Hey guys, a few questions about handling some rules.
My play group has been struggling with high TMM, low skill, evading units... i.e. TMM 4, skill 2, w/ evade is a 12 to hit from an average skill pilot even at close range. At medium they are untouchable.
When coupled with powerful SPAs or spotting the fast, hard to hit units have no reason to do anything but evade because their purpose is to trigger SPAs or to spot.
So, to confirm a couple of things... the rules state that a unit may not attack if evading or sprinting... Are we playing correct when we allow a unit to spot while evading or sprinting?
Is there any way to manage the high TMM, low skill, evading units that are essentially impossible to hit, aside from removing those optional advanced movement modes?
Trying to avoid house rules and make the game fun for all parties.