BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => Combat Vehicles => Topic started by: Mohammed As`Zaman Bey on 18 May 2019, 03:42:32
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I would love to be able to remotely fire the SRM carrier,
tuck the crew in a building, watch via wired connection,
leave unit camoed as a UPS truck or a taco truck, whatever works
someone stumbles into view, booom!!
this mighty actually work for a few turns before the carrier gets gutted
but the crew most likely survives and gains experience for future fights
I designed remotely operated trailers that were to be parked among debris or appear as barricades; The LRM version was armed with 5 LRM15s and was meant for airfield defense, linked with three others to a Partisan for fire control. The SRM variant was a street denial battery, with a whopping 9 SRM6s.
Type/Model: Iris 5/15
Mass: 60 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 24 pts Standard 0 6.00
Engine: None 0 .00
Cruise MP: None. BV based on 1 MP
Heat Sinks: 0 Single 0 .00
Armor Factor: 116 pts Ferro-Fibrous 2 6.47
Internal Armor
Structure Value
Front: 6 30
Left / Right Sides: 6 28/28
Rear: 6 30
Weapons and Equipment Loc Heat Ammo Items Mass
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5 LRM 15s w/ Artemis IV Right 0 56 6 47.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
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TOTALS: 0 11 59.97
Items & Tons Left: 6 .03
Calculated Factors:
Total Cost: 3,255,040 C-Bills
Battle Value: 710
Cost per BV: 4,584.56
Weapon Value: 403 / 336 (Ratio = .57 / .47)
Damage Factors: SRDmg = 32; MRDmg = 41; LRDmg = 24
BattleForce2: MP: 1T, Armor/Structure: 0 / 5
Damage PB/M/L: 3/6/6, Overheat: 0
Class: GH; Point Value: 7
Specials: if
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Maybe you have better results with Rocket-Launchers: RL-10 is my favorite because it is lighter and longer range.
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By coincidence I have played this weekend in Urban Warfare scenario. I had the option to hide one combat unit in the buildings. I did so with a SRM Carrier. An unfortunate Warhammer crossed its way and was destroyed in a single turn by 44 SRMs that hit (we have rolled each of the 10 SRM6 and the individual locations).
SRMs are very efficient in close combat.