BattleTech - The Board Game of Armored Combat

BattleTech Player Boards => Fan Designs and Rules => Combat Vehicles => Topic started by: Sabelkatten on 27 July 2011, 11:22:57

Title: Smokin' tanks!
Post by: Sabelkatten on 27 July 2011, 11:22:57
I just think the good ol' smokers of the SW era isn't getting enough love! The worst things short of support vehicles, intro-tech ICE-engined tanks are hard to make into something unique or even special. But there is still some fun to be had! :D

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Urban Defender LAV20
IS Introductory Box Set
20 tons
BV: 323
Cost: 201 667 C-bills
Movement: 6/9 (Wheeled)
Engine: 100 ICE
Internal: 10
Armor: 64 (16/14/10/10)

Weapons Loc
Machine Gun FR
Machine Gun RS
Machine Gun LS
Machine Gun RR
SRM 2 TU
SRM 2 TU
SRM 2 TU
SRM 2 Ammo: 50
Machine Gun Ammo: 100

The LAV-20 is built in the CC to support their large number of Urbanmechs, but similar vehicles are used by militias and paramilitary forces throughout the IS and beyond.

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IFV M25A3
IS Introductory Box Set
25 tons
BV: 339
Cost: 295 729 C-bills 
Movement: 5/8 (Tracked)
Engine: 125 ICE 
Internal: 15
Armor: 56 (16/12/8/8)

Weapons Loc
LRM 5 TU
SRM 2 TU
SRM 2 TU
LRM 5 Ammo: 24
SRM 2 Ammo: 50
  Carrying Capacity:  Troops - 3.0 tons

The M25A3 is a typical "pocket tank" infantery carrier made in the FWL. IFVs usually have less armor than pure APC of similar tonnage, trading armor protection for increased anti-armor firepower.

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Chasseur Light tank
IS Introductory Box Set
29 tons
BV: 403
Cost: 368 403 C-bills 
Movement: 5/8 (Tracked)
Engine: 145 ICE 
Internal: 15
Armor: 72 (20/13/13/13)

Weapons Loc
Vehicle Flamer FR
Medium Laser TU
Vehicle Flamer TU
LRM 5 TU
Vehicle Flamer Ammo: 20
LRM 5 Ammo: 24

The Chasseur was first built in the FS using a fusion engine for higher speed and a larger main gun. Loss of technology during the 2nd SW forced a switch to an ICE and replacement of the LL with a ML. Usually used in support of other fast units it's notable for using twin flamers as anti-infantery weapons - some units replace those with tripple MGs to limit possible collateral damage.

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Victrix Armored car IS
Introductory Box Set
30 tons
BV: 385
Cost: 412 275 C-bills 
Movement: 4/6 (Wheeled)
Engine: 100 ICE 
Internal: 15
Armor: 80 (20/18/11/13)

Weapons Loc
Autocannon/10 TU
AC/10 Ammo: 10

The Victrix was another CC invention to bolster their dimnishing mech forces during the 2nd and 3rd SW. Basically an armored lorry with a minial turret on top it has proved surprisingly effective when used by competent commanders.

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Victrix mk.II Armored car
IS Introductory Box Set
40 tons
BV: 476
Cost: 538 200 C-bills 
Movement: 5/8 (Wheeled)
Engine: 180 ICE 
Internal: 20
Armor: 88 (26/18/13/13)

Weapons Loc
Autocannon/10 TU
AC/10 Ammo: 10

The Victrix mk.II was introduced as an offensive counterpart to the defensive role of the mk.I. Unfortunately its lack of ammo and secondary weapons have proven a major liability.

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Vickers Cavallery tank
IS Introductory Box Set
39 tons
BV: 490
Cost: 500 053 C-bills 
Movement: 5/8 (Tracked)
Engine: 195 ICE 
Internal: 20
Armor: 96 (25/20/14/17)

Weapons Loc
Machine Gun FR
Machine Gun RS
Machine Gun LS
Medium Laser TU
Medium Laser TU
Half Machine Gun Ammo: 100

The Vickers is another odd duck among tanks. Designed by a DC company in the late SL era as a "breakthrough" tank to exploit breaches in an enemy defensive line it was several hundred years late when it was introduced, outclassed in the role by mechs and hovertanks. But as close support for heavy armor and mech formations it has proved to be a reliable, if unimpressive, performer throughout the SWs.

Title: Re: Smokin' tanks!
Post by: Khymerion on 27 July 2011, 11:46:56
I like these little tanks...  very nice.   I do love the lighter machines so very much.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 27 July 2011, 15:01:41
Is that a Leprechaun home defense system in your profile...? ;)

Anyway, the Victrix and Chasseur are my favorites. The Chasseur is a solid (if not very impressive) and cheap package, the Victrix is a dirt cheap AC/10! :D

This seems like a good time to repost my only fully fluffed 3025 "tank" as well. Behold:

Overview:

The mk.XII is a Combine vehicle, but similar vehicles are built in most nations. It is based around the same idea as the classic 60-ton carrier, but with slightly better self-defense capabilities. Another difference to the larger carrier is that no version of the LWC is produced by any major industrial corporation. They are all produced by local firms, thought the Capellan "Little Dog" is built to national specifications and use standardised electronics.

Capabilities:

Using a 40-ton tracked chassis and a 12-ton diesel-powered drive system the mk.XII has a maximum overland speed of 64 kph, enough to match most heavy mechs and giving it a noticeable advantage over the common 60-ton carrier.

Protected by 4 tons of armor and capable of mounting 18 tons of weapons the mk.XII is more expensive per ton of weapons than the heavier carrier, but also sturdier. The front armor is actually capable of standing up to a class-20 cannon, making it a much more capable infighting unit.

Battle History:

The mk.XII and similar vehicles has been used for more than a thousand years. The mk.XII itself has fought in most conflicts on Kuritan worlds, usually ungloriously launching flights of missiles from behind hills or woods.

However SRM carriers, assault guns and other versions have sometimes had a more direct impact. During the early clan invasion one assault gun was credited with no less than three mech kills during intense city fighting, but the crew vanished after the clan force finally forced the defenders to surrender.

In an earlier instance a force of FWL gun carrier LWCs managed to divert a Lyran company from a critical battle by convincing them that they were under attack by heavy MBTs. Most of the LWCs were eventually destroyed, but not before the Lyran force were forced to retreat by FWL reinforcements.

Deployment:

In garrisons all over the Inner Sphere and beyond. In fact the presence of a small number of LWC-style vehicles was reported by the Operation Serpent forces during the invasion of Huntress!

Variants:

To many to mention. LWCs vary between 20 and 50 tons (55 tons and up are typically just labeled "Weapon Carrier") thought the 40-ton chassis is most common. Speed can be higher, especially for lighter and/or wheeled version, thought slower speeds are uncommon. Armor also varies a bit, especially Lyrans are notorious for confusing their weapon carriers with tanks and building them with heavy armor.

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Mk.XII Light Weapon Carrier

Mass:          40 tons

Equipment:                                 Items    Mass
Int. Struct.:  16 pts Standard               0      4.00
Engine:        160 I.C.E.                    0     12.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Armor Factor:   64 pts Standard              0      4.00

                          Internal    Armor
                          Structure   Value
   Front:                     4         20
   Left / Right Sides:        4      17/17
   Rear:                      4         10

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
--------------------------------------------------------
TOTALS:                           0          0     22.00
Items & Tons Left:                          13     18.00

Calculated Factors:
Total Cost:        289,333 C-Bills

LRM carrier
Code:
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
7 LRM 5s                 Front    0   96     8     18.00
--------------------------------------------------------
TOTALS:                           0          8     40.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        751,333 C-Bills
Battle Value 2:    601 (old BV = 449)
Cost per BV:       1,250.14
Weapon Value:      242 / 242 (Ratio = .40 / .40)

SRM carrier
Code:
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
5 SRM 6s                 Front    0   45     6     18.00
--------------------------------------------------------
TOTALS:                           0          6     40.00
Items & Tons Left:                           7       .00

Calculated Factors:
Total Cost:        962,733 C-Bills
Battle Value 2:    575 (old BV = 423)
Cost per BV:       1,674.32
Weapon Value:      297 / 297 (Ratio = .52 / .52)

Thumper carrier
Code:
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Thumper Artillery      Front    0   40     2     17.00
1 Machine Gun            Front    0  100     2      1.00
--------------------------------------------------------
TOTALS:                           0          4     40.00
Items & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        572,133 C-Bills
Battle Value 2:    287 (old BV = 135)
Cost per BV:       1,993.5
Weapon Value:      219 / 219 (Ratio = .76 / .76)

AAA carrier
Code:
  Turret:                    4         16

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Autocannon/2s          Turret   0   90     3     14.00
2 Machine Guns           Turret   0  100     3      1.50
--------------------------------------------------------
TOTALS:                           0          6     40.00
Items & Tons Left:                           7       .00

Calculated Factors:
Total Cost:        541,333 C-Bills
Battle Value 2:    377 (old BV = 192)
Cost per BV:       1,435.9
Weapon Value:      70 / 70 (Ratio = .19 / .19)

Gun carrier
Code:
  Turret:                    4         16

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/10          Turret   0   20     2     14.00
2 Machine Guns           Turret   0  100     3      1.50
--------------------------------------------------------
TOTALS:                           0          5     40.00
Items & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        625,333 C-Bills
Battle Value 2:    454 (old BV = 270)
Cost per BV:       1,377.39
Weapon Value:      138 / 138 (Ratio = .30 / .30)

Assault gun
Code:
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/20          Front    0   15     2     17.00
1 Machine Gun            Front    0  100     2      1.00
--------------------------------------------------------
TOTALS:                           0          4     40.00
Items & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        759,033 C-Bills
Battle Value 2:    501 (old BV = 349)
Cost per BV:       1,515.04
Weapon Value:      132 / 132 (Ratio = .26 / .26)
Title: Re: Smokin' tanks!
Post by: Khymerion on 28 July 2011, 02:37:06
First off, yes...  yes it is.  Heh.

Second, I like the little weapon carrier.   Nice and versatile, nothing too flash, and seems like it could be slapped together really nicely in most workshops.  Especially like the tube artillery one, a reliable SPG, especially if someone enjoys massing it cheaply.  Might even see a few of the demilitarized survivors of a campaign hauling equipment to assist reconstruction of a planet, painted bright yellow instead of it's camouflaged colors till it's needed again.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 28 July 2011, 09:54:54
A couple more, moving up into the mediumweight district. :)

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Lichtpanzer Light tank
IS Introductory Box Set
38 tons
BV: 494
Cost: 486 818
C-bills 
Movement: 4/6 (Tracked)
Engine: 152 ICE 
Internal: 20
Armor: 112 (30/22/18/20)

Weapons Loc
Large Laser TU

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Blitzpanzer Medium tank
IS Introductory Box Set
50 tons
BV: 546
Cost: 818 500 C-bills 
Movement: 4/6 (Tracked)
Engine: 200 ICE 
Internal: 25
Armor: 104 (28/21/16/18)

Weapons Loc
PPC TU

The Lichtpanzer and Blitzpanzer are both Lyran projects from the mid-2900's. Originally designed to comply with a (rather badly written) army request they were never accepted for general deployment (but a lot of money was spent on design and testing).

But since they were left with a pair of finished (if unorthodox) designs, half-finished production lines, and local politicians and nobles that were pressuring them to provide jobs and income the corporations involved turned to the private market. Offering cut-rate deals they managed to create a market for the tanks in the LC, and later FC.

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Strv102 Tank Hunter
IS Introductory Box Set
45 tons
BV: 588
Cost: 793 150 C-bills
Movement: 4/6 (Tracked)
Engine: 180 ICE 
Internal: 20
Armor: 112 (42/25/20)

Weapons Loc
Autocannon/10 FR
LRM 5 FR
AC/10 Ammo: 20
LRM 5 Ammo: 24

(I was thinking of the S tank (http://en.wikipedia.org/wiki/Stridsvagn_103) when I made this, but got the numbers confused - it should have been "strv 103" - the 102 was an upgraded Centurion... ::) )

The 102 Tank/Mech hunter was built to supply the newly formed Rasalhague Republic with an inexpensive but still capable anti-armor unit that could stiffen defensive units without appearing thretening to their neighbours. Thought produced in quite large numbers many were destroyed during the clan invasion, leaving rather few to fight during the Jihad.

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K501 MBT
IS Introductory Box Set
50 tons
BV: 575
Cost: 861 250 C-bills 
Movement: 4/6 (Tracked)
Engine: 200 ICE 
Internal: 25
Armor: 96 (28/20/12/16)

Weapons Loc
LRM 5 FR
LRM 5 FR
Autocannon/5 TU
Medium Laser TU
LRM 5 Ammo: 24
AC/5 Ammo: 20

A precursor to the RotS Kinnol MBT the K501 was designed to provide fire support and limited short-range anti-armor capability. With its front-mounted LRMs it can lay down effective fire at long range, and then move in to use its laser when the missiles run out.

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Matilda Infantery tank
IS Introductory Box Set
50 tons
BV: 700
Cost: 890 250 C-bills
Movement: 3/5 (Tracked)
Engine: 150 ICE 
Internal: 25
Armor: 144 (39/30/20/25)

Weapons Loc
Machine Gun FR
Large Laser TU
LRM 5 TU
SRM 6 TU
LRM 5 Ammo: 24
SRM 6 Ammo: 15
Half Machine Gun Ammo: 100

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Matilda II Cruiser tank
IS Introductory Box Set
50 tons
BV: 597
Cost: 931 750 C-bills 
Movement: 4/6 (Tracked)
Engine: 200 ICE 
Internal: 25
Armor: 112 (30/23/16/20)

Weapons Loc
Machine Gun FR
LRM 5 TU
SRM 6 TU
Autocannon/5 TU
LRM 5 Ammo: 24
SRM 6 Ammo: 15
AC/5 Ammo: 20
Half Machine Gun Ammo: 100

The Matilda infantery tank was originally built in the DC to support infantery-heavy militias. Unfortunately pressure from conservative line officers limited production of a vehicle that, in their view, took on some of the main battlefield role as mechs.

However during the SWs several production lines ended up on the FS side of the border where production was stepped up. FS engineers also introduced the Cruiser version to provide a tank that could keep up with mechs during offensive operations.
Title: Re: Smokin' tanks!
Post by: truetanker on 01 August 2011, 16:16:49
Care to try a crack with Rocket Launchers, Recoiless Rifles and maybe Chemical Lasers?

TT ;)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 01 August 2011, 17:53:12
Care to try a crack with Rocket Launchers, Recoiless Rifles and maybe Chemical Lasers?

TT ;)
Well, if they were intro tech and available in 3025...

I do use RLs a bit on my tourney-level designs, but I generally avoid advanced/experimental tech.
Title: Re: Smokin' tanks!
Post by: truetanker on 01 August 2011, 18:09:39
Their all from the Pre-Spaceflight, use the P-RL, the Recoiless Rifle, and even the Chemical lasers, just address them as earth types and the banned arms SALT versions.

TT
Title: Re: Smokin' tanks! (New content!)
Post by: Sabelkatten on 11 October 2012, 09:27:09
A few more lights and mediums.

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Murat Hoverscout
IS Introductory Box Set
15 tons
BV: 221
Cost: 186,550 C-bills 
Movement: 9/14 (Hover)
Engine: 50 ICE 
Internal: 10
Armor: 32

  Internal Armor

Front 2 10
Right 2 6
Left 2 6
Rear 2 5
Turret 2 5

Weapons Loc
Medium Laser TU
Machine Gun TU
 
Ammo Shots
Half Machine Gun Ammo 100

The Murat scout hover has a curious history. In its original, SL-era, incarnation it was the FWLs Murat attack hover. But the loss of technology during the wars forced a switch from the original fusion engine to a simpler ICE, which in turn forced the loss of 2/3rds the laser armament and almost half the armor.

But the effective sensor and comm systems where still available, so the vehicle was re-tasked as a scout.

The standard laser armament is the most common, but variants featuring either a SRM6 or a LRM5 plus a second MG are not unusual. Both variants also feature heavier armor. Some units have tried to modify the vehicle to carry infantry, but the hull is to cramped for that to be practical.

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Lancer Hovertank
IS Introductory Box Set
45 tons
BV: 752
Cost: 1,124,325 C-bills 
Movement: 8/12 (Hover)
Engine: 125 ICE 
Internal: 20
Armor: 104

  Internal Armor

Front 5 40
Right 5 24
Left 5 24
Rear 5 16
 
Weapons Loc
AC/10 FR
SRM 2 FR
SRM 2 FR
SRM 2 FR
SRM 2 FR
 
Ammo Shots
AC/10 Ammo 10
SRM 2 Ammo 50

The Lancer was designed in the FS to compliment fast strike units with a well-protected unit mounting a heavy cannon. Unfortunately a lot of commanders misused the tanks, sending them into battle without sufficient support and leading to the tanks suffering a bad reputation. It was not helped by the ammunition and fuel tanks being very vulnerable to penetrating hits from the sides either.

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White Blossom Heavy Hovertank
IS Introductory Box Set
50 tons
BV: 767
Cost: 1,322,667 C-bills 
Movement: 7/11 (Hover)
Engine: 115 ICE 
Internal: 25
Armor: 112

  Internal Armor

Front 5 32
Right 5 25
Left 5 25
Rear 5 15
Turret 5 15
 
Weapons Loc
SRM 2 FR
SRM 2 FR
AC/10 TU
LRM 5 TU
 
Ammo Shots
AC/10 Ammo 10
LRM 5 Ammo 24
SRM 2 Ammo 50

The White Blossom was a DC answer to the Condor hovertank. As such it was a failure due to lack of speed, but it turned out to be a serviceable medium tank anyway. Thought unpopular with traditional commanders the high-speed slashing attacks of White Blossom units saved a number of mechs in fights along the Lyran border.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 15 February 2014, 16:28:34
A couple of heavy/assault tanks to complement the lights. :)

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K602 MBT
IS Introductory Box Set
60 tons
BV: 658
Cost: 1 142 400 C-bills 
Movement: 4/6 (Tracked)
Engine: 240 ICE
Internal: 30
Armor: 112 (27/25/15/20)

Weapons Loc
LRM 5 FR
LRM 5 FR
Autocannon/10 TU
Machine Gun TU
Machine Gun TU
AC/10 Ammo: 10
LRM 5 Ammo: 24
Half Machine Gun Ammo: 100

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K603 MBT
IS Introductory Box Set
60 tons
BV: 758
Cost: 1 196 800 C-bills 
Movement: 3/5 (Tracked)
Engine: 180 ICE 
Internal: 30
Armor: 144 (39/30/20/25)

Weapons Loc
LRM 5 FR
LRM 5 FR
Autocannon/10 TU
Autocannon/2 TU
LRM 5 Ammo: 24
AC/10 Ammo: 20
AC/2 Ammo: 45

The K602 and K603 heavy tanks are heavier versions of the K501 medium tank, but built to very
different specifications. The K602 upgrades the AC of the K501 and switches out the laser for a
pair of MGs. Thought it carries more armor and has better medium-range firepower the lack of
ammo makes it unpopular with crews.

The K603 was designed to adress the shortcomings of both the 501 and 602, but at the cost of
speed. Ammunition capacity and armor was increased, and the secondary turret gun was upgraded to
a light AC to supplement the long-range firepower.

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Staed SV-17A
IS Introductory Box Set
60 tons
BV: 866
Cost: 1 211 200 C-bills 
Movement: 3/5 (Tracked)
Engine: 180 ICE 
Internal: 30
Armor: 176 (40/38/30/30)

Weapons Loc
LRM 5 FR
SRM 2 FR
Machine Gun FR
Machine Gun RS
Machine Gun LS
Machine Gun RR
Autocannon/10 TU
LRM 5 TU
SRM 2 TU
LRM 5 Ammo: 24
SRM 2 Ammo: 50
Half Machine Gun Ammo: 100
AC/10 Ammo: 20

The Staed was designed and built in the FRR as a strictly native alternative to license-based
Axel (ICE Rommel) tanks. To simplify production it uses an orthodox high-profile chassis rather
than the low, sleek, profile of the Rommel tank, resulting in a roomy chassis with good
maintenance access and a cramped turret that crews hate.

Speed is low, but protection is good and there are few complaints with the turreted heavy AC.
The secondary armament is rather unusual for a heavy tank with multiple light missile launchers
and all-round MGs, similar in many ways to the Behemoth assault tank.

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Jino MBT
IS Introductory Box Set
70 tons
BV: 829
Cost: 1 444 150 C-bills 
Movement: 3/5 (Tracked)
Engine: 210 ICE 
Internal: 35
Armor: 160 (45/35/20/25)
 
Weapons Loc
SRM 2 FR
SRM 2 FR
PPC TU
SRM 2 TU
SRM 2 TU
AC/2 TU
SRM 2 Ammo: 50
AC/2 Ammo: 45

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Jino MBT mk.II
IS Introductory Box Set
70 tons
BV: 913
Cost: 1 552 950 C-bills 
Movement: 3/5 (Tracked)
Engine: 210 ICE 
Internal: 35
Armor: 160 (45/35/20/25)
 
Weapons Loc
SRM 2 FR
PPC TU
SRM 2 TU
SRM 2 TU
LRM 5 TU
LRM 5 TU
LRM 5 TU
SRM 2 Ammo: 50
LRM 5 Ammo: 48

The Jino was a CC attempt to compensate for the lack of fusions engines caused by the 1st SW. As
such is went to the extreme of mounting the power and cooling systems needed for a full-sized
PPC, backing up the powerful main gun with a light AC for AA duties and a respectable SRM
battery. In service it turned out that the AA duties of the AC were seldom utilized, so the
mk.II was created, dropping the AC and 25% of the SRM tubes for a powerful LRM battery.

The production facilities for the Jino was traded back and forth between the CC and the FWL
during the 2nd and 3rd SW, causing the tank to spread to both nations, and in smaller numbers to
all the other states.

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Tapir Assault Transport
IS Introductory Box Set
70 tons
BV: 825
Cost: 1,224,000 C-bills 
Movement: 3/5 (Wheeled)
Engine: 190 ICE 
Internal: 28
Armor: 168

  Internal Armor

Front 7 58
Right 7 40
Left 7 40
Rear 7 30
 
Weapons Loc
AC/10 FR
AC/10 FR
SRM 2 RS
SRM 2 LS
SRM 2 RR

Ammo Shots
AC/10 Ammo 10
AC/10 Ammo 10
AC/10 Ammo 10
SRM 2 Ammo 50

Carrying Capacity:  Troops - 3.0 tons

The Tapir is the LC's answer to the question of how to deliver infantery to heavily defended
positions. But while it's heavily armed and armored the Tapir is very unpopular with its crews
and passengers.

The reason is its massive six-wheeled suspension and anemic power plant. Even when used as
intended Tapirs are often left stranded in the middle of the battlefield with their wheels shot
away. The low top speed of only 54 kph makes it almost impossible to reach a defended objective
before the attackers have suffered heavy damage.

However some units have turned the drawbacks into a benefit. Since Tapirs tend to draw a
disproportionate amount of fire they remove the infantery bay and sometimes the missiles,
turning the transports into massively armored decoys.

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Khalkhin Gol heavy tank
IS Introductory Box Set
90 tons
BV: 1007
Cost: 2 132 400 C-Bills
Movement: 3/5 (Tracked)
Engine:  270 ICE
Internal: 36
Armor: 192

  Internal      Armor

Front   9       55
Right   9       39
Left    9       39
Rear    9       27
Turret  9       32

Weapons Loc
AC/10 TU
Large Laser TU
SRM 4 TU
LRM 5 FR

Ammo Shots
AC/10 Ammo 10
AC/10 Ammo 10
SRM 4 Ammo 25
LRM 5 Ammo 24

The Khalkhin Gol was designed and produced in the Taurian Concordat as one of the first new
major combat vehicles in the Perphery since the outbreak of the Succession Wars. Optimistically
intended to beat the Zhukov heavy tank its second-rate component, especially its targetting
system notorious for producing sensor ghosts, and common quality problems has limited its market
to other perphery powers and down-on-their-luck mercenary units and militias.

