Author Topic: Aurora Combined Arms (Infantry Variant/Bay)  (Read 1783 times)

Hellraiser

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Aurora Combined Arms (Infantry Variant/Bay)
« on: 24 January 2024, 14:28:31 »
Hello,

I was wondering if anyone can clarify what the "24 tons of infantry" are per Infantry Pod on the Aurora Combined Arms record sheet?

I can think of several ways to make the math work.

Foot Bay = 5t
Jump Bay = 6t
Motorized Bay = 7t

Option-A  =  Foot *2 + Motor *2
Option-B  =  Jump *4
Option-C  =  Foot *1, Jump *2, Motor *1

Are all 3 of these allowed?

Are we the players able to just choose how the 24 tons is laid out?

Do the 2 Infantry Pods have to be the same?
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Hellraiser

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Re: Aurora Combined Arms (Infantry Variant/Bay)
« Reply #1 on: 19 March 2024, 14:22:08 »
Bump, but also, adding something.

I'm assuming there does have to be a specific layout that was used in the design program since the # of people on board affects the Life Support which affects Cost.

Option-A is 112 people.
Option-B is 84 people.
Option-C is 98 people.


3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Hellraiser

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Re: Aurora Combined Arms (Infantry Variant/Bay)
« Reply #2 on: 29 May 2024, 14:33:00 »
By monthly bump
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

jymset

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Re: Aurora Combined Arms (Infantry Variant/Bay)
« Reply #3 on: 30 May 2024, 10:30:29 »
Option-B is the correct one.

I had to chase up correspondence dating Nov 6-12 2012 to remind myself! :grin:
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Hellraiser

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Re: Aurora Combined Arms (Infantry Variant/Bay)
« Reply #4 on: 30 May 2024, 19:14:54 »
Option-B is the correct one.

I had to chase up correspondence dating Nov 6-12 2012 to remind myself! :grin:

Many Thanks Jymset!

I was thinking that one was the most likely since it kept the infantry types the same, but, w/o any actual notations on the RS I couldn't be sure.

So its all about Jump Infantry, which works well enough since the TRO:Art shows the BA version doing a drive by Air Drop, the JI will nicely be able to do the same.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo