff.
- I didn't expect Red and Pirate to drop, they were both fighters (as is Wings) capable of holding their own in personal firefight - so had they been around you wouldn't have a feeling of being on your own in the building.
- Minerva is a face type - remember Netz, he was good with tasers, but that's about it. he bite a bullet, and goes down. I liked that your team has a soft spot, you need to protect and she had fair enough share of game time in the 'talking' scenes.
- lastly, you as a commander don't have to pull all the triggers, you made an order and people act, and that is a difference from 'do-it-yourself' shadowrun and military chain of command game that battletech is. your last order was a gamble, had the attacker had BOD 5 - he would be still standing, and remember he single handed team of your soldiers including a dog. I made a math for that to be sure he could pull it. had he survived, the Horst would be dead probably. but it was your call to make. you know I let the dices do their part.

now my parts of mixed feelings
- I feel this technology discrepancy as well, this is like roleplaying a film made in early eighties - with a vision of future that we have passed by in real life. it remind me some class B, cheap FX movie, with lots of plastic decoration and colorful clothing. it's starkly different from the grim SR, and it's difficult for me - I like to understand the things, and I don't like explaining the logic that I don't believe in. I tried to make it more coherent. But it is as it and I guess I am  one of the last 1000 fans of the setting. It's like playing a retro game, that have a feeling (remember eye of the beholder, or an old XCOM EU, or HM&M3?) - it is for that feeling I brought you to this forum and made you play this game. I had my share of fun :D

- the mechanic is awful, and I better stop here

- this particular scenario could have been done in SR - there very little Battletech yet, only a handful of recalling to mech combat, but no real stuff. it's gonna change next mission though.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Minerva on 27 November 2014, 17:43:29
In my case the whole point is to understand the setting first and then invent stuff off the cuff.

Since BattleTech was originally all about feudal families fighting and I have in my games taken view the world view of everyone involved is roughly similar to late 1890's view. I especially channeled mindset of Ruritanian romance in how world works. Minerva herself is more modern invention. She is essentially Ian Fleming's James Bond, a very ruthless shark of Casino Royale novel.

ATOW game system is without doubt awful from mechanical standpoint and I have always played BattleTech using my own homebrew RPG system.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Sichr on 27 November 2014, 18:41:11
Well it seems this wys the maximum I would like to spend on this game. It felt like watchingsome strange theater through dirty window, and I feel...nothing. I would leave my place for some other player. It was a pleasure to meet my old chummers for one last time, well I think this is it. Bye.
Title: Re: [OOC] TOW - LAAF CIO
Post by: Xzylvador on 28 November 2014, 04:52:30
Aw, shucks!
:p
Sucks, Sichr, but I understand continuing a game that way isn't really ideal.

You wouldn't happen to be able to get me into a PF, DnD or SR4 game? ;)
Title: Re: [OOC] TOW - LAAF CIO
Post by: sentinemodo on 29 November 2014, 07:05:57
OK, I understand that you two could game on. We need two more players at least.