Code: [Select]
Stormlord Heavy tank
IS Introductory Box Set
90 tons
BV: 924
Cost: 2 128 950 C-bills
Movement: 3/5 (Tracked)
Engine: 270 ICE 
Internal: 45
Armor: 168 (50/35/23/25)

Weapons Loc
PPC TU
PPC TU

Big guns. It's not just the Lyrans that can do it. The Stormlord started out as a FWL project to
build something that could match up to the old Alacorn tank, before it got very far it was
captured by the CC, who lost it to the FS that started putting together a small factory to
produce it, who then lost the factory to the DC in a failed plan to trap several units.
Since then it has shown up in DC, FS, and, lately, in FWL and CC units reliably putting high-
energy plasma into enemy units.

Code: [Select]
Churchill
IS Introductory Box Set
90 tons
BV: 1 197
Cost: 2 370 250 C-bills 
Movement: 3/5 (Tracked)
Engine: 270 ICE 
Internal: 45
Armor: 224 (55/47/40/35)

Weapons Loc
LRM 5 FR
LRM 5 FR
Machine Gun FR
Machine Gun RS
Machine Gun LS
Machine Gun RR
Autocannon/20 TU
LRM 5 TU
SRM 2 TU
SRM 2 TU
SRM 2 TU
SRM 2 TU
LRM 5 Ammo: 48
SRM 2 Ammo: 50
Half Machine Gun Ammo: 100
AC/20 Ammo: 10

Originally a competing design to the classic Von Luckner the Churchill, due to its inefficient
chemical engine, didn't meet with any noticeable success until the SW era. NETC licenced the
design in 2880 and started selling it to all buyers, guaranteeing its avilability across the IS.
Its user-friendly design and low maintenance requirements makes it popular even with better-off
perphery militaries.

Code: [Select]
Behemoth Heavy Tank Stalwart
IS Introductory Box Set
100 tons
BV: 1 287
Cost: 2 822 667
C-bills 
Movement: 2/3 (Tracked)
Engine: 200 ICE 
Internal: 50
Armor: 280 (70/60/45/45)


Weapons Loc
LRM 5 FR
LRM 5 FR
SRM 2 FR
Machine Gun FR
SRM 2 RS
Machine Gun RS
SRM 2 LS
Machine Gun LS
SRM 2 RR
Machine Gun RR
Autocannon/10 TU
Autocannon/10 TU
LRM 5 TU
LRM 5 TU
SRM 2 TU
SRM 2 TU
LRM 5 Ammo: 72
SRM 2 Ammo: 50
Half Machine Gun Ammo: 100
AC/10 Ammo: 30

Despite being a surprising success to the sales department the Behemoth did draw a lot of
complaints from the crews actually assigned to it. Primarly concerning its lack of ammo and, for
its weight and speed, light armor the complaints weren't enough to get Aldis to make more than
token attempts at responding to them, resulting in the Behemoth Armor variant.

It wasn't until the 2nd Ceti Hussars lost a whole armored company due to their Behemoth tanks
running out of ammo during a protracted battle that Aldis finally decided to offer a new version
with better endurance.

Code: [Select]
Brontosaur Assault Tank
IS Introductory Box Set
100 tons
BV: 1 212
Cost: 2 972 667 C-bills 
Movement: 2/3 (Tracked)
Engine: 200 ICE
Internal: 50
Armor: 232 (60/48/40/36)

Weapons Loc
LRM 5 FR
LRM 5 FR
SRM 2 FR
SRM 2 RS
SRM 2 LS
Autocannon/20 TU
Autocannon/2 TU
Autocannon/2 TU
LRM 5 TU
LRM 5 TU
LRM 5 TU
LRM 5 TU
SRM 2 TU
LRM 5 Ammo: 96
SRM 2 Ammo: 50
AC/20 Ammo: 10
AC/2 Ammo: 45

The Brontosaur is a FWL tank designed to do what the Behemoth dosn't do well, namely sustained
fire support.

Thought its missiles battery doesn't match fire support units like the Sturmfeur the addition of
paired light ACs for AA duties and a ChemJet superheavy AC for close defense puts it in a very
special position. Thought slow there truly is no good way for enemies to counter it other than
plain overwhelming firepower.

Code: [Select]
GunKing Heavy Tank T20
IS Introductory Box Set
100 tons
BV: 1 172
Cost: 2 832 667 C-bills 
Movement: 2/3 (Tracked)
Engine: 200 ICE 
Internal: 50
Armor: 272 (60/60/42/50)

Weapons Loc
Machine Gun FR
Autocannon/2 TU
Autocannon/5 TU
Autocannon/10 TU
Autocannon/20 TU
Half Machine Gun Ammo: 100
AC/2 Ammo: 45
AC/5 Ammo: 20
AC/10 Ammo: 20
AC/20 Ammo: 10

One of the "crazy Lyran ideas", the T20 was specifically designed to mount all available ACs on
one tank. Why this was ever done is lost to history and Lyran bureaucratics, but the result is a
slow, heavily armored tank lacking any real focus. But it has at times managed to provide
surprisingly effective service ensuring it's continued production.
Title: Re: Smokin' tanks!
Post by: Der Kommissar on 15 February 2014, 23:21:59
Man, that's a lot of tanks.  I always love me the diesel-powered tanks, and have my fair share that I've never posted for various reasons.  There's something really pleasing about designing an effective one with simple tech and no frills.

Like that diesel-driven PPC-carrier.  I have something similar but heavier, with a machine gun for infantry (mandatory, for me, on any non-hover vee that can reasonably expect to encounter infantry).  I also have one like your Stormlord, a secondary variant of my Stormhammer, though that tank's got a fusion pile.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 16 February 2014, 04:47:06
If you have something feel free to add them to this thread. :)

I've had this idea of putting together an "Introtech Pack" for MM with more ICE vehicles. That's something that's really lacking at the moment!
Title: Re: Smokin' tanks!
Post by: Der Kommissar on 16 February 2014, 12:32:08
Well, there's my Spartan heavy tank, which I basically made as a response to the bit of fluff in the 3025 Bulldog tank that states it's just one heavy tank in a very crowded market - it always seemed to me that this was rather not the case.  The Spartan is a Lyran design, a general-purpose battle tank with firepower centered around a heavy autocannon.  It eventually spread across the Inner Sphere, but the Lyrans still use the lion's share.

Code: [Select]
Spartan Heavy Tank

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D
Production Year: 2622
Cost: 1,094,500 C-Bills
Battle Value: 668

Power Plant: Taylor Heavy Duty 240 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor: Krupp-Paterson Compound B Standard Armor
Armament:
    1 Defiance Killer Type T Autocannon/10
    1 Coventry Five-Tube LRM-5
    2 SureFire Minigun Machine Guns
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: TeleTalk S2
Targeting and Tracking System: Freischutz-3

Overview:
    Squat, ugly, and functional, the Spartan has served many masters over the
centuries: mercenary, Successor Lord, Star League, and even the infamous
Ursurper.  Its ubiquity is a product of its design, a tank that balances
firepower, protection, and mobility in such a way to make it useful - if not
excellent - in a variety of roles.  As a design with few pretentions, the
Spartan is one of a rare sort of machines that really came into its own during
the Succession Wars, surviving and multiplying where more advanced and capable
designs perished.  While the Spartan's original manufacturers, the Lyran-born
Krupp-Paterson Armaments, are long-defunct, various facility owners (among them
Quikscell, Jalastar Aerospace, and Defiance Industries) keep the design alive
in the modern day.


Capabilities:
    The Spartan, a product of Krupp-Paterson Heavy Armaments, was just one
middle-weight tank among countless others when it debuted in 2622.  The
engineers responsible for the Spartan eschewed the advanced technologies of
many designs, opting instead for tried-and-true systems optimized to be robust,
easily-maintained, and long-lasting.  The Spartan could not compete with its
bleeding-edge rivals head to head, but it could be purchased in large numbers
by almost any customer (and it was).  Krupp-Paterson, a mostly apolitical
corporation, eventually opened plants in every Successor State.
    The Spartan was originally manufactured as a capable and inexpensive
garrison tank, a unit that could free up more competitively-equipped tanks for
frontline service.  What employers of the Spartan would find out during the
Amaris Civil War and later the Succession Wars was that the Spartan could
acquit itself well even in frontline combat.  A lance of Spartans with
well-trained crews operating cooperatively had the firepower and survivability
to challenge even medium battlemechs in open combat.  Spartans previously
relegated to secondline forces and strategic reserves would find themselves
redeployed to frontline combat zones as the Successor States fought their long,
brutal, increasingly primitive wars with one another.
    Designed for flexibility, the Spartan features an effective, generalized
armament that allows it to be effective in most situations.  The heavy cannon
compares favorably against lighter models found on tanks such as the Scimitar,
Scorpion, and Vedette, while the light LRM rack gives a Spartan's gunner the
ability to respond even at extreme range.  While some criticize this weapon as
too light to matter, its firepower becomes more respectable in the lance-sized
deployments the Spartan is usually found in.  When it was introduced, the
Spartan had access to a wide variety of alternate ammunitions - even including
missile-deployed mines - that further increased its utility.  A Spartan is a
difficult target for infantry, with two heavy machine guns, one of them mounted
coaxial to the autocannon.  The design is capable of shrugging off a fair
amount of antitank fire, thanks to protection that compares favorably against
the ubiquitous Vedette, light-weight Scorpion, and well-rounded Bulldog.
    The Spartan's mechanical reliability and simplicity have become something
of a minor legend among tank crews.  While there is certainly truth in the
Spartan's fantastic reputation for durability, like all legends, it is
exaggerated - a sixty-ton weapon of war functions best when regularly and
professionally maintained.  Spartans that do not undergo proper maintenance
will function for long periods, but eventual parts failures tend to be complete
and damage connected systems.
    Quikscell-manufactured Spartans tend to be the most flawed, with weak
transmissions being a constant issue.  Spartan tankers sometimes complain of
the design's cramped crew compartment, which makes movement within difficult
for larger men and women; this can be a critical weakness in some situations,
such as a cabin fire or the need to evacuate.  Banking on the increased
survivability provided by the tank's low profile, Krupp-Paterson responded to
complaints concerning crew comfort with a laconic suggestion that customers use
smaller tankers.  The Spartan's greatest weakness is its ammunition magazines;
if pierced, they typically explode.  The detonation of any of the tank's
ammunition magazines is usually enough to set off a series of sympathetic
explosions powerful enough to blow the turret dozens of meters into the air. 
    Mechwarriors, rarely enamored with "crawlers," have been known to bet on
which side of the turret will land up.


Battle History:
    As the Amaris Civil War dragged on, the forces of the Usurper became
increasingly desperate for materiels with which to wage their doomed defense,
resorting to opening long-term SLDF reserves to replace frontline armor losses.
 As the Spartan had been one of numerous vehicles to be stockpiled in great
numbers, it soon found its way to the front line.  A favored tactic saw the
Spartans deployed in shallow tank trenches, camoflaged against approaching
enemy forces and defended by their low profile.   Once the SLDF forces entered
range, Amaris Spartans would barrage them with autocannon fire, then retreat to
the next defensive line, covering their withdrawal with missile-deployed mines
and concealing smoke.  These hull down ambush tactics tended to increase the
lifespan of the tanks, though the SLDF learned to counter such maneuvers by
cutting of retreating tank columns with hovercraft, allowing the main battle
line enough time to catch up and destroy the tanks when they were in the open
and most vulnerable.


Deployment:
    Presently, all Successor States manufacture and deploy the Spartan.  It is
somewhat less popular in the Free Worlds League and Draconis Combine, who have
a traditional enmity with the Lyran Commonwealth, but the design's age curbs
the sharpest irrationalities of nationalism.  The Capellan Confederation has
been neglecting its own plants, focusing instead on requisitioning lighter and
even less expensive tanks, such as the Vedette and Hetzer.  Pirates and
mercenaries esteem the Spartan for its no-frills, no-fuss workhorse nature, and
will sometimes substitute lances of the tanks for more expensive battlemech
units.  Mercenary units make heavy use of the LRM carrying variant of the
Spartan as a cheap support asset, favoring it for its higher mobility,
flexibility, and survivability over more common LRM carriers or terrain-limited
platforms like the Striker.
    There are indications that the LCAF intends to phase out the Spartan and
urban assault Spartan for the Patton and Rommel tanks as they make their way
into common deployment.  Intelligence gathered by our order indicates that
surplus Spartans will be mothballed, sold, or else converted to the common
missile support and anti-air configurations.


Variants:
    The urban assault model of the Spartan replaces the old cannon and LRM rack
with a massive class 20 cannon designed for mech-hunting missions in closed
quarters, usually in cities or industrial parks.  Lances of Spartans sometimes
include a single urban assault tank to make the whole lance more effective in
close combat, and to discourage battlemechs like the Hunchback from closing in.
    The Spartan missile carrier is a more flexible, though less
formidably-armed alternative to the common LRM carrier.  It mounts paired
LRM-15 racks in the modified turret, along with a machine gun.  Capable of
surviving fairly serious fire, the Spartan missile carrier has enough mobility
to follow an advancing (or retreating) battle line, and its turret grants it
the ability to effectively fight on the move.
    The Spartan air defense vehicle makes use of twin rapid-firing class 5
autocannons for its primary offensive firepower.  Its armor is lighter than the
standard Spartan, though still slightly thicker than the similarly-tasked
Partisan Heavy Tank.  The air defense Spartan often works in the roles of
direct fire support as well as air defense.


Notable 'Mechs & MechWarriors:
Methuselah
    The first production Spartan even manufactured, the Methuselah was recently
rediscovered to minor Lyran media attention in a Steiner reserve depot. 
Working with the tank's serial numbers and records on the depot's stock, it was
eventually discovered that the Methuselah had never actually seen live combat,
instead being transferred between reserves in some unlikely form of luck.  The
centuries-old tank met its end, ironically, in its first sortie, when a wily
pirate mechwarrior used his Catapult's LRMs to disable the tank's locomotive
equipment, then used his jump jets to land his mech on the tank,
mission-killing it.  Steiner media was considerably less interested in this
rather ignoble fate.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 128                  8.00

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   25/25       
                                              Turret     28       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
Autocannon/10                                T         3         1        12.00
LRM-5                                        T         2         1         2.00
Machine Gun                                  T         0         1         0.50
@AC/10 (20)                                  BD        -         0         2.00
@LRM-5 (24)                                  BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
4          0       0       0       0      3     2   Structure:  3
Special Abilities: EE

The Skirmisher AFV is an inexpensive, wheeled AFV marketed to backwaters, militias, and hard-luck mercenaries.  The watchword of the Skirmisher is 'cheap,' but it carries enough firepower that it can't just be ignored, and a fair range of alternative configurations are offered to the procurement office on a budget.  Armor protection is poor but will still survive a stout hit or two from the likes of big autocannons and PPCs.

Code: [Select]
Skirmisher Light AFV

Mass: 30 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-C
Production Year: 0
Cost: 366,775 C-Bills
Battle Value: 355

Power Plant: SitiCide 100 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor: ProtecTech Light Standard Armor
Armament:
    1 Magna MK III Large Laser
    1  Machine Gun
Manufacturer: Quikscell
    Primary Factory: Various
Communications System: Basix 200
Targeting and Tracking System: Optisight-12

Overview:
    A common sight among backwater militia and hard-luck mercenary units, the
Skirmisher Light AFV is a basic platform whose speed and ease of manufacture
have been emphasized above almost everything else.  While its assignment to
inexperienced units with low morale certainly accounts for some of its
unimpressive battlefield performance, the Skirmisher is nonethless a singularly
unambitious platform whose effectiveness has been coldly balanced against its
(always short) battlefield lifespan.  The Skirmisher's original manufacturers,
Krupp-Paterson, have long since ceased to exist: today it is manufactured
primarily by Quikscell, as befitting a vehicle of its particular flavor of
efficiency, and Bulldog Enterprises.


Capabilities:
    While Skirmishers are well-known among MechWarriors and soldiers in general
as inexpensive, low-survivability units, care must still be taken in combat
against them.  Skirmishers are actually decently-armed for their size,
featuring a heavy laser that gives the AFV considerable hitting power for such
a lightweight vehicle.  As Skirmishers typically operate in groups, these hard
hits can quickly add up, even against a battlemech.  As this weapon possesses
less impressive effective range than a light autocannon found on light tanks
such as the Scorpion, Scimitar, and some Bulldogs, it can be effective to pull
back and assault large formations of Skirmishers at range.

    The Skirmisher's six-wheeled drive train saves cost and difficulty compared
to the more-traditional tracked motive systems of "true" tanks, but it is not
without its flaws.  Despite its wide wheelbase and robust suspension, there are
areas of rough terrain that the Skirmisher simply cannot go.  As a primarily
defensive platform, this disadvantage poses little issue for the typical
customer.  Skirmishers are usually limited in their deployment to dense or
light urban terrain, where treaded motive systems afford no advantage.

    The Skirmisher's firepower may be fairly impressive, but its survivability
is quite poor.  With a scant four and a half tons of light armor, the
Skirmisher is soon overpowered by heavier units like the Bulldog or common
Vedette.  With a flank speed of only 64 km/h, the Skirmisher is also quite slow
for a fighting vehicle of its size, enhancing its vulnerability.  Skirmishers
survive best when they can rely on familiar terrain to protect them from
hostile fire.  More sadistic commanders see Skirmishers as a sort of "ablative
armor" for more important armored assets, while even more humane commanders
acknowledge that numbers are the best defense for a Skirmisher unit, which does
little to console their crews.

    While Krupp-Paterson was well-known for manufacturing extremely well-tuned
products, their successors - especially in the case of the Skirmisher - have
been less quality-oriented.  Quikscell products are notoriously variable in
quality, and the Skirmisher is no exception.  Purchasers generally prefer units
manufactured by Bulldog Enterprises, by Quikscell's low price point is hard to
argue with.  Some procurement offices instead compromise, purchasing initially
from Quikscell and relying on Bulldog for spare parts.


Battle History:
    The Skirmisher is typically a platform that finds little glory, fighting
for planetary militia, pirates, or mercenaries in a support role.  Such combat
tends to accrue few particularly impressive stories.  One exception occurred
during the late Fourth Succession World, in the Davion seizure of the world New
Macao.

    With Capellan morale collapsing along with their battle lines and borders,
many units within the CCAF began to defect or surrender rather than face sure
destruction.  This was true on the world of New Macao.  Defended only by a
sparsely-equipped local militia, their defeat at the hands of the 7th Crucis
Lancers was guaranteed from the moment the Davion dropships began their burn
for planetary insertion.  As the invaders rapidly advanced, many individuals -
and whole units - began to break under the stress, abandoning their posts,
surrendering, or engaging in unauthorized retreats.  Captain Pyotr Ivanovich
Kaminski, commander of a reinforced armor company made up of Skirmisher AFVs,
was one exception.

    As cocky Davion forces moved into the outlying districts of New Macao's
capital, Kamniski found his force to be one of the only ones holding the line. 
Resolved not to surrender the city to the hated Davion enemy without a fight,
Kaminski devised a plan that he hoped would allow him to wound the enemy out of
proportion with his forces assigned.

    A mixed pair of lances of Davion medium mechs soon pressed into Kaminski's
operational district.  Using his standard-pattern Skirmishers, he engaged the
mechs in hit-and-fade combat in the city streets, his crews acting as spotters
for LRM-equipped Skirmishers in his rear guard.  The Davion units, drunk with
easy victory and underestimating Kaminski's forces, pressed forward, looking to
silence the enemy long range support.  Kaminski's forces engaged in a strategic
retreat, steadily guiding the Davion mechs into his trap.  After an hour and a
half of cat and mouse combat, Kaminksi had the Davion mechs where he wanted
them: his SRM-equipped Skirmishers emerged from ruined buildings and parking
garages as the laser-equipped ones ceased their retreat, dousing the Davion
mechs with burning napalm from inferno rounds.  The LRM-carrying Skirmishers
finally moved forward, aiding the surviving vehicles in Kaminski's company in
finishing the mechs off.

    Kaminski's unit reported the victory but was soon given the order to
withdraw, covering the planetary beaucracy's retreat to their dropships.  New
Macao was lost, but Kaminksi had made the Davions pay for the ground he ceded.


Deployment:
    Skirmishers are mostly relegated to militia forces, save in the Periphery,
where they sometimes serve in a more prominent role in the order of battle. 
Pirates and mercenaries are common customers for Skirmishers; both prize the
tank for its low price and ease of repair, not to mention its economy of
ammunition in its primary configuration.


Variants:
    The Skirmisher is frequently seen with a turret mounting twin LRM-10s
instead of its heavy laser.  This version of the Skirmisher provides extremely
cheap long range missile support as an alternative to the LRM carrier, but
lacks that vehicle's sheer volume of fire and is hampered by its more limited
motive system.  It can frequently be seen as a field base defense platform.
    Skirmishers are sometimes modified or manufactured with a trio of six-tube
SRM launchers instead of a large laser.  Depending on who is producing the
vehicle, it may have thickened armor (to compensate for its close-attack role)
or a particularly deep missile magazine (to allow for specialized munitions). 
Like its LRM-equipped cousin, it acts as a cheap alternative to a heavier
missile carrier, though its wheeled motive system matters little to a vehicle
assigned to built-up areas.
    The Skirmisher mixed missile carrier is an intermediate platform, the
logical fusion of other missile-carrying Skirmisher platforms.  With an LRM-15
and SRM-6 launcher, this Skirmisher is a close cousin to the Striker light
tank.  Though technically better-armed, the Skirmisher mixed missile carrier is
much more poorly-armored, slower, and somewhat lighter, making it less flexible
than its bevy of missiles would suggest.


Notable 'Mechs & MechWarriors:
Captain Pyotr Ivanovich Kaminski

    Commander of an armored company on the now Davion-held world of New Macao,
Kaminski was a militia officer who acquitted himself surprisingly well during
the invasion of his world.  Capellan state media latched onto this rare display
of finesse and loyalty in order to bolster badly-flagging morale among the
CCAF.  Kaminski would ultimately be promoted several times and acquit himself
well enough as an armor commander, though never with as much distinction as on
New Macao.  Along with many other military and intelligence officers, Kaminski
was purged by the Maskirovka after Romano Liao officially assumed
Chancellorship.  It is possible that Kaminski's status as a minor military hero
and popular media figure - as well as his tendency to complain about the
condition of Capellan armored assets - saw him interpreted as a threat to the
new regime.  He is presumed dead.

    Critics of Kaminski pointed out that, had the Davion forces not been primed
for easy victory, they would have more easily picked up on the trap they were
being led into by the Capellan armor commander, recognizing that the strategic
retreat of his forces into narrow streets and tall building foretold of an
ambush.  Certainly, however, Kaminski had considerable experience in effective
employment of the tactics he used on New Macao, serving most of his military
career along the Marik border as a commander of a company of Spartan heavy
tanks before he retired to his ill-fated militia command.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      15 points                3.00
Engine:             I.C.E. Engine                100                       6.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             8                         8.00
Control Equipment:                                                         1.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV -  72                  4.50

                                                      Armor     
                                                      Factor     
                                               Front     20       
                                          Left/Right   12/12       
                                              Turret     18       
                                                Rear     10       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
Large Laser                                  T         8         1         5.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
4          1       1       0       0      1     0   Structure:  1
Special Abilities: EE

Title: Re: Smokin' tanks!
Post by: Der Kommissar on 16 February 2014, 12:36:00
The Dagger is a light hovertank designed for skirmishing, scouting, and picket duties.  A simple gas turbine is more than enough to give it impressive top speed, and manufacturers have a variety of easily-exchanged turret weapon suites to suit a customer's needs, whether they want to chuck SRMs, LRMs, or shred infantry.  They're thin-skinned and don't have too much bite, but they can be thrown in gobs, making them an annoying skirmisher.

Code: [Select]
Dagger Light Hovertank

Mass: 15 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C
Production Year: 2750
Cost: 206,725 C-Bills
Battle Value: 239

Power Plant: Taylor Ultralight 50 I.C.E.
Cruise Speed: 97.2 km/h
Flanking Speed: 151.2 km/h
Armor: Smith Mithril Compound C Standard Armor
Armament:
    1 Harvester SRM-2
    1 Striker Compact Small Laser
Manufacturer: Applied Hovertank Interplanetary
    Primary Factory: Terra
Communications System: Flynn EasyComm 2001
Targeting and Tracking System: Taggart Veritracker 2

Overview:
    Fairly common among the borderlands of the Inner Sphere, especially towards
the Periphery, the Dagger Light Hovertank is the sort of unambitious, robust
design that lends itself well to forces that find themselves tightly
constrained by budget, manufacturing capacity, and the abilities of their
military crews and technicians.  Built with inexpensive components on a
lightweight hull, the Dagger manages to be just capable enough to have
guaranteed its place in dirtball militia forces, hard-luck mercenary companies,
and among certain House military officers.  Dating to the tail-end of the Age
of War, the Dagger can be found in a variety of configurations and is
manufactured by a constellation of licensees, but the basic bare-bones nature
of the tank remains no matter who manufactures it.


