Author Topic: TRO 3145--Federated Suns  (Read 187849 times)

A. Lurker

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Re: TRO 3145--Federated Suns
« Reply #1140 on: 18 June 2013, 13:12:40 »
Yeah...the heavy-duty gyro encouraged the FedSuns player to give it a try. Didn't work out, pilot got bonked out.

If it's not one thing, it's another. ;)

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Unrelated question: I'm trying to make every one of these new units for Megamek, and I'm not sure if loading reflective armor on BA units is doable yet. Anyone know how (if possible) to do it?

Theoretically yes (basically just put "Reflective" into your "Squad Equipment" list in the BLK file), in practice the rules for it aren't implemented yet and so it'll work no differently from plain old standard armor in actual play.

HikageMaru

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Re: TRO 3145--Federated Suns
« Reply #1141 on: 22 June 2013, 15:07:08 »
- Destrier: Who designed this? Thomas Hogarth?

Who? Are you referring to THOMAS HOGARTH!!!!?

Weirdo

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Re: TRO 3145--Federated Suns
« Reply #1142 on: 23 June 2013, 23:46:31 »
So I tried out the big tanks from 3145 FedSuns today, and Murphy's Dice, are they beasts! :o

The Destrier is truly a land battleship. I see now how it's meant as an offensive weapon instead of a defensive one. All it had to do was roll forward slowly and lob LTC shells at whatever struck its fancy, and people had to react to it. The whole fight devolved into trying to crowd under its minimums to avoid the big guns and hopefully pound it into submission. (In the end, they failed. Even a Kodiak delivering multiple alpha-strikes from pointblank range couldn't knock it out.) A charging(such as it is) Destrier shapes a battle more than any initiative roll, and enemies forced to respond to it either by stopping it or avoiding it can easily be forced out of position to counter your more mobile forces. And if you're forced on the defensive and you can station a Destrier or two in a position that must be taken or crossed by your opponent? May Cat have mercy on him because your Destrier's definitely won't. [skull]

The Ballista isn't quite as impressive, but still highly effective. It doesn't slow down the Destrier as much as it might seems since I could drop it off early and let it rain down Arrows from afar. If I'd had some good TAGgers escorting them, the combinations of Arrows and LTCs would have been absolutely devastating to anything that got my full attention. The trailer's immobility once dropped wasn't a problem either, since the combination of hardened armor and heavy AMS coverage easily protected it, even in the face of constant pouring of Streak-LRMs into it.

The Hardened armor saved both tanks in more ways than one - by fluke of dice, I saw more Turret(Critical) locations rolled against me today than what may have been my entire Battletech experience prior, but the protection granted by the armor meant that I never suffered anything truly debilitating. Heck, only even a single Crew Stunned crit, often the bane of slow armor units. Also, knowing that you can take a 4-tube arty salvo just fine, while the 'mechs swarming you can't? Being able to call down that kind of fire on your own units is all kinds of liberating. >:D

The Paladin was both the least and most powerful tank in my force that day. My rolls for shots were often quite abysmal(The Destrier managed to score a direct hit on itself twice :-[), but when I did hit, the firepower delivered by two full-size Long Toms is simply awe-inspiring. The lack of Hardened Armor(and the hard minimum range) kept me from being quite as aggressive with it as I was with the Destrier, and even hanging back, it was the only tank of mine destroyed, even if it took most of the day to pull that off.

