Author Topic: Gargantua System Defense Station  (Read 762 times)

Liam's Ghost

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  • Miss Chitty finds your honor rules quaint.
Gargantua System Defense Station
« on: 23 August 2024, 18:44:08 »
Okay, let's get stupid.

The Good:
Twenty four heavy naval PPCs and eight Kraken-Ts in each arc for anti-shipping work, sixteen (each) naval lasers, subcapital lasers, subcapital cannons, and subcapital missile tubes in each arc for secondary anti-ship and anti-fighter defense. Naval C3 to coordinate fire with supporting units. Twelve laser AMS in each arc and thirty thousand double heat sinks meaning it can engage as many as seven hundred separate missile attacks simultaneously (or only around 150 if it is also firing EVERY OTHER GUN simultaneously), for the inevitable nuclear missile attacks. One hundred and eight fighters for air cover, fifty four small craft useful for boarding operations and over six hundred armored marines to stuff in those craft. Maintenance and repair capacity for a heavy cruiser and a pair of castrums, drone direction system able to handle an entire fleet of robotic drones. Better detection capability and faster than light communications. Leviathan level armor.

Minuses: It's a station, and no matter one's opinions on the cost calculations, It's a catastrophically expensive fixed defense system, and you're almost certainly using up resources that could have gone to building a more mobile and generally useful option. Honestly, unless you're just super dedicated to defending a single point in a single star system, this is probably really really dumb.


Gargantua System Defense Station
Mass: 2,500,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3145
Mass: 2,500,000
Battle Value: 416,787
Tech Rating/Availability: F/X-X-X-F
Cost: 97,818,685,000 C-bills

Fuel: 30,000 tons (75,000)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: N/A
Heat Sinks: 30000 (60000)
Structural Integrity: 1

Armor
    Nose: 1401
    Fore Sides: 1398/1398
    Aft Sides: 1398/1398
    Aft: 1400

Cargo
    Bay 1:  ARTS Fighter (108)      15 Doors 
    Bay 2:  ARTS Standard Repair Facility (Unpressurized) (900,000)1 Door   
    Bay 3:  Small Craft (56)        15 Doors 
    Bay 4:  ARTS Standard Repair Facility (Unpressurized) (100,000)1 Door   
    Bay 5:  ARTS Standard Repair Facility (Unpressurized) (100,000)1 Door   
    Bay 6:  Cargo (358238.0 tons)   8 Doors   

Ammunition:
    9,600 rounds of Light SCC ammunition (4,800 tons),
    4,800 rounds of Kraken (Tele-Operated) ammunition (480,000 tons),
    9,600 rounds of Piranha ammunition (96,000 tons)

Dropship Capacity: 10
Grav Decks: 4 (1000 m, 1000 m, 1000 m, 1000 m)
Escape Pods: 0
Life Boats: 1,500
Crew:  189 officers, 369 enlisted/non-rated, 576 gunners, 280 bay personnel, 5000 passengers, 640 BA marines      

Notes: Equipped with
    1 Direct Tactical Analysis Control (DTAC) System (100 drones)
    1 Naval Comm-Scanner Suite (Large)
    1 Naval C3
    1 Mobile Hyperpulse Generators (Ground-Mobile HPG)
   8,393 tons of lamellor ferro-carbide armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class       
Nose (7,964 Heat)
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
12 Laser AMS                              84   4(36)    0(0)    0(0)     0(0)   AMS         
FRS/FLS (7,964 Heat)
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
12 Laser AMS                              84   4(36)    0(0)    0(0)     0(0)   AMS         
ARS/ALS (7,964 Heat)
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
12 Laser AMS                              84   4(36)    0(0)    0(0)     0(0)   AMS         
Aft (7,964 Heat)
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
12 Laser AMS                              84   4(36)    0(0)    0(0)     0(0)   AMS         


(I have attached the record sheet, which is still mostly useful even though the capital weapons hilariously overflow the space provided. Remember, all the arcs have the same weapons, so you can mostly get by with only one arc clearly listed)
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Liam's Ghost

