Author Topic: BrutalTech with my boy!  (Read 3288 times)

sadlerbw

  • Captain
  • *
  • Posts: 1679
BrutalTech with my boy!
« on: 16 February 2016, 23:24:48 »
After the initial, "Roll dice and make explosion sounds" attempt at getting my kids interested in BattleTech, I finally got a chance to sit down with my son and try something approximating a REAL game of alpha strike! Now, the little guy is a couple months shy of turning 5, so I was a little worried about adding too many rules or turning up the complexity to a point where he couldn't keep up. Turns out I shouldn't have worried so much as, other than calculating to-hit numbers for him, he did fine with measuring out movement, jumping and basic terrain. However, in an abundance of caution I started out with what I want to call 'Brutal Tech'. No TMM, No Melee, and no jumping. Just pilot skill, woods and short/medium/long ranges. Also, I kept it small with a lance-on-lance encounter, and I only ran three mechs to his four. For terrain we cleared out an area on the living room floor and threw together a little 'map' using these toys the kids already had called Magna-tiles. Basically, colored plastic squares and triangles with rare-earth magnets in the edges. They are a little blocky, but come in perfect colors for woods and water, and it is super-easy to throw together random buildings. We ran out of green triangle though, so some of the 'trees' are Blue and Orange, so...Sci-Fi? Anyway, here was our first map:



Round one was mostly closing. The boy was playing with the Alpha Strike Command Lance mech pack and I was using the Assault Lance pack without the Atlas, and by the second round the little booger pulled out some beginners luck and started to land a couple long-range shots on my Grasshopper. Playing without TMM made hitting at any range a real possibility, and I had forgotten that his mechs had credible long-range firepower, while I had a couple of 0*'s! My Victor was hoping to play a little game of hide-in-the-woods on one side of the map to show him the advantages of cover and to-hit mods. The other two mechs did their best to advance while keeping cubist-monument-alpha between them and the enemy. The boy's general strategy was originally going to be to move his Cataphract and Raven around behind the building at the bottom of the picture, while the Cyclops and Catapult moved up through the woods. However, that lasted about a turn before bloodlust got the better of him and he ran them both up the middle so he could roll more dice! At the end of turn three, I managed to concentrate fire and drop the overly aggressive Cataphract, but the armor on all three of my mechs was damaged or gone entirely.



Turn four got bloody fast as the range modifiers were even less of a factor. Poor Mr. Victor just couldn't survive the absurdly lucky fire from the Catapult, and was actually the first of my mechs to drop, despite my hope he would be the last. Lesson learned: wood's don't help much in BrutalTech! Meanwhile my little munchkin was doing his best to flank my Grashopper while his raven picked my blackjack apart.



By turn five it was pretty much over. My Grasshopper finally managed to do something other than absorb damage and dropped the raven, but the the Blackjack couldn't manage to put the catapult down, and the almost-pristine cyclops continued to vaporize structure and leave the 'Hopper a barely-functional, limping mess.





Since he was really getting into it, I figured we would play it out to the end, and to no one's surprise he slagged the poor Grasshopper without any trouble. He was pretty happy with his win, and I was happy with how well he picked up all the rules. I tried to take a picture of the victory-fist-bump he was trying to give me, but it ended up looking like I was a terrible looser trying to punch a four-year-old...which he found hilarous.




Since he did so well, I decided to add more of the standard rules back in for a second game. TMM, Melee, and Jumping all went back in. I'll try to do a write-up of that game later, but for now let's just say that I think he was pretty happy to have Melee back in and understood the rules well enough to use basic tactics because at one point this happened...



Yep...He's going to be a gamer all right!

Dragon Cat

  • Lieutenant Colonel
  • *
  • Posts: 7832
  • Not Dead Until I Say So
Re: BrutalTech with my boy!
« Reply #1 on: 17 February 2016, 02:19:54 »
Nice introduction
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

MightyBolamite

  • Corporal
  • *
  • Posts: 73
Re: BrutalTech with my boy!
« Reply #2 on: 20 February 2016, 14:49:11 »
Ha! That conga-line of Mech at the end! Wish I could say my games have been free of that.  :-\
He seems to be taking to it well. Good job, keep it up.

markhall

  • Lieutenant
  • *
  • Posts: 1435
  • "The Button's Stuck!"
Re: BrutalTech with my boy!
« Reply #3 on: 14 March 2016, 16:41:51 »
It's the clanner approach. Start them young!

Hopefully you don't regret this in a few years when he stand over your vanquished forces

Sharpnel

  • Colonel
  • *
  • Posts: 13414
Re: BrutalTech with my boy!
« Reply #4 on: 15 March 2016, 00:51:56 »
It's the clanner approach. Start them young!

Hopefully you don't regret this in a few years when he stand over your vanquished forces
and laughs maniacally MWUHAHAHAHAHAHAHA
Consigliere Trygg Bender, CRD-3BL Crusader, The Blazer Mafia
Takehiro 'Taco' Uchimiya, SHD-2H Shadow Hawk 'Taco', Crimson Oasis Trading Company

"Of what use is a dream, if not a blueprint for courageous action" -Adam West
As I get older, I realize that I'm not as good as I once was.
"Life is too short to be living someone else's dream" - Hugh Hefner

Intermittent_Coherence

  • Lieutenant
  • *
  • Posts: 1165
Re: BrutalTech with my boy!
« Reply #5 on: 15 March 2016, 03:45:24 »
And here I thought BrutalTech actually involved melee. Being... you know... brutal.

Nice game though. I LOL'ed at the bloodlust bit.

THEMONSTER

  • Corporal
  • *
  • Posts: 55
Re: BrutalTech with my boy!
« Reply #6 on: 09 April 2016, 21:32:09 »
It's the clanner approach. Start them young!

Hopefully you don't regret this in a few years when he stand over your vanquished forces

I would have thought that was the ultimate goal of teaching your kid to play wargames.
Blaine Lee Pardoe did nothing wrong.

markhall

  • Lieutenant
  • *
  • Posts: 1435
  • "The Button's Stuck!"
Re: BrutalTech with my boy!
« Reply #7 on: 13 April 2016, 04:20:59 »
You can never show them Weakness.

That's how they get you.

Archer_Wirth

  • Master Sergeant
  • *
  • Posts: 273
Re: BrutalTech with my boy!
« Reply #8 on: 14 May 2016, 14:55:11 »
That's awesome. Wicked cool!  O0
Col. Archer Wirth
25th Whiskey Rangers
Mercenary Wizards