Author Topic: Clanners with missiles  (Read 5223 times)

Weirdo

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Clanners with missiles
« on: 11 January 2013, 12:33:48 »
I'm still a FWL player at heart, so even for the Clans, when I think of fire support, I think of LRMs. There's a lot of missile-heavy Omnis and standard Mechs, but which ones give you the most bang for your buck? Is that light 'mech with only a couple racks worth it because it's so cheap, or should you go for the bigger 'mechs that throw out a veritable wall of missiles? I wanted to know, so I ended up creating a table that looks at all Clan 'mechs and vehicles and figures out their LRM/BV ratio to see which ones get you the most missiles for your BV.

Note: I've excluded units from XTROs and TRO: Prototypes for simplicity's sake, and also because we don't have a RS: Proto U yet. I also excluded Streak LRMs, since they're so different form normal ones that they're essentially a new beast.

Omnimech
Nova Cat B
Uller D
Puma A
Night Gyr D
Nova Cat G
Cougar A
Crossbow Prime
Puma C
Ryoken D
Stooping Hawk B
Black Lanner B
Hellion A
Arctic Wolf A
Thor B
Hankyu D
Vulture Prime
Cauldron-Born C
Nobori-Nin C
Mad Cat H
Crimson Langur A
Grendel A
Uller G
Mad Cat Prime
Mad Cat F
Pouncer Prime
Vulture H
Arctic Wolf II Prime
Blood Asp B
Mad Cat Pryde
Black Hawk D
Turkina A
Deimos Prime
Deimos B
Cougar Prime
Dasher C
Turkina X
Ryoken I
Shadow Cat B
Fenris C
Fire Falcon A
Mad Cat C
Turkina U
Koshi Prime
Masakari F
Loki A
Turkina Prime
Shadow Cat H
Linebacker A
Crossbow H
Vulture A
Ryoken Prime
Hellion D
Ryoken Kotare
Loki H
Hankyu Prime
Gladiator C
Phantom A
Cougar G
Daishi W
Thor Prime
Masakari A
Daishi X
Crossbow A
Kingfisher X
Pouncer B
Man O' War B
Hellion Prime
Cauldron-Born Prime
Nobori-Nin A
Nobori-Nin Prime
Man O' War H
Thor F
Mad Cat B
Black Lanner Prime
Loki E
Phantom Prime
Kingfisher Prime
Karhu A
Masakari H
Daishi Prime
Gladiator P
Masakari Prime
Dragonfly D
Linebacker Prime
LRMs   
90
35
40
80
60
40
40
30
40
45
40
30
30
40
20
40
30
35
40
30
30
20
40
40
30
30
30
40
40
20
40
30
40
20
10
40
30
30
15
10
30
30
10
30
20
30
20
20
15
20
20
15
20
15
10
20
10
10
20
15
15
15
10
15
10
10
10
10
10
10
10
10
10
10
10
5
10
10
10
10
10
10
5
5
BV
2492   
1142
1437
2889
2522
1697
1829
1372
1863
2111
1961
1543
1587
2159
1080
2351
1831
2199
2627
2003
2031
1368
2737
2764
2081
2097
2111
2885
2900
1450
2906
2188
2965
1485
759
3067
2319
2420
1211
822
2500
2520
871
2775
1948
2944
2155
2264
1707
2284
2319
1761
2382
1952
1334
2740
1410
1453
2951
2298
2399
2645
1797
2706
1836
1843
1873
1952
2034
2108
2183
2186
2224
2268
2304
1159
2401
2560
2601
2712
3052
3194
1779
2390
Ratio
0.0361     
0.0306
0.0278
0.0277
0.0238
0.0236
0.0219
