I think he means he plays an Alpha Strike game and a Warhammer takes 5 armor damage and 1 structure damage. How to convert that damage to left arm destroyed and a critical to the SRM launcher.
Ie not converting the unit before playing AS, but converting the damage after the AS game has been played.
Yeah, this is what I was asking about, sorry if I wasn't very clear. I know that Solaris Skunkworks can do the initial Battletech-to-Alpha Strike conversion, but I only use MegaMekLab now since it's still being supported and thus much more up-to-date, has wider unit selection, etc.
yeah SO p238
Thanks for the page reference! :thumbsup:
But if you're doing that just to convert back to AS again, you're going to have a headache with any partial repairs. a missing jump jet is easy, a missing heat sink or laser is going to require redoing the really messy damage value calculations. That's a lot less fun.
Urk. xp Just realized that, and boy howdy it wouldn't be fun. I may just keep it all in Alpha Strike and use GM Fiat to handwavium repairs and stuff. If I had something like SSW had in MegaMekLab, I'd just open up the unit file, make some minor edits, and print out a new card, but alas, see the above... :'(