Author Topic: Blackjack BJ-7: ranged penetration AND plinking  (Read 284 times)

Breetai

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Blackjack BJ-7: ranged penetration AND plinking
« on: 25 October 2024, 22:14:03 »
Code: [Select]
Blackjack BJ-7

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3025
Cost: 3,055,875 C-Bills
Battle Value: 890

Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  Large Laser
    2  Autocannon/2s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                180                       7.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 136                  8.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  5         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            14       
                                             L/R Leg     11           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/2                                 RA        1         1         6.00
Autocannon/2                                 LA        1         1         6.00
Large Laser                                  CT        8         2         5.00
@AC/2 (45)                                   HD        -         1         1.00
                                            Free Critical Slots: 39

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 9
4j         2       2       1       0      2     0   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA


Pretty basic substitution here - just rip out the Medium Lasers and replace with a Large. However this is enough to make a substantive change: you can still plink aircraft and other vehicles fishing for a golden BB or motive critical from across the map, but at medium ranges you have a ranged weapon that deals a reasonable amount of penetrative damage. Sure, you don't have the up-close punch, but this focuses more on being a pure ranged support 'Mech, with a combination of the advantages of the BJ-1 and the BJ-1DB. It's heat-neutral save for movement, so either run with a 3/3/2 (or 3/3/3/2 if you're sure you can hit TMM without turning next round) pattern, or else plant yourself in some elevated woods and fire continuously. It's not a world-beating headhunter, but for 890BV if you need a ranged support 'Mech for your medium lance you can find yourself justifying it cost-wise with a couple of shattered rotors or crippled motive systems.

Daryk

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Re: Blackjack BJ-7: ranged penetration AND plinking
« Reply #1 on: 26 October 2024, 04:23:29 »
That... actually sounds like it would work pretty well!  Have you play tested it? :)

Gorgon

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Re: Blackjack BJ-7: ranged penetration AND plinking
« Reply #2 on: 26 October 2024, 14:17:03 »
Gotta agree, that's a solid build! Turns the Blackjack into even more of a mini-Rifleman.
Jude Melancon lives!

Hazard Pay

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Re: Blackjack BJ-7: ranged penetration AND plinking
« Reply #3 on: 26 October 2024, 14:28:03 »
An obvious update would be to replace the AC-2s with LAC-5s, CASE and whatever else you'd need. Maybe Ferro too.

Daryk

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Re: Blackjack BJ-7: ranged penetration AND plinking
« Reply #4 on: 26 October 2024, 14:31:08 »
LAC-5s would reduce its AA capability, though.

 

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