Capabilities:
    Though billed rather ambitiously as a "light strike tank," the Dagger has,
historically, filled a number of roles, its end users frequently being too
cash-strapped to afford purpose-built vehicles for which the Dagger suffices.   
With its passable communications and sensors equipment and the passable top
speed allowed by its simple gas turbine power plant, the Dagger is frequently
used as a scout.  The same traits that lend to its use as a scout also see it
used as a picket, patrolling friendly lines and alerting heavier allies to any
incursions.  The Dagger and hovertanks like it lend themselves well to long
patrols, that Dagger in particular due to its weight-derived fuel efficiency.

    The Dagger relies primarily on light weapons in its capacity as a "strike
tank."  While its missiles and light laser are fairly effective against units
of similar size, they present little concern to heavy tanks and battlemechs. 
Dagger pilots soon learn to exploit the tank's mobility advantages and
responsive controls to make the most of its limited weapons, only attacking
from advantageous angles.  Striking first with its missiles and then attempting
to exploit damage done with its rapid-fire Striker Compact light laser, Daggers
will typically then accelerate to flank speeds to escape reprisal and line up
for another attack run.

    While not well-armored by any means, the Dagger is about as well-protected
as it can be for its firepower and size, capable of taking light hits even from
heavy lasers or PPCs against its armor.  Its defensive abilities are enhanced
by its narrow profile, squat turret, and fairly high agility.  The Dagger will
usually work at least in pairs, timing its attacks so that one tank is escaping
as the other enters combat range for its attack run.  When this maneuver is
performed correctly, it can confuse an opponent as to which target they should
fire on, often resulting in neither tank receiving effective responding fire. 
While such tactics are useful against the backwater pirates and malcontents
that trouble Periphery border worlds, they are less successful against veteran
House troops.

    The Dagger's narrow profile comes at a price.  Originally billed for a
two-man crew sitting back to back, engineers could ultimately not accomodate
more than one person.  Even with one crewman forced to perform both the roles
of pilot and gunner, the Dagger is notoriously cramped.  The turret is
unmanned, requiring the crew,am to constantly wear a half-headset attached to
external cameras on the turret in order to use the tank's weapons.   For an
inexperienced Dagger crewman, balancing his roles can be difficult and deadly.

    The Dagger's Taylor Ultralight gas turbine is compact, but responds poorly
to abusive piloting due to its lightweight components.  Though easy to
maintain, end users may find themselves forced to expend undesirable quantities
of money on replacement parts due to crews that cannot or will not respect the
Dagger's power plant.  Other mechanical components of the Dagger are less
easily-damaged, but tend to be difficult and time-consuming to work on due to
the compact nature of the Dagger.  This is particularly true of the turret,
which is well-armored, small, and extremely frustrating to work on.  "Turret
duty" is a dreaded assignment for technicians working in a hovertank unit
employing Daggers.      Dagger crewmen frequently complain of heat inside the
tank, especially on models equipped with the Striker Compact laser, whose
cooling jacket is quite thin.  While crewman can be (and often are) issued
cooling vests to make the tank's interior more hospitable, the Striker
Compact's thin cooling jacket and the Dagger's weak integral cooling systems
mean that components can sometimes malfunction in high-intensity combat; the
autoloaders of the twin-tube SRM rack are known for locking up under extreme
heat conditions.


Battle History:
    The high mobility and ease with which the Dagger can be modified played
roles in a recent embarassment for the Draconis Combine along its
pirate-plagued borders.  Orwell's Boys, a pseudo-mercenary pirate band, had
been in the employ of the local Kuritan lord when the unit's commander, James
"Idiot" Orwell was caught in compromising circumstances with the lord's
daughter.  Barely escaping the palace with his life, Orwell lept into his
Dagger light hovertank and - with the rest of his unit - managed to escape to
the plains around the capital city.  The next day, Orwell hooked up with an old
pirate acquaintence whose motley mech unit had just made planetfall.  Orwell's
Boys were able to confuse and tie up the green militia forces with their
eclectic mix of hovertanks, most of them variations on the Dagger, while the
mechs raided local suppy depots.  Orwell's Boys were only forced off when
heavier tanks showed up, but the ersatz piratical allies made off with
considerable booty.


Deployment:
    The Dagger can be found throughout the Inner Sphere and near Periphery,
confined usually to units in the outer reaches of civilized space.  The
Federated Suns is the heaviest user of the Dagger, utilizing the tanks in the
militias of its desperately-poor, thinkly populated "outback" worlds.  Here,
the tank's ability to cover ground and menace most light-duty threats are
prized.  The Capellan Confederation uses the tank more frequently among
better-financed units than does any other house, deploying them against House
Marik's Harassers.  As a result, most variants on the Dagger can be found in
Capellan use, even the Marik-designed "Halfrasser."


Variants:
    The Dagger is relatively easily modified by its end users, provided they
have the proper facilities to manufacture replacement turrets.  The Dagger's
simple targeting computer can be reprogrammed for a variety of weapons sets. 
Those inexperienced with working on Dagger hovetanks may experience some
difficulty changing weapons suites due to the crowded interior of the tank's
hull.  Most sellers of Dagger light hovertanks offer their customers a variety
of turret suites pre-built, provided they cannot assemble their own or do not
want to do so.

    The most common variations remove the light laser and replace it with a
rapid-firing 20mm electric rotary cannon.  The removal of the laser's bulky
power and cooling equipment allows the installation of expanded missile racks,
either a five-tube LRM launcher or a pair of twin-tube SRM launchers.  Many
users prefer these versions of the Dagger over the basic model, citing
increased firepower, while more conservative users favor the basic tank's
better ammunition economy and slightly harder-hitting direct-fire weapon.

    A Marik implementation of the Dagger is based upon their Harasser light
hovertank.  The turret is replaced with a single six-tube SRM launcher.  While
this configuration has only half the firepower of a Harasser, it is also ten
tons lighter and boasts, surprisingly, superior protection.  The design has
since circulated into general use, and is generally referred to as the
"Halfrasser," or, less charitably, the "Half-Asser."

    An incendiary version of the Dagger exists which replaces the light laser
and its supporting hardware with twin-linked flamethrowers firing jellied
napalm.  This version of the Dagger is typically seen only in small numbers. 
Commanders who use fire and smoke to control the battlefield prize the Dagger
highly, and the Capellans favor it as an anti-infantry "terror" vehicle, as
well.

    One variant of the Dagger, referred to by the grisly moniker of "Shredder,"
is unusual in its firepower and appearance.  The Shredder-Dagger features a
distinctive turret taller than those found on most other models.  It owes its
nickname from the trio of 20mm rotary cannon mounted where a laser would
normally be found; these weapons are deadly-effective against infantry and can
wear down hardened targets with sustained fire.


Notable 'Mechs & MechWarriors:
Orwell's Boys

    A small-time pirate outfit under the command of James "Idiot" Orwell,
so-named for his steadfast determination to complete any dare someone presents
him with, no matter how foolish, embarassing, or dangerous.  Orwell seems to
have the devil's own luck, though his more practical subordinates try to keep
wiseacre fellow pirates from daring their commander into doing dangerous but
hilarious things.  Orwell's Boys are competent for pirates, hiring out their
mixed unit of light hovertankss to other pirate bands and occasionally more
legitimate customers.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                1.50
Engine:             I.C.E. Engine                 50                       3.00
    Cruise MP:  9
    Flank MP:   14
Heat Sinks:         Single Heat Sink             1                         1.00
Control Equipment:                                                         1.00
Lift Equipment:                                                            1.50
Power Amplifiers:                                                          0.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV -  56                  3.50

                                                      Armor     
                                                      Factor     
                                               Front     13       
                                          Left/Right   10/10       
                                              Turret     13       
                                                Rear     10       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
SRM-2                                        T         2         1         1.00
Small Laser                                  T         1         1         0.50
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 2
9          1       1       0       0      1     0   Structure:  1
Special Abilities: EE

The Sarissa is a member of the Saladin/Saracen/Scimitar family, a medium hovertank equipped for long range skirmishing and anti-aircraft combat.  The design itself is based on the Mechcommander 1 tank that the game labelled a 'Saracen.'  Firepower is modest at best, but the extreme range at which it can engage enemies and the speed with which it can retreat make it a persistent, annoying foe...provided it can retreat.  Less easily-ignored is a variant mounting an AC/10 and an admittedly shallow autocannon magazine, intended for bodyguard work.  Originally named it the 'Osprey,' but I went with 'Sarissa' based on a suggestion by tomaddamz back before the name was used for anything else.

Code: [Select]
Sarissa Support Tank

Mass: 35 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 2740
Cost: 661,875 C-Bills
Battle Value: 388

Power Plant: Taylor 105 I.C.E.
Cruise Speed: 86.4 km/h
Flanking Speed: 129.6 km/h
Armor: Anderson Arms Lite Standard Armor
Armament:
    2 Thunderstroke-2 Autocannon/2s
Manufacturer: Anderson Military Hovercraft
    Primary Factory: Various
Communications System: Anderson Arms Y-100
Targeting and Tracking System: Anderson Arms IntelliTrak-AAFS

Overview:
    Optimized to provide rapid-response direct fire support, the Sarissa medium
hovertank makes use of inexpensive, easily-manufactured components that have
guaranteed it a longevity greater than many weapons and institutions of war,
including the corporation that originally designed it.  The Sarissa serves
frequently among the Great Houses, Periphery states, and in the private forces
of mercenaries and pirates.


Capabilities:
    Like most hovercraft, the Sarissa's defining asset is its mobility.  Though
not remarkable by hovertank standards, the Sarissa compares with contemporary
tanks such as the Pegasus, and is generally matched only by the most
mobility-oriented modern day battlemechs.  It is this agility that lets the
Sarissa succeed in its role as a rapid-response fire support asset and long
range skirmisher.  Whether fighting against aerospace assets, VTOLs, or ground
forces, the Sarissa proves difficult to catch and far-reaching.

    The Sarissa's far-reaching firepower is provided by paired light autocannon.
 Though the firepower profile of these weapons compares poorly against the
popular PPC or heavy LRM racks, their ability to accurately hit targets at
range is unmatched.  Their rapid-cycling nature makes it easy for even
unskilled gunners to walk the tank's fire onto a target, punishing them under a
stream of shells fed from a deep magazine.  Air and infantry assets must be
particularly wary of the Sarissa, which - when provided with the appropriate
ammunition - can deal severe damage within a very large engagement envelope.

    While effective at their intended role, the Sarissa is not without its
flaws.  Centuries of warfare have proven the Sarissa's direct firepower to be
anemic.  Its bulky autocannons are excellent at accurately attacking targets at
range, but heavily-armored foes can shrug off the damage dealt and force
unsupported Sarissas to retreat until withdrawal is impossible.  The Sarissa
lacks in secondary firepower, and must disengage rapidly when ambushed at close
range, where its autocannons cannot target opponents effectively.  Sarissas hold
up poorly under sustained enemy fire, with their thin armor and vulnerable
mobility systems; crews must take care to remain out of an opponent's range but
within their own to avoid being severely damaged.  Terrain is, as always, a
critical factor to hovertank survival.

    When deployed with approprate support and an understanding of battlefield
conditions, the Sarissa proves itself worth the modest investment in resources
and finances necessary to be fielded.  Few other tanks, especially on the
modern battlefield, can strike at opponents at so long a range with such
ability to redeploy.  Owing to its mechanical simplicity, flexibility, low
cost, and ease of maintenence, it is likely that the Sarissa will be around for
a very long time.


Battle History:
    The Sarissa's inability to hold ground when deployed alone played a pivotal
role in the defeat of Capellan forces attempting to fend of a punitive Steiner raid. 
Capellan home defense units, caught off-guard by a surprise Steiner offensive
probe, were able in one battle to deploy only Sarissas to counter the advancing
heavy Steiner tanks.  While the Capellan commanders were initially sure that
their superior range and mobility would win the day, the sheer durability of
the Steiner tanks meant that their fire was mostly ignored, and the Steiner
forces simply pushed through them to their objective.  By this time, long range
Steiner assets had reinforced the tank column and routed the Capellan Sarissas,
who did not have the durability, ammunition, or room to continue skirmishing.


Deployment:
    The Sarissa can be found to some degree in all House militaries, though none
assign the tank to particularly glamorous roles.  House Davion (with its
affinity for autocannons) and House Liao (with its appreciation of mobility
warfare) tend to be the most prolific users.  Scarborough Ltd. produces these hovertanks
for the Draconis Combine, who tend to mix them in singly or in pairs with the more favored
Saracen and Scimitar medium hovertanks. 

Mercenaries and pirates frequently make use of the Sarissa as a cheap, highly mobile
answer to anti-aircraft necessities.  Pirates in particular like to use their Sarissas to
harass inexperienced militia units and goad them out into the open or away from
static assets that they are defending.


Variants:
    The Sarissa adapts poorly to modification and is thus rarely altered.  Some
owners replace the autocannon racks with LRM launchers, but this necessitates
software updates to the Sarissa's specialized targeting computer, which is not
capable of interfacing with LRM launchers.  Another, more recent modification
instead replaces the light autocannon with a single heavy gun for bodyguard work
in Sarissa lances, but this variant suffers from a shallow magazine.  A version utilizing
a large laser is in development, but the Sarissa's tight hull is providing some issues.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                3.50
Engine:             I.C.E. Engine                105                       7.00
    Cruise MP:  8
    Flank MP:   12
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            3.50
Turret:                                                                    1.50
Armor:              Standard Armor               AV -  72                  4.50

                                                      Armor     
                                                      Factor     
                                               Front     20       
                                          Left/Right   12/12       
                                              Turret     18       
                                                Rear     10       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Autocannon/2s                              T         2         2        12.00
@AC/2 (45)                                   BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
8          1       1       1       0      1     0   Structure:  2
Special Abilities: EE
Title: Re: Smokin' tanks!
Post by: Red Ronin on 07 March 2014, 00:42:57
After looking over this thread, i decided i would attempt to contribute. The result is a simple medium tank for deployment during the succession wars. Nothing special, but not too shabby either, given what's available to work with.

Quote
Rampart AFV
Rules Level:    Tournament Legal
Technology Base:    Inner Sphere
Chassis Config:    Wheeled
Production Year:    3026
Extinct By:    Never
Chassis:    Standard
Power Plant:    General Motors 160 I.C.E.
Cruising Speed:    43.2 km/h
Maximum Speed:    64.8 km/h
Armor:    Starslab Standard Armor
Armament:
     1 Autocannon/5
     1 Irian Weapons Works Class 4 SRM-4
     3 LFN Linblad Machine Guns
Manufacturer:    Alkonost Mechworks
     Primary Factory:    Irian
Communications System:    Alkonost Clarion
Targeting and Tracking System:    Alkonost Vision
Overview
The Rampart AFV was designed in 3023 by Alkonost Mechworks on Irian in a desperate attempt to keep revenue flowing after most of their 'mech production lines were destroyed during the early succession wars. Development stalled release until 3026, manly issues with the suspension system. A capable midweight tank overall, it suffers from low speed, mostly relegating it to defensive operations.

Capabilities
The main armament of the Rampart is an Armstrong J11 Autocannon, backed by an IWW Class 4 missile rack. A trio of machine guns provide anti-infantry cover fire. Ten tons of armor allow it to shrug off fire for a good while, while a GM 160 ICE allows for a top speed of just over 60 KPH.

Battle History
Very few Ramparts have actually seen combat, but reports thusfar have been relatively positive.

Deployment
Initial runs have been shipped for usage by gaurd and militia units throughout the Free Worlds League, although 2 lances were reserved for guard duties at Alkonost's production plants. Most notably, a lance has been shipped to each Marik Militia battallion for testing, although they have yet to be deployed in actual combat.

Known Variants
No known variants have entered produciton yet, although there have been discussons about replacing the cannon with long-range missile systems. No actual progress has been made towards producing this yet.

Technology Base:    Inner Sphere    45.00 tons
Chassis Config:    Wheeled    Cost:    606,375 C-Bills
BV2:    610    Tech Rating/Era Availability:    D/X-C-D-A
Equipment          Mass
Internal Structure:    Standard    4.50
Engine:    160    I.C.E. Engine    12.00
Cruise MP:    4
Flank MP:    6
Heat Sinks:    0 - Single (0 in engine)    0.00
Control Equipment:       2.5
Lift Equipment:       
Turret:   1.0
Armor:    160 points - Standard Armor    10.00

      Armor
      Factor
Front:       39
Left/Right:       32/32
Turret:      32
Rear:       25

Weapons and Ammo   Location   Heat   Criticals   Tonnage
SRM-4    FR    3    1    2.00
Machine Gun    LS    0    1    0.50
Machine Gun    RS    0    1    0.50
Autocannon/5    T    1    4    8.00
Machine Gun    T    0    1    0.50
@AC/5 (40)    BD    --    2    2.00
@SRM-4 (25)    BD    --    1    1.00
@MG (1/2) (100)    BD    --    1    0.50
BattleForce Statistics
MV   S (+0)   M (+2)   L (+4)   E (+6)   Wt.   OV   Armor: 5   Points: 6
4w   2   2   1   0   2   0   Structure: 3   
Special Abilities: EE, TUR(1/1/1)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 08 March 2014, 05:22:39
Very nice! Arguably a bit over-armored, but not so much it gets stupid. :)
Title: Re: Smokin' tanks!
Post by: VhenRa on 08 March 2014, 23:28:09
I have my own series of 3025 Tech ICE Tanks. The catch being... they are done WWII German style. Complete with a single chassis being repurposed at the factory for different variants.

Code: [Select]
Generic Tank Panther Ausf A GEN-101a

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-A
Production Year: 2975
Cost: 816,250 C-Bills
Battle Value: 603

Power Plant:  200 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    3  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.00
Engine:             I.C.E. Engine                200                      17.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 128                  8.00

                                                      Armor     
                                                      Factor     
                                               Front     31       
                                          Left/Right   25/25       
                                              Turret     26       
                                                Rear     21       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
Autocannon/10                                T         3         1        12.00
2 Machine Guns                               T         0         2         1.00
@AC/10 (20)                                  BD        -         0         2.00
@MG (1/2) (100)                              BD        -         0         0.50

This is the basic combat tank variant.

Code: [Select]
Generic Tank Lowe GEN-102a

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-C-A
Production Year: 2981
Cost: 769,000 C-Bills
Battle Value: 601

Power Plant:  200 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Large Laser
    1  SRM-4
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.00
Engine:             I.C.E. Engine                200                      17.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             8                         8.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    1.00
Armor:              Standard Armor               AV - 128                  8.00

                                                      Armor     
                                                      Factor     
                                               Front     31       
                                          Left/Right   25/25       
                                              Turret     26       
                                                Rear     21       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Large Laser                                  T         8         1         5.00
SRM-4                                        T         3         1         2.00
@SRM-4 (25)                                  BD        -         0         1.00

The Lowe on the other hand goes to Laser armed. It also has a sub-variant. The Ausf B which replaces the SRM Launcher with a 3 Ton Infantry Bay.

Code: [Select]
Generic Tank Lowe GEN-102c

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-A
Production Year: 2990
Cost: 766,750 C-Bills
Battle Value: 621

Power Plant:  200 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  SRM-6
    2  Medium Lasers
    1  Infantry Compartment (3.0 tons)
Manufacturer: Frankson TankWorks
    Primary Factory: Frankson
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.00
Engine:             I.C.E. Engine                200                      17.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             6                         6.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV - 136                  8.50

                                                      Armor     
                                                      Factor     
                                               Front     35       
                                          Left/Right   27/27       
                                              Turret     26       
                                                Rear     21       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              T         6         2         2.00
SRM-6                                        T         4         1         3.00
Infantry Compartment (3.0 tons)              BD        0         1         3.00
@SRM-6 (15)                                  BD        -         0         1.00
@SRM-6 (Inferno) (15)                        BD        -         0         1.00

This is the definitive Infantry carrier variant. With the Ausf D switching to SRM-4 to go for a 4 Ton Bay.

Code: [Select]
Generic Tank Wespe GEN-103

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-E-A
Production Year: 2985
Cost: 771,250 C-Bills
Battle Value: 440

Power Plant:  200 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Thumper
    2  Vehicular Grenade Launchers
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                5.00
Engine:             I.C.E. Engine                200                      17.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            0.00
Armor:              Standard Armor               AV - 104                  6.50

                                                      Armor     
                                                      Factor     
                                               Front     31       
                                          Left/Right   26/26       
                                                Rear     21       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Thumper                                      FR        6         1        15.00
2 (F) Vehicular Grenade Launchers            FR        -         2         1.00
@Thumper (60)                                BD        -         0         3.00

Finally, there is the two original turretless variants. The Wespe for Artillery

Code: [Select]
Generic Tank Jagd Ausf A GEN-104

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2997
Cost: 1,000,000 C-Bills
Battle Value: 639

Power Plant:  200 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/20
    1  SRM-4
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                5.00
Engine:             I.C.E. Engine                200                      17.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            0.00
Armor:              Standard Armor               AV - 104                  6.50

                                                      Armor     
                                                      Factor     
                                               Front     31       
                                          Left/Right   26/26       
                                                Rear     21       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/20                                FR        7         1        14.00
SRM-4                                        FR        3         1         2.00
@AC/20 (10)                                  BD        -         0         2.00
@SRM-4 (25)                                  BD        -         0         1.00

And the Jagd for killing hardened targets up close.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 28 April 2014, 16:19:00
A few new toys to keep things (somewhat) alive...

Code: [Select]
Rowlins Light missile carrier

Mass: 15 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C
Production Year: 2750
Cost: 196 219 C-Bills
Battle Value: 256

Power Plant:  55 I.C.E.
Cruise Speed: 54,0 km/h
Flanking Speed: 86,4 km/h
Armor:  Standard Armor
Armament:
    2  LRM-5s
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                1,50
Engine:             I.C.E. Engine                 55                       3,00
    Cruise MP:  5
    Flank MP:   8
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         1,00
Lift Equipment:                                                            0,00
Turret:                                                                    0,50
Armor:              Standard Armor               AV -  32                  2,00

                                                      Armor     
                                                      Factor     
                                               Front     10       
                                          Left/Right    6/6         
                                              Turret     5         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  T         0         1         0,50
2 LRM-5s                                     T         4         2         4,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-5 (48)                                  BD        -         0         2,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 3
5          1       1       1       0      1     0   Structure:  1
Special Abilities: EE, IF 1


One of the most basic AFVs possible, the Rowlins is sometimes jokingly called "the vehicle QuickSell found too cheap". Simply a medium off-road cargo truck with an armored superstructure stuck on top, carrying a turred with a 20 mm autogun and a pair of 5-tube missile launchers. Its armor is very limited, with only the front being able to take a single solid hit, which results in most crews ignoring the standard order to pick a good location to fire from and rather keep their speed up to frustrate enemy targetting.

Code: [Select]
Pentarch Support hovercraft

Mass: 35 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C
Production Year: 0
Cost: 840 125 C-Bills
Battle Value: 718

Power Plant:  105 I.C.E.
Cruise Speed: 86,4 km/h
Flanking Speed: 129,6 km/h
Armor:  Standard Armor
Armament:
    5  LRM-5s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                3,50
Engine:             I.C.E. Engine                105                       7,00
    Cruise MP:  8
    Flank MP:   12
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         2,00
Lift Equipment:                                                            3,50
Turret:                                                                    1,00
Armor:              Standard Armor               AV -  80                  5,00

                                                      Armor     
                                                      Factor     
                                               Front     20       
                                          Left/Right   15/15       
                                              Turret     15       
                                                Rear     15       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
5 LRM-5s                                     T         10        5        10,00
@LRM-5 (72)                                  BD        -         0         3,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
8          0       0       0       0      1     2   Structure:  2
Special Abilities: EE

The vehicle the Rowlins wishes it was, the Pentarch is one of the premier light support hovers in the IS. Dispensing with any self-defense armament it's simply a high-speed platform for 25 LRM tubes in a wide, flat turret. But it is still decently armored and carrying a ample missile supply. But while the ammo load is quite large for a support vehicle the Pentarch's speed and armor protection means it often outlasts even that, forcing it to operate close to supply lines.