I look forward to using any of these vehicles in a self-supporting balanced force, but even in a brute gunline, they were extremely impressive. One player was even forced to bring a second force in, since they all but wiped out his initial unit in only a couple turns. The next force(and all the other forces also shooting at me) was hardier, but still within my ability to handle.
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Coldwyn

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Re: TRO 3145--Federated Suns
« Reply #1143 on: 24 June 2013, 02:22:02 »
Having Ogre-flashback now.
it´s not necessarily that i´m immoral of character, i just don´t take great stock in the morality of others, that´s all

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Re: TRO 3145--Federated Suns
« Reply #1144 on: 24 June 2013, 06:34:43 »
Yesterday I was playing with the new Hollander III and the Centurion Omni model with the Heavy PPC.
To round off the forces I also used the standard Black Hawk 3 from the 3145 Mercs and a 3085 Valkyrie.
I didn't realize the Holly had reflective armor until I looked at the crit slots. Then I giggled like a mad man.  8)
Overall the Centurion was a good trooper, lost to a headshot thanks to the Capellan AC/20.
Hollander lost the gun thanks to a lucky through armor crit, but I planned to melee until it died. Considering how I still had armor and no internals yet I could get at least one or two chances in I gambled.
Black Hawk was a hover popper. Eldingars were flying by and the weapons layout I used on them was sweet. I love that design because I can alpha strike all day and the excess heat comes from movement mostly.
The Valk was a decent LRM launcher on jump jets, sniping and adding damage to whatever the other boys were hitting.  O0

I may have to tweak the force a bit, but it was a good soldier/striker lance. If only my Centurion didn't get headshot'd like that I think the heavy PPC and the missiles would have added plenty of firepower into a target.
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Re: TRO 3145--Federated Suns
« Reply #1145 on: 24 June 2013, 13:23:54 »
Weirdo, thanks for the After Action on the tank battle. I'm very pleased the Destrier lived up to its design goal. It can always be hard when designing to be certain the design will do what you want it to do. Even testing them doesn't always reveal enough data to be sure.

So how far into the game did the Desty get before being immobilized?
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Re: TRO 3145--Federated Suns
« Reply #1146 on: 24 June 2013, 13:32:53 »
So how far into the game did the Desty get before being immobilized?
All the way, baby. 8)

Okay, it only had 1 MP in total by the end, but it was still mobile. Only that damned Kodiak's actually passing his 10+ wake-up roll kept me from speed-bumping the bugger.

...and now I REALLY want a Destrier mini. Since I'd be extremely surprised if IWM ever puts out a mini of a gorund unit that big, anyone know of a MWDA tank that could work as a good base for a kitbash?
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Re: TRO 3145--Federated Suns
« Reply #1147 on: 24 June 2013, 13:37:36 »
Yesterday I was playing with the new Hollander III and the Centurion Omni model with the Heavy PPC.

All this talk about Black Knights and Vuples, people overlook the humble Hollander III.  The Centurion omni is really nice too, harkening back to the old AFFS and the love of trooper mechs.  I like them both, along with the Gunsmith and the quad mortar one (forget name atm) enough to... *sigh*... consider playing.... FedSuns.  Maybe just once.
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Lord Harlock

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Re: TRO 3145--Federated Suns
« Reply #1148 on: 24 June 2013, 13:43:31 »

...and now I REALLY want a Destrier mini. Since I'd be extremely surprised if IWM ever puts out a mini of a gorund unit that big, anyone know of a MWDA tank that could work as a good base for a kitbash?


I'd say for the Sekhmet for the front, and for the trailer, use a Scimitar Mark II placed on a rectangular prism with treads added to the sides.

All this talk about Black Knights and Vuples, people overlook the humble Hollander III.  The Centurion omni is really nice too, harkening back to the old AFFS and the love of trooper mechs.  I like them both, along with the Gunsmith and the quad mortar one (forget name atm) enough to... *sigh*... consider playing.... FedSuns.  Maybe just once.

How can you forget the Antlion?
« Last Edit: 24 June 2013, 13:45:37 by Lord Harlock »

Nahuris

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Re: TRO 3145--Federated Suns
« Reply #1149 on: 24 June 2013, 13:43:39 »
All this talk about Black Knights and Vuples, people overlook the humble Hollander III.  The Centurion omni is really nice too, harkening back to the old AFFS and the love of trooper mechs.  I like them both, along with the Gunsmith and the quad mortar one (forget name atm) enough to... *sigh*... consider playing.... FedSuns.  Maybe just once.


