Here's something that costs twice as much.
Mother Dragon
Type: Military Spheroid
Mass: 100,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3075
Mass: 100,000
Battle Value: 17,549
Tech Rating/Availability: F/X-X-F-E
Cost: 2,580,130,000 C-bills
Fuel: 2,000 tons (20,000)
Safe Thrust: 7
Maximum Thrust: 11
Heat Sinks: 556 (1112)
Structural Integrity: 95
Armor
Nose: 731
Sides: 731/731
Aft: 731
Cargo
Bay 1: Mech (36) 3 Doors
Bay 2: Small Craft (40) 2 Doors
Bay 3: Fighter (60) 3 Doors
Bay 4: Cargo (4933.0 tons) 1 Door
Ammunition:
3,456 rounds of Anti-Missile System [IS] ammunition (288 tons),
60 rounds of Screen Launcher ammunition (600 tons)
Escape Pods: 50
Life Boats: 50
Crew: 18 officers, 52 enlisted/non-rated, 18 gunners, 392 bay personnel, 30 marines
Notes: Mounts 342 tons of heavy ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (81 Heat)
3 Large Pulse Laser 30 3(27) 3(27) 0(0) 0(0) Pulse Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (576 shots)
3 ER PPC 45 3(30) 3(30) 3(30) 0(0) PPC
RS/LS Fwd (81 Heat)
3 Large Pulse Laser 30 3(27) 3(27) 0(0) 0(0) Pulse Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (576 shots)
3 ER PPC 45 3(30) 3(30) 3(30) 0(0) PPC
RS/LS Aft (112 Heat)
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (576 shots)
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (20 shots)
Aft (144 Heat)
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (20 shots)
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
6 Anti-Missile System 6 2(18) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (576 shots)
Extra equipment:
4 tons communication equipment
Hyperspectral Satellite Imager
Lookdown Radar Satellite Imager
MASH core + 5x MASH Operation Theater
4x Field Kitchen
The philosophy here differs a bit---it's less of a primary combatant and more of a comprehensive planetary invasion/counterinvasion transport with integral command, sensing, and support.
The 7/11 speed is designed to make the ship faster than anything that can destroy it outright like a full-scale Warship. Against an ASF swarm, only the lightest of aerospace fighters are capable of keeping up with it without taking structural damage, and for those the weapons array kills with every shot.
The antimissile system provides immunity to essentially all ASF-based missile weapons while considerably mitigating larger missile bays and capital missiles. The onboard smallcraft complement can further augment point defense if needed. Due to the very deep heatsinks available almost all of the AMS ammo in an arc can be fired off in a single round (eliminating 1728 points of missile damage) while firing all other weapons.
The heavy armor is particularly notable on a dropship of this size, and it's particularly suitable when taking into account the regimental scale investment involved in loading the ship.
The aft-side SCL/1 arrays provide a means to slowly disintegrate any opponent lacking capital scale weaponry. The aft-side arcs are excellent for this, since they cover most of the broadside (good for imposing a to-hit penalty) and aft arcs (good if you need to run awaykeep your distance).
The aft SCL/3 array can savage assault dropships as they approach. It's real value however comes into play once aerospace superiority is established. Under that condition, the Mother Dragon can provide accurate and overwhelming fire support using air-to-surface fire without suffering return fire. 120 damage on the shot-from-above table is extraordinarily deadly to ground units.
The primary purpose however is transporting and servicing a regimental scale unit. This includes a battalion of mechs, 3 wings of ASF, and 2 wings of smallcraft. One challenge here is the doors---you only have 9. To finesse this limitation, heavy use of smallcraft bays are made, since smallcraft can easily transport vehicles and troops while providing advantages for point defense, boarding, and search-and-rescue.
The integral MASH and field kitchens assist in keeping the regiment healthy while the communications equipment and sensors are obviously useful in directing the action.