Code: [Select]
Skred MT-14

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C
Production Year: 2750
Cost: 923 750 C-Bills
Battle Value: 824

Power Plant:  150 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    6  LRM-5s
    4  SRM-2s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5,00
Engine:             I.C.E. Engine                150                      11,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         2,50
Lift Equipment:                                                            0,00
Turret:                                                                    0,50
Armor:              Standard Armor               AV - 136                  8,50

                                                      Armor     
                                                      Factor     
                                               Front     37       
                                          Left/Right   27/27       
                                              Turret     25       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
6 LRM-5s                                     FR        12        6        12,00
2 Machine Guns                               T         0         2         1,00
4 SRM-2s                                     T         8         4         4,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-5 (96)                                  BD        -         0         4,00
@SRM-2 (50)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 8
3          0       0       0       0      2     3   Structure:  2
Special Abilities: EE

The Skred medium support tank (Skred meaning Avalanche in Swedish) is actually not a FRR or DC product, but rather a FWL design that often shows up in the LC as well. Thought rather slow its large missile payload and effective short-range self-defence armament makes it a popular fire support alternative when mechs are in limited supply.

Unfortunately its armor, while quite heavy for a 50-ton vehicle, is not so impressive when compared to support mechs with similar LRM armament such as the Catapult or Crusader. This in turn tends to make the tank a prime target when used alongside such mechs, giving it a somewhat undeserved reputation as a deathtrap.

Code: [Select]
General Peirot heavy tank

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 2750
Cost: 1 784 300 C-Bills
Battle Value: 1 027

Power Plant:  240 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    1  Medium Laser
    2  LRM-5s
    3  SRM-2s
    3  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8,00
Engine:             I.C.E. Engine                240                      23,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             3                         3,00
Control Equipment:                                                         4,00
Lift Equipment:                                                            0,00
Power Amplifiers:                                                          0,50
Turret:                                                                    2,00
Armor:              Standard Armor               AV - 200                 12,50

                                                      Armor     
                                                      Factor     
                                               Front     55       
                                          Left/Right   40/40       
                                              Turret     35       
                                                Rear     30       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0,50
Machine Gun                                  LS        0         1         0,50
Machine Gun                                  RS        0         1         0,50
Autocannon/10                                T         3         1        12,00
Medium Laser                                 T         3         1         1,00
3 SRM-2s                                     T         6         3         3,00
2 LRM-5s                                     T         4         2         4,00
@AC/10 (20)                                  BD        -         0         2,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-5 (48)                                  BD        -         0         2,00
@SRM-2 (50)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 10
3          1       1       1       0      4     2   Structure:  4
Special Abilities: EE

The "GP" has made the FWL-CC-FS tour back and forth at least twice during its career, with production lines and plans being lost and gained through almost every mean possible. As such it has never been a very numerous tank, but very widely distributed.

In construction its a traditional twin-track design with a centrally mounted turret. Its electric transmission is more expensive than strict mechanical designs, but very popular amongst drivers due to its smooth handling and quick response. Its armament is traditional as well, the only unusual feature being the medium laser mounted beneath the stacked SRM racks. The laser was originally added as an ammo-independent backup weapon, but in practice it often used simply for setting fires.

Code: [Select]
April Assault vehicle

Mass: 100 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 0
Cost: 2 859 167 C-Bills
Battle Value: 1 186

Power Plant:  200 I.C.E.
Cruise Speed: 21,6 km/h
Flanking Speed: 32,4 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    1  Large Laser
    4  LRM-5s
    1  Autocannon/2
    2  SRM-2s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points               10,00
Engine:             I.C.E. Engine                200                      17,00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             8                         8,00
Control Equipment:                                                         5,00
Lift Equipment:                                                            0,00
Power Amplifiers:                                                          0,50
Turret:                                                                    2,00
Armor:              Standard Armor               AV - 256                 16,00

                                                      Armor     
                                                      Factor     
                                               Front     65       
                                          Left/Right   53/53       
                                              Turret     45       
                                                Rear     40       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/2                                 FR        1         1         6,00
4 LRM-5s                                     FR        8         4         8,00
SRM-2                                        LS        2         1         1,00
SRM-2                                        RS        2         1         1,00
Autocannon/10                                T         3         1        12,00
2 Machine Guns                               T         0         2         1,00
Large Laser                                  T         8         1         5,00
@AC/2 (45)                                   BD        -         0         1,00
@AC/10 (20)                                  BD        -         0         2,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-5 (72)                                  BD        -         0         3,00
@SRM-2 (50)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 12
2          2       2       1       0      4     2   Structure:  5
Special Abilities: EE, IF 1

The origin of the April is unclear. It was first produced during the FWL civil war in 3015, but the producing companies all deny creating the design. But whatever the source it has turned out to be a surprisingly effective, if unorthodox, assault tank.

Generally used as a medium-range support vehicle it can keep the primary targets under fire with its front-mounted weapons while the turret guns are available to either support the forward weapons or engage enemies at closer range or on the flanks.
Title: Re: Smokin' tanks!
Post by: A. Lurker on 01 May 2014, 06:04:39
Part of the problem with intro-tech ICE-powered tanks is that in terms of pure bang for tonnage invested the most obviously efficient approach is to stuff as many missile tubes as practical into my vehicle and call it a day, which doesn't exactly make for a lot of variety. There are fluff reasons to include other weapons as well, of course, but there's also a perfectly valid point of view that says that purely gameplay-wise I'm basically just handicapping myself that way.

Not that it particularly stops me, mind...

Code: [Select]
Hetzer Wheeled Assault Gun (PPC)
IS Introductory Box Set
40 tons 
BV: 473
Cost: 544,000 C-bills

Movement: 4/6 (Wheeled)
Engine: 140 ICE

Internal: 16
Armor: 96
                     Internal    Armor
--------------------------------------
Front                       4       30
Right                       4       22
Left                        4       22
Rear                        4       22

Weapon                         Loc  Heat
----------------------------------------
PPC                             FR    10

Code: [Select]
Hover MBT (Standard)
IS Introductory Box Set
50 tons 
BV: 780
Cost: 1,211,667 C-bills

Movement: 7/11 (Hover)
Engine: 115 ICE

Internal: 25
Armor: 168
                     Internal    Armor
--------------------------------------
Front                       5       53
Right                       5       33
Left                        5       33
Rear                        5       16
Turret                      5       33

Weapon                         Loc  Heat
----------------------------------------
Machine Gun                     FR     0
AC/10                           TU     3
Machine Gun                     TU     0

Ammo                           Loc Shots
----------------------------------------
AC/10 Ammo                      BD    10
AC/10 Ammo                      BD    10
Half Machine Gun Ammo           BD   100

Code: [Select]
Bokor Urban Pacification Unit
IS Introductory Box Set
50 tons 
BV: 541
Cost: 690,625 C-bills

Movement: 4/6 (Wheeled)
Engine: 180 ICE

Internal: 25
Armor: 112
                     Internal    Armor
--------------------------------------
Front                       5       32
Right                       5       20
Left                        5       20
Rear                        5       20
Turret                      5       20

Weapon                         Loc  Heat
----------------------------------------
Vehicle Flamer                  FR     3
Vehicle Flamer                  FR     3
AC/10                           TU     3
Machine Gun                     TU     0
Machine Gun                     TU     0
Machine Gun                     TU     0
Machine Gun                     TU     0

Ammo                           Loc Shots
----------------------------------------
AC/10 Ammo                      BD    10
AC/10 Ammo                      BD    10
Machine Gun Ammo                BD   200
Vehicle Flamer Ammo             BD    20
Vehicle Flamer Ammo             BD    20

Code: [Select]
Talos Heavy Tank
IS Introductory Box Set
75 tons 
BV: 968
Cost: 1,607,813 C-bills

Movement: 3/5 (Tracked)
Engine: 225 ICE

Internal: 40
Armor: 224
                     Internal    Armor
--------------------------------------
Front                       8       66
Right                       8       44
Left                        8       44
Rear                        8       26
Turret                      8       44

Weapon                         Loc  Heat
----------------------------------------
Machine Gun                     FR     0
PPC                             TU    10
AC/5                            TU     1

Ammo                           Loc Shots
----------------------------------------
AC/5 Ammo                       BD    20
Half Machine Gun Ammo           BD   100
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 01 May 2014, 09:28:48
It's interesting to compare your Talos to my Jino (above). Do an AC/5 and more armor beat an AC/2 and SRMs?
Title: Re: Smokin' tanks!
Post by: A. Lurker on 01 May 2014, 10:16:20
It's interesting to compare your Talos to my Jino (above). Do an AC/5 and more armor beat an AC/2 and SRMs?

Well, BV seems to think so. ;)

In practice I'd say it comes down to circumstances a lot. What distance does the fight start at, what lines of sight are available, are we looking at just two lone tanks dueling or a whole platoon vs. platoon battle, and of course the ever-popular question of who manages to turn whom into a bunker first...if I can largely stay outside effective SRM range, I'd say advantage goes to me, if I can't keep the range open for long thing might get dicey fast. Especially if some of those Jinos were inconsiderate enough to have loaded infernos, which I couldnt return in kind. And against the LRM-equipped variant I'd fancy my chances rather less unless I could effectively concentrate fire and reduce their numbers by one or two early on.

I'm the first person to admit that the Talos is probably a tad under-gunned for its size, but to me that's more a function of its choice of weapons (I mean, effectively 28.5 tons invested into turret-mounting two guns that do fifteen damage total if they both connect?). Its armor level I'm actually comfortable with; it's a slow tank that needs to last a while for the damage it manages to inflict to add up, it better be able to soak a few hits.
Title: Re: Smokin' tanks!
Post by: Nahuris on 01 May 2014, 12:27:20
Personally, I rather like the Rowlins.. I'd field a lance of those in support of a fast strike force any day..... not as fond of stacking multiple LRM5's as some, though.....
I am known for using this version of the Type 81 MLR on the field.

First, the image - http://www.ghqmodels.com/store/rc11.html

And then, the stats I use.......

Type 81 MLR

Mass: 25 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C
Production Year: 2750
Cost: 403,125 C-Bills
Battle Value: 405

Power Plant:  80 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  LRM-20
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      15 points                2.50
Engine:             I.C.E. Engine                 80                       5.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         1.50
Lift Equipment:                                                            0.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV -  48                  3.00

                                                      Armor     
                                                      Factor     
                                               Front     12       
                                          Left/Right    9/9         
                                              Turret     10       
                                                Rear     8         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
LRM-20                                       T         6         1        10.00
@LRM-20 (12)                                 BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
4          0       0       0       0      1     2   Structure:  1
Special Abilities: EE


During a battle, a few months ago, I fielded 4 of these..... each with one ton of standard ammo, and one ton of semi-guided.... and a pair of the following VToL's to support and guide them....


image - http://www.ghqmodels.com/store/ac12.html


MD 500 Defender

Mass: 5 tons
Tech Base: Inner Sphere
Motive Type: VTOL
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E
Production Year: 0
Cost: 159,931 C-Bills
Battle Value: 166

Power Plant:  25 I.C.E.
Cruise Speed: 162.0 km/h
Flanking Speed: 248.4 km/h
Armor:  Heavy Ferro-Fibrous
Armament:
    2  Rocket Launcher 10s
    1  TAG
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       5 points                0.50
Engine:             I.C.E. Engine                 25                       1.00
    Cruise MP:  15
    Flank MP:   23
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         0.50
Lift Equipment:                                                            0.50
Armor:              Heavy Ferro-Fibrous          AV -   9                  0.50

                                                      Armor     
                                                      Factor     
                                               Front     4         
                                          Left/Right    1/1         
                                                Rear     1         
                                               Rotor     2         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
TAG                                          FR        0         1         1.00
2 Rocket Launcher 10s                        FR        6         2         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      0    Points: 2
15         1       1       1       0      1     0   Structure:  0
Special Abilities: TAG, EE




Yeah, the enemy assault mechs HATED me..... although, I think the Rowlins might be better for this.... may have to see if I can scrounge up some type of mini for it..... or make one.......... actually, I think that this might work pretty well - image - http://www.ghqmodels.com/store/n111.html

The turret in the back is two missile racks, and a machine gun, slung under the right hand launcher.....

Do you mind if I field a few of the Rowlins, with my Defenders, and see how it works?

Nahuris
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 01 May 2014, 13:17:31
Personally, I rather like the Rowlins.. I'd field a lance of those in support of a fast strike force any day..... not as fond of stacking multiple LRM5's as some, though.....

Yeah, the enemy assault mechs HATED me..... although, I think the Rowlins might be better for this.... may have to see if I can scrounge up some type of mini for it..... or make one.......... actually, I think that this might work pretty well - image - http://www.ghqmodels.com/store/n111.html

The turret in the back is two missile racks, and a machine gun, slung under the right hand launcher.....

Do you mind if I field a few of the Rowlins, with my Defenders, and see how it works?
Go right ahead. I wouldn't be posting if I didn't want people to use those things! :D

About LRM5s. Personally I've decided to just skip all other launchers. I just pack in (for example) 4 LRM5s, then treat them as a LRM20 (one to hit roll, on cluster roll). Eliminates all the stupidity caused by having the larger launchers being less effective. :)

Well, BV seems to think so. ;)

In practice I'd say it comes down to circumstances a lot. What distance does the fight start at, what lines of sight are available, are we looking at just two lone tanks dueling or a whole platoon vs. platoon battle, and of course the ever-popular question of who manages to turn whom into a bunker first...if I can largely stay outside effective SRM range, I'd say advantage goes to me, if I can't keep the range open for long thing might get dicey fast. Especially if some of those Jinos were inconsiderate enough to have loaded infernos, which I couldnt return in kind. And against the LRM-equipped variant I'd fancy my chances rather less unless I could effectively concentrate fire and reduce their numbers by one or two early on.

I'm the first person to admit that the Talos is probably a tad under-gunned for its size, but to me that's more a function of its choice of weapons (I mean, effectively 28.5 tons invested into turret-mounting two guns that do fifteen damage total if they both connect?). Its armor level I'm actually comfortable with; it's a slow tank that needs to last a while for the damage it manages to inflict to add up, it better be able to soak a few hits.
Yeah, the Jino mk.II can be quite a beast. Large LRM batteries does that. But it's more impressive when you consider that it's only got 3 LRM5s - it's got the long-range power and armor of a WHM-6R while only being a bit slower and giving up a little short-range power.

Now the mk.I is interesting, since the AC/2 means it wants to stay at extreme range for as long as possible. If it can engage a relatively slow opponent like the Talos where it can get 24 hexes LoS it has a good chance of getting a few motive hits/TACs before the enemy can return fire. In a lance-on-lance fight that can mean 4 on 3 when the real fight starts.
Title: Re: Smokin' tanks!
Post by: A. Lurker on 02 May 2014, 03:08:14
Just for fun, a couple more:

Code: [Select]
Castor City Defense Unit
IS Introductory Box Set
50 tons 
BV: 721
Cost: 828,125 C-bills

Movement: 4/6 (Wheeled)
Engine: 180 ICE

Internal: 25
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       5       50
Right                       5       30
Left                        5       30
Rear                        5       20
Turret                      5       30

Weapon                         Loc  Heat
----------------------------------------
AC/20                           TU     7

Ammo                           Loc Shots
----------------------------------------
AC/20 Ammo                      BD     5
AC/20 Ammo                      BD     5
AC/20 Ammo                      BD     5

Code: [Select]
Pollux City Defense Unit
IS Introductory Box Set
50 tons 
BV: 810
Cost: 965,625 C-bills

Movement: 4/6 (Wheeled)
Engine: 180 ICE

Internal: 25
Armor: 160
                     Internal    Armor
--------------------------------------
Front                       5       50
Right                       5       30
Left                        5       30
Rear                        5       20
Turret                      5       30

Weapon                         Loc  Heat
----------------------------------------
LRM 15                          TU     5
LRM 15                          TU     5

Ammo                           Loc Shots
----------------------------------------
LRM 15 Ammo                     BD     8
LRM 15 Ammo                     BD     8
LRM 15 Ammo                     BD     8

These two are deliberately basic designs using what amounts to the same chassis with just two different turrets. One's effectively a slightly improved Hetzer intended to sneak around town looking for 'Mechs to ambush, the other handles indirect bombardment and occasional air defense detail (LRMs may not be able to use flak ammo -- where that's even available --, but they still have nice range and some throw-weight). Both are very much intended to work closely with friendly infantry, which is why they don't invest any tonnage into dedicated anti-infantry weapons themselves; in a pinch, and again subject to availability, seriously worried crews may load a ton of frag or flechette rounds.
Title: Re: Smokin' tanks!
Post by: Grognard on 02 May 2014, 09:08:56
my first thought is that you wanted dead tank markers, et al....

(http://1.bp.blogspot.com/-CgzyjATJwH8/TydR7u5TPNI/AAAAAAAAB84/0oDrAl9m2Qc/s1600/Blog+005.JPG)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 02 May 2014, 09:27:03
 ::)

OK, most of the vehicles in this thread are pretty close to that level... ;)

Poor brits, btw. :'(
Title: Re: Smokin' tanks!
Post by: Khymerion on 02 May 2014, 09:46:01
I really need a few dozen of those burning cruiser tanks.   Then again, my poor crusaders tend to pull double duty as stand ins for Scorpion light tanks so that is still their fate...  even when not in the sands of N. Africa.
Title: Re: Smokin' tanks!
Post by: Grognard on 02 May 2014, 21:43:06
1/2" disk or washer
+
spray foam sealant
(http://detectenergy.com/wp-content/uploads/2012/10/DSC00385-300x225.jpg)
+
flat black spray paint
(http://static.hardwarestore.com/media/product/649212_front500.jpg)
+
orange and gray drybrush highlights
=
awesome burning pyre.
(http://img850.imageshack.us/img850/1153/smokeflamemarkers400.png)

YMMV
Title: Re: Smokin' tanks!
Post by: Khymerion on 03 May 2014, 08:01:34
Thank you!   That... will be my entire british armored battalion most likely later today.  Yay for 1940 scenarios.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 17 October 2014, 04:36:37
Code: [Select]
Moerser Medium assault vehicle

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D
Production Year: 2750
Cost: 1 014 250 C-Bills
Battle Value: 776

Power Plant:  150 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/20
    1  LRM-5
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5,00
Engine:             I.C.E. Engine                150                      11,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         2,50
Lift Equipment:                                                            0,00
Turret:                                                                    1,50
Armor:              Standard Armor               AV - 160                 10,00

                                                      Armor     
                                                      Factor     
                                               Front     43       
                                          Left/Right   31/31       
                                              Turret     30       
                                                Rear     25       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
LRM-5                                        FR        2         1         2,00
Autocannon/20                                T         7         1        14,00
Machine Gun                                  T         0         1         0,50
@AC/20 (10)                                  BD        -         0         2,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-5 (24)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 8
3          0       0       0       0      2     3   Structure:  2
Special Abilities: EE

An old Marian design that has been in limited production since the 2700s, the Moerser is an assault tank for militias that can't afford one. Since close assault by enemy mechs is one of the greatest problems for militia armor formations it's also a very popular vehicle in units that manage to acquire some.

It seldom gets used in it design roles of assault and city combat, thought. It's simply to scarce and valuable as a close support vehicle for such high-risk use.

Code: [Select]
Scorpion Light assault gun

Mass: 25 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 2750
Cost: 383 083 C-Bills
Battle Value: 274

Power Plant:  100 I.C.E.
Cruise Speed: 43,2 km/h
Flanking Speed: 64,8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      12 points                2,50
Engine:             I.C.E. Engine                100                       6,00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         1,50
Lift Equipment:                                                            0,00
Armor:              Standard Armor               AV -  32                  2,00

                                                      Armor     
                                                      Factor     
                                               Front     13       
                                          Left/Right    8/8         
                                                Rear     3         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/10                                FR        3         1        12,00
@AC/10 (10)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 3
4          0       0       0       0      1     0   Structure:  1
Special Abilities: EE, AC 1/1/0

Built on the chassis of crippled Scorpion light tanks, the Scorpion light assault gun is one of the cheapest ways possible to field an AC/10. It's also one of the most fragile, making it extremely unpopular with crews and often used as a punishment assignment.

Code: [Select]
Termite Light assault gun

Mass: 25 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 0
Cost: 426 813 C-Bills
Battle Value: 305

Power Plant:  75 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      12 points                2,50
Engine:             I.C.E. Engine                 75                       4,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         1,50
Lift Equipment:                                                            0,00
Armor:              Standard Armor               AV -  48                  3,00

                                                      Armor     
                                                      Factor     
                                               Front     20       
                                          Left/Right   10/10       
                                                Rear     8         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/10                                FR        3         1        12,00
Machine Gun                                  FR        0         1         0,50
@AC/10 (10)                                  BD        -         0         1,00
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 3
3          1       0       0       0      1     0   Structure:  1
Special Abilities: EE, AC 1/1/0

An FWL design based on the Scorpion assault gun the Termite uses many of the same components, especially in the hull and suspension. However it uses a smaller engine to save weight for 50% more armor and a front-mounted minigun.

Thought still rather thin-skinned it's at least somewhat survivable. But most crews still regard it as a punishment post.
Title: Re: Smokin' tanks!
Post by: Khymerion on 17 October 2014, 15:47:16
The Scorpion and Termite assault guns shouldn't be looked at as punishment tanks but more as support for light combined arms formations.    I know I have similar tank designs that server just that purpose.   Plus, when someone finds a document that states that there is a light mechanized infantry formation in the area, they rare count on the idea that they are going to be suddenly facing AC-10s and similar weapons.   Plus for the price, you can't argue with the results and can afford to attach them to almost any kind of infantry unit.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 18 October 2014, 03:40:56
I look at it from a 3rd SW perspective. The most common opponent for militias are mech-equipped raiders/pirates, which means those assault guns will most often be called upon to engage mechs while operating alongside standard Scorpions/Vedettes/Goblins and such - all of which have way better armor to firepower ratio. Guess which vehicles get hit first and most? #P
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 15 February 2015, 09:41:51
A classic example of doing less with too little, the Fireplug was designed by a now-defunct Lyran company to provide an even cheaper alternative to the Scorpion light tank. It did that, but also proved there really is such a thing as a "too cheap" tank. As a final desperation move before going bankrupt the company sold the plans to any interested buyer, with the result that the Fireplug has showed up in short production runs all over the Sphere and beyond.

Code: [Select]
Fireplug TD-A5

Mass: 20 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D
Production Year: 0
Cost: 274 500 C-Bills
Battle Value: 235

Power Plant:  60 I.C.E.
Cruise Speed: 43,2 km/h
Flanking Speed: 64,8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                2,00
Engine:             I.C.E. Engine                 60                       3,00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         1,00
Lift Equipment:                                                            0,00
Turret:                                                                    1,00
Armor:              Standard Armor               AV -  48                  3,00

                                                      Armor     
                                                      Factor     
                                               Front     14       
                                          Left/Right   10/10       
                                              Turret     9         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 T         1         1         8,00
Machine Gun                                  T         0         1         0,50
@AC/5 (20)                                   BD        -         0         1,00
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 2
4          1       1       1       0      1     0   Structure:  1
Special Abilities: EE
Title: Re: Smokin' tanks!
Post by: Khymerion on 15 February 2015, 10:05:17
I wouldn't call that a too cheap tank, it looks to be a very reliable chassis.   A low intensity conflict world could put it to use.   The advent of the LAC/5 could see it get a new lease on life with the ability to save 3 tons for additional armor, extra ammo for special ammunition selection (assuming not using fractional accounting), or other goodies.   It is quite light enough to actually be air-liftable in light transport craft with almost no issue what so ever.   Yeah, I can see it showing up everywhere and anywhere.

Heck, tear the turret off, slap that extra armor onto the front, and toss a thumper snub nosed cannon on the front as a very tiny StuG.   Sure, it doesn't have any secondary weapons and only 20 shots on it's cannon, it is only doing 5 pts of damage with a 2pt splash but heck, if you are playing budget tanks and infantry, why not?  You are outranging most infantry units anyways with it's meager 14 range.