0.0219
0.0215
0.0213
0.0204
0.0194
0.0189
0.0185
0.0185
0.0170
0.0164
0.0159
0.0152
0.0150
0.0148
0.0146
0.0146
0.0145
0.0144
0.0143
0.0142
0.0139
0.0138
0.0138
0.0138
0.0137
0.0135
0.0135
0.0132
0.0130
0.0129
0.0124
0.0124
0.0122
0.0120
0.0119
0.0115
0.0108
0.0103
0.0102
0.0093
0.0088
0.0088
0.0088
0.0086
0.0085
0.0084
0.0077
0.0075
0.0073
0.0071
0.0069
0.0068
0.0065
0.0063
0.0057
0.0056
0.0055
0.0054
0.0054
0.0053
0.0051
0.0049
0.0047
0.0046
0.0046
0.0045
0.0044
0.0043
0.0043
0.0042
0.0039
0.0038
0.0037
0.0033
0.0031
0.0028
0.0021
Battlemech
Kraken 3
Mandrill
Ha Otoko
Phoenix Hawk IIC 2
Thunder Stallion
Peregrine 2
Thunder Stallion 2
Baboon
Arbalest 3
Arbalest
Ha Otoko 3
Ryoken II
Snow Fox 2
Blood Kite
Bowman 2
Behemoth 4
Kodiak 4
Blood Kite 2
Hellfire
Ryoken II 2
Ryoken II 3
Deimos 2
Griffin IIC
Warhammer IIC 2
Fire Scorpion 2
Jupiter
Arbalest 2
Scylla
Shadow Cat II
Shadow Cat II 2
Bear Cub 3
Jupiter 2
Bowman
Orion IIC
Great Wyrm
Highlander IIC
Highlander IIC 3
Tundra Wolf
Mad Cat Mk II
Mad Cat Mk II 3
Wyvern IIC
Spirit
Ursus
Shadow Hawk IIC 8
Ursus II
Bear Cub
Tundra Wolf 3
Grizzly
Ha Otoko 2
Tundra Wolf 2
Bruin
Jenner IIC 2
Warhammer IIC 9
LRMs   
120
40
60
80
60
30
60
15
20
20
40
30
10
45
40
40
40
45
30
30
30
30
20
30
20
30
10
40
20
20
10
30
20
20
10
20
20
20
20
20
10
10
10
10
10
5
15
10
10
15
10
5
10
BV
2941   
1209
1873
2892
2306
1191
2575
645
921
1029
2206
1801
604
2776
2567
2601
2728
3122
2114
2141
2336
2394
1608
2482
1749
2784
967
3897
2064
2106
1086
3278
2308
2392
1331
2979
3001
3131
3135
3168
1624
1673
1778
1940
2069
1052
3292
2219
2348
3626
2630
1406
2819
Ratio
0.0408     
0.0331
0.0320
0.0277
0.0260
0.0252
0.0233
0.0233
0.0217
0.0194
0.0181
0.0167
0.0166
0.0162
0.0156
0.0154
0.0147
0.0144
0.0142
0.0140
0.0128
0.0125
0.0124
0.0121
0.0114
0.0108
0.0103
0.0103
0.0097
0.0095
0.0092
0.0092
0.0087
0.0084
0.0075
0.0067
0.0067
0.0064
0.0064
0.0063
0.0062
0.0060
0.0056
0.0052
0.0048
0.0048
0.0046
0.0045
0.0043
0.0041
0.0038
0.0036
0.0035
Vehicle
Hachiman
Heimdall B
Ares (Plasma)
Balac (LRM)
Ares
Mars
Epona A
Hephaestus A
Badger C C
Axel IIC
Mars (XL)
Morrigu
Zorya
Mars (HAG)
Zorya (Ammo)
Bandit C B
Axel IIC (XL)
Morrigu (HAG)
Svantovit IFV
Maxim (Clan)
Svantovit (Original)
Ishtar
Ishtat (Original)
Joust BE701
Ishtar (Gauss)
Bellona (Laser)
Athena
LRMs   
40
60
30
30
25
45
40
15
10
30
45
30
10
45
10
20
30
30
10
15
10
15
10
10
15
10
10
BV
1484   
2254
1201
1278
1151
2076
1976
768
537
1612
2520
1685
562
2545
573
1162
2003
2059
698
1147
889
1404
1072
1077
1616
1262
1855
Ratio
0.0270
0.0266
0.0250
0.0235
0.0217
0.0217
0.0202
0.0195
0.0186
0.0186
0.0179
0.0178
0.0178
0.0177
0.0175
0.0172
0.0150
0.0146
0.0143
0.0131
0.0112
0.0107
0.0093
0.0093
0.0093
0.0079
0.0054