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  • Miss Chitty finds your honor rules quaint.
Re: Gargantua System Defense Station
« Reply #1 on: 23 August 2024, 18:48:06 »
(also, between the shear number of weapons and the multiplier for naval C3, the extra fire control equipment comes in just shy of an ENTIRE YORK CLASS DESTROYER in weight. God this is dumb)
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Taron Storm

  • Warrant Officer
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  • Posts: 703
  • Founding Member of Chaos Inc Merc Brigade
Re: Gargantua System Defense Station
« Reply #2 on: 23 August 2024, 18:51:43 »
Suprised you didn't add batteries to turn into a recharge station as well... :evil:

Daryk

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Re: Gargantua System Defense Station
« Reply #3 on: 23 August 2024, 20:02:06 »
It would be more dangerous with less Fire Control tonnage and more ASF/Small Craft... ;)

Liam's Ghost

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Re: Gargantua System Defense Station
« Reply #4 on: 23 August 2024, 20:30:46 »
Honestly, adding more fighters would be trivial even as it is now. You could triple the fighter complement without even dropping below 300,000 tons of cargo.

But... I don't know, maybe it's the wrong attitude to take with this monstrosity, but going whole hog on the flight group somehow just feels wrong.

Though maybe I should reconsider and up the flight group to something that can match a fully loaded Thera or Leviathan II.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Liam's Ghost

  • Lieutenant Colonel
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  • Posts: 8140
  • Miss Chitty finds your honor rules quaint.
Re: Gargantua System Defense Station
« Reply #5 on: 23 August 2024, 20:36:11 »
On that note, the Gargantua II, which discards the naval C3 and thus slashes the fire control mass in half!

This allows upping the fighter complement to 650, the small craft complement to 108, and adds two hundred thousand tons to the cargo capacity.

(it also theoretically cuts twelve billion off the sticker price, give or take a few hundred million)


Gargantua II System Defense Station
Mass: 2,500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 2,500,000
Battle Value: 416,787
Tech Rating/Availability: F/X-X-X-F
Cost: 85,384,590,000 C-bills

Fuel: 30,000 tons (75,000)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: N/A
Heat Sinks: 30000 (60000)
Structural Integrity: 1

Armor
    Nose: 1401
    Fore Sides: 1398/1398
    Aft Sides: 1398/1398
    Aft: 1400

Cargo
    Bay 1:  ARTS Standard Repair Facility (Unpressurized) (900,000)1 Door   
    Bay 2:  ARTS Standard Repair Facility (Unpressurized) (100,000)1 Door   
    Bay 3:  ARTS Standard Repair Facility (Unpressurized) (100,000)1 Door   
    Bay 4:  ARTS Fighter (650)      15 Doors 
    Bay 5:  Small Craft (108)       15 Doors 
    Bay 6:  Cargo (566947.0 tons)   9 Doors   

Ammunition:
    9,600 rounds of Light SCC ammunition (4,800 tons),
    4,800 rounds of Kraken (Tele-Operated) ammunition (480,000 tons),
    9,600 rounds of Piranha ammunition (96,000 tons)

Dropship Capacity: 10
Grav Decks: 4 (1000 m, 1000 m, 1000 m, 1000 m)
Escape Pods: 0
Life Boats: 1,500
Crew:  189 officers, 369 enlisted/non-rated, 576 gunners, 540 bay personnel, 5000 passengers, 640 BA marines      

Notes: Equipped with
    1 Direct Tactical Analysis Control (DTAC) System (100 drones)
    1 Naval Comm-Scanner Suite (Large)
    1 Mobile Hyperpulse Generators (Ground-Mobile HPG)
   8,393 tons of lamellor ferro-carbide armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class       
Nose (7,964 Heat)
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
12 Laser AMS                              84   4(36)    0(0)    0(0)     0(0)   AMS         
FRS/FLS (7,964 Heat)
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
12 Laser AMS                              84   4(36)    0(0)    0(0)     0(0)   AMS         
ARS/ALS (7,964 Heat)
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
12 Laser AMS                              84   4(36)    0(0)    0(0)     0(0)   AMS         
Aft (7,964 Heat)
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55                          340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser /1                    96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)                       900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Cannon (Light)              48   8(80)   8(80)   8(80)     0(0)   Sub-Capital Cannon
    Light SCC Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Sub-Capital Missile Launcher (Piranha)  36   12(120) 12(120) 12(120)   0(0)   Sub-Capital Missile
    Piranha Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
4 Tele-operated Missile (Kraken T)        200  40(400) 40(400) 40(400) 40(400)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (400 shots)
12 Laser AMS                              84   4(36)    0(0)    0(0)     0(0)   AMS         
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Liam's Ghost

