Author Topic: My little Tank crews - Or, Hells Horses with some actual flavour.  (Read 1976 times)

marauder648

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I was thinking last night whilst in the bath (always a dangerous thing when I think, lots of heat and grinding of gears) about the Hells Horses.  And about how they make little sense.  You know, ‘The Vehicle Clan’, yet they still use the 2nd line stuff that everyone else uses bar two unique developments of their own, the Epona, and the Athena.  At least until the Invasion and all the shenanigans after.

And this got me going ‘Okay..what if..’.  We know that the loss of the Tokasha works hurt the Horses badly, but what if it hurt them worse, and with a sudden shortfall in Mech production forced them to adapt to the new reality that for the foreseeable future, we’re not going to be able to produce anywhere near enough Mechs, and trade/trial will not cover the shortfall.  So instead they produce more tanks and equipment, not just pretending to have a combined arms approach. But actually going in whole hog?

This might have to very well move the loss of Tokasha forwards a decade or so or not to have it in place by the time of REVIVIAL by which point the Clan would be unique amongst the Clans of Kerensky for their tactics and the like, as much different as the Hellions are with their take on Zell. 

Basically this was a case of ‘lets give the Clans a bit more flavour’ rather than just having different Furry OC ideas and generally very minor changes.  If the Ravens are the Naval Clan, why the hell didn’t they update their ships or even commission new ones?  If the Bears like assault Mech’s why didn’t they build their own 100 tonner etc etc. 

And why didn’t the Tank Clan, go in whole hog.

So, and I’m just spitballing here.  Some ideas;
 
1 – Maybe have the loss of Tokasha to the Bears followed up with heavy damage to the Industriaplex Alpha on Niles as well, and this basically makes the Horses scramble for new equipment as they just can’t replace Mech’s quick enough whilst Alpha is being repaired.

2 – This dependence on vehicles has them go “You know what…our tanks are RUBBISH for the most part…” and to survive they need replacement vehicles that can actually fight, not just look impressive to keep any Bandit’s away.  Using good relations with the Coyote’s the Horses work with them to start developing new Tanks for not just PGC use but for combat alongside their MechWarriors.

3 – This might make other Clans go REEEEEEEE! Or it could make other Clans scoff at the ‘obvious’ Horse weakness and desperation so what do you think?  In theory there’s no rules against using Tanks, just long held prejudices. 

4 – Initial steps are just either IIC tanks of SLDF designs or the like but by the time REVIVAL comes around, there’s serious work going into OmniVehicles.  Perhaps the other Clans are still hissy about this or laughing about it, and generally ignore it. Tanks and helecopters are not the true weapon of a Warrior after all.  Maybe some see service in other clans but these are isorla only and outside of the Coyotes who also benefitted from this tech exchange
 And with the Clan’s being the Clans they could then actually look into having ‘advanced’ things like track and hover skirt protection (so armoured motive systems) whilst also (re) developing Chemical lasers for second line/PGC units.

So you could see something like this

Code: [Select]
Castor Heavy Flak Tank
Base Tech Level: Advanced Mixed (Base Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-D

Weight: 75 tons
BV: 942
Cost: 3,885,000 C-bills

Movement: 3/5 (Tracked)
Engine: 225 Fuel Cell

Internal: 40
Armor: 163 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          8     36   
Right          8     32   
Left           8     32   
Rear           8     28   
Turret         8     35   

Weapons      Loc  Heat 
------------------------
Sniper        TU   10   
LB 10-X AC    TU    2   
Machine Gun   FR    0   
Machine Gun   FR    0   

Ammo                   Loc  Shots 
-----------------------------------
Cluster Sniper Ammo     TU     10 
Cluster Sniper Ammo     TU     10 
Cluster Sniper Ammo     TU     10 
LB 10-X AC Ammo         TU     10 
LB 10-X AC Ammo         TU     10 
LB 10-X AC Ammo         TU     10 
Half Machine Gun Ammo   FR    100 

Equipment         Loc 
-----------------------
ECM Suite [Clan]   BD 



(And I'd note that the Horses would go out of their way to point out that whilst YES it has got an artillery piece, its only ever loaded with Flak rounds.)