Actually the Hollander III was the first mech I noticed --- well, that, and the Prey Seeker (can we PLEASE officially change it's name to Facehugger?) I am also somewhat fond of the Antlion.... but I use a lot of combined arms type combat, and a mech designed entirely around artillery is just cool.

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Re: TRO 3145--Federated Suns
« Reply #1150 on: 24 June 2013, 13:44:41 »
well, that, and the Prey Seeker (can we PLEASE officially change it's name to Facehugger?)


I'm still voting for Mr. Tickles.....

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Re: TRO 3145--Federated Suns
« Reply #1151 on: 24 June 2013, 13:47:03 »
How can you forget the Antlion?

Because I keep thinking of the Jaguar from MWDA, even though I know it isn't correct.

I'm still voting for Mr. Tickles.....

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Re: TRO 3145--Federated Suns
« Reply #1152 on: 24 June 2013, 13:47:20 »
Y'know, given how many light 'mechs rely on energy weapons for at least a large protion of their firepower...I wonder if the Hollander III isn't meant as a light 'mech hunter. It either waits in ambush to catch a patrol, escorts something they'll be ordered to attack, or just meets them on the field of battle, and uses the range of the gun and the speed from the supercharger to keep them in range to put them down hard, while taking very little damage from those who try to stand and fight. Given how many folks prefer the PPC-equipped Rokurokubis over the LAC model, and the energy-heavy bias of the Raven II, Agrotera, and Yinghouchong, this new Hollander could prove to be a serious thread to new light forces, to say nothing of older lights like Jenners and Panthers.

I'd say for the Sekhmet for the front, and for the trailer, use a Scimitar Mark II place on a rectangular prism with treads added to the sides.
Sekhmet looks nice, but doesn't have the split treads of the Destrier. What do you think about a Carnivore with a Fortune's turret, and a scratchbuilt upper deck?

(Not that interested in building a Ballista just yet, just the Destrier.)
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Re: TRO 3145--Federated Suns
« Reply #1153 on: 24 June 2013, 13:51:33 »
I'm still voting for Mr. Tickles.....

I'm voting for staple remover - see the tro3145FWL thread if you haven't already  ;)

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Re: TRO 3145--Federated Suns
« Reply #1154 on: 24 June 2013, 13:59:52 »

 Sekhmet looks nice, but doesn't have the split treads of the Destrier. What do you think about a Carnivore with a Fortune's turret, and a scratchbuilt upper deck?

(Not that interested in building a Ballista just yet, just the Destrier.)

I was going based on what I remembered of MWDA figures, so if they had a Fortune with a turrent, I'd say go for it with a Carnivore. 

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Re: TRO 3145--Federated Suns
« Reply #1155 on: 24 June 2013, 14:06:06 »
No plastic Fortune, though the IWM Carnovire is big enough that I may go all-metal for this and still get a decent size out of it. Still has to fit at least remotely on a hex map, after all...
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ColBosch

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Re: TRO 3145--Federated Suns
« Reply #1156 on: 24 June 2013, 14:11:33 »
No plastic Fortune, though the IWM Carnovire is big enough that I may go all-metal for this and still get a decent size out of it. Still has to fit at least remotely on a hex map, after all...

Back to OGRE and its models, the Fencer-B would work well. Just don't glue the front half to the back half, and you can leave the Ballista wherever you want.
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Atlas3060

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Re: TRO 3145--Federated Suns
« Reply #1157 on: 24 June 2013, 14:16:07 »
All this talk about Black Knights and Vuples, people overlook the humble Hollander III.  The Centurion omni is really nice too, harkening back to the old AFFS and the love of trooper mechs.  I like them both, along with the Gunsmith and the quad mortar one (forget name atm) enough to... *sigh*... consider playing.... FedSuns.  Maybe just once.
Well that reflective armor helped out a lot against my friend playing Liao.
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oh you (Censored for long winded curse)  >:(

It is very much a mobile sniper and ambusher. It won't kill much on its own, save a light mech, but it will give the lightly armored mechs* something to sweat about.