Who knows, maybe just tear off the turret and weapons again and have a slow by game terms but not that slow and still cheap 9 ton armored infantry transporter.   Never know when you need to give a ride to 2 squads of 4 BA that are slower than 4/6 on a long trip or actually have room to move a full on squad of heavy BA from one place to the next or all the infantry you really want to cram in so they can catch up on their sleep on a long march.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 15 February 2015, 10:14:46
Wheeled suspension, slow and only 3 tons armor... At least the Scorpion can hide in light woods for some extra protection! :D
Title: Re: Smokin' tanks!
Post by: Khymerion on 15 February 2015, 13:41:16
Wheeled suspension, slow and only 3 tons armor... At least the Scorpion can hide in light woods for some extra protection! :D

Hey, when you are working on a no budget scale in terms of weight, you can't have it all (or next to anything).
Title: Re: Smokin' tanks!
Post by: Nahuris on 17 February 2015, 15:35:01
I'd swap it to an AC/2, add a 1 ton infantry bay, one ton of armor, and a tow hitch.
Use it as an infantry support armored car.... mobile enough to get troops to a good spotting location (especially TAG equipped infantry), or able to get a light field gun out to a deployment point, along with a gunnery squad..... and it works..... plus it can provide some light covering fire to it's squad, or even move off, drawing fire, and pulling forces into range of the squad, if they have TAG, or similar.

For City, or factory defense, it can be a solid, if uninspired, unit to provide initial fire and ranged support for other units, or units, like Urbanmechs, or SRM Carriers, to help them set up ambushes.

Nahuris
Title: Re: Smokin' tanks!
Post by: truetanker on 17 February 2015, 20:24:04
I'd go with a LAC/5 myself.

TT
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 18 February 2015, 12:42:54
I'd go with a LAC/5 myself.

TT
Introtech only! 8)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 07 January 2016, 14:24:57
ICE downgrades! Like 3039 mech downgrades, only worse! ;D

The Kruger Combat Car might not have suffered the fate of larger vehicles of having its engine stripped out for use in mechs, but bot both maintenance and production suffered from the loss of technological know-how during the succession wars. But with a sound base chassis damaged units were often refitted with simpler technology and new production of the downgraded unit started up.

Code: [Select]
Kruger Combat Car ICE

Mass: 10 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C
Production Year: 2750
Cost: 97 875 C-Bills
Battle Value: 193

Power Plant:  60 I.C.E.
Cruise Speed: 86,4 km/h
Flanking Speed: 129,6 km/h
Armor:  Standard Armor
Armament:
    2  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       5 points                1,00
Engine:             I.C.E. Engine                 60                       3,00
    Cruise MP:  8
    Flank MP:   12
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         0,50
Lift Equipment:                                                            0,00
Turret:                                                                    0,50
Armor:              Standard Armor               AV -  32                  2,00

                                                      Armor     
                                                      Factor     
                                               Front     10       
                                          Left/Right    6/6         
                                              Turret     5         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 SRM-2s                                     T         4         2         2,00
@SRM-2 (50)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
8          1       1       0       0      1     0   Structure:  0
Special Abilities: EE

The J.Edgar was another very common victim, but in this case a smaller engine and reduced armor allowed engineers to keep the original armament. Particularly in the FS/CC border region the ICE version has been quite common during all the wars.

Code: [Select]
J Edgar Hovertank ICE

Mass: 25 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C
Production Year: 2750
Cost: 406 625 C-Bills
Battle Value: 422

Power Plant:  95 I.C.E.
Cruise Speed: 97,2 km/h
Flanking Speed: 151,2 km/h
Armor:  Standard Armor
Armament:
    1  Medium Laser
    2  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      15 points                2,50
Engine:             I.C.E. Engine                 95                       6,00
    Cruise MP:  9
    Flank MP:   14
Heat Sinks:         Single Heat Sink             3                         3,00
Control Equipment:                                                         1,50
Lift Equipment:                                                            2,50
Power Amplifiers:                                                          0,50
Turret:                                                                    0,50
Armor:              Standard Armor               AV -  72                  4,50

                                                      Armor     
                                                      Factor     
                                               Front     19       
                                          Left/Right   15/15       
                                              Turret     13       
                                                Rear     10       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Medium Laser                                 T         3         1         1,00
2 SRM-2s                                     T         4         2         2,00
@SRM-2 (50)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
9          1       1       0       0      1     0   Structure:  1
Special Abilities: EE

The Chevalier was never the most common vehicle, but somehow the FWL got the plans for a downgraded version sometimes after the 2nd SW. Slower, and mounting less powerful weapons, the new variant retained a good sensor and comm suite making it a useful recon/scout hunter unit.

Code: [Select]
Chevalier ICE

Mass: 35 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D
Production Year: 2750
Cost: 443 240 C-Bills
Battle Value: 454

Power Plant:  155 I.C.E.
Cruise Speed: 54,0 km/h
Flanking Speed: 86,4 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    2  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                3,50
Engine:             I.C.E. Engine                155                      11,00
    Cruise MP:  5
    Flank MP:   8
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         2,00
Lift Equipment:                                                            0,00
Turret:                                                                    1,00
Armor:              Standard Armor               AV -  88                  5,50

                                                      Armor     
                                                      Factor     
                                               Front     22       
                                          Left/Right   18/18       
                                              Turret     15       
                                                Rear     15       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 SRM-2s                                     FR        4         2         2,00
Autocannon/5                                 T         1         1         8,00
@AC/5 (20)                                   BD        -         0         1,00
@SRM-2 (50)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 5
5          0       0       0       0      1     1   Structure:  2
Special Abilities: EE
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 07 January 2016, 14:46:20
There never was much possibility to downgrade the Vedette light tank. But that didn't stop people from trying! The armored car version is the result of one such attempt, an attempt that many regard as more of an upgrade than a downgrade despite the reduced cost. Thought its wheeled suspension limits off-road capability the added weapons and armor more than makes up for it according to many crews.

The only downside is that NETC has been very heavy-handed when it comes to handling other manufacturers that tries to build and sell the armored car variant - for this reason it usually shows up in places where ComStar (and thus NETC) for the moment has limited influence.

Code: [Select]
Vedette Armored Car

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D
Production Year: 2750
Cost: 668 333 C-Bills
Battle Value: 557

Power Plant:  230 I.C.E.
Cruise Speed: 54,0 km/h
Flanking Speed: 86,4 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    1  LRM-5
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5,00
Engine:             I.C.E. Engine                230                      21,00
    Cruise MP:  5
    Flank MP:   8
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         2,50
Lift Equipment:                                                            0,00
Turret:                                                                    1,00
Armor:              Standard Armor               AV - 112                  7,00

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   24/24       
                                              Turret     17       
                                                Rear     17       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               FR        0         2         1,00
Autocannon/5                                 T         1         1         8,00
LRM-5                                        T         2         1         2,00
@AC/5 (20)                                   BD        -         0         1,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-5 (24)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
5          1       1       1       0      2     0   Structure:  2
Special Abilities: EE

The Von Luckner was a prime candidate for both engine salvage and conversion to ICE power due to being armed almost exclusively with ballistic weapons. In fact, by the time of the 4th SW the majority of Von Luckner tanks outside of the LC were some variant of newly produced ICE versions.

Code: [Select]
Von Luckner VNL-K66N

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D
Production Year: 2750
Cost: 1 974 063 C-Bills
Battle Value: 1 031

Power Plant:  225 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/20
    2  SRM-6s
    1  LRM-10
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7,50
Engine:             I.C.E. Engine                225                      20,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         4,00
Lift Equipment:                                                            0,00
Turret:                                                                    2,50
Armor:              Standard Armor               AV - 176                 11,00

                                                      Armor     
                                                      Factor     
                                               Front     41       
                                          Left/Right   30/30       
                                              Turret     45       
                                                Rear     30       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
(R) LRM-10                                   RR        4         1         5,00
Autocannon/20                                T         7         1        14,00
2 SRM-6s                                     T         8         2         6,00
Machine Gun                                  T         0         1         0,50
@AC/20 (10)                                  BD        -         0         2,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-10 (12)                                 BD        -         0         1,00
@SRM-6 (15)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 10
3          0       0       0       0      3     4   Structure:  4
Special Abilities: EE

Code: [Select]
Von Luckner VNL-K66C

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D
Production Year: 0
Cost: 2 127 938 C-Bills
Battle Value: 1 038

Power Plant:  225 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/20
    2  SRM-6s
    2  LRM-5s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7,50
Engine:             I.C.E. Engine                225                      20,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         4,00
Lift Equipment:                                                            0,00
Turret:                                                                    2,00
Armor:              Standard Armor               AV - 176                 11,00

                                                      Armor     
                                                      Factor     
                                               Front     45       
                                          Left/Right   38/38       
                                              Turret     30       
                                                Rear     25       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 LRM-5s                                     FR        4         2         4,00
Machine Gun                                  LS        0         1         0,50
Machine Gun                                  RS        0         1         0,50
Autocannon/20                                T         7         1        14,00
2 SRM-6s                                     T         8         2         6,00
@AC/20 (10)                                  BD        -         0         2,00
@MG (1/2) (100)                              BD        -         0         0,50
@SRM-6 (30)                                  BD        -         0         2,00
@LRM-5 (24)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 10
3          0       0       0       0      3     4   Structure:  4
Special Abilities: EE

Code: [Select]
Von Luckner VNL-K66E

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D
Production Year: 0
Cost: 1 982 188 C-Bills
Battle Value: 1 050

Power Plant:  225 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/20
    3  LRM-5s
    3  SRM-2s
    3  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7,50
Engine:             I.C.E. Engine                225                      20,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         4,00
Lift Equipment:                                                            0,00
Turret:                                                                    2,00
Armor:              Standard Armor               AV - 184                 11,50

                                                      Armor     
                                                      Factor     
                                               Front     50       
                                          Left/Right   38/38       
                                              Turret     30       
                                                Rear     28       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
3 LRM-5s                                     FR        6         3         6,00
Machine Gun                                  LS        0         1         0,50
Machine Gun                                  RS        0         1         0,50
Autocannon/20                                T         7         1        14,00
3 SRM-2s                                     T         6         3         3,00
Machine Gun                                  T         0         1         0,50
@AC/20 (10)                                  BD        -         0         2,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-5 (48)                                  BD        -         0         2,00
@SRM-2 (50)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 11
3          0       0       0       0      3     4   Structure:  4
Special Abilities: EE

The Hunter was another vehicle that was prime materiel when it came to engine downgrades. Especially since a reworking of its missile system saved almost all the weight needed for the new engine, allowing it to keep its high original speed.

A common variant removes the flamer for more ammo and a slight armor increase.

Code: [Select]
Hunter support tank ICE

Mass: 34 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C
Production Year: 2750
Cost: 501 637 C-Bills
Battle Value: 553

Power Plant:  170 I.C.E.
Cruise Speed: 54,0 km/h
Flanking Speed: 86,4 km/h
Armor:  Standard Armor
Armament:
    4  LRM-5s
    1  Vehicle Flamer
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      16 points                3,50
Engine:             I.C.E. Engine                170                      12,00
    Cruise MP:  5
    Flank MP:   8
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         2,00
Lift Equipment:                                                            0,00
Armor:              Standard Armor               AV -  80                  5,00

                                                      Armor     
                                                      Factor     
                                               Front     25       
                                          Left/Right   20/20       
                                                Rear     15       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
4 LRM-5s                                     FR        8         4         8,00
(R) Vehicle Flamer                           RR        3         1         0,50
@Vehicle Flamer (20)                         BD        -         0         1,00
@LRM-5 (48)                                  BD        -         0         2,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 6
5          0       0       0       0      1     2   Structure:  1
Special Abilities: EE
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 07 January 2016, 15:32:26
The M299 was originally introduced for well-financed militia units in the LC. Good speed, solid armor, and a liberal use of smoke LRMs ensured that it could deliver its infantry cargo in the face of stiff opposition. For this reason the design has also been co-opted by units in the DC and FWL as well as exported in limited numbers to the FS. However its high cost (for a simple infantry transport) has kept its production numbers low.

Code: [Select]
M299 support IFV

Mass: 29 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-C
Production Year: 0
Cost: 410 658 C-Bills
Battle Value: 462

Power Plant:  145 I.C.E.
Cruise Speed: 54,0 km/h
Flanking Speed: 86,4 km/h
Armor:  Standard Armor
Armament:
    1  LRM-5
    1  Infantry Compartment (4.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      12 points                3,00
Engine:             I.C.E. Engine                145                      10,00
    Cruise MP:  5
    Flank MP:   8
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         1,50
Lift Equipment:                                                            0,00
Armor:              Standard Armor               AV - 120                  7,50

                                                      Armor     
                                                      Factor     
                                               Front     40       
                                          Left/Right   30/30       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
LRM-5                                        FR        2         1         2,00
Infantry Compartment (4.0 tons)              BD        0         1         4,00
@LRM-5 (24)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 5
5          1       1       1       0      1     0   Structure:  1
Special Abilities: EE

Not the most sensible unit ever the Warzaw (named in honor of the city fighting in the Polish capital during WW2) is rather slow and under-armored for a wheeled tank with such a heavy armament. But when used together with infantry in city fighting as intended it has provided several nominally superior units with very rude surprises.

Originally produced in the FWL the CC has been the most common user, often pairing the vehicle with Hetzer assault guns. The FWL troops have however been the most creative users. Due to its compact design the Warzaw has turned out to be easily disguised as a smaller AFV, leading to a number of CC and LC units jumping what they thought were light armed cars and suddenly taking massed AC/10 fire.

Code: [Select]
Warsaw Medium wheeled tank

Mass: 47 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 0
Cost: 781 323 C-Bills
Battle Value: 597

Power Plant:  170 I.C.E.
Cruise Speed: 43,2 km/h
Flanking Speed: 64,8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    2  SRM-2s
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5,00
Engine:             I.C.E. Engine                170                      12,00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         2,50
Lift Equipment:                                                            0,00
Turret:                                                                    1,50
Armor:              Standard Armor               AV - 128                  8,00

                                                      Armor     
                                                      Factor     
                                               Front     34       
                                          Left/Right   26/26       
                                              Turret     22       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0,50
Autocannon/10                                T         3         1        12,00
2 SRM-2s                                     T         4         2         2,00
@AC/10 (20)                                  BD        -         0         2,00
@SRM-2 (50)                                  BD        -         0         1,00
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
4          0       0       0       0      2     2   Structure:  2
Special Abilities: EE

The precursor to the dark age DI Morgan, the Morganite was a straight-up attempt to steal ATC's Schrek customers. Due to its low speed it never managed this, but as the wars ground on a small number of orders were still placed to replace destroyed vehicles.

To attract more customer Defiance also produced a more conventionally armed version with heavier armor. During the clan invasion this variant apparently caused a significant amount of confusion. It turned out the first clan warriors that encountered it mistakenly identified it as an older version Alacorn and for some reason the warbooks weren't corrected until after the battle of Tukayyid.

Code: [Select]
Morganite MR-D

Mass: 100 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C
Production Year: 0
Cost: 2 891 667 C-Bills
Battle Value: 995

Power Plant:  200 I.C.E.
Cruise Speed: 21,6 km/h
Flanking Speed: 32,4 km/h
Armor:  Standard Armor
Armament:
    3  PPCs
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points               10,00
Engine:             I.C.E. Engine                200                      17,00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             30                       30,00
Control Equipment:                                                         5,00
Lift Equipment:                                                            0,00
Power Amplifiers:                                                          2,50
Turret:                                                                    2,50
Armor:              Standard Armor               AV - 192                 12,00

                                                      Armor     
                                                      Factor     
                                               Front     51       
                                          Left/Right   38/38       
                                              Turret     35       
                                                Rear     30       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
3 PPCs                                       T         30        3        21,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 10
2          3       3       3       0      4     0   Structure:  5
Special Abilities: ENE, EE

Code: [Select]
Morganite MR-G

Mass: 100 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 0
Cost: 3 013 167 C-Bills
Battle Value: 1 111

Power Plant:  200 I.C.E.
Cruise Speed: 21,6 km/h
Flanking Speed: 32,4 km/h
Armor:  Standard Armor
Armament:
    3  Autocannon/10s
    2  LRM-5s
    3  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points               10,00
Engine:             I.C.E. Engine                200                      17,00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         5,00
Lift Equipment:                                                            0,00
Turret:                                                                    4,00
Armor:              Standard Armor               AV - 224                 14,00

                                                      Armor     
                                                      Factor     
                                               Front     61       
                                          Left/Right   44/44       
                                              Turret     40       
                                                Rear     35       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 LRM-5s                                     FR        4         2         4,00
Machine Gun                                  LS        0         1         0,50
Machine Gun                                  RS        0         1         0,50
3 Autocannon/10s                             T         9         3        36,00
Machine Gun                                  T         0         1         0,50
@AC/10 (60)                                  BD        -         0         6,00
@LRM-5 (48)                                  BD        -         0         2,00
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 11
2          0       0       0       0      4     4   Structure:  5
Special Abilities: EE
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 04 February 2016, 09:57:18
Possibly the most unpopular vehicle in the LCAF, at least amongst the senior officer corps. The Fencer, just as the name implies, is designed to harry an opponent from extended range and use its speed to avoid any serious counterstrike. Thought fairly effective in this role, and popular amongst its crews, many high-ranking officers feel its armament is to light to be useful.

To common variants makes this either worse or better. The Fencer Deuce replaces the AC/5 with a second AC/2 and adds a single SRM2 (usually loaded with smoke). The Fencer M replaces the AC/5 with a LRM15 and two tons of ammo. Thought generally effective crew dislike the lack of short-range weapons, chronic problems with the LRM's targeting inside 200 meters may contribute to this.

Code: [Select]
Fencer Hovertank

Mass: 45 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 0
Cost: 1 147 875 C-Bills
Battle Value: 582

Power Plant:  125 I.C.E.
Cruise Speed: 86,4 km/h
Flanking Speed: 129,6 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    1  Autocannon/2
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                4,50
Engine:             I.C.E. Engine                125                       8,00
    Cruise MP:  8
    Flank MP:   12
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         2,50
Lift Equipment:                                                            4,50
Turret:                                                                    1,50
Armor:              Standard Armor               AV - 112                  7,00

                                                      Armor     
                                                      Factor     
                                               Front     28       
                                          Left/Right   23/23       
                                              Turret     20       
                                                Rear     18       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 T         1         1         8,00
Autocannon/2                                 T         1         1         6,00
@AC/2 (45)                                   BD        -         0         1,00
@AC/5 (20)                                   BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
8          1       1       1       0      2     0   Structure:  2
Special Abilities: EE

A variant of a variant, the Scorpion LSG is far more popular with its crew than its "parent", the Scorpion LAG. Simply swapping the AC/10 for a pair of AC/2s its light armor becomes much less of a problem - in part because few enemies consider it any kind of threat!

Code: [Select]
Scorpion Light Support Gun

Mass: 25 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 0
Cost: 340 583 C-Bills
Battle Value: 208

Power Plant:  100 I.C.E.
Cruise Speed: 43,2 km/h
Flanking Speed: 64,8 km/h
Armor:  Standard Armor
Armament:
    2  Autocannon/2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      12 points                2,50
Engine:             I.C.E. Engine                100                       6,00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         1,50
Lift Equipment:                                                            0,00
Armor:              Standard Armor               AV -  32                  2,00

                                                      Armor     
                                                      Factor     
                                               Front     13       
                                          Left/Right    8/8         
                                                Rear     3         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Autocannon/2s                              FR        2         2        12,00
@AC/2 (45)                                   BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
4          1       1       1       0      1     0   Structure:  1
Special Abilities: EE

A not very successful FWL attempt at competing with the Pike support vehicle the Pommern manages to have both a surprising amount of firepower, and far to little. Its combination of wheeled suspension and light ACs have relegated it to second-line AA formation for the most part.

There are only two variants of notice, both adding an AC/10; the first one by dropping two AC/2s, the second by dropping one AC/2 and both SRM racks.

Code: [Select]
Pommern Heavy support vehicle

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 0
Cost: 1 580 667 C-Bills
Battle Value: 777

Power Plant:  220 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    2  SRM-6s
    4  Autocannon/2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8,00
Engine:             I.C.E. Engine                220                      20,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         4,00
Lift Equipment:                                                            0,00
Turret:                                                                    3,00
Armor:              Standard Armor               AV - 160                 10,00

                                                      Armor     
                                                      Factor     
                                               Front     40       
                                          Left/Right   33/33       
                                              Turret     30       
                                                Rear     24       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
4 Autocannon/2s                              T         4         4        24,00
2 SRM-6s                                     T         8         2         6,00
@SRM-6 (30)                                  BD        -         0         2,00
@AC/2 (135)                                  BD        -         0         3,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 8
3          0       0       0       0      4     3   Structure:  4
Special Abilities: EE
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 09 April 2017, 19:08:13
If not the most confused tank ever, the Rockslide does come close. At 55 tons its not really assault weight, and its "big guns" of a front-mounted light AC and small LRM rack doesn't add anything. But its wide turret holding 20 SRM tubes makes it a serious threat when it manages to get into range.

First made in the Taurian concordat it has been traded to other periphery nations and backwater worlds in the LC, FWL, and CC. Surprisingly it's actually used in the assault role quite often - it can engage defenders at extended ranges and tends to draw a lot of fire when it reaches SRM range.

Code: [Select]
Rockslide assault tank

Mass: 55 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 0
Cost: 1 017 188 C-Bills
Battle Value: 842

Power Plant:  165 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    1  LRM-5
    1  Autocannon/2
    10  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                5,50
Engine:             I.C.E. Engine                165                      12,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         3,00
Lift Equipment:                                                            0,00
Turret:                                                                    1,00
Armor:              Standard Armor               AV - 168                 10,50

                                                      Armor     
                                                      Factor     
                                               Front     45       
                                          Left/Right   34/34       
                                              Turret     30       
                                                Rear     25       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/2                                 FR        1         1         6,00
LRM-5                                        FR        2         1         2,00
10 SRM-2s                                    T         20        10       10,00
@AC/2 (45)                                   BD        -         0         1,00
@SRM-2 (150)                                 BD        -         0         3,00
@LRM-5 (24)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 8
3t         3       3       1       0      2     0   Structure:  3
Special Abilities: EE, TUR(2/2/0, SRM 2/2/0), SRM 2/2/0
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 11 April 2017, 15:18:56
Kukri - the little assault gun that tried.

In this case the FS AirFlow company tried to make a cheap alternative to the Saladin, and ended up failing completely. Thought the Kukri only costs half of the Scarborough's original while maintaining the same speed and protection its medium AC turned out to be woefully underpowered for the assault gun role. Desperate for money AirFlow finally arranged a deal with the CC government where a fake raid was carried out to "steal" the plans and the portable parts of the production facility.

AirFlow made up most of their losses through compensation from the CC and insurance on the factory and returned to civillian hovercar production. The CC started production of the Kukri, realized they'd been handed a lemon, and diverted the production to local militias.

Surprisingly it has become quite popular amongst militia crews as the range and speed makes it a surprisingly survivable against common enemies.

Code: [Select]
Kukri fast assault gun

Mass: 20 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 0
Cost: 364 000 C-Bills
Battle Value: 258

Power Plant:  75 I.C.E.
Cruise Speed: 86,4 km/h
Flanking Speed: 129,6 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       8 points                2,00
Engine:             I.C.E. Engine                 75                       4,00
    Cruise MP:  8
    Flank MP:   12
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         1,00
Lift Equipment:                                                            2,00
Armor:              Standard Armor               AV -  32                  2,00

                                                      Armor     
                                                      Factor     
                                               Front     15       
                                          Left/Right    6/6         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 FR        1         1         8,00
@AC/5 (20)                                   BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 3
8h         1       1       1       0      1     0   Structure:  1
Special Abilities: EE
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 19 October 2017, 09:43:31
Originally a Lyran design, the Streetsweeper riot control vehicle just never managed to catch on with local customers. The primary reason being that the users of the Streetsweeper were often the kind of people that tended to "control" riots by removing the rioteers permanently - the armament of two quad-barrel Oerlikon MaxiGuns worked extremely well for that mission even if they were originally intended to be used with low-power rubber bullets.