Or

Code: [Select]
Pakhet Battle Tank
Base Tech Level: Experimental Mixed (Base Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

Weight: 55 tons
BV: 1,012
Cost: 2,342,308 C-bills

Movement: 4/6 (Tracked)
Engine: 220 Fuel Cell

Internal: 30
Armor: 172 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          6     37   
Right          6     35   
Left           6     35   
Rear           6     28   
Turret         6     37   

Weapons            Loc  Heat 
------------------------------
Ultra AC/5          TU    1   
Ultra AC/5          TU    1   
Medium Chem Laser   FR    2   
Medium Chem Laser   FR    2   

Ammo                        Loc  Shots 
----------------------------------------
Ultra AC/5 Ammo              TU     20 
Ultra AC/5 Ammo              TU     20 
Ultra AC/5 Ammo              TU     20 
Ultra AC/5 Ammo              TU     20 
Ultra AC/5 Ammo              TU     20 
Ultra AC/5 Ammo              TU     20 
Medium Chemical Laser Ammo   FR     30 
Medium Chemical Laser Ammo   FR     30 



Appearing in a pre-revival setting.  Whilst you might see this

Code: [Select]
Eris Assault Tank
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 100 tons
BV: 2,740
Cost: 21,727,000 C-bills

Movement: 3/5 (Tracked)
Engine: 300 XL

Internal: 50
Armor: 355 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front         10     82   
Right         10     72   
Left          10     72   
Rear          10     56   
Turret        10     73   

Weapons            Loc  Heat 
------------------------------
Gauss Rifle         TU    1   
ER Large Laser      TU   12   
LRM 20              TU    6   
LRM 20              TU    6   
Light Machine Gun   FR    0   
Light Machine Gun   FR    0   
Light Machine Gun   LS    0   
Light Machine Gun   RS    0   
SRM 6               FR    4   
SRM 6               FR    4   

Ammo                                Loc  Shots 
------------------------------------------------
Gauss Rifle Ammo [Clan]              TU      8 
Gauss Rifle Ammo [Clan]              TU      8 
Gauss Rifle Ammo [Clan]              TU      8 
LRM 20 (Clan) Artemis-capable Ammo   TU      6 
LRM 20 (Clan) Artemis-capable Ammo   TU      6 
LRM 20 (Clan) Artemis-capable Ammo   TU      6 
LRM 20 (Clan) Artemis-capable Ammo   TU      6 
LRM 20 (Clan) Artemis-capable Ammo   TU      6 
LRM 20 (Clan) Artemis-capable Ammo   TU      6 
LRM 20 (Clan) Artemis-capable Ammo   TU      6 
LRM 20 (Clan) Artemis-capable Ammo   TU      6 
Light Machine Gun Ammo [Full]        BD    200 
SRM 6 Ammo                           FR     15 
SRM 6 Ammo                           FR     15 

Equipment         Loc 
-----------------------
Artemis IV FCS     TU 
Artemis IV FCS     TU 
ECM Suite [Clan]   BD 

Serving with an assault unit in the front lines

As far as we know the Horses have one of the larger Sibko turnouts and large groups of them so this gives them the manpower to start deploying tanks (assuming we ignore the idiotic crew requirements in the rules and go for a max of 5 man crews for the big vehicles an work down to 1 or 2 man crews for light bits of kit).
I was also thinking they could introduce a light and assault BA suit earlier than OTL as well, again, these guys are THE combined arms Clan, so why the hell didn't they develop other suits?  Yes the bog standard Elemental is a very good gold standard, but you might need something else.