Unsurprisingly, dedicated missile boats scored much higher than units with only a token rack, especially high-BV units that only have a 5 or 10-pack. Also not surprising is that the Kraken 3 is the clear winnier, being the only unit to break a ratio of 0.04. I'm pleasantly surprised at how well the Uller and Puma scored, proving to be some of the most efficient missile boats out there, or that the very expensive Night Gyr got up there as well, given the massive BV. Guess it's worth it, eh?

Also somewhat surpised at how poorly most vehicles scored. While the Clans have very few dedicated missile tanks, I kinda expected the Hachiman or Epona to score higher than that.

All in all, it proved to be an interesting thought experiment, and hopefully the data may prove of use to other players somehow.
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Vanadius

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Re: Clanners with missiles
« Reply #1 on: 11 January 2013, 12:37:14 »
I would really like to see something like this comparing C-bill cost to BV, for both IS and Clan tech.

snewsom2997

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Re: Clanners with missiles
« Reply #2 on: 11 January 2013, 12:51:25 »
I agree, would need cost as well. But I think something around 1200-1400 BV with 40-60 missiles, would be better than a 3000 BV mech with 80.

Iron Mongoose

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Re: Clanners with missiles
« Reply #3 on: 11 January 2013, 13:04:52 »
As usual, the Mandrills (or, in this case the Mandrill) right there near the top of the list (third place behind only the unbelivable Bain 3 and the fantastic Nova Cat B).

Now, I know Weirdo to be a sophisticated and clever player who understands the tactical implications of any mech choice, but for my part it is instresting to see the veriaty in speeds and weights at the tops of the lists.  Granted, slowness is favored by low BV so all the really top scores are slowish, but the 4/6/4 Mandrill is a far sight swifter than the 3/5 Bain, and there are some blindingly fast mechs in the .2+ catagory, such as the Baboon and Black Lanner B, along with some 6/9s and 5/8s (and the rediculious Shadow Hawk IIC2 at 5/8/5).  Given the high average speeds of clan forces, these are probably the go to mechs, rather than the .3+ mechs with more missiles and less speed.

Though you still can't lose with the Mandrill (its actualy a pretty solid mech for beating up on other light mechs, if you can get them cournered so they can't run or challange them to a dual, in addition to being a jumping pocket-Archer in the support role).
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Weirdo

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Re: Clanners with missiles
« Reply #4 on: 11 January 2013, 13:49:47 »
I would really like to see something like this comparing C-bill cost to BV, for both IS and Clan tech.

You'd need to find someone else for that. I don't touch C-Bill costs. Ever.

...there are some blindingly fast mechs in the .2+ catagory, such as the Baboon and Black Lanner B, along with some 6/9s and 5/8s (and the rediculious Shadow Hawk IIC2 at 5/8/5).  Given the high average speeds of clan forces, these are probably the go to mechs, rather than the .3+ mechs with more missiles and less speed.

I do tend to agree, especially given the above-average speed of most front-line forces. Clan assaults are often all about the blitzkrieg and maneuver warfare, so a pair of Ullers or Pumas will normally do you more good than a Night Gyr that will either get left behind, or slow down a fast-moving trinary. On the otherhand, even the Clans use assault Stars that are as slow as you'd expect, and there does seem to be a trend in many Clans towards a slightly lower ground speed in their high-end heavies in order to pack in more guns. For such formations, a Night Gyr or Nova Cat would be more appropriate. And of course, second-line units are predominantly defensive formations, so a slower 'mech is less of a hassle there. And I've faced Mandrills before. I hate the buggers.

What I find interesting is that there are NO truly LRM-heavy assault Omni configs. The closest we get are the Blood Asp, Turkina, and Deimos, and even then, the LRMs are partners(if not mere backup) to direct-fire guns.
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Jim1701

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Re: Clanners with missiles
« Reply #5 on: 11 January 2013, 14:24:01 »
The main downside to Clan LRM launchers is that while they are small enough and light enough to pack a truly terrifying number of tubes on a single unit, that many tubes requires an equally terrifying amount of ammo to feed them.  I look at the Bane 3 and see two huge (albeit CASE'd) ammo bins just begging to be critted.  In fact, given the CASE you have to worry about the pilot potentially taking two ammo feedback hits for four damage.  Fortunately you don't have to worry about falling for the fifth point since the engine would go with the second explosion.   >:D


Weirdo

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Re: Clanners with missiles
« Reply #6 on: 11 January 2013, 14:26:43 »
Given the the Bane 3 empties a full ton of ammo every turn, I'm not worried about that one. you just draw shots from whichever location has the thinnest armor, and by the time they breach a spot, there's good odds that a fair chunk of those bins will be empty, and thus excellent crit-padding.
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Jim1701

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Re: Clanners with missiles
« Reply #7 on: 11 January 2013, 14:38:47 »
With each torso having 8 bins each I would start breathing easier after 8 rounds or so.  Even then there is STILL a 1 in 3 chance of hitting a loaded ammo bin.  But really a Bane's bane  :D is an early TAC. 

Ian Sharpe

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Re: Clanners with missiles
« Reply #8 on: 11 January 2013, 18:25:33 »
Not really surprised to see the mech at the top of the list.  It was my second thought when I read what you were looking for. 

Hersh67

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Re: Clanners with missiles
« Reply #9 on: 11 January 2013, 21:16:37 »
So don't play with TACs...

Col.Hengist

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Re: Clanners with missiles
« Reply #10 on: 11 January 2013, 21:31:34 »
So don't play with TACs...