Through various channels it managed to end up with less sympathetic planetary lords in the DC and CC, and of course with less scrupulous lords on backwater worlds everywhere.

Some units have used the Streetsweeper as a standard military unit. Thought it requires smart tactics, the firepower is quite respectable.

Code: [Select]
Streetsweeper GEMG-8T

Mass: 15 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 0
Cost: 221 000 C-Bills
Battle Value: 236

Power Plant:  50 I.C.E.
Cruise Speed: 97,2 km/h
Flanking Speed: 151,2 km/h
Armor:  Standard Armor
Armament:
    8  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                1,50
Engine:             I.C.E. Engine                 50                       3,00
    Cruise MP:  9
    Flank MP:   14
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         1,00
Lift Equipment:                                                            1,50
Turret:                                                                    0,50
Armor:              Standard Armor               AV -  48                  3,00

                                                      Armor     
                                                      Factor     
                                               Front     10       
                                          Left/Right   10/10       
                                              Turret     9         
                                                Rear     9         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
8 Machine Guns                               T         0         8         4,00
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 2
9h         2       0       0       0      1     0   Structure:  1
Special Abilities: EE, TUR(2/0/0)

Seeing the problem with the design other companies, primarly in the FWL and FS, tried a different tactic. While a bullet rain did have some problems when used as a riot control tool a massive water spray was generally regarded as safer. Thus the heavier Streetcleaner was born, with its ten-barrel water cannon turret. Again military units have taken notice as the common "water cannons" can also be used for 'mech coolant - or flamer ammo.

Code: [Select]
Streetcleaner MH-10A

Mass: 25 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-B-A
Production Year: 0
Cost: 415 000 C-Bills
Battle Value: 305

Power Plant:  70 I.C.E.
Cruise Speed: 86,4 km/h
Flanking Speed: 129,6 km/h
Armor:  Standard Armor
Armament:
    10  Vehicle Flamers
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      15 points                2,50
Engine:             I.C.E. Engine                 70                       4,00
    Cruise MP:  8
    Flank MP:   12
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         1,50
Lift Equipment:                                                            2,50
Turret:                                                                    0,50
Armor:              Standard Armor               AV -  64                  4,00

                                                      Armor     
                                                      Factor     
                                               Front     15       
                                          Left/Right   13/13       
                                              Turret     13       
                                                Rear     10       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
10 Vehicle Flamers                           T         30        10        5,00
@Vehicle Flamer (80)                         BD        -         0         4,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 3
8h         2       0       0       0      1     0   Structure:  2
Special Abilities: ENE, HT2, EE, TUR(2/0/0)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 18 November 2018, 16:26:54
Sometimes "doing more with less" turns into "doing more with more". The Bradley was named after an ancient Terran design rumored to have been monstrously overbuilt. But the AFFS still bought the vehicle, usually putting them into formations alongside Goblin IFVs, Tiger and Bulldog tanks.

A CC raid in 2993 captured factory tooling and complete design plans from one factory. The design was subsequently put into limited production for high-tier CC militia units and export to the FWL.

Code: [Select]
Bradley IFV

Mass: 40 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 2750
Cost: 532,233 C-Bills
Battle Value: 478

Power Plant:  160 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Medium Laser
    1  LRM-5
    1  SRM-4
    1  Machine Gun
    1  Infantry Compartment (4.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                4.00
Engine:             I.C.E. Engine                160                      12.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             3                         3.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV -  96                  6.00

                                                      Armor     
                                                      Factor     
                                               Front     24       
                                          Left/Right   20/20       
                                              Turret     17       
                                                Rear     15       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
Medium Laser                                 T         3         1         1.00
SRM-4                                        T         3         1         2.00
LRM-5                                        T         2         1         2.00
Infantry Compartment (4.0 tons)              BD        0         1         4.00
@MG (1/2) (100)                              BD        -         0         0.50
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-4 (25)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 5
4t         2       2       1       0      2     0   Structure:  2
Special Abilities: EE, TUR(2/2/1)

Arguably the silliest AFV in existence the Sir Walker (named after an Age of War FWL infantry commander) combines strong armor, a decent armament, and a woefully undersized engine to provide what is essentially a semi-mobile turret. Designed in the FWL in the beginning of the 3rd SW it has spread to the CC and LA, and can even be found in some DC garrison units. Only the FS has avoided the vehicle - something they have in common with pretty much every armor crew in the Sphere.

Intended for infantry support the Sir Walker often finds itself in trouble just keeping up with foot infantry if the terrain starts getting broken. But used correctly - something CC commanders are well-known for - it can provide a serious headache for enemies trying to break through an infantry defense line.

Code: [Select]
Sir Walker Mobile support unit

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 2750
Cost: 1,005,600 C-Bills
Battle Value: 771

Power Plant:  120 I.C.E.
Cruise Speed: 21.6 km/h
Flanking Speed: 32.4 km/h
Armor:  Standard Armor
Armament:
    1  Large Laser
    2  LRM-5s
    1  Autocannon/2
    4  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                120                       8.00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             8                         8.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 176                 11.00

                                                      Armor     
                                                      Factor     
                                               Front     40       
                                          Left/Right   38/38       
                                              Turret     30       
                                                Rear     30       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 LRM-5s                                     FR        4         2         4.00
Autocannon/2                                 T         1         1         6.00
Large Laser                                  T         8         1         5.00
4 SRM-2s                                     T         8         4         4.00
@AC/2 (45)                                   BD        -         0         1.00
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 8
2t         3       3       1       0      3     0   Structure:  3
Special Abilities: EE, TUR(2/2/1), IF 1
Title: Re: Smokin' tanks!
Post by: KaiserDunk on 18 November 2018, 19:17:19
I kind of like my Thor Urban Assault Vehicle, which is an ICE-powered Star League-era Thor Artillery vehicle.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 19 November 2018, 03:49:00
I had planned to add links to all other introtech ICE tanks but never got around to it. :(
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 23 January 2019, 10:54:20
Pocket "armor": The succession wars left many worlds without the economy to build even light tanks, and so the tankette was reborn. A minimal tracked chassis with minimal armor and armament, often with a single crewman.

The Mouser is typical of such vehicles. Based on a civillian tracked ATV it is rather slow for such a light vehicle but its small profile also makes it harder to spot and easier to maneuver through dense terrain.

Code: [Select]
Mouser tankette SRM

Mass: 5 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 0
Cost: 44 188 C-Bills
Battle Value: 90

Power Plant:  25 I.C.E.
Cruise Speed: 54,0 km/h
Flanking Speed: 86,4 km/h
Armor:  Standard Armor
Armament:
    1  SRM-2
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       4 points                0,50
Engine:             I.C.E. Engine                 25                       1,00
    Cruise MP:  5
    Flank MP:   8
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         0,50
Lift Equipment:                                                            0,00
Armor:              Standard Armor               AV -  16                  1,00

                                                      Armor     
                                                      Factor     
                                               Front     5         
                                          Left/Right    3/3         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
SRM-2                                        FR        2         1         1,00
@SRM-2 (50)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
5t         1       1       0       0      1     0   Structure:  0
Special Abilities: EE

Code: [Select]
Mouser tankette Flamer

Mass: 5 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-B-A
Production Year: 0
Cost: 49 438 C-Bills
Battle Value: 72

Power Plant:  25 I.C.E.
Cruise Speed: 54,0 km/h
Flanking Speed: 86,4 km/h
Armor:  Standard Armor
Armament:
    2  Vehicle Flamers
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       4 points                0,50
Engine:             I.C.E. Engine                 25                       1,00
    Cruise MP:  5
    Flank MP:   8
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         0,50
Lift Equipment:                                                            0,00
Armor:              Standard Armor               AV -  16                  1,00

                                                      Armor     
                                                      Factor     
                                               Front     5         
                                          Left/Right    3/3         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Vehicle Flamers                            FR        6         2         1,00
@Vehicle Flamer (20)                         BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
5t         1       0       0       0      1     0   Structure:  0
Special Abilities: ENE, EE

Code: [Select]
Mouser tankette Infantry

Mass: 5 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 0
Cost: 38 938 C-Bills
Battle Value: 65

Power Plant:  25 I.C.E.
Cruise Speed: 54,0 km/h
Flanking Speed: 86,4 km/h
Armor:  Standard Armor
Armament:
    1  Machine Gun
    1  Infantry Compartment (1.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       4 points                0,50
Engine:             I.C.E. Engine                 25                       1,00
    Cruise MP:  5
    Flank MP:   8
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         0,50
Lift Equipment:                                                            0,00
Armor:              Standard Armor               AV -  16                  1,00

                                                      Armor     
                                                      Factor     
                                               Front     5         
                                          Left/Right    3/3         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0,50
Infantry Compartment (1.0 tons)              BD        0         1         1,00
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
5t         1       0       0       0      1     0   Structure:  0
Special Abilities: EE

Code: [Select]
Mouser tankette Cargo

Mass: 5 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-B-A
Production Year: 0
Cost: 33 688 C-Bills
Battle Value: 57

Power Plant:  25 I.C.E.
Cruise Speed: 54,0 km/h
Flanking Speed: 86,4 km/h
Armor:  Standard Armor
Armament:
    None
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       4 points                0,50
Engine:             I.C.E. Engine                 25                       1,00
    Cruise MP:  5
    Flank MP:   8
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         0,50
Lift Equipment:                                                            0,00
Armor:              Standard Armor               AV -  16                  1,00

                                                      Armor     
                                                      Factor     
                                               Front     5         
                                          Left/Right    3/3         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Cargo, Standard (2.0 tons)                   BD        0         1         2,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
5t         0       0       0       0      1     0   Structure:  0
Special Abilities: ENE, EE
Title: Re: Smokin' tanks!
Post by: Wereling on 23 January 2019, 11:07:12
Fun with Tankettes. It's actually too bad you can't mount battlearmor weapons on something this small.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 23 January 2019, 11:50:18
I've never gotten into support vehicles, but AFAIK light SVs can mount BA weapons. You could probably make a pretty faithful Carden-Lloyd using those rules.

But here this is about the minimum. Back when fractional accounting was standard you could shave off another ton.
Title: Re: Smokin' tanks!
Post by: NullVoid on 23 January 2019, 12:32:18
AFAIK light SVs can mount BA weapons.

AFAIK light SV can only mount infantry weapons; if there is a footnote lost somewhere that allows the usage of BA weapons and possibly equipment, I'd be very interested to see it...
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 23 January 2019, 13:24:48
AFAIK light SV can only mount infantry weapons; if there is a footnote lost somewhere that allows the usage of BA weapons and possibly equipment, I'd be very interested to see it...
I have no idea myself, I just remember a posted design that used BA RRs. Of course the person who designed it might have misunderstood the rules.
Title: Re: Smokin' tanks!
Post by: kaliban on 28 January 2019, 17:03:51
A classic example of doing less with too little, the Fireplug was designed by a now-defunct Lyran company to provide an even cheaper alternative to the Scorpion light tank. It did that, but also proved there really is such a thing as a "too cheap" tank. As a final desperation move before going bankrupt the company sold the plans to any interested buyer, with the result that the Fireplug has showed up in short production runs all over the Sphere and beyond.

Code: [Select]
Fireplug TD-A5

Mass: 20 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D
Production Year: 0
Cost: 274 500 C-Bills
Battle Value: 235

Power Plant:  60 I.C.E.
Cruise Speed: 43,2 km/h
Flanking Speed: 64,8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                2,00
Engine:             I.C.E. Engine                 60                       3,00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         1,00
Lift Equipment:                                                            0,00
Turret:                                                                    1,00
Armor:              Standard Armor               AV -  48                  3,00

                                                      Armor     
                                                      Factor     
                                               Front     14       
                                          Left/Right   10/10       
                                              Turret     9         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 T         1         1         8,00
Machine Gun                                  T         0         1         0,50
@AC/5 (20)                                   BD        -         0         1,00
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 2
4          1       1       1       0      1     0   Structure:  1
Special Abilities: EE

I tried this concept a few times (Light Wheeled assault gun) with AC5, 10 and 20 but they suffer a lot due to the lack of a turret. Any fast mech can easily get closer and use close range weapons and physical attacks

Eventually, I had better results with small motorized platoons with ACs (Field guns).
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 29 January 2019, 12:48:48
But the Fireplug actually does have a turret! Not that I expect that to change the outcome much (3 tons of armor, yay! :D ).

And by BV or C-bill you should get a decent number of Fireplugs for the cost of a mech. :)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 11 February 2019, 17:14:10
A CC design intended to replace the Sir Walker with a more practical general-purpose tank the Stalingrad, named for the famous WWII siege, ended up too heavy and expensive for the intended role. But being a domestical design it is still produced in limited numbers for prestigious regiments.

With its hull-mounted light ACs it can take an enemy under fire at extreme ranges, forcing them to react to the tank's formation. Unfortunately the short-range armament is less impressive for a tank of this size with just a single heavy laser plus eight SRM tubes.

Code: [Select]
Stalingrad T-137

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 0
Cost: 1,783,800 C-Bills
Battle Value: 880

Power Plant:  240 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Large Laser
    2  Autocannon/2s
    4  SRM-2s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8.00
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             8                         8.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    1.00
Armor:              Standard Armor               AV - 176                 11.00

                                                      Armor     
                                                      Factor     
                                               Front     50       
                                          Left/Right   35/35       
                                              Turret     30       
                                                Rear     26       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Autocannon/2s                              FR        2         2        12.00
2 Machine Guns                               T         0         2         1.00
Large Laser                                  T         8         1         5.00
4 SRM-2s                                     T         8         4         4.00
@AC/2 (45)                                   BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 9
3t         3       2       1       0      4     0   Structure:  4
Special Abilities: EE, TUR(2/2/0)

A Kuritan attempt to create an inexpensive MBT the Congrave was met with sceptisicm. Thought the firepower is quite good the lack of a hole-punching weapon - even a small one like a medium AC or laser - makes both commanders and crews hesitate to put it against enemy mechs.

However the relatively low cost means a fair number has been produced anyway. When deployed together with more conventional MBTs it has proven to be quite effective, and even when used alone the weapons have been able defeat enemy mechs. The compaints from the field has in fact been mostly about he limited ammo supply, in some cases units have been reduced to holding off enemy armor using just the MGs while they try to reload!

Code: [Select]
Congrave missile tank

Mass: 40 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 0
Cost: 772,333 C-Bills
Battle Value: 638

Power Plant:  160 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    2  SRM-6s
    2  LRM-5s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                4.00
Engine:             I.C.E. Engine                160                      12.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   25/25       
                                              Turret     20       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               FR        0         2         1.00
2 LRM-5s                                     T         4         2         4.00
2 SRM-6s                                     T         8         2         6.00
@MG (1/2) (100)                              BD        -         0         0.50
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-6 (15)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
4t         2       2       1       0      2     0   Structure:  2
Special Abilities: EE, TUR(2/2/1, SRM 1/1/0), SRM 1/1/0, IF 1
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 11 February 2019, 17:15:59
The Florette was designed to provide a well armed, long-endurance, raider and fast attack vehicle. The AFFS was happy with the laser armement and speed, but the armor proved to be well short of the intended strength.

Unable to stand up to front-line combat the Florette was pulled back to garrison units

Code: [Select]
Florette strike tank

Mass: 35 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-C-A
Production Year: 0
Cost: 679,575 C-Bills
Battle Value: 462

Power Plant:  105 I.C.E.
Cruise Speed: 86.4 km/h
Flanking Speed: 129.6 km/h
Armor:  Standard Armor
Armament:
    1  Large Laser
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                3.50
Engine:             I.C.E. Engine                105                       7.00
    Cruise MP:  8
    Flank MP:   12
Heat Sinks:         Single Heat Sink             8                         8.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            3.50
Power Amplifiers:                                                          0.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV -  64                  4.00

                                                      Armor     
                                                      Factor     
                                               Front     18       
                                          Left/Right   13/13       
                                              Turret     10       
                                                Rear     10       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
Large Laser                                  T         8         1         5.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
8h         1       1       0       0      1     0   Structure:  2
Special Abilities: EE, TUR(1/1/0)

The Thunderstorm started out as a CC project during the 2nd SW. Originally designed with a fusion engine the co-axial AC was dropped to save weight for the heat sinks required by the ICE that had to be used after the supply of fusion engines dried up. Mounting only a PPC and twin MGs the firepower is far lower than the original specs called for.

For this reason the design was traded to both the FWL and LC during the wars. It was also the reason for the variant introduced later. Removing the PPC saved enough weight for a superheavy AC, providing all the firepower originally called for but at a seriously reduced range.

Code: [Select]
Thunderstorm heavy hovertank

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 2750
Cost: 1,191,667 C-Bills
Battle Value: 683

Power Plant:  115 I.C.E.
Cruise Speed: 75.6 km/h
Flanking Speed: 118.8 km/h
Armor:  Standard Armor
Armament:
    1  PPC
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.00
Engine:             I.C.E. Engine                115                       8.00
    Cruise MP:  7
    Flank MP:   11
Heat Sinks:         Single Heat Sink             10                       10.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            5.00
Power Amplifiers:                                                          1.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV - 112                  7.00

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   23/23       
                                              Turret     20       
                                                Rear     16       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               T         0         2         1.00
PPC                                          T         10        1         7.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
7h         2       1       1       0      2     0   Structure:  3
Special Abilities: EE, TUR(2/1/1)

Code: [Select]
Thunderstorm heavy hovertank AC

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-A
Production Year: 0
Cost: 1,456,667 C-Bills
Battle Value: 827

Power Plant:  115 I.C.E.
Cruise Speed: 75.6 km/h
Flanking Speed: 118.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/20
    1  SRM-2
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.00
Engine:             I.C.E. Engine                115                       8.00
    Cruise MP:  7
    Flank MP:   11
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            5.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 112                  7.00

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   23/23       
                                              Turret     20       
                                                Rear     16       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/20                                T         7         1        14.00
SRM-2                                        T         2         1         1.00
@AC/20 (15)                                  BD        -         0         3.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 8
7h         3       3       0       0      2     0   Structure:  3
Special Abilities: EE, TUR(3/3/0, AC 2/2/0), AC 2/2/0
Title: Re: Smokin' tanks!
Post by: BloodRose on 12 February 2019, 21:12:09
TBH vehicles are a passion of mine that so many players undervalue.

Centurion

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-D-A
Production Year: 3025
Cost: 1,017,600 C-Bills
Battle Value: 703

Power Plant:  240 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    1  Medium Laser
    3  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

Overview:
Created in 2980 as a general purpose MBT the Senturion was intended to be a
relatively cheap tank with an extended battlefield endurance to allow it to
perform well in extended operations and be easy to service and maintain in the
field. With Battlemechs becoming a virtually unseen sight the intention was to
have troops of Centurion tanks acting as single Battlemechs once did.

The project took six months before a running prototype was developed, by which
point it had become apparent that the tank was not going to be as cheap as had
been intended, but the project went ahead as planned.


The result was a robust tank that whilst not as fast as some other vehicles was
well armoured enough to take multiple hits whilst carrying enough ammunition to
maintain operations throughout an extended battle. Despite this it was not
until mid 2986 that the tank began to catch on as its comparetively low number
of weapons was considered a factor against it, but once the Centurion was
adopted and proven in battle it became a reliable seller, seeing service with
most fighting forces in the Inner Sphere.


The rediscovery of the Helm Memory Core brought about a shift in power and the
resurgence in Mech production saw the dominance of the Tank drop away heavily.
Nonetheless the Centurion continued to see service with many second and third
line units, as well as small-time mercenary outfits. As the technological
advances continued Tyrian Ironworks brought about a limited number of upgrade
packages in an attempt to keep the Centurion in service, but popularity with
mainline units continued to wain.


The Clan Invasion brought about a small resurgence in popularity as the need
for a cheap and easily serviced tank to equip masses of units was recognised,
and sales grew. As the popularity increased Tyrion Ironworks implemented a
upgrade program to bring new life to the chassis.


The upgrade progam continued through to the Civil War, although the events of
the Jihad brought about a temporary halt, only to be restarted once the war was
over.

As the universe enters the Dark age the Centurion chassis can still be found
soldiering on, many largely unchainged from the vehicle that first rolled off
the assembly lines nearly two centuries ago.


Capabilities:
The primary weapon of the Centurion is a Gr-AC5 110mm autocannon mounted in the
turret along with a coaxia MG. This gun gives the Centurion an effective
battlefield range and acceptable hitting power. Backing this up is a hull
mounted Mediujm Laser that gives the tank an edge in close situations with
enemy armour.

A major threat in the Succession Wars came in the form of AT-equipped infantry,
especially in close terrain. To combat this the Centurion was fitted with a
pair of Sponson mounted Machine Guns, one in each side, which where intended to
prevent enemy infantry sneaking up on the tanks flank.

40 rounds of 110mm and half a ton of MG ammunition are carried.


For protection the Centurion has an impressive 10.5 tons of armour, allowing it
to engange in drawn out firefights and survie multiple heavy hits, whilst its
240 rated ICE engine allows it to reach speeds of 64KPH.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             3                         3.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    1.00
Armor:              Standard Armor               AV - 168                 10.50

                                                      Armor     
                                                      Factor     
                                               Front     39       
                                          Left/Right   33/33       
                                              Turret     39       
                                                Rear     24       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Medium Laser                                 FR        3         1         1.00
Machine Gun                                  LS        0         1         0.50
Machine Gun                                  RS        0         1         0.50
Autocannon/5                                 T         1         1         8.00
Machine Gun                                  T         0         1         0.50
@MG (1/2) (100)                              BD        -         0         0.50
@AC/5 (40)                                   BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 7
4t         2       1       1       0      3     0   Structure:  3
Special Abilities: EE, TUR(1/1/1)

___________________________________________________________________________________

This vehicle is modular enough to be used as the basis of many a Weapons Carrier conversion. I have included some as a rough idea, but there are also Laser, Missile and Mortar variants (and one Rocket variant that is, well, shall we say Macross Missile Massacre?)

60 ton utility track

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-B-A
Production Year: 0
Cost: 496,000 C-Bills
Battle Value: 165

Power Plant:  180 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    None
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

Overview:
A simple but handy design, the 60 Ton Utility Track (60TUT) is a heavy tracked
chassis powered by a massive but downrated engine that gives it a huge amount
torque. Built as a general-all purpose hauler and transport this powerful
vehicle may not be fast but it is capable of towing a Long Tom and carrying the
crew and several minutes worth of ammunition without losing any speed at all.


Capabilities:
The 60TUT is intended as an all-purpose battlefield tractor. In his sense it is
entirely unarmed, and carries only two tons of armour, enough to protect it
from crashes and impacts but little else. The main features of this massive
vehicle are its powerful but downrated engine that lets it maintain a steady
54KPH across even the most adverse of terrain, and its massive 35 ton cargo bay
that can fit enough ammunition and supplies to keep a company happy for weeks.


Variants:
Recovery

This version drops six tons of cargo capacity to mount two Lift Hoists in the
rear, making it capable of recovering most armoured vehicles currently
deployed.

If a vehicle is too heavy then two or more 60TUT(R)'s can be used to tow it
back.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    0.00
Armor:              Standard Armor               AV -  32                  2.00

                                                      Armor     
                                                      Factor     
                                               Front     8         
                                          Left/Right    8/8         
                                              Turret     0         
                                                Rear     8         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Hitch                                        RR        -         1         0.00
Cargo, Standard (35.0 tons)                  BD        0         1        35.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
3t         0       0       0       0      3     0   Structure:  3
Special Abilities: ENE, EE, TUR()

60 ton AC20 carrier

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 0
Cost: 1,496,000 C-Bills
Battle Value: 587

Power Plant:  180 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    2  Autocannon/20s
    1 Unknown Hitch
    1  Cargo, Standard (1.5 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

Overview:
One of many field conversions of the 60TUT, this version is built for close in
city defense


Capabilities:
This field conversion of the 60TUT adds a turret with two AC20's into the cargo
bay. Half a ton of armour is added.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    3.00
Armor:              Standard Armor               AV -  40                  2.50

                                                      Armor     
                                                      Factor     
                                               Front     8         
                                          Left/Right    8/8         
                                              Turret     8         
                                                Rear     8         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Hitch                                        RR        -         1         0.00
2 Autocannon/20s                             T         14        2        28.00
Cargo, Standard (1.5 tons)                   BD        0         1         1.50
@AC/20 (10)                                  BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 6
3t         3       3       0       0      3     0   Structure:  3
Special Abilities: EE, TUR(3/3/0, AC 3/3/0), AC 3/3/0

60 ton AC10 carrier

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-A
Production Year: 0
Cost: 1,172,000 C-Bills
Battle Value: 493

Power Plant:  180 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    2  Autocannon/10s
    1 Unknown Hitch
    1  Cargo, Standard (4.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

Capabilities:
This field conversion of the 60TUT mounts a pair of AC-10's in a turret witin
the cargo bay. Although these and their munitions take up a lot of space there
is still enough room to carry some infantry or cargo, although some commanders
prefer to weld extra armour on instead.