I had an idea for a heavy APC based on the Oro but sacrificing firepower for troop carrying capacity and having a big fat butt akin to this;




Code: [Select]
Yama IFV
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 60 tons
BV: 1,073
Cost: 7,980,800 C-bills

Movement: 4/6 (Tracked)
Engine: 240 XL

Internal: 30
Armor: 211 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          6     52   
Right          6     42   
Left           6     42   
Rear           6     33   
Turret         6     42   

Weapons             Loc  Heat 
-------------------------------
LB 10-X AC           TU    2   
Medium Pulse Laser   TU    4   
Small Pulse Laser    TU    2   
Small Pulse Laser    TU    2   
TAG (Clan)           TU    0   

Ammo             Loc  Shots 
-----------------------------
LB 10-X AC Ammo   BD     10 
LB 10-X AC Ammo   BD     10 
LB 10-X AC Ammo   BD     10 

Equipment            Loc 
--------------------------
Active Probe [Clan]   TU 

Carrying Capacity
-----------------
Troops - 10.0 tons


Tha Yama's got superior protection to the Oro, its LB-10 can still engage tanks and Mech's and the lasers are for anti-infantry and general purpose work.  But it can carry a double row of Elementals, with its infantry bay split down the middle.  Unfortunately this is very cramped and once inside the Elementals can't move around much or even disembark from their suits making the Yama more a Battle taxi than the much larger and more roomy Aithion.  Indeed, to board a Yama, Elemental's must reverse into the Troop compartment, so the last one in is the first one out.

There's also this



Iwisa Combat Vehicle.

Mass - 60 tons
Crew - 5 (Commander, Gunner, Driver, Radio/EW Operator, Defense System Operator
Max Speed - 64kph

Based on the hull of the Oro the Iwisa (named after the Zulu club weapon) was built to be cheap and serve as a Garrison forces heavy tank.  Stripping out the fusion engine the Iwisa featured a large fuel cell engine capable of pushing the tank along at 64kph.

Whilst armed with 'new' weapons the Iwisa featured the chemical laser as its primary armament.  A pair of large chemical lasers and a quartet of mediums sit in the turret and are provided with plenty of ammunition to allow for sustained firing.  For anti-infantry defence the Iwisha bristled with four light machine guns in paired arrays on the side.  Finally and somewhat curiously, a bulldozer attachment was added to the front of the tank.  This attachment let it dig its own firing pits on soft terrain whilst also allowing the tank to serve as a clearance vehicle if needed when not in combat.  It also let it shunt aside obstructions in built up terrain.  The Bulldozer blade when not deployed can swing back and to the sides, splitting down the middle.  The side sponsons did however have problems.  Despite good vision for the driver and commander thanks to mutliple cameras across the hull to increase crew awareness, it was irritatingly common (for the Techs) that the side sponsons hit or snag on obstacles and be damaged, or broken off if the tank was going fast enough.  Some crews would remove these sponsons entirely using the space for extra stowage but this was not an officially recognised modification.

Code: [Select]
Iwisa Combat Vehicle
Clan experimental
60 tons 
BV: 1,033
Cost: 2,275,200 C-bills

Movement: 4/6 (Tracked)
Engine: 240 Fuel Cell

Internal: 30
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       6       39
Right                       6       29
Left                        6       29
Rear                        6       25
Turret                      6       38

Weapon                         Loc  Heat
----------------------------------------
Large Chem Laser                TU     6
Large Chem Laser                TU     6
Medium Chem Laser               TU     2
Medium Chem Laser               TU     2
Medium Chem Laser               TU     2
Medium Chem Laser               TU     2
Light Machine Gun Array         LS     0
Light Machine Gun Array         RS     0
Light Machine Gun               LS     0
Light Machine Gun               LS     0
Light Machine Gun               RS     0
Light Machine Gun               RS     0

Ammo                           Loc Shots
----------------------------------------
Light Machine Gun Ammo          BD   200
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Large Chemical Laser Ammo       BD    10
Medium Chemical Laser Ammo      BD    30
Medium Chemical Laser Ammo      BD    30
Medium Chemical Laser Ammo      BD    30

Equipment                      Loc
----------------------------------
Bulldozer                       FR
Trailer Hitch                   RR



And speaking of the Aithion, definately gonna use this version.





