Inspired by my
Atomic Edgar train I wanted to make a bunch of other supporting rail vehicles that could in theory be brought in via dropship to facilitate conventional takeover of a planet. While Dropships and Aircraft exist using them is expensive and potentially hazardous for an invading force and ground vehicles are limited by payload and road condition.
Background - Thomas Hedley Locomotives of Galax (NASE: THLG) had long been a principal contractor for large Federated Suns infrastructure projects creating and operating multiple locomotive works throughout FedSuns space. In preparation for Operation: RAT and principally the Invasion of Tikonov that would be conducted during that operation they were commissioned to manufacture several dropship transportable military rail assemblies. Tikonov as one of the Capellan Confederations major industrial powerhouses was filled with railroads and almost certainly the Tikonov Home Guard would sabotage their locomotives and external third rail takeoffs to prevent their use by the invading Crucis Lancers before holing up into their defensive works.
Thomas and the other locomotives manufactured for this operation were essential to the campaign providing necessary logistical support for the Crucis Lancers and then continuing in service while THLG received the eventual (extremely lucrative) contract to repair the planet's sabotaged rail infrastructure. In 3050 when the Clans came THLG was also there to provide material support in the growing Federated Commonwealth's defense infrastructure.
'Big Thomas' TH-5D Heavy Military LocomotiveMass: 300 tons
Movement Type: Rail
Power Plant: ICE
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: BAR 10
Tech Rating: D
Cost:1,124,063 C-bills
Background - Big Thomas is an incredibly powerful and heavy locomotive that likely is to heavy for most rail bridges or viaducts. Fortunately Tikonov was an exception and wherever the rail runs across level ground and the gauge is right (anywhere but the Draconis Combine) Big Thomas can go. This Diesel-Electric hybrid locomotive is so powerful that its generative capacity allows it substantial freedom in choosing its path and rolling stock running behind it while potentially even being used as a mobile generator for a large remote camp.
Type: 'Big Thomas' TH-5D Military Prime Mover
Chassis Type: Rail (Medium)
Technology Base: Inner Sphere (Advanced)
Mass: 300 tons
Battle Value: 539
Equipment Mass (tons)
Chassis/Controls 108.0
Engine/Trans. 62.5
Cruise MP:8
Flank MP:12
Heat Sinks 0 0.0
Fuel 119.5
Armor Factor (BAR 10) 154 10.0
Internal Armor
Structure Value
Front 2 48
R/L Side 2/2 38/38
Rear 2 30
Notes:
Features Tractor, Armored Chassis Chassis and Controls Modifications
'Little Thomas' Rail Locomotive TH-10DMass: 100 tons
Movement Type: Rail
Power Plant: ICE
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: BAR 10
Tech Rating/Availability: D
Cost:269,203 C-bills
Background - Cheaper and more plentiful in the AFFS contract were THLG's 'Little Thomas' Military Locomotives as they were deemed a lesser target for sabotage or Guardian Jump Jet Air Attack than its bigger brother. It could also fit within a large tank bay and be moved more easily to the marshalling yards by tank recovery vehicles and a lightweight temporary rail. Additional 'Little Thomas' were often added as 'helper' engines for particularly long or heavy trains.
Type: Little Thomas TH-10D Rail Locomotive
Chassis Type: Rail (Medium)
Technology Base: Inner Sphere (Advanced)
Mass: 100 tons
Battle Value: 232
Equipment Mass (tons)
Chassis/Controls 36.075
Engine/Trans. 24.0
Cruise MP:8
Flank MP:12
Heat Sinks 0 0.0
Fuel 36.0
Armor Factor (BAR 10) 54 3.5
Internal Armor
Structure Value
Front 10 18
R/L Side 10/10 13/13
Rear 10 10
Notes:
Features Tractor, Armored Chassis Chassis and Controls Modifications
'Tiny Thomas' Railway HandlerMass: 1 ton
Movement Type: Rail
Power Plant: Battery
Cruising Speed: 129.6 kph
Maximum Speed: 194.4 kph
Armor: BAR 5
Tech Rating: C
Cost:3,928 C-bills
Background - Nicknamed 'Tiny Thomas' by the Crucis Lancers support battalions the TH-100D is a battery powered 'pusher' rail vehicle that is used to 'build up' trains. It's electric engine is powerful enough to move empty cars along the sidings before the whole train is assembled while being lightweight enough that it can be easily moved between rail sidings or carried onboard to other rail marshaling yards if necessary.