Variants:
A conversion of the 60TUT designed to act as a tank-destroyer.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.50
Armor:              Standard Armor               AV -  40                  2.50

                                                      Armor     
                                                      Factor     
                                               Front     8         
                                          Left/Right    8/8         
                                              Turret     8         
                                                Rear     8         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Hitch                                        RR        -         1         0.00
2 Autocannon/10s                             T         6         2        24.00
Cargo, Standard (4.0 tons)                   BD        0         1         4.00
@AC/10 (40)                                  BD        -         0         4.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 5
3t         2       2       0       0      3     0   Structure:  3
Special Abilities: EE, TUR(2/2/0, AC 2/2/0), AC 2/2/0

60 ton AC5 carrier

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-D-A
Production Year: 0
Cost: 1,132,000 C-Bills
Battle Value: 424

Power Plant:  180 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    3  Autocannon/5s
    1 Unknown Hitch
    1  Cargo, Standard (5.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

Overview:
A field conversion for those under constant air attack.


Capabilities:
This field conversion is intended to act as an AA vehicle for desperate units
what lack AA coverage. To do this a quick-traversing turret is fitted into the
cargobay and a trio of AC5's are fitted into it, each being fed by a ton of
ammunition.
5 tons of cargo space remain, although most commanders prefer to fit more
armour in the hope of surviving.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.50
Armor:              Standard Armor               AV -  40                  2.50

                                                      Armor     
                                                      Factor     
                                               Front     8         
                                          Left/Right    8/8         
                                              Turret     8         
                                                Rear     8         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Hitch                                        RR        -         1         0.00
3 Autocannon/5s                              T         3         3        24.00
Cargo, Standard (5.0 tons)                   BD        0         1         5.00
@AC/5 (60)                                   BD        -         0         3.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 4
3t         2       2       2       0      3     0   Structure:  3
Special Abilities: EE, TUR(2/2/2, AC 1/2/2), AC 1/2/2

60 ton AC2 carrier

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-A
Production Year: 0
Cost: 1,012,000 C-Bills
Battle Value: 355

Power Plant:  180 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    4  Autocannon/2s
    1 Unknown Hitch
    1  Cargo, Standard (4.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

Overview:
A light AA/support field conversion of the 60TUT


Capabilities:
This conversion fits a light turret to the cargo bay and mounts four AC2's. It
is primarily used as a light AA vehicle and as a long range harrasser, although
it lacks the armour to take any actual hits in return.
4 tons of cargo remain, although prudent commanders know to devote some space
and tonnage to more armour.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.50
Armor:              Standard Armor               AV -  40                  2.50

                                                      Armor     
                                                      Factor     
                                               Front     8         
                                          Left/Right    8/8         
                                              Turret     8         
                                                Rear     8         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Hitch                                        RR        -         1         0.00
4 Autocannon/2s                              T         4         4        24.00
Cargo, Standard (4.0 tons)                   BD        0         1         4.00
@AC/2 (180)                                  BD        -         0         4.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 4
3t         1       1       1       0      3     0   Structure:  3
Special Abilities: EE, TUR(1/1/1)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 13 February 2019, 02:49:21
Nice. Thought I think the market for underarmored 60-ton 3/5 weapon carriers (http://www.sarna.net/wiki/LRM_Carrier) might be a bit heavily contested...

Maybe keep it at 4/6 to make it stand out?
Title: Re: Smokin' tanks!
Post by: BloodRose on 13 February 2019, 19:53:00
Nice. Thought I think the market for underarmored 60-ton 3/5 weapon carriers (http://www.sarna.net/wiki/LRM_Carrier) might be a bit heavily contested...

Maybe keep it at 4/6 to make it stand out?
Thanks, I did think about that but these are not supposed to represent manufactured weapons carriers, but rather field conversions on the preexisting Utility Track that I posted at the top of the massive pile of carriers. Think of it this way: You have a load of spare parts and your conventional forces are getting mullered/the enemy attacked at a vulnerable point. So you take these guns/launchers/etc and strap them onto the first available chassis capable of carrying them, in this case the Utility Track, to create a desperate last-ditch Technical.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 23 February 2019, 09:16:09
Not the most popular tank in the DCMS the T14 is mostly known for its popgun armament, a somewhat unfair characterization thought technically true. The medium AC fits better on a light tank than a heavy MBT, but the missile armament makes up for it.

The true reason most crews dislike the tank is the lack of close-in defense. In theory this should be countered by positioning multiple vehicles with overlapping firing arcs but in practice this often fails. To provide an easier to use close-in defense the T14S version was developed which simply replaces the LRM racks with twin SRM6 racks.

Code: [Select]
T14 heavy tank

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 2750
Cost: 1,028,000 C-Bills
Battle Value: 693

Power Plant:  240 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    3  LRM-5s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 128                  8.00

                                                      Armor     
                                                      Factor     
                                               Front     33       
                                          Left/Right   25/25       
                                              Turret     25       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 T         1         1         8.00
2 Machine Guns                               T         0         2         1.00
3 LRM-5s                                     T         6         3         6.00
@AC/5 (20)                                   BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50
@LRM-5 (48)                                  BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
4t         2       2       2       0      3     0   Structure:  3
Special Abilities: EE, TUR(2/2/2), IF 1


Code: [Select]
T14S heavy tank

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 0
Cost: 1,268,000 C-Bills
Battle Value: 676

Power Plant:  240 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    2  SRM-6s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 128                  8.00

                                                      Armor     
                                                      Factor     
                                               Front     33       
                                          Left/Right   25/25       
                                              Turret     25       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 T         1         1         8.00
2 Machine Guns                               T         0         2         1.00
2 SRM-6s                                     T         8         2         6.00
@AC/5 (20)                                   BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50
@SRM-6 (30)                                  BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
4t         3       3       1       0      3     0   Structure:  3
Special Abilities: EE, TUR(3/3/1, SRM 2/2/0), SRM 2/2/0

*************************************
The A40 was originally designed to take (illegally) copied Scimitar turrets to quickly produce new AFVs for the CC military. The name - Crusader - was even chosen to show its enmity. The story could have ended there with a snarl of lawsuits and some production for miltias.

But Scarburough found that there was significant interest in the vehicle amongst their legal customers as well and decided to one-up the copiers by licencing a mostly identical design to producers in the DC and later other states.

A solid if uninspired second-line design the A40 only have one real weakness, its limited short-range and anti-infantry armament. As the front-mounted LRM is easily replaced a common variant features two more SRM2s and an MG in its place.

Code: [Select]
Crusader A40

Mass: 40 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 0
Cost: 653,333 C-Bills
Battle Value: 510

Power Plant:  160 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    1  LRM-5
    2  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                4.00
Engine:             I.C.E. Engine                160                      12.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV -  96                  6.00

                                                      Armor     
                                                      Factor     
                                               Front     24       
                                          Left/Right   18/18       
                                              Turret     21       
                                                Rear     15       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
LRM-5                                        FR        2         1         2.00
Autocannon/5                                 T         1         1         8.00
2 SRM-2s                                     T         4         2         2.00
@AC/5 (20)                                   BD        -         0         1.00
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 5
4t         1       2       1       0      2     0   Structure:  2
Special Abilities: EE, TUR(1/1/1)

Code: [Select]
Crusader A40 mk.IB

Mass: 40 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 0
Cost: 646,333 C-Bills
Battle Value: 506

Power Plant:  160 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    4  SRM-2s
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                4.00
Engine:             I.C.E. Engine                160                      12.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV -  96                  6.00

                                                      Armor     
                                                      Factor     
                                               Front     24       
                                          Left/Right   18/18       
                                              Turret     21       
                                                Rear     15       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
2 SRM-2s                                     FR        4         2         2.00
Autocannon/5                                 T         1         1         8.00
2 SRM-2s                                     T         4         2         2.00
@AC/5 (20)                                   BD        -         0         1.00
@SRM-2 (50)                                  BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 5
4t         2       2       1       0      2     0   Structure:  2
Special Abilities: EE, TUR(1/1/1)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 16 May 2019, 15:25:48
The Nashorn started out as a FWL attempt to copy the Tapir assault vehicle, which soon turned into a new project to produce a more practical assault infantry carrier. The Nashorn avoids the Tapir's wheeled suspension for tracks and replaces the twin heavy ACs with a single superheavy cannon and a light LRM battery to make up for the lost range.

Thought never produced in large numbers it has shown up in CC formations, and a few units have been captured and fielded by the LC and FS.

Code: [Select]
Nashorn Assault transport

Mass: 65 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-A
Production Year: 0
Cost: 1,536,563 C-Bills
Battle Value: 959

Power Plant:  195 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/20
    2  LRM-5s
    2  SRM-2s
    1  Infantry Compartment (3.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      28 points                6.50
Engine:             I.C.E. Engine                195                      16.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.50
Lift Equipment:                                                            0.00
Armor:              Standard Armor               AV - 192                 12.00

                                                      Armor     
                                                      Factor     
                                               Front     66       
                                          Left/Right   48/48       
                                                Rear     30       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/20                                FR        7         1        14.00
2 LRM-5s                                     FR        4         2         4.00
SRM-2                                        LS        2         1         1.00
SRM-2                                        RS        2         1         1.00
Infantry Compartment (3.0 tons)              BD        0         1         3.00
@AC/20 (10)                                  BD        -         0         2.00
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 10
3t         3       3       1       0      3     0   Structure:  3
Special Abilities: EE, AC 2/2/0, IF 1

*************************************************
Originally designed as a competitor to the Von Luckner the Thundercloud never really caught on. But to compensate for the losses of the succession wars production started up in the DC in the early 2900s.

But the producer ended up struggling for funds as the DCMS found heavy tanks a low priority. In desperation a black market deal was struck were several loads of tanks were "lost" to LC radiers, making the tank almost as common in LC units.

Code: [Select]
Thundercloud heavy tank

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-A
Production Year: 0
Cost: 1,892,188 C-Bills
Battle Value: 967

Power Plant:  225 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/20
    3  LRM-5s
    1  Autocannon/2
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7.50
Engine:             I.C.E. Engine                225                      20.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.00
Armor:              Standard Armor               AV - 168                 10.50

                                                      Armor     
                                                      Factor     
                                               Front     43       
                                          Left/Right   35/35       
                                              Turret     30       
                                                Rear     25       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
3 LRM-5s                                     FR        6         3         6.00
Autocannon/20                                T         7         1        14.00
Autocannon/2                                 T         1         1         6.00
@AC/2 (45)                                   BD        -         0         1.00
@AC/20 (10)                                  BD        -         0         2.00
@LRM-5 (48)                                  BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 10
3t         3       4       2       0      3     0   Structure:  4
Special Abilities: EE, TUR(3/3/1, AC 2/2/0), AC 2/2/0, IF 1
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 12 June 2019, 14:54:14
Really just an upgunned heavy tracked APC the Husky has sold mostly based on quality, an unusual selling point for a budget AFV. Its FWL producer has made a point of using dependable subsystems and strict manufacturing standards which has resulted in the Husky being widely exported. Thought far from the most common IFV it can be found in most armies.

Code: [Select]
Husky AT-2 light IFV

Mass: 20 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 0
Cost: 227,517 C-Bills
Battle Value: 274

Power Plant:  100 I.C.E.
Cruise Speed: 64.8 km/h
Flanking Speed: 97.2 km/h
Armor:  Standard Armor
Armament:
    1  Medium Laser
    1  Machine Gun
    1  Infantry Compartment (1.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                2.00
Engine:             I.C.E. Engine                100                       6.00
    Cruise MP:  6
    Flank MP:   9
Heat Sinks:         Single Heat Sink             3                         3.00
Control Equipment:                                                         1.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV -  64                  4.00

                                                      Armor     
                                                      Factor     
                                               Front     16       
                                          Left/Right   13/13       
                                              Turret     11       
                                                Rear     11       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  T         0         1         0.50
Medium Laser                                 T         3         1         1.00
Infantry Compartment (1.0 tons)              BD        0         1         1.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 3
6w         1       1       0       0      1     0   Structure:  1
Special Abilities: EE, TUR(1/1/0)

Originally designed for SLDF militia units the Smasher was never very popular, owing to its slow speed, limited ammunition, and relatively light armor. Used mostly to support static defenses many were destroyed during the Amaris coup.

Very few units survived past SW2. But in the wake of their massive losses the AFFS decided to restart production. The tanks have then spread to the DC, CC, as well as perphery nations.

Code: [Select]
Smasher medium tank

Mass: 40 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 0
Cost: 808,500 C-Bills
Battle Value: 580

Power Plant:  120 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    1  SRM-6
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                4.00
Engine:             I.C.E. Engine                120                       8.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   25/25       
                                              Turret     20       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/10                                T         3         1        12.00
SRM-6                                        T         4         1         3.00
@AC/10 (10)                                  BD        -         0         1.00
@SRM-6 (15)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
3t         2       2       0       0      2     0   Structure:  2
Special Abilities: EE, TUR(2/2/0, AC 1/1/0), AC 1/1/0
Title: Re: Smokin' tanks!
Post by: truetanker on 13 June 2019, 07:41:06
Nice Husky... sad about the Smasher...

It really needs a Quad pack and another ton of ammo...

TT
Title: Re: Smokin' tanks!
Post by: Dave Talley on 13 June 2019, 08:45:37
 possible Husky variant would be to strip out the medium and sinks for a SRM6
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 13 June 2019, 11:44:12
Nice Husky... sad about the Smasher...

It really needs a Quad pack and another ton of ammo...

TT
Would be a reasonable SW3 variant. The original was designed to counter mechs with the assumption it would be supported by its own infantry.

possible Husky variant would be to strip out the medium and sinks for a SRM6
A bit close to the heavy APC(SRM). It would be more effective, but a laser gives it a bit of character (and some very marginal holepunching to support the PBI's critseeking. ;) ).
Title: Re: Smokin' tanks!
Post by: tomaddamz on 15 June 2019, 12:35:02
With the Smasher, Have you considered replacing the AC/10 with a Large Laser?  This would save you 1 ton to either armor up OR get specialist SRM rounds for dealing with non-Mech targets.
Title: Re: Smokin' tanks!
Post by: Daryk on 15 June 2019, 13:00:03
Eh?  I get 13 total tons for the Large Laser (5 for the weapon, 8 for heat sinks).  The AC/10 only has one ton of ammo, so that's also 13 tons...  ???
Title: Re: Smokin' tanks!
Post by: monbvol on 15 June 2019, 13:29:26
Turret weight reduction.
Title: Re: Smokin' tanks!
Post by: Daryk on 15 June 2019, 13:49:21
Ah, rounding... right.  This is one of the reasons I prefer Fractional Accounting...
Title: Re: Smokin' tanks!
Post by: tomaddamz on 15 June 2019, 13:59:30
Eh?  I get 13 total tons for the Large Laser (5 for the weapon, 8 for heat sinks).  The AC/10 only has one ton of ammo, so that's also 13 tons...  ???
You are right, With only 10 rounds this offers no weight reduction.

Turret weight reduction.
Also don't forget the Power Amplifier.
Title: Re: Smokin' tanks!
Post by: Daryk on 15 June 2019, 14:02:46
Heh, and that's another one!  8)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 15 June 2019, 16:52:13
The Smasher's pretty much a tracked Urbie, so more than 10 rounds for the gun is a bit excessive (thought the crews that run out probably has a different opinion!). Replacing a 20-shot AC/10 with a LL to get better endurance (and save a little weight) makes more sense. Look upthread for the Matilda infantry tank, a sensible use of a LL IMHO.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 05 August 2019, 14:47:13

Designed as a replacement for the Tiger MBT the Tigershark failed abysmally. While the increased armor and missile armament was very welcome the hullmounted main gun and lack of anti-infantry weapons doomed it.

However the pounding the AFFS suffered at the hands of the DCMS early in the SWs meant that production was started anyway. In defensive useage the Tigershark actually did okay, well enough that captured factories were looted by the DCMS to start production on the other side of the border.

Code: [Select]
Tigershark heavy tank

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 0
Cost: 1,188,000 C-Bills
Battle Value: 692

Power Plant:  240 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    1  LRM-5
    3  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    0.50
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     35       
                                          Left/Right   25/25       
                                              Turret     20       
                                                Rear     15       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/10                                FR        3         1        12.00
LRM-5                                        T         2         1         2.00
3 SRM-2s                                     T         6         3         3.00
@AC/10 (10)                                  BD        -         0         1.00
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
4t         2       2       1       0      3     0   Structure:  3
Special Abilities: EE, TUR(1/1/1), AC 1/1/0
Title: Re: Smokin' tanks!
Post by: kaliban on 05 August 2019, 19:50:33
I like to play with this 65 ton. I created it the 90's and it is still one of my favorite designs:

Code: [Select]
Sultan MkI
Mass: 65 tons
Movement Type: Tracked
Power Plant: 195 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
     2 AC/10
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: E/C-D-D-D
Cost: 1,380,638 C-bills


Overview
 The Sultan is a low-cost heavy tank with excellent firepower and good armor protection. Compared to other heavy tanks like the Patton or the Manticore, it costs about one-half for a similar or better firepower, equivalent defense and slightly inferior speed and mobility.

Capabilities
 Instead of a variety of multi-range weapons, the Sultan is armed only with two Autocannons class 10. They provide heavy firepower with long range and allow accurate shooting from beyond the short range of SRMs and other light weapons. The option for an ICE conventional engine sacrificed its speed, restricting its use to defensive or assault missions. It also depends on other units for longer range fire support and point-blank defense against infantry, however it proved to be a very effective tank against BattleMechs of any class.

Deployment
 The Sultan were organized in dedicated lances of four tanks, operating in close formation for mutual support. These lances were often also followed by other combat vehicles, specially the Marder Infantry Fighting Vehicles and LRM-carrier VTOLs (Wildcats or Hellcats)

History
 Few variants were created. Sone users prefer to reduce one ton of AC/10 ammo and add a Machine Gun in the turret with 0.5ton of ammo.

Type: Sultan
Technology Base: Inner Sphere (Standard)
Tonnage: 65
Battle Value: 791



Equipment


Mass

Internal Structure  6.5
Engine 195 ICE 16
     Cruising MP: 3 
     Flanking MP: 5 
Heat Sinks: 0 0
Control Equipment:  3.5 
Power Amplifier:  0 
Turret:  2.5 
Armor Factor: 152 9.5



Internal
Structure

Armor
Value

Front 7 40
R/L Side 7/7 30/30
Rear 7 22
Turret 7 30


Weapons
and Ammo

Location

Critical

Tonnage

Trailer Hitch Rear 0 0
2 AC/10s Turret 14 24
AC/10 Ammo (30) Body 3 3
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 06 August 2019, 01:59:46
Pocket Zhukov. :) Not a bad idea, the Zhukov's SRM6 has always felt a bit superfluous to me.

You might want to check the formatting, thought...
Title: Re: Smokin' tanks!
Post by: kaliban on 06 August 2019, 09:05:36
Pocket Zhukov. :) Not a bad idea, the Zhukov's SRM6 has always felt a bit superfluous to me.

You might want to check the formatting, thought...

When I designed it (circa 1992-94), the Zhukov was not released. It is similar but 10tons heavier and 50% more expensive in c-bills. It is too much for just a SRM-6 fixed in the front arc.

You can compare it with the Po I also. For a small reduction in speed (4/6 to 3/5) you double the firepower for just 5ton more.

I use it a lot as a defensive asset and as sidekicks for mechs. The AC/10 is very versatile with good range and damage.

I have a few designs hosted in my website, including this one:
http://ziprpg.tripod.com/btech/Mech_busters.pdf
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 17 August 2019, 16:07:30

Another less-than-brilliant heavy tank design the Hussite (named for ancient war wagon users) is a LC design built to a specification requiring far more offensive capability than could actually be carried on a well-armored tracked chassis. The result was essentially a way oversized armored car with all the vulnerabilities this caused.

However the LCAF ended up buying enough of the vehicles that many frontier garrisons had at least a lance. This in turn meant that captured vehicles spread to both the DC and FWL. This was helped by the fact that while the tank is a questionable MBT it is relatively cheap and unusually easy to maintain.

Code: [Select]
Hussite MBT

Mass: 65 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 0
Cost: 1,060,000 C-Bills
Battle Value: 704

Power Plant:  240 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    1  LRM-5
    2  SRM-2s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      35 points                6.50
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.50
Lift Equipment:                                                            0.00
Turret:                                                                    2.00
Armor:              Standard Armor               AV - 136                  8.50

                                                      Armor     
                                                      Factor     
                                               Front     36       
                                          Left/Right   28/28       
                                              Turret     24       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
Autocannon/10                                T         3         1        12.00
Machine Gun                                  T         0         1         0.50
LRM-5                                        T         2         1         2.00
2 SRM-2s                                     T         4         2         2.00
@AC/10 (20)                                  BD        -         0         2.00
@MG (1/2) (100)                              BD        -         0         0.50
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 7
4w         2       2       1       0      3     0   Structure:  4
Special Abilities: EE, TUR(2/2/1, AC 1/1/0), AC 1/1/0
Title: Re: Smokin' tanks!
Post by: KaiserDunk on 19 August 2019, 20:10:22
I figured that the Quickscell Company would have some kind of medium tank; after all, if there's a market then Quickscell is there.

Code: [Select]
Vambrace Medium Tank

Mass: 45 tons
Movement Type: Tracked
Power Plant: InterComBust 180
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: ProtecTech Light
Armament:
     1 20mm Gatling Gun Machine Gun
     1 Deleon/5 AC/5
     1 Hovertec SRM 2
     1 LongFire/L LRM 5
Manufacturer: Quickscell Company
     Primary Factory: Richvale
Communication System: Basix 250
Targeting & Tracking System: OptiSight 12
Introduction Year: 3025
Tech Rating/Availability: E/X-E-D-D
Cost: 737,325 C-bills

Overview
   The Vambrace Medium Tank was seen as something of a
high-end tank, at least as far as the Quickscell Company was
concerned.   The tank was the brainchild of the Richvale facility
in the Lyran Commonwealth and was intended to meet Lyran
needs for a general-purpose medium tank that was both flexible
and affordable.   Like the smaller vehicles offered by Quickscell,
the Vambrace was intended to be sold in large numbers to make
up for its mediocre speed and armor.   The tank was soon
exported to other Quickscell facilities across the Inner Sphere
due to its low cost.

Capabilities
   While the Vambrace is not a flashy tank, it is designed to be
able to meet multiple mission requirements.   While it does not
excel at anything, the Vambrace acts as a jack-of-all-trades, but
is by no means a master of any of them.   An individual Vambrace
lacks the firepower to engage anything much heavier than itself,
though it has a number of light weapon systems with which to
engage targets at long and medium ranges.

   The weapon systems of the Vambrace are a mixed bag at best. 
The lightweight Deleon autocannon has long had known issues with
tracking a target within 30 meters, while the low cost of the weapon
has made correcting these problems a minimal priority.   The new
LongFire/L long-range missiles have been shown to have arming
problems, needing at least 60 meters for the warhead to arm itself.   
The Hovertec SRM launcher, on the other hand, is a long-proven
vehicular weapon system and is reliable at short ranges.   Loaded
with Inferno rounds, the Hovertec is a threat to both light armored
vehicles as well as some 'Mechs.   The 20mm Gatling Gun provides
equally reliable point-blank firepower against unarmored infantry,
but lacks any kind of anti-vehicle usefulness due to its low-velocity
round.