There was also an idea that DragonCat inspired to make a Combat Engineering Vehicle and a bridging unit.


Code: [Select]
Aspis CET
Clan advanced
60 tons 
BV: 678
Cost: 2,084,640 C-bills

Movement: 4/6 (Tracked)
Engine: 240 Fuel Cell

Internal: 30
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       6       39
Right                       6       29
Left                        6       29
Rear                        6       25
Turret                      6       38

Weapon                         Loc  Heat
----------------------------------------
ProtoMech AC/8                  TU     2

Ammo                           Loc Shots
----------------------------------------
ProtoMech AC/8 Ammo             BD    10
ProtoMech AC/8 Ammo             BD    10
ProtoMech AC/8 Ammo             TU    10

Equipment                      Loc
----------------------------------
Backhoe                         TU
Bulldozer                       FR
Lift Hoist                      TU
Lift Hoist                      TU
Mine Sweeper                    RR
Mounted Searchlight             FR


The PAC-8 is there to blow up obstructions, not really to act as a combat weapon but to help the CET do its job.


and for the Bridging unit, which would be needed in rough terrain etc.

Code: [Select]
Bolo Assault Bridge.
Clan advanced
60 tons 
BV: 737
Cost: 1,835,200 C-bills

Movement: 4/6 (Tracked)
Engine: 240 Fuel Cell

Internal: 24
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       6       50
Right                       6       35
Left                        6       35
Rear                        6       40

Weapon                         Loc  Heat
----------------------------------------
Vehicular Grenade Launcher      LS     1
Vehicular Grenade Launcher      RS     1
Vehicular Grenade Launcher      FR     1
Vehicular Grenade Launcher      RR     1
LRM 5                           FR     2

Ammo                           Loc Shots
----------------------------------------
VGL Chaff Grenade              None     1
VGL Chaff Grenade              None     1
VGL Chaff Grenade              None     1
VGL Chaff Grenade              None     1
LRM 5 (Clan) Smoke Ammo         BD    24

Equipment                      Loc
----------------------------------
Heavy Bridge Layer              FR
Fully Amphibious                BD
Lift Hoist                      LS
Lift Hoist                      RS

!MechView.CarringCapacity!Troops - 5.0 tons


The LRM although mounted on the front is like those on the Mars, they are rear mounted but fire forwards, but it will only be able to fire once the bridge is out the way.  The hoists are there to help build the bridge and the amphibious kit allows the Bolo to go into water to act as a support for its bridge if needs be.

And I was thinking that a simple way of deliniating between if a vehicle's for front line, second line or tertiary forces.  Look at the engine.  If its an ICE or Fuel cell, then she's for PGC and 2nd line troops, fusion is less mainline units and XL's go into full on front line forces.  Although there's a large portion of fusion powered vehicles there too as XL's are more expensive to produce.

And sorry for the stream of conciousness, i've just got a few ideas bouncing around in my noggin'.

Like this thing which is in essence a Stermfuer IIC

Code: [Select]
Nergal Fire support tank
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-C

Weight: 85 tons
BV: 2,277
Cost: 6,117,025 C-bills

Movement: 3/5 (Tracked)
Engine: 255 Fuel Cell

Internal: 45
Armor: 297 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          9     67   
Right          9     60   
Left           9     60   
Rear           9     50   
Turret         9     60   

