So my apologies for not posting sooner, but we've now done two sessions, and so I thought I'd post the results below.
Characters and brief info:- Capellan Spec Ops (Maskirovka(sp?), generic character, followed the pre-made character for the most part, though specializes in demolitions)
- Lyran Spec Ops / Marine (though more of a social general, relies more on status than abilities)
- FWL Spec Ops / Marine / "Face" character (former Solaris VII reporter, informed on his former boss, stole his personal small craft, forced into witness relocation, became a soldier
- Lyran Spec Ops / Marine (generic character, though he seems to be very apt with getting in trouble)
- FWL Armor Pilot (a character who is only going to be present at <50% of sessions)
- Draconis Nekakami / Armored Infantry (his Nekakami past is hidden from other characters, upon joining Comstar, became a tester of an experimental Power Armor (light, based around the Nighthawk)
So one note. I let characters pick any affiliation / path they wanted as long as it was pre-Clan (since the campaign takes place on the eve of the invasion). I also had each player take the ComStar affiliation, and a free ComStar Training path, in order to put them together and keep them from mutually blowing each other apart due to affiliation (though grudges still exist). They're all part of the Explorer Corps officially, but some are Com Guard as well.Onto the actual sessions. In regards to the CBT universe, I'm trying to stick to canon where it matters, but have changed the timeline and events slightly to fit gameplay.
Session 1All of the players were new to the MW:RPG system, so the first session was sort of a shake-down run. Players begin as members of the Explorer Corps, en route to the Thule system in order to begin a search for the lost ship Outbound Light. They have been told that the ship last communicated that it was heading off to a new system, and was supposed to report back, but never did. The group is tasked with discovering whether it was a mis-jump, pirates, or some unknown event that has prevented the Outbound Light from returning.
To add flavor, a few days before the first session, players received this via email (I apologize for the difficulty in seeing it, the original was much larger):
The group arrives in the Thule system on an Explorer-classes (appropriately named the Destiny's Call), and begins to scan the system. The group's commander takes one of the JumpShip's shuttles down planetside to run through some bureaucratic hoops at the local HPG station, leaving the group on the ship with a skeleton crew. In addition, the Jumpship has a remaining shuttle, and the third Small Craft bay is taken by the FWL character's vessel.
The FWL character has a high Sensor Ops, so uses that to help the search, and after a few minutes of nothing, he detects an incoming KF signature. He warns the rest of the group, who arrive on the bridge in time to see the incoming jump of a Ghost Bear JumpShip, which ends up detaching 3 drop ships. One of them is a troop carrier, which immediately heads towards the groups ship, and the other two start burning planet-side. For the sake of gaming ease, all of the ships are moving faster than CBT would allow (i.e., only a few hours to drop planetside, not days from a jump point).
The troop carrier attaches itself to the group's ship, and begin to board. I had originally planned for the group to fight two groups of boarders, 4 non-armored Elemental marines with an armored Elemental Point commander, but due to time restraint (the game system took a little getting used to), it was cut down to 3 non-armored Elementals. The group attempts to hold off the invaders (they had prepared a corridor with crates and obstacles to provide cover), while waiting for the FWL character's small craft to spin up.
Thankfully, no one dies, though we had a few minor wounds (only because I was rolling VERY poorly for the baddies). The group holds off the boarders long enough for the small craft to finish spinning up, but then the Explorer itself starts getting fired upon (and I explained that opening up on a JumpShip is almost taboo, since they're valuable tech). The group starts fleeing through the Explorer, and make it to the FWL character's ship. As they head planetside, their commander radios in, informing them that he was shot down, and holding up with remaining ComStar forces at the HPG station. A few piloting rolls bring the group safely planetside, a few kilometers from the HPG station. As the players disembark, they look up at the sky in time to see one of the invader DropShips heading in their direction.
And end of session one.
I'm taking a pause here, and will write about session two in a few hours. Work and duty call!