  • Lieutenant Colonel
  • *
  • Posts: 8140
  • Miss Chitty finds your honor rules quaint.
Re: Gargantua System Defense Station
« Reply #6 on: 23 August 2024, 20:37:18 »
Suprised you didn't add batteries to turn into a recharge station as well... :evil:

I honestly considered it, but the rules have made recharge batteries so nearly pointless that I couldn't bring myself to do it.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

  • Major General
  • *
  • Posts: 40299
  • The Double Deuce II/II-σ
Re: Gargantua System Defense Station
« Reply #7 on: 24 August 2024, 04:48:47 »
I think the new one is even scarier! :)

Hellraiser

  • Colonel
  • *
  • Posts: 14495
  • Cry Havoc and Unleash the Gods of Fiat.
Re: Gargantua System Defense Station
« Reply #8 on: 25 August 2024, 16:39:49 »
1.  That station is insane!  LOL   :shocked:

2.  So, in an effort to scale this down & cut out all the FC tonnage, I came up with this layout.
I also gave it alternating bays.  (I think you can do that)
This would be for something smaller down with the Bastion/Capital sized Defense Stations.

Nose & Aft-Sides
4-Heavy Naval PPCs
4-AR/10s
1-Screen Launcher
7-ERLL
4-Laser AMS

Rear & Fore-Sides
5-NL/55s
3-Kraken-Ts
1-Screen Launcher
5-LPL
6-Laser AMS


If I was to truly cheese it out I'd probably do the alternating bays thing but with 20 Capital guns alternating with like 100-ish Standard scale guns in the other bays.
This gives you some FC tonnage but heavier standard gun bays.
Something like this keeping to SLDF era tech....

Nose & Aft-Sides
7-Medium Naval PPCs
5-NL/55s
4-AR/10s
4-AMS

Rear & Fore-Sides
14-Gauss Rifles  (Bays of 7)
12-LRM20+Art4  (Bays of 6
35-ERLL  (Bays of 7)
25-LPL  (Bays of 5)
12-AMS  (In Pairs)
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Giovanni Blasini

  • Lieutenant Colonel
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  • Posts: 7324
  • And I think it's gonna be a long, long time...
Re: Gargantua System Defense Station
« Reply #9 on: 25 August 2024, 21:55:31 »
I smell burnt toast after reading that.  Holy crap.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

DOC_Agren

  • Major
  • *
  • Posts: 5304
Re: Gargantua System Defense Station
« Reply #10 on: 25 August 2024, 23:45:19 »
So was this station built by Venture Industries??
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

idea weenie

  • Major
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  • Posts: 5082
Re: Gargantua System Defense Station
« Reply #11 on: 26 August 2024, 05:34:35 »
I'd be tempted to remove a lot of its direct-fire weapons and just replace that with more missile launchers and Aerospace fighters.  It does have 1000+ pts of armor, but is still a space station.  Teleoperated or bearings-only missiles will give it an offensive bubble much bigger than a NPPC's range.

For deployment I'd park it sufficiently deep inside the Jump Limit so any offensive forces are outside its range (and their range) when they arrive, or in orbit around a planet where it can get plenty of warning of attackers.  If stationed at a Jump point you'd want Recharge Batteries so an enemy force has a reason to come within its range.  If stationed at a planet then it will be using the planetary datalinks and Naval C3 to target ships on the opposite side of the planet with its remote-controlled missiles.

The Repair Bays I'd be tempted to drop as this is supposed to be a combat station, though using them as Dropship holding locations inside the station's armor protection would be useful.  Perhaps spin the Repair Bays off into a second station that has the Bays, armor, and Point defense so every shot fired at them is effectively a shot wasted?  These civilian stations would be designed to have 2+ Repair Bays capable of handling these max-size stations.

 

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