Weapons              Loc  Heat 
--------------------------------
LRM 20                TU    6   
LRM 20                TU    6   
LRM 20                TU    6   
LRM 20                TU    6   
Anti-Missile System   FR    1   
Light Machine Gun     FR    0   
Light Machine Gun     FR    0   
Light Machine Gun     LS    0   
Light Machine Gun     RS    0   
Light Machine Gun     LS    0   
Light Machine Gun     RS    0   
TAG (Clan)            TU    0   

Ammo                             Loc  Shots 
---------------------------------------------
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
LRM 20 Ammo                       BD      6 
Anti-Missile System Ammo [Clan]   FR     24 
Light Machine Gun Ammo [Full]     BD    200 

Equipment         Loc 
-----------------------
ECM Suite [Clan]   BD 


Another thought, as well as light BA, how about giving infantry forces PA(L) of some nature?  Nicky K saw the value in the Horses way of war and even if they start restructuring their Tourman to go properly for combined arms, the other Clans may snarl and growl but the Horses could point at Special K and say 'He endorsed it, thus it is allowed.'  And I might well have to nakedly steal the idea from MasterArminas' Scorpio Ascendant story and have the Horses also look at seeing if there's worthy people in Lower Castes that can survive training and the like to be accepted as Warriors. Whilst admittedly these might very well be shuffled into PGC's, its a good way of bulking up their Tourman.

I'd have to think about it and read through the Field Manuals for the Crusaders to see if they can get away with it.  Going by the letter of the Law it seems to be yes they can, its more that the Clans follow the spirit of it and have stepped away from their society technically being a Meritocracy.  There's nothing that deliberately prohibits such a change in position, just a huge cultural bias.

Another idea re Modular tanks/vehicles.

The first modular vehicles are a mix of fixed and podded equipment. If its got a turret you can swap the weapons out but stuff mounted on the hull is very much fixed in place.

I'm just spitballing here but what do you folks think?
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Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Moonsword

  • Acutus Gladius
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  • You interrupted me reading TROs for this?
Re: My little Tank crews - Or, Hells Horses with some actual flavour.
« Reply #1 on: 17 October 2018, 06:18:48 »
I've moved this to the Combat Vehicles area of the Fan Designs board due to the custom designs, per this section of the forum rules:

Quote from: Forum Rules
User Designs
The BattleTech forum has an entire sub-section for home-brew and original designs of ‘Mechs, aerofighters, battle armor, vehicles and all other types of equipment as well as home-brew rules. Please post your designs in the relevant sub-forum, put rules in the Fan Designs & Rules root, and do not post designs in other forums – such as the Fan Articles forums, General Discussion, etc.

AldanFerrox

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Re: My little Tank crews - Or, Hells Horses with some actual flavour.
« Reply #2 on: 17 October 2018, 13:16:59 »

Code: [Select]
Castor Heavy Flak Tank
Base Tech Level: Advanced Mixed (Base Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-D

Weight: 75 tons
BV: 942
Cost: 3,885,000 C-bills

Movement: 3/5 (Tracked)
Engine: 225 Fuel Cell

Internal: 40
Armor: 163 (Ferro-Fibrous)
        Internal  Armor   
---------------------------
Front          8     36   
Right          8     32   
Left           8     32   
Rear           8     28   
Turret         8     35   

Weapons      Loc  Heat 
------------------------
Sniper        TU   10   
LB 10-X AC    TU    2   
Machine Gun   FR    0   
Machine Gun   FR    0   

Ammo                   Loc  Shots 
-----------------------------------
Cluster Sniper Ammo     TU     10 
Cluster Sniper Ammo     TU     10 
Cluster Sniper Ammo     TU     10 
LB 10-X AC Ammo         TU     10 
LB 10-X AC Ammo         TU     10 
LB 10-X AC Ammo         TU     10 
Half Machine Gun Ammo   FR    100 

Equipment         Loc 
-----------------------
ECM Suite [Clan]   BD 


This vehicle is basically a IIC version of the old SLDF Pollux ADA Heavy Tank, but with an FCE instead of a SFE and machine guns instead of lasers.

