Author Topic: MotW: Vulcan  (Read 4790 times)

DOC_Agren

  • Major
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  • Posts: 4930
Re: MotW: Vulcan
« Reply #60 on: 09 December 2023, 15:06:07 »
Just checking in to double stamp what others have said about anti-building work.  I was in a campaign game where we chased the opposition into a bunker defended by some hefty LRM batteries.  Our response was to call up the Vulcan.  We had to reload twice, but bunker was rubble when we were done... ;)

I agree the AC/2 is a niche weapon, but it's a niche pretty much any force above Lance size should have filled.
we did something like that, forced an domed city to surrender on a moon by pulling back to shelling it with AC2 outside the range of LRM 20 turrets
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Calimehter

  • Master Sergeant
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  • Posts: 205
Re: MotW: Vulcan
« Reply #61 on: 10 December 2023, 09:42:46 »
While they are still not official and might change prior to release (and will almost certainly be only optional rules even when the do), it might be worth mentioning that the AC/2 is actually a pretty decent anti-infantry weapon if you are using the BSP Asset rules to represent infantry.  Any hit at all clears the damage threshold for the destruction check, and the AC/2 does it economically (by BV and cost, if not by weight) and at great range.

 

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