Type: 'Tiny Thomas'
Chassis Type: Rail (Small)
Technology Base: Inner Sphere (Advanced)
Mass: 1,000 kg
Battle Value: 11
Equipment Mass (kg)
Chassis/Controls 255.0
Engine/Trans. 375.0
Cruise MP:12
Flank MP:18
Heat Sinks 0 0.0
Fuel 242.0
Armor Factor (BAR 5) 4 128.0
Internal Armor
Structure Value
Front 1 2
R/L Side 1/1 1/1
Rear 1 0
Notes:
Features Tractor Chassis and Controls Modification
THL Military FlatbedMass: 50 tons
Movement Type: Rail
Power Plant: None
Armor: BAR 5
Cost: 9,900 C-bill
Background - The standard container car is a flatbed with enough space, mass, and tiedown spots for two side by side and two tall standard shipping containers that is small enough to fit into a light vehicle bay and be pushed around by heavy exoskeletons or light 'Tiny Thomas' rail handling. Additionally the tiedown equipment can be repurposed to carry a very light vehicle such as a Hetzer or Scorpion although doing so prevents any containers from being carried.
Type: THL Military Flatbed
Chassis Type: Rail (Medium)
Technology Base: Inner Sphere (Advanced)
Mass: 50 tons
Battle Value: 75
Equipment Mass (tons)
Chassis/Controls 8.0
Engine/Trans. 0.0
Cruise MP:8
Flank MP:12
Heat Sinks 0 0.0
Fuel 0.0
Armor Factor (BAR 5) 29 1.0
Internal Armor
Structure Value
Front 2 10
R/L Side 2/2 7/7
Rear 2 5
Cargo
Bay 1: Cargo (1.0 tons) 1 Door
Notes:
Features Trailer Chassis and Controls Modification
Cargo Container (10 tons)(4; 10 tons each)
THL Heavy Military FlatbedMass: 100 tons
Movement Type: Rail
Armor: BAR 5
Cost: 20,300 C-bills
Background - A double sized container car, the 100 ton HCC can carry up to 80 tons in containers or some combination of container and vehicle cargo (either two Hetzers or something like a Manticore/LRM Carrier and 2 containers) over long distance.
Type: THL Heavy Military Flatbed
Chassis Type: Rail (Medium)
Technology Base: Inner Sphere (Advanced)
Mass: 100 tons
Battle Value: 135
Equipment Mass (tons)
Chassis/Controls 16.0
Engine/Trans. 0.0
Cruise MP:8
Flank MP:12
Heat Sinks 0 0.0
Fuel 0.0
Armor Factor (BAR 5) 54 2.0
Internal Armor
Structure Value
Front 2 18
R/L Side 2/2 13/13
Rear 2 10
Cargo
Bay 1: Cargo (2.0 tons) 1 Door
Notes:
Features Trailer Chassis and Controls Modification
Cargo Container (10 tons)(8; 10 tons each)
Mobile Mess CarMass: 25 tons
Movement Type: Rail
Armor: BAR 6
Tech Rating/Availability: C
Cost: 64,309 C-bills
Background - Although the AFFS High Command says that one can live via MREs alone the LCAF Quartermaster Corps certainly disagrees. While it would be ideal for pre-fabricated messes and kitchens to be located within any army camp it certainly isn't a priority compared to other requirements. The Mobile Mess Cart is thus frequently the best option available and particularly during long transits from starport to railhead the only one. With refrigerated and water storage the MMC can sustain many troops for a long time if needed.
Type: Field Kitchen
Chassis Type: Rail (Medium)
Technology Base: Inner Sphere (Advanced)
Mass: 25 tons
Battle Value: 54
Equipment Mass (tons)
Chassis/Controls 4.0
Engine/Trans. 0.0
Cruise MP:0
Flank MP:0
Heat Sinks 0 0.0
Fuel 0.0
Armor Factor (BAR 6) 13 0.5
Internal Armor
Structure Value
Front 10 5
R/L Side 10/10 3/3
Rear 10 2
Cargo
Bay 1: Cargo (Refrigerated) (5.37 tons)1 Door
Bay 2: Cargo (Liquid) (4.41 tons)1 Door
Notes:
Features Trailer Chassis and Controls Modification
Field Kitchen(3; 3 tons each)
Mobile Depot CarMass: 25 tons
Movement Type: Rail
Armor: BAR 7
Tech Rating/Availability: D
Cost:171,600 C-bills
Background - An essential component of technical support the Mobile Field Base provides gantries, tools, diagnostic equipment, and other devices necessary to easily and quickly repair damaged equipment. The fact that all the necessary spares are on an adjacent car makes the technical crews very happy and enables far ranging support particularly for Battlemech units.