Only in death duty ends

KaiserDunk

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Re: My little Tank crews - Or, Hells Horses with some actual flavour.
« Reply #3 on: 17 October 2018, 13:23:45 »
I like the Yama IFV; enough firepower to support the PA, and enough capacity to carry enough PA to control the edge of battle.

marauder648

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Re: My little Tank crews - Or, Hells Horses with some actual flavour.
« Reply #4 on: 17 October 2018, 13:40:46 »
This vehicle is basically a IIC version of the old SLDF Pollux ADA Heavy Tank, but with an FCE instead of a SFE and machine guns instead of lasers.

Bingo.  Why change it if it works?  And if you're suddenly got a lack of Mech's to carry an LB around, you can turn to vehicles, and the Pollux with its Sniper firing flak shells gives you one hell of a long range and high altitude AA deterrent.
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AldanFerrox

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Re: My little Tank crews - Or, Hells Horses with some actual flavour.
« Reply #5 on: 17 October 2018, 13:46:28 »
Bingo.  Why change it if it works?  And if you're suddenly got a lack of Mech's to carry an LB around, you can turn to vehicles, and the Pollux with its Sniper firing flak shells gives you one hell of a long range and high altitude AA deterrent.

It's a fine AA vehicle, although a fusion-powered version that also has lasers would be nice. Maybe based on the ComGuard Pollux II that carries a Silver Bullet Gauss and an Arrow IV launcher. You could replace that with an HAG/30 and a Clan Arrow IV (equipped with Air-Defence missiles).
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marauder648

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Re: My little Tank crews - Or, Hells Horses with some actual flavour.
« Reply #6 on: 17 October 2018, 14:18:16 »
This is a pre-REVIVAL idea so no super stuff, just 3050 era equipment with the odd bit and bob here and there.

ProtoMech AC's are not called that, they are just called a Light Autocannon.  Shorter barreled, smoothbore with a far less reinforced breach, taking steps to reduce firing pressure/recoil to allow you to make the gun light.  By making them smoothbore they are cheaper to produce but you'd see PAC's in second line units, just like Chemical lasers which the Horses develop earlier and deploy, again in second line units, there's also the light and heavy MG's but no ATM's, no HAG's, no heavy lasers. 
The driver is resources, or lacking them.  Fuel cells would be common as all hell in the setting if they'd existed in the fluff and rules at the time (because at the time that say TRO3025 was written in the 80's there wasn't a thing in the world called a Fuel Cell) and Fuel cells are easier to run, you need hydrogen.  So any fusion plants can be replaced as needed and deployed elsewhere or the materials put towards Mechs etc that the Horses can't really produce too many of which forces them to go fully into tanks etc to make up for a shortfall.
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

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Sabelkatten

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Re: My little Tank crews - Or, Hells Horses with some actual flavour.
« Reply #7 on: 17 October 2018, 16:43:58 »
Small note: Fuel cells were used in the Apollo project...

Also, CBT has it rather backwards. The advantage of fuel cells is fuel efficiency, not weight - the "high performance ICE" would make much more sense as a turbine engine (lighter but less fuel efficient IRL).

Other than that, nice stuff. :)

Maingunnery

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Re: My little Tank crews - Or, Hells Horses with some actual flavour.
« Reply #8 on: 17 October 2018, 18:21:28 »

You will likely need a period in which the other Clans give the Horses some little slack.
This might happen if the loss of Tokasha was caused by an eternal factor, such a suicide run from a Dark Caste DS.
Then CHH can petition for access to various caches, and then only getting SLDF vehicles.
Thus providing motive and means.
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Dave Talley

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Re: My little Tank crews - Or, Hells Horses with some actual flavour.
« Reply #9 on: 17 October 2018, 20:02:43 »
minor query
the Eris, do the SRMs have Artemis also? just double checking since it didnt say on the ammo
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