*I'm looking at you designs that have mostly guns but paper armor strength.
« Last Edit: 24 June 2013, 14:17:58 by Atlas3060 »
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

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Re: TRO 3145--Federated Suns
« Reply #1158 on: 24 June 2013, 14:19:31 »
*I'm looking at you designs that have mostly guns but paper armor strength.

The Free Worlds League? ;)
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Atlas3060

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Re: TRO 3145--Federated Suns
« Reply #1159 on: 24 June 2013, 14:43:08 »
 >:D
That is a very interesting experiment we need to run some day.
However most FWL designs are slanted more to missiles and gauss right?
Oh! Get a Wraith! That would be a fun fight.
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Re: TRO 3145--Federated Suns
« Reply #1160 on: 24 June 2013, 14:46:28 »
Wratish, Anvils, Falcon Hawks, Bloodhounds, Awesomes...we've got our share of light bulbs. Just don't ask us how we change them.
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Re: TRO 3145--Federated Suns
« Reply #1161 on: 24 June 2013, 14:46:58 »
With civil war, of course.
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Re: TRO 3145--Federated Suns
« Reply #1162 on: 24 June 2013, 14:50:13 »
No plastic Fortune, though the IWM Carnovire is big enough that I may go all-metal for this and still get a decent size out of it. Still has to fit at least remotely on a hex map, after all...

Would the Battledroids Demolisher be any use?  It's pretty big, has 4 separate track units, and IWM did put it back into production.
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Re: TRO 3145--Federated Suns
« Reply #1163 on: 24 June 2013, 14:56:08 »
TOO big, sadly. Trust me, I used that exact mini in that fight to represent my Paladin. (The Destrier and Ballista where represented by an Ogre Mk III that wasn't painted, so I wasn't afraid to snap it in half when the time came. Made the other players cringe. ;D)

The more I think about it, the more I like the idea of using an IWM Carnivore.
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Re: TRO 3145--Federated Suns
« Reply #1164 on: 24 June 2013, 15:16:12 »
I don't know. There were Battle Armor in the original image to give a sense of scale. I removed them to at least have a fighting chance of IWM ever consider producing one.
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Re: TRO 3145--Federated Suns
« Reply #1165 on: 24 June 2013, 15:20:05 »
Yeah, mine would definitely be more of a map scale thing than 'mech scale.

And if I make a Destrier and IWM later releases one, I'll definitely buy theirs. After all, what's scarier than a Destrier? Two Destriers. 8)
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Re: TRO 3145--Federated Suns
« Reply #1166 on: 24 June 2013, 15:44:52 »
Now you are thinking like a Free Worlder.

*copious amounts of insane cackling and rubbing hands together*



PS: Think about what a lance of Destriers could do. Just point them in direction of the nearest city/fortress/dropship.
« Last Edit: 24 June 2013, 15:47:07 by Molossian Dog IIC »

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Re: TRO 3145--Federated Suns
« Reply #1167 on: 24 June 2013, 15:50:05 »
I don't know. There were Battle Armor in the original image to give a sense of scale. I removed them to at least have a fighting chance of IWM ever consider producing one.

I still see BA in the image...oh, those are fly specks on my screen. Never mind.
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Re: TRO 3145--Federated Suns
« Reply #1168 on: 24 June 2013, 15:51:38 »
Think about what a lance of Destriers could do.

We could kill...everyone! :o
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Re: TRO 3145--Federated Suns
« Reply #1169 on: 24 June 2013, 15:53:46 »
We could kill...everyone! :o
Including your allies!
Yes that's the FWL way!  ;D
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

 

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