Author Topic: Wisp UltraLight Tank  (Read 827 times)

Primus203

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Wisp UltraLight Tank
« on: 05 August 2024, 11:51:19 »
The wisp is basically the smallest  and cheapest I think I can make a combat unit while still having acceptable speed and firepower for it's cost.

Wisp- Tracked so it can handle most terrain. 7/11 MP. only 15 tons easy to move in numbers. Able to take a single 10 point blow in any arc but rear. rear can still take some arty. Has single small laser. Cheap at 123k
Code: [Select]
UltraLight Tank Wisp

Mass: 15 tons
Movement Type: Tracked
Power Plant: 105 ICE
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: Standard
Armament:
     1 Small Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3080
Tech Rating/Availability: D/X-X-C-C
Cost: 123,050 C-bills

Type: UltraLight Tank
Technology Base: Inner Sphere (Introductory)
Movement Type: Tracked
Tonnage: 15
Battle Value: 199

Equipment                                          Mass
Internal Structure                                  1.5
Engine                        105 ICE                 7
Cruising MP: 7
Flank MP: 11
Heat Sinks:                   1                       1
Control Equipment:                                  1.0
Power Amplifier:                                    0.5
Turret:                                             0.5
Armor Factor                  48                      3

                          Internal   Armor   
                          Structure  Value   
     Front                   2         10   
     R/L Side               2/2      10/10   
     Rear                    2         8     
     Turret                  2         10   


Weapons
and Ammo              Location    Tonnage   
Small Laser            Turret       0.5     
Thoughts or suggestions are welcome

Sabelkatten

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Re: Wisp UltraLight Tank
« Reply #1 on: 05 August 2024, 13:49:31 »
I suggest dropping the movement by one to drop the price by a lot, and then doubling the firepower and tripling the range by removing 1/3 of the armor:

Code: [Select]
Tracked Weapon Carrier 10 ton SRM

Mass: 10 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 2750
Cost: 74,250 C-Bills
Battle Value: 177

Power Plant:  60 I.C.E.
Cruise Speed: 64.8 km/h
Flanking Speed: 97.2 km/h
Armor:  Standard Armor
Armament:
    2  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       5 points                1.00
Engine:             I.C.E. Engine                 60                       3.00
    Cruise MP:  6
    Flank MP:   9
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         0.50
Lift Equipment:                                                            0.00
Turret:                                                                    0.50
Armor:              Standard Armor               AV -  32                  2.00

                                                      Armor     
                                                      Factor     
                                               Front     10       
                                          Left/Right    6/6         
                                              Turret     5         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 SRM-2s                                     T         4         2         2.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
6t         1       1       0       0      1     0   Structure:  1
Special Abilities: EE, TUR(1/1/0)

Hellraiser

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Re: Wisp UltraLight Tank
« Reply #2 on: 05 August 2024, 14:21:11 »
while still having acceptable ... and firepower

Thoughts or suggestions are welcome

Got to be honest, I think you failed on this part, LOL.
IIRC a single small laser is the firepower that you can have and STILL be forced into Force Withdrawal, so, I'm thinking that isn't enough.
Savannah Master has a Medium at 5 Tons, so at 15 you have to match that.

Using the same chassis you could have 3 MGs & 100 shots which would still be an improvement IMO.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Primus203

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Re: Wisp UltraLight Tank
« Reply #3 on: 05 August 2024, 15:08:52 »
so hellraiser I actually have the 3 machine gun design already made it's even a little cheaper. I also have a vehicle flamer design made up it's also cheaper.

Also just playing around if I drop it 1 mp to 6/9 I can fit 5 machine guns for 2k more cost.

Hellraiser

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Re: Wisp UltraLight Tank
« Reply #4 on: 05 August 2024, 17:00:04 »
Not sure if you've seen it, but, there are versions of the 10-Ton APC line that drop the 1 ton Infantry bay for added MG(s).

Nothing against a mech, but, nice little units to support Militia forces.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Daryk

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Re: Wisp UltraLight Tank
« Reply #5 on: 05 August 2024, 18:39:08 »

idea weenie

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Re: Wisp UltraLight Tank
« Reply #6 on: 08 August 2024, 21:40:28 »
A 7/11 vehicle that can take a regular PPC to any facing but only armed with a Small Laser would make for a decent scout unit.  Enemy artillery would need something heavier in order to properly remove them.

The problem is that during a battle you have to move them last in the initiative order so they can be in range to use their Laser.  Otherwise, the opponent will just ignore them as they are too well-armored to be worth tossing heavy weapons at.  A Mech with Medium Lasers would be used to hunt these down towards the end of the battle.

Perhaps using them to ram an enemy unit would be a good idea?

maxcarrion

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Re: Wisp UltraLight Tank
« Reply #7 on: 16 September 2024, 04:23:31 »
Yeah, a single small laser on an ICE chassis is a pretty shabby weapon choice.  For the same weight you can get an SRM2 +1T of ammo or 3MG and 1/2T of ammo. 

Personally I prefer SFE engines in ultralights, pushes the cost up to about 300k but you can get 3 medium lasers on a 12T chassis moving 6/9 which will overmatch wisps 3v1 without breaking a sweat

 

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