What if the Inner Sphere made Heavy Lasers, what stats would you give them ?
this is predominantly for an AU setting in 3025. working on the axiom that more is better, someone in the IS ( or several someones ) develop the Heavy Laser class during the 3rd SW. What stats would you give them to keep the game balanced ?
I was thinking Heat, Damage and Crits as per the clan versions. Weight and range as per the IS pulse lasers of the same size.
i.e. Heavy Large Laser, 7t, 3 crit. 16 damage, 18 heat, range 0-3, 4-7, 8-10
originally I was thinking same ranges as the clan Heavy lasers....but
Heavy Large Laser, 7t, 3 crit. 16 damage, 18 heat, range 0-5, 6-10, 11-15 seemed a bit too powerful for me.
sure same heat as a PPC + Large laser combined with only single heat sinks. But in a package the same size/weight as a regular PPC, doing almost the same damage as a PPC + large laser to a single location and out to large laser range. Swap an AC/20 + ammo for one of these + heatsinks and no ammo explosions.
Heavy Medium Laser, 2t, 2 crit. 10 damage, 7 heat to 9 hexes. straight forward swap, 1 for every 2 MLs on your design. Hunchback 4 P anyone ?
thoughts, opinions ? what if in 3060+ ?