Type: Mobile Depot Car
Chassis Type: Rail (Medium)
Technology Base: Inner Sphere (Advanced)
Mass: 25 tons
Battle Value: 60
Equipment Mass (tons)
Chassis/Controls 4.0
Engine/Trans. 0.0
Cruise MP:0
Flank MP:0
Heat Sinks 0 0.0
Fuel 0.0
Armor Factor (BAR 7) 16 1.0
Internal Armor
Structure Value
Front 10 5
R/L Side 10/10 4/4
Rear 10 3
Notes:
Features Trailer Chassis and Controls Modification
Mobile Field Base(20 tons)
Infantry Transport CarMass: 50 tons
Movement Type: Rail
Armor: BAR 7
Tech Rating: C
Cost: 10,320 C-bills
Background - A modified version of the flatbed transport car is the ITC whose 30 ton Infantry allowance can be configured to carry a full Tracked Mechanized Platoon (28 Troops + 2 tons for extra fuel), a Battalion of Foot (5x6 ton Bays), or Motorized (4x7 ton Bays + 2 tons of extra fuel) Troops over long distances to a railhead near active battle. Liquid Storage is used for water with Foot Troops or some combination (in separate tanks of course) of fuel and water for other soldiers. Additional cargo space is given over to ammunition, heavy weapons, or provisions such as food and fuel for the embarked unit.
Type: Infantry Transport Car
Chassis Type: Rail (Medium)
Technology Base: Inner Sphere (Advanced)
Mass: 50 tons
Battle Value: 66
Equipment Mass (tons)
Chassis/Controls 8.0
Engine/Trans. 0.0
Cruise MP:0
Flank MP:0
Heat Sinks 0 0.0
Fuel 0.0
Armor Factor (BAR 7) 16 1.0
Internal Armor
Structure Value
Front 10 5
R/L Side 10/10 4/4
Rear 10 3
Weapons
and Ammo Location Tonnage
None
Cargo
Bay 1: Cargo (5.0 tons) 1 Door
Bay 2: Cargo (Liquid) (5.41 tons)1 Door
30 ton Infantry Compartment
Notes:
Features Trailer Chassis and Controls Modification
Hospital CarMass: 25 tons
Movement Type: Rail
Armor: BAR 5
Tech Rating: C
Cost: 43,725 C-bills
Background - The nature of rail travel is in its quiet and smooth action which makes it ideal for providing medical car and the nature of the Invasion of Tikonov was that it was dirty, bloody, and savage with the Crucis Lancers and Tikonov Home Guard exchanging furious exchanges which caused immense casualties among both sides. THLG provided multiple hospital cars and they were used as dedicated CASEVAC trains transporting the injurer from the front lines to rear echelon hospitals built into their supporting dropships.
Type: Hospital Car
Chassis Type: Rail (Medium)
Technology Base: Inner Sphere (Advanced)
Mass: 25 tons
Battle Value: 29
Equipment Mass (tons)
Chassis/Controls 8.0
Engine/Trans. 0.0
Cruise MP:0
Flank MP:0
Heat Sinks 0 0.0
Fuel 0.0
Armor Factor (BAR 5) 15 0.5
Internal Armor
Structure Value
Front 3 6
R/L Side 3/3 3/3
Rear 3 3
Cargo
Bay 1: Cargo (6.0 tons) 1 Door
Notes:
Features Trailer, Environmental Sealing Chassis and Controls Modifications
MASH Equipment (8 theaters)(10.5 tons)
Advanced Fire Control
Anti-Aircraft Gun CarriageMass:50 tons
Movement Type: Rail
Armor: BAR 10
Armament
3 AC/2
Tech Rating: D
Cost: 400,988 C-bills
Background - Time and again the largest threat to rail vehicles has been aircraft so it was essential that THLG include some defensive armament to ensure that the this wouldn't happen on Tikonov. To do this they installed Pike turrets and advanced gun laying systems to take advantage of the smoothness of rail travel making these guns exceptionally accurate. The relatively low speed of a fully laden train and security in which they often operated did see the Crucis Lancers assigned a Lance of Jagermechs or Rifleman as escorts in some circumstances. Although typically assigned as a caboose particularly long trains could have two or three scattered throughout their length.
Type: Anti-Aircraft Gun Carriage
Chassis Type: Rail (Medium)
Technology Base: Inner Sphere (Advanced)
Mass: 50 tons
Battle Value: 163
Equipment Mass (tons)
Chassis/Controls 14.0
Engine/Trans. 0.0
Cruise MP:0
Flank MP:0
Heat Sinks 0 0.0
Fuel 0.0
Turret 2.0
Armor Factor (BAR 10) 29 2.0
Internal Armor
Structure Value
Front 5 10
R/L Side 5/5 5/5
Rear 5 4
Turret 5 5
Weapons
and Ammo Location Tonnage
3 AC/2 Turret 18.0
AC/2 Ammo (135) Body 3.0
Cargo
Bay 1: Cargo (6.0 tons) 1 Door
Notes:
Features Trailer, Armored Chassis Chassis and Controls Modifications
Advanced Fire Control(2 tons)
Targeting Computer(5 tons)