hi,
looks very helpful indeed.
i have a couple of remarks though:
- attacker modifiers: jumped is +2 (see AS:CE, 2nd printing, p. 44)
- you could/should note that attack & target mod. are cumulative. indirect art. attack with TAG-spotter for instance: you get a -1, but the +1 for indirect attack is still applied, effectively you get a +/-0 modifier.
- target mod.: transporting BA +3 - this only applies to infantry making an anti-mech-attack (see AS:CE, 2nd printing, p. 44)
- you have both standard and advanced rules on the QRS, i would indicate the adv. rules, but thats me :)