Ok, I wanted to give it a go as well. I also picked the Star League era for my character:
Name: Simon Wilson
Age: 24
Birthplace: Orkney (Taurian Concordant), 27 March 2731
Height: 172cm
Mass: 81kg
Attributes Value Linked XP
STR 4 400
BOD 4 400
DEX 4 400
RFL 4 400
INT 6 +1 600
WIL 4 400
CHA 3 -1 300
EDG 1 -2 200
Traits Value XP
Compulsion/Hatred of House Davion -1 -100
Compulsion/Hatred of the Star League -1 -100
Connections 1 100
Equipped 1 100
Rank (Air Master, JG) 4 400
Skill Fields: Basic Training (Naval), Pilot - DropShip, Pilot - WarShip, Officer Training
Skills Link TN/C Lvl XP
Administration INT+WIL 8/SA 2 50
Career/DropShip Pilot INT 7/SB 1 30
Career/Ship's Crew INT 7/SB 3 80
Comms/Conventional INT 7/SB 1 30
Computers INT 8/CB* 2 50
Interest/Military History INT 8/CB* 2 50
Language/English INT+CHA 8/SA 2 50
Language/French INT+CHA 8/SA 0 20
Language/Spanish INT+CHA 8/SA 1 30
Leadership WIL+CHA 8/SA 4 120
Martial Arts RFL 7/SB** 3 80
MedTech/General INT 7/SB 3 80
Melee Weapons DEX 7/SB* 2 50
Navigation/Ground INT 7/SB 0 20
Navigation/K-F Jump INT 7/SB 3 80
Navigation/Space INT 7/SB 3 80
Negotiation CHA 8/SB 3 80
Perception INT 7/SB 3 80
Piloting/Spacecraft RFL+DEX 8/SA 4 124
Protocol/Taurian Concordat CHA+WIL 9/CA 3 80
Running RFL 7/SB 0 20
Sensor Operations INT+WIL 8/SA 1 30
Small Arms DEX 7/SB 3 50
Stealth RFL+INT 8/SA 1 30
Strategy INT+WIL 9/CA 3 50
Streetwise/Taurian Concordat CHA 8/CB 0 20
Survival/Forests BOD+INT 9/CA 3 50
Swimming STR 7/SB 0 20
Tactics/Space INT+WIL 9/CA 3 50
Tracking/Wilds INT+WIL 8/SA 1 30
Training INT+CHA 9/CA 3 50
Zero-G Operations RFL 7/SB 3 50
It works out to 5,124 points because of the "refund" points from the skill fields (I'm assuming I did that correctly, it's been a while since I built a full character, & had to do it from scratch with an Excel spreadsheet).
Orkney is a planet way "east" of Taurus -- it's not quite in the region claimed by the Calderon Protectorate in the Dark Ages, & while no longer under Taurian control by then it's also not yet been snapped up by the Davions -- but for the pre-Amaris era it's squarely in Taurian control. With his compulsions making him your typical Taurian (hating both the Star League & House Davion), his lack of charm makes him come off a bit gruff. However, he's worked hard to overcome his backwoods upbringing, and after spending some time as a DropShip pilot he currently serves as Chief Helmsman on board TCS
Parin, a
Concordat-class frigate in service with the TDF in 2755. Despite his tendency to be overly gruff with others, his semi-meteoric rise at a relatively young age is due to his demonstrated piloting & leadership abilities. As far as he's concerned, though, as long as he has the chance to someday take the fight to the Davions (or even the Star League), he's content to serve where he can.
Sidenote: ironically, TCS
Parin is the only TDF frigate
technically not destroyed (official status is unknown,
https://www.sarna.net/wiki/Parin). While involved in the Periphery Uprising in 2765,
Parin apparently survived (unlike the other 2 frigates that were supporting II Corps). Later, during the Taurian-Canopian War of 2813-2814 (during 1SW), instead of taking part in the conflict it was stationed at Flanagan's Nebulea.
Some notes on the creation of the character:
- I used the Taurian Concordat background from Era Report 2750. Boy, if you think Taurians hate the Davions in the 3028/Clan Invasion era, whoo-doggy, those Compulsion/Hatred attributes for the Star League & Davions are unchanged from their Stage 0 values...
- Yes, I know that Pilot - WarShip is technically not on the list of approved Skill Fields for an Inner Sphere Military Academy...& that technically per AToW only Clan characters can receive WarShip training. However...given that in the FASA era they had already reintroduced WarShip production for various Inner Sphere powers (DCMS, FWLM, AFFC, etc.), & this particular character is created for an era when the TDF still actually had real WarShips in service (not just the TCS Vandenberg floating in orbit somewhere), as noted above. So I felt safe in letting the Pilot - WarShip skill field be available to an Inner Sphere military academy.
- The rest of it was mainly optimizing the XP costs. As I said, I had 5,144 XP after accounting for the "refunded" credits, so after balancing as much as possible I left the remaining 4 XP in his Piloting/Spacecraft skill (since he's primarily a WarShip & DropShip pilot). Since he's a Navy guy, I didn't see any point in keeping the Career/Soldier skill either, so just dumped it into the Career/Ship's Crew skill instead.