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1
BattleMechs / Re: Filling in the Syberian AutoMechs (Open Thread)
« Last post by HABeas2 on Today at 03:01:13 »
Gliders and Hounders!

- Herb
2
And that's assuming the Adders and the other Clans are still functional fifty years after the WoR; we simply don't know what's gone on in that timeframe.  Like Tassa says, the surviving Clans may have simply fallen at each other tooth and nail, and there may be nothing left to worry about the 3132 blackout.
3
The Inner Sphere / Re: What tech actually becomes obselete
« Last post by ANS Kamas P81 on Today at 02:56:09 »
That's because that technology was superseded by a more advanced and better technology. 

That's also not to say we can't go back and rebuild the infrastructure required to make battleships and their heavy guns; it's not a lost technology as it is an obsolete one.
4
The Inner Sphere / Re: What tech actually becomes obselete
« Last post by BrianDavion on Today at 02:50:43 »
conversely IIRC we HAVE lost the ability to manufacture some older items because we lack the infastructure for it.

I wanna say battleship artillery is an example
5
The Chapparal was the first thing that came to my mind when you said Arrow IV.

That was my thought as well.
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Short answer, yes I would.

Longer would be - it depends (on a lot of factors), price, quality, utility, etc.

Sidenote:
I do envision a future where users would have 'customizable' color wraps of our favorite schemes, that we could just 'paste' on our unpainted mechs, and when we need another scheme, just strip out the old wrap, and use the new one. I can dream, can't I?  azn
7
Hmmm. Katie Ferraro and the Bounty Hunter have never been seen in the same room at same time...

Sorry, I may be clueless on this.. Is this based on any fiction that is currently available? Links would be great! Thanks! :cool:
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by rebs on Today at 02:10:57 »
Gas
9
BattleMechs / Re: BNC-8Z - *BONK*
« Last post by Breetai on Today at 01:58:00 »
Just test ran it. Second round, pristine opponent:

Code: [Select]
Physical attacks for Banshee BNC-8Z (Breetai)
    Hatchet attack on Rifleman RFL-3N (Princess); needs 5, rolls 9 : hits CT
        Rifleman RFL-3N (Princess) takes 38 damage to CT.
            Armor destroyed, 4 Internal Structure remaining
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.
            CRITICAL HIT on AC/5 Ammo (17).
            *** AC/5 Ammo EXPLODES!  85 DAMAGE! ***        >Rifleman RFL-3N (Princess) suffers catastrophic damage, but the autoeject system was engaged.
   
Rifleman RFL-3N (Princess) must make a piloting skill check (landing in clear terrain).
    Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds.                    The pilot ejects safely!
*** Rifleman RFL-3N (Princess) DESTROYED by ejection! ***
        Rifleman RFL-3N (Princess) takes 85 damage to CT.
 SECTION DESTROYED,
        Rifleman RFL-3N (Princess) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 7.
        Engine safety systems remain in place.
            Critical hit on CT. Roll is 7; no effect.


Edit: Round 3  :bruce6sg::

Code: [Select]
Physical attacks for Banshee BNC-8Z (Breetai)
    Hatchet attack on JagerMech JM6-S (Princess); needs 1, rolls 2 : hits (using Rear table) CTR
        JagerMech JM6-S (Princess) takes 38 damage to CTR.
 SECTION DESTROYED,
        JagerMech JM6-S (Princess) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 5.
        Engine safety systems remain in place.
*** JagerMech JM6-S (Princess) DESTROYED by damage! ***
*** MechWarrior Sam Wilson (Princess) was trapped in the wreckage. ***
            Critical hit on CT. Roll is 5; no effect.
10
BattleMechs / BNC-8Z - *BONK*
« Last post by Breetai on Today at 01:49:32 »
Code: [Select]
Banshee BNC-8Z

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F
Production Year: 3067
Cost: 13,618,053 C-Bills
Battle Value: 2,171

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
    2  Snub-Nose PPCs
    1  ER Medium Laser
    1  Medium Pulse Laser
    1  Medium Laser
    1  Hatchet
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   145 points                5.00
    Internal Locations: 9 LT, 5 RT
Engine:             Fusion Engine                380                      41.00
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 LA, 1 RA, 2 LL, 2 RL
Armor:              Light Ferro-Fibrous          AV - 293                 17.50
    Armor Locations: 7 LA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           45       
                                 Center Torso (rear)                  15       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     16           32       
                                             L/R Leg     20           40       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Hatchet                                      RA        -         7         7.00
Snub-Nose PPC                                RT        10        2         6.00
Snub-Nose PPC                                LT        10        2         6.00
Medium Laser                                 LT        3         1         1.00
ER Medium Laser                              CT        5         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
Small Laser                                  HD        1         1         0.50
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 22
4          3       3       0       0      4     0   Structure:  8
Special Abilities: TSM, MEL, ENE, SRCH, ES, SEAL, SOA


It can take 2 Gauss Rifle shots to any location (3 to the centre torso), moves 4(5)/6(8) without an XL Engine, has multiple pathways to TSM activation, hits you for 38 damage in a singe location, and hammers you with a couple of PPCs while closing.

RUN.
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