 A roll of 2 is still a ct possible tac.
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cold1

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Re: Clanners with missiles
« Reply #11 on: 11 January 2013, 21:33:22 »
Oh the evil that is clan LRM boats.  Imagine the first IS pilots that thought they were under the minimum range... whoops #P


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Fallen_Raven

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Re: Clanners with missiles
« Reply #12 on: 11 January 2013, 21:44:27 »
A) This lends credence to the idea that LRMs work best as a "go big or go home" weapon. Or at least that you need a lot of them to base a strategy around.

B) How did you generate this list? Just a simple MUL search, or did it require a detailed combing of TROs? I ask in case anyone is interested in doing similar investigations for other weapons.

C) I think you mean a different Ryoken. Perhaps the A? Because the Prime is lacking in any form of missiles.
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Alexander Knight

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Re: Clanners with missiles
« Reply #13 on: 11 January 2013, 21:58:14 »
Oh the evil that is clan LRM boats.  Imagine the first IS pilots that thought they were under the minimum range... whoops #P

Happened to me in a WLF-2 vs a Puma.  "What do you mean those LRM-20s have no minimum range?"

Hersh67

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Re: Clanners with missiles
« Reply #14 on: 11 January 2013, 22:07:02 »
Happened to me in a WLF-2 vs a Puma.  "What do you mean those LRM-20s have no minimum range?"

Try a WLF-1 vs a Timber Wolf.  I think that was the shortest fight I've ever been in...

Alexander Knight

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Re: Clanners with missiles
« Reply #15 on: 12 January 2013, 04:11:55 »
Try a WLF-1 vs a Timber Wolf.  I think that was the shortest fight I've ever been in...

Well....I did make the Puma click dry to kill me.   ::)

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Re: Clanners with missiles
« Reply #16 on: 12 January 2013, 08:00:51 »
Try a WLF-1 vs a Timber Wolf.  I think that was the shortest fight I've ever been in...

 Phelan Kell said the same thing...
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Hersh67

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Re: Clanners with missiles
« Reply #17 on: 12 January 2013, 12:44:38 »
Phellan Kell actually lasted longer than I did.  He made Vlad miss a few times.  Those two PPCs hit, and I was legless.  Of course, I had just killed 2 Fire Moths prior to engaging the T-wolf.

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Re: Clanners with missiles
« Reply #18 on: 12 January 2013, 12:50:14 »
The major problem many, if not most, of the Clan LRM-equipped Mechs is that they very small ammo bins (1t of ammo per launcher or less with multiple launchers). It's part of the reason they lost on Tukayyid.
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Weirdo

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Re: Clanners with missiles
« Reply #19 on: 12 January 2013, 13:42:30 »
B) How did you generate this list? Just a simple MUL search, or did it require a detailed combing of TROs? I ask in case anyone is interested in doing similar investigations for other weapons.

Record sheet PDFs. Page through each one while glancing at the weapons list. If I saw any LRMs, I wrote it down.

Quote
C) I think you mean a different Ryoken. Perhaps the A? Because the Prime is lacking in any form of missiles.

I think you may be right.
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Re: Clanners with missiles
« Reply #20 on: 27 January 2013, 15:38:24 »
Phellan Kell actually lasted longer than I did.  He made Vlad miss a few times.  Those two PPCs hit, and I was legless.  Of course, I had just killed 2 Fire Moths prior to engaging the T-wolf.

I think those were ERLLs.

Sami Jumppanen

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Re: Clanners with missiles
« Reply #21 on: 27 January 2013, 15:40:28 »
The major problem many, if not most, of the Clan LRM-equipped Mechs is that they very small ammo bins (1t of ammo per launcher or less with multiple launchers). It's part of the reason they lost on Tukayyid.

More like not bringing enough reloads with them. Along with all the other supplies.

Hersh67

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Re: Clanners with missiles
« Reply #22 on: 27 January 2013, 20:43:46 »
I think those were ERLLs.

Might have been an A configuration T-wolf.  Like I said, I had just finished off 2 Fire Moths then engaged the T-wolf.  Trying to buy time for my lance to bug out. 


AJC46

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Re: Clanners with missiles
« Reply #23 on: 27 January 2013, 22:21:35 »
now just think if instead of the ATM clanners had a MML like system compatible with streak arty-IV and all potential alt ammo loads.

ScannerError

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Re: Clanners with missiles
« Reply #24 on: 29 January 2013, 01:37:08 »
Very impressive list.  I'm surprised by how well some of the faster and smaller mechs performed, given the favoring of slower and larger mechs BV does.  Though they often have either criminally thin armor or single heat sinks. 

A list like this for the IS would be fun to see, but it would take forever to do. 
« Last Edit: 29 January 2013, 01:42:33 by ScannerError »

 

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