   The relatively spacious turret of the tank has made the vehicle
easy to maintain and modify, making up somewhat for the weapon
systems.   The notoriously poor quality control of the Quickscell
company, found on many of their products, also plagues the Vambrace.   
The breakdown rate of the simple powerplant, along with the low
cost of a new tank, has made it almost easier for some commanders
to just dispose of a damaged or out of action Vambrace and replace
it with a new one.   In turn, this has led to a market for after-market
parts and refurbished Vambraces that makes them even more
affordable to a wide variety of operators.

Deployment
   Most common in the Lyran Commonwealth, the Vambrace is also
often seen in the employ of a wide variety of mercenary units,
planetary militias, second-line military units, and like its smaller
brother the Scorpion it has also been found equipping bands of
pirates and raiders.   The ability of the Vambrace to meet a wide
variety of mission profiles, along with the large number of available
vehicles has made for a large after-market pool of spare parts.   
This has made the Vambrace something of a widely modified platform.

Type: Vambrace Medium Tank
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 45
Battle Value: 590

Equipment                                          Mass
Internal Structure                                  4.5
Engine                        180 ICE                14
Cruising MP: 4
Flank MP: 6
Heat Sinks:                   0                       0
Control Equipment:                                  2.5
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor                  128                   8.0

                          Internal   Armor   
                          Structure  Value   
     Front                   5         32   
     R/L Side               5/5      25/25   
     Rear                    5         20   
     Turret                  5         27   


Weapons
and Ammo                      Location    Tonnage   
Trailer Hitch                   Rear        0.0     
LRM 5                          Front       2.0     
Machine Gun                    Front        0.5     
Half Machine Gun Ammo (100)    Front        0.5     
AC/5                           Turret       8.0     
SRM 2                          Turret       1.0     
LRM 5 Ammo (24)                 Body        1.0     
AC/5 Ammo (20)                  Body        1.0     
SRM 2 Inferno Ammo (50)         Body        1.0     

Title: Re: Smokin' tanks!
Post by: truetanker on 19 August 2019, 20:28:14
I'd drop the LRM-5 from the turret and add it to the front. Saving some tonnage for better armor.

So MG and LRM-5 front
AC/5 and SRM-2 turret

Thus I can IDF over Level 1 obstacles and such...

TT
Title: Re: Smokin' tanks!
Post by: KaiserDunk on 19 August 2019, 20:46:26
I'd drop the LRM-5 from the turret and add it to the front. Saving some tonnage for better armor.

So MG and LRM-5 front
AC/5 and SRM-2 turret

Thus I can IDF over Level 1 obstacles and such...

TT

Interesting idea; every bit of extra armor helps.   I went ahead and modified the design with your ideas, and I think it does work better save for the fact that the LRMs now are only trainable by moving the entire vehicle instead of just the turret.

Title: Re: Smokin' tanks!
Post by: truetanker on 19 August 2019, 21:18:00
You won't be using the LRM for pot shots like the AC would. It'll would be for a slow bombardment while advancing. In a case review, I'd take a Lance of four of these, moving each tank in 2-point elements where each can cover the other in either LRM or AC fire.

I'd further would group these with a Infantry mover, to supply more firepower to the unit.

TT
Title: Re: Smokin' tanks!
Post by: kaliban on 19 August 2019, 21:56:25
The AC/5 is disappointing in terms of damage. I have experienced some designs using obsolete Heavy Rifles with better results (they do very well against BA, by the way).
Title: Re: Smokin' tanks!
Post by: KaiserDunk on 23 August 2019, 23:38:36
The AC/5 would be easier to support in the field than an obsolete weapon system that hadn't seen the light of day since before the Star League era, though; more readily available ammo and spare parts.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 24 August 2019, 03:26:18
To me the major reason to use an AC/5 is because it goes "BANG". ;D

In addition, if you use BV it's actually one of the better weapons. And if you don't use BV it shouldn't be hard to convince people to houserule it to make it better (typically increase the damage a little). :)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 21 November 2019, 16:05:41
Another tank that that's managed to survive despite marginal performance the Protean was not actually designed with a fusion engine in mind despite the massed laser armament. Rather it's a FWL design intended to capitalize on the popularity of the Ontos assault tank.

The sales strategy has work surprisingly well with the Protean being produced in small numbers continually since the 2950s.

Vehicles captured by other nations are often refitted with a large LRM rack in place of the lasers.

Code: [Select]
Protean medium tank

Mass: 45 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 0
Cost: 790,975 C-Bills
Battle Value: 623

Power Plant:  180 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    3  Medium Lasers
    1  LRM-5
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                4.50
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             9                         9.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV - 128                  8.00

                                                      Armor     
                                                      Factor     
                                               Front     34       
                                          Left/Right   26/26       
                                              Turret     26       
                                                Rear     16       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
3 Medium Lasers                              T         9         3         3.00
LRM-5                                        T         2         1         2.00
@LRM-5 (24)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
4t         2       2       1       0      2     0   Structure:  3
Special Abilities: EE, TUR(2/2/1)
Title: Re: Smokin' tanks!
Post by: kaliban on 22 November 2019, 15:48:52
my preferred tank by Third Succession War age: 65ton, two solid AC/10s and 30 shots, 9.5ton of armor, equipped with ICE for low cost. Zhukov costs 50% for very little in extra firepower

Sultan MkI
Mass: 65 tons
Movement Type: Tracked
Power Plant: 195 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
     2 AC/10
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: E/C-D-D-D
Cost: 1,380,638 C-bills


Overview
 The Sultan is a low-cost heavy tank with excellent firepower and good armor protection. Compared to other heavy tanks like the Patton or the Manticore, it costs about one-half for a similar or better firepower, equivalent defense and slightly inferior speed and mobility.

Capabilities
 Instead of a variety of multi-range weapons, the Sultan is armed only with two Autocannons class 10. They provide heavy firepower with long range and allow accurate shooting from beyond the short range of SRMs and other light weapons. The option for an ICE conventional engine sacrificed its speed, restricting its use to defensive or assault missions. It also depends on other units for longer range fire support and point-blank defense against infantry, however it proved to be a very effective tank against BattleMechs of any class.

Deployment
 The Sultan were organized in dedicated lances of four tanks, operating in close formation for mutual support. These lances were often also followed by other combat vehicles, specially the Marder Infantry Fighting Vehicles and LRM-carrier VTOLs (Wildcats or Hellcats)

History
 Few variants were created. Sone users prefer to reduce one ton of AC/10 ammo and add a Machine Gun in the turret with 0.5ton of ammo.

Type: Sultan
Technology Base: Inner Sphere (Standard)
Tonnage: 65
Battle Value: 791



Equipment


Mass

Internal Structure  6.5
Engine 195 ICE 16
     Cruising MP: 3 
     Flanking MP: 5 
Heat Sinks: 0 0
Control Equipment:  3.5 
Power Amplifier:  0 
Turret:  2.5 
Armor Factor: 152 9.5



Internal
Structure

Armor
Value

Front 7 40
R/L Side 7/7 30/30
Rear 7 22
Turret 7 30


Weapons
and Ammo

Location

Critical

Tonnage

Trailer Hitch Rear 0 0
2 AC/10s Turret 14 24
AC/10 Ammo (30) Body 3 3
 (ftp://Sultan MkI
Mass: 65 tons
Movement Type: Tracked
Power Plant: 195 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
     2 AC/10
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: E/C-D-D-D
Cost: 1,380,638 C-bills


Overview
 The Sultan is a low-cost heavy tank with excellent firepower and good armor protection. Compared to other heavy tanks like the Patton or the Manticore, it costs about one-half for a similar or better firepower, equivalent defense and slightly inferior speed and mobility.

Capabilities
 Instead of a variety of multi-range weapons, the Sultan is armed only with two Autocannons class 10. They provide heavy firepower with long range and allow accurate shooting from beyond the short range of SRMs and other light weapons. The option for an ICE conventional engine sacrificed its speed, restricting its use to defensive or assault missions. It also depends on other units for longer range fire support and point-blank defense against infantry, however it proved to be a very effective tank against BattleMechs of any class.

Deployment
 The Sultan were organized in dedicated lances of four tanks, operating in close formation for mutual support. These lances were often also followed by other combat vehicles, specially the Marder Infantry Fighting Vehicles and LRM-carrier VTOLs (Wildcats or Hellcats)

History
 Few variants were created. Sone users prefer to reduce one ton of AC/10 ammo and add a Machine Gun in the turret with 0.5ton of ammo.

Type: Sultan
Technology Base: Inner Sphere (Standard)
Tonnage: 65
Battle Value: 791



Equipment


Mass

Internal Structure  6.5
Engine 195 ICE 16
     Cruising MP: 3 
     Flanking MP: 5 
Heat Sinks: 0 0
Control Equipment:  3.5 
Power Amplifier:  0 
Turret:  2.5 
Armor Factor: 152 9.5



Internal
Structure

Armor
Value

Front 7 40
R/L Side 7/7 30/30
Rear 7 22
Turret 7 30


Weapons
and Ammo

Location

Critical

Tonnage

Trailer Hitch Rear 0 0
2 AC/10s Turret 14 24
AC/10 Ammo (30) Body 3 3)
Title: Re: Smokin' tanks!
Post by: Daryk on 22 November 2019, 20:13:50
Hmmm... playing around in SAW, it looks like you could get a 50-ton (LIGHT vehicle bay!) 3/5 tank with an AC/10, PPC and a bit more armor (or two Machine Guns and a half ton of ammo) for a mere 300K more C-Bills (the price of a PPC).  I think it compares favorably to the Valkyrie you'd be denying an engine...
Title: Re: Smokin' tanks!
Post by: acksed on 04 May 2020, 17:13:35
Making the case for the heavies, here's a more ammo-independent version of the Zhukov: this is slightly lighter on firepower, mounting two Magna Mk. III Large Lasers in place of the autocannons, and downgrades the missile launcher to a Holly SRM4. In return, it is slightly better-armoured, wearing 12 tons of ArcShield standard armour.
Code: [Select]
Zhukov (Laser)

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-C-A
Production Year: 3035
Dry Cost: 1,462,563 C-Bills
Total Cost: 1,489,563 C-Bills
Battle Value: 911

Power Plant: GM 225 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: ArcShield Standard Armor
Armament:
    2 Magna Mk. III Large Lasers
    1 Holly SRM-4
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7.50
Engine:             I.C.E. Engine                225                      20.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             16                       16.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 192                 12.00

                                                      Armor     
                                                      Factor     
                                               Front     45       
                                          Left/Right   38/38       
                                              Turret     40       
                                                Rear     31       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Large Lasers                               T         16        2        10.00
SRM-4                                        T         3         1         2.00
@SRM-4 (25)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 9
3t         3       3       0       0      3     0   Structure:  4
Special Abilities: EE, TUR(3/3/0)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 05 May 2020, 04:27:30
Heh, I've been trying to come up with an interesting twin-LL design lately myself. Kept running into the problem of "it's too much like a Zhukov!". Never thought of actually making it a Zhukov variant. :thumbsup:
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 05 May 2020, 04:44:31

The Lumiere has been built in the FS for use on well-populated planets since the SL era. With less than impressive mobility it has never been intended for front-line use, but it has seen heavy use against the occasional DC offenses.

A very similar tank, the WLC-9 "Lightbringer", has also shown up in the LC and FWL since the 2900s. Speculations about industrial espionage has flourished the whole time, however most military historians conclude that it is simply inspired by the original vehicle.

Code: [Select]
Lumiere wheeled tank

Mass: 45 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-C-A
Production Year: 0
Cost: 619,850 C-Bills
Battle Value: 550

Power Plant:  160 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Large Laser
    1  LRM-5
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                4.50
Engine:             I.C.E. Engine                160                      12.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             8                         8.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    1.00
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     31       
                                          Left/Right   26/26       
                                              Turret     21       
                                                Rear     16       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  T         0         1         0.50
Large Laser                                  T         8         1         5.00
LRM-5                                        T         2         1         2.00
@MG (1/2) (100)                              BD        -         0         0.50
@LRM-5 (24)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
4w         2       2       1       0      2     0   Structure:  3
Special Abilities: EE, TUR(2/2/1)
Title: Re: Smokin' tanks!
Post by: acksed on 05 May 2020, 11:05:35
The Lumiere has been built in the FS for use on well-populated planets since the SL era. With less than impressive mobility it has never been intended for front-line use, but it has seen heavy use against the occasional DC offenses.

A very similar tank, the WLC-9 "Lightbringer", has also shown up in the LC and FWL since the 2900s. Speculations about industrial espionage has flourished the whole time, however most military historians conclude that it is simply inspired by the original vehicle.

*snip*
Nice. I've gone for the same combination of LL, MG and small missilepack for the main medium tank in my fic (fuel cells for the win!), but I wonder if making it a wheeled tank would help in urban environments.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 05 May 2020, 14:16:23
IIRC tracks still get the road bonus? Wheels are mostly about cost IMHO, thought the weight savings can be noticeable on an ICE vehicle. :)
Title: Re: Smokin' tanks!
Post by: Daryk on 05 May 2020, 19:19:18
Heh, I've been trying to come up with an interesting twin-LL design lately myself. Kept running into the problem of "it's too much like a Zhukov!". Never thought of actually making it a Zhukov variant. :thumbsup:
Here's another solution for you: Blazer Cannon!  :D
Title: Re: Smokin' tanks!
Post by: acksed on 05 May 2020, 20:21:45
Here's another solution for you: Blazer Cannon!  :D
Hm. Basically allows you to upsize the launcher to an SRM6 again. Or, to give it a bit more main-tankery (it has a MG. Totally a MBT):

Code: [Select]
Zhukov (Blazer)

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-E-A
Production Year: 3025
Dry Cost: 1,541,313 C-Bills
Total Cost: 1,568,813 C-Bills
Battle Value: 845

Power Plant:  225 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Binary Laser Cannon
    2  SRM-4s
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7.50
Engine:             I.C.E. Engine                225                      20.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             16                       16.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 160                 10.00

                                                      Armor     
                                                      Factor     
                                               Front     35       
                                          Left/Right   32/32       
                                              Turret     36       
                                                Rear     25       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Binary Laser Cannon                          T         16        1         9.00
Machine Gun                                  T         0         1         0.50
2 SRM-4s                                     T         6         2         4.00
@MG (1/2) (100)                              BD        -         0         0.50
@SRM-4 (25)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 8
3t         3       3       0       0      3     0   Structure:  4
Special Abilities: EE, TUR(3/3/0, SRM 1/1/0), SRM 1/1/0
Title: Re: Smokin' tanks!
Post by: Daryk on 05 May 2020, 20:30:06
Not bad, though the mention of SRM-6 threw me for a minute when I saw you had 2 SRM-4s on there...
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 06 May 2020, 02:11:23
Well, it's not introtech any longer... But it's a tank with a Blazer cannon, so I'll have to let it pass. :D
Title: Re: Smokin' tanks!
Post by: acksed on 06 May 2020, 19:24:24
Another in the series "Tanks For Oiks What Cannae Afford An UrbanMech":

The "unwanted son" of the Lightspeed family, the Clemens was an urban garrison tank made as part of the settlement between Lightspeed Ltd. and Mackenzie and Sons. The designer hated it, especially as they had to lend techs to Mackenzie to build the chassis. Worse, they had to attach the Lightspeed name to a wheeled internal-combustion-engined combat vehicle without the energy weapons, standard safety features and thick armour their customers had come to expect.

Despite their distaste and grumbling about "low-endurance ammo bombs", it was an inexpensive substitute for an UrbanMech, and the stringent quality control and low-maintenance components endeared it to customers who would otherwise have ordered a Hetzer.

The single main weapon is a turreted Imperator B AC/10 with a single ton of ammo, while a Lightspeed MG with half a ton of ammo warns off any infantry. 6 tons of StarSlab II is spread evenly over the front, sides and turret, with only the rear unable to stand up to an AC/20 shot.

Code: [Select]
Clemens Urban Tank CL-UT1

Mass: 35 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-A
Production Year: 3030
Cost: 467,063 C-Bills
Battle Value: 440

Power Plant: Mackenzie 120 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor: StarSlab II Standard Armor
Armament:
    1 Imperator B Autocannon/10
    1 Lightspeed Machine Gun
Manufacturer: Lightspeed Ltd./Mackenzie
    Primary Factory: Wynn's Roost
Communications System: Lightspeed ComCtrl
Targeting and Tracking System: Lightspeed Ballistic

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                3.50
Engine:             I.C.E. Engine                120                       8.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV -  96                  6.00

                                                      Armor     
                                                      Factor     
                                               Front     21       
                                          Left/Right   20/20       
                                              Turret     20       
                                                Rear     15       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/10                                T         3         1        12.00
Machine Gun                                  T         0         1         0.50
@AC/10 (10)                                  BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 4
4w         2       1       0       0      1     0   Structure:  2
Special Abilities: EE, TUR(2/1/0, AC 1/1/0), AC 1/1/0
Title: Re: Smokin' tanks!
Post by: Daryk on 06 May 2020, 19:40:38
Heh... the midpoint between the Scorpion and the Hetzer… nice!  :thumbsup:
Title: Re: Smokin' tanks!
Post by: acksed on 08 May 2020, 19:31:07
[deleted original, didn't read OP asking for tanks]

A forgotten machine, this ancient Tiger has been repurposed as a basic anti-air platform, with a new turret capable of elevating its two Deleon AC/5 autocannon to 70 degrees, and holding a ton of ammunition each.

The protection was unchanged, though the Quantum Heavy standard plate was exchanged for cheaper SimplePlate when the old armour's durability proved suspect.

Thankfully, this version still has the third revision of the electronics that allowed for limited targeting of aircraft with the autocannon.

Code: [Select]
Tiger T12AA

Mass: 55 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-D-A
Production Year: 3025
Dry Cost: 948,083 C-Bills
Total Cost: 957,083 C-Bills
Battle Value: 537

Power Plant: Veridian 220 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor: SimplePlate Standard Armor
Armament:
    2 Deleon Autocannon/5s
Manufacturer: Veridian Dynamics
    Primary Factory:
Communications System: Tordar Communications Model C
Targeting and Tracking System: Sabik Microsystems Model K9-Tb

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                5.50
Engine:             I.C.E. Engine                220                      20.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.00
Armor:              Standard Armor               AV - 104                  6.50

                                                      Armor     
                                                      Factor     
                                               Front     24       
                                          Left/Right   20/20       
                                              Turret     24       
                                                Rear     16       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Autocannon/5s                              T         2         2        16.00
@AC/5 (40)                                   BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 5
4t         1       1       1       0      2     0   Structure:  3
Special Abilities: EE, TUR(1/1/1, AC 1/1/1), AC 1/1/1

Quirks: Anti-Air Targeting
Title: Re: Smokin' tanks!
Post by: acksed on 14 May 2020, 17:51:15
Pesky infantry and tanks attacking your position? LRM carrier busy seeing off the nearest Kuritan mech? SRM carrier showing them the meaning of fear? You need a Missile Carrier Guard! Its spread of simple, proven technology will ensure that any squishy, or rolly metal box, will have a bad day.* Best of all, as it shares parts with its lance-mates, it's economical too!**

*Bad day not guaranteed.
**Commonality of parts not guaranteed. Prices may rise due to vagaries of supply. Quikcell reserves the right to substitute parts wherever possible.
May require transport to combat zone. Ammunition not included. Inferno requires waiver of indemnity and may invalidate warranty regardless. Contact your nearest Quikcell representative for details.


Code: [Select]
Missile Carrier Guard

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-A
Production Year: 0
Dry Cost: 1,376,000 C-Bills
Total Cost: 1,432,000 C-Bills
Battle Value: 841

Power Plant: InterCombust 180 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: SimplePlate Standard Armor
Armament:
    1 Deleon Autocannon/10
    1 Holly LRM-10
    1 Holly SRM-4
    2 Armstrong Machine Guns
Manufacturer: Quikcell
    Primary Factory:
Communications System: SquawkBox
Targeting and Tracking System: HitBox

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.00
Armor:              Standard Armor               AV - 168                 10.50

                                                      Armor     
                                                      Factor     
                                               Front     41       
                                          Left/Right   33/33       
                                              Turret     34       
                                                Rear     27       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/10                                T         3         1        12.00
LRM-10                                       T         4         1         5.00
SRM-4                                        T         3         1         2.00
2 Machine Guns                               T         0         2         1.00
@MG (1/2) (100)                              BD        -         0         0.50
@LRM-10 (12)                                 BD        -         0         1.00
@AC/10 (20)                                  BD        -         0         2.00
@SRM-4 (Inferno) (25)                        BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 8
3t         3       3       1       0      3     0   Structure:  3
Special Abilities: EE, TUR(3/3/1, AC 1/1/0), AC 1/1/0, IF 1
Title: Re: Smokin' tanks!
Post by: acksed on 09 June 2020, 15:56:53
Discovered in a backwater militia that was so small it did not have a name, this adapted a native heavy wheeled APC into something that could - just - provide fire support against light tanks.

To put it more bluntly, some madman with a welder cut off the top half of the APC, rebuilt the structure to hold a Scorpion turret and, when the engine had to be taken out to spare the suspension, mated a civilian car engine to a transmission built to move a 20-ton armoured vehicle. It is not known where the unnamed tech obtained the armour plate, but its patchwork nature suggests it was battlefield salvage.

Code: [Select]
Technical Scorpion

Mass: 20 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-D-A
Production Year: 3025
Dry Cost: 240,167 C-Bills
Total Cost: 245,167 C-Bills
Battle Value: 263

Power Plant:  40 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Patchwork Standard Armor
Armament:
    1 Deleon Autocannon/5
    1 Armstrong Minigun Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                2.00
Engine:             I.C.E. Engine                 40                       2.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         1.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV -  64                  4.00

                                                      Armor     
                                                      Factor     
                                               Front     16       
                                          Left/Right   11/11       
                                              Turret     15       
                                                Rear     11       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 T         1         1         8.00
Machine Gun                                  T         0         1         0.50
@AC/5 (20)                                   BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 3
3w         1       1       1       0      1     0   Structure:  1
Special Abilities: EE, TUR(1/1/1)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 09 June 2020, 16:09:11
Heh, making something cheaper than Quickscell is sure popular. :)  A nitpick, thought - the Scorpion's MG is front-mounted.
Title: Re: Smokin' tanks!
Post by: Daryk on 09 June 2020, 16:50:06
Isn't the Heavy Wheeled APC's also front mounted?  ???
Title: Re: Smokin' tanks!
Post by: acksed on 09 June 2020, 16:57:19
It was deliberate, since it can take an extra half-ton without affecting the weight of the turret, and the unnamed tech decided it could use the flexibility.
Title: Re: Smokin' tanks!
Post by: DOC_Agren on 09 June 2020, 20:28:21
Discovered in a backwater militia that was so small it did not have a name, this adapted a native heavy wheeled APC into something that could - just - provide fire support against light tanks.

To put it more bluntly, some madman with a welder cut off the top half of the APC, rebuilt the structure to hold a Scorpion turret and, when the engine had to be taken out to spare the suspension, mated a civilian car engine to a transmission built to move a 20-ton armoured vehicle. It is not known where the unnamed tech obtained the armour plate, but its patchwork nature suggests it was battlefield salvage.

Code: [Select]
Technical Scorpion

Mass: 20 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-D-A
Production Year: 3025
Dry Cost: 240,167 C-Bills
Total Cost: 245,167 C-Bills
Battle Value: 263

Power Plant:  40 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Patchwork Standard Armor
Armament:
    1 Deleon Autocannon/5
    1 Armstrong Minigun Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                2.00
Engine:             I.C.E. Engine                 40                       2.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         1.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV -  64                  4.00

                                                      Armor     
                                                      Factor     
                                               Front     16       
                                          Left/Right   11/11       
                                              Turret     15       
                                                Rear     11       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 T         1         1         8.00
Machine Gun                                  T         0         1         0.50
@AC/5 (20)                                   BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 3
3w         1       1       1       0      1     0   Structure:  1
Special Abilities: EE, TUR(1/1/1)

So how long before Quickcell starts selling these themselves
Title: Re: Smokin' tanks!
Post by: acksed on 10 June 2020, 05:31:49
So how long before Quickcell starts selling these themselves.
Five months for the patent filing, seven before the cease-and-desist order is served to the militia, and it's on the books as an "Urban Defence" option within a year.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 10 June 2020, 05:38:45
Doesn't Quickscell also make APCs? They ready to start production!
Title: Re: Smokin' tanks!
Post by: truetanker on 10 June 2020, 09:50:22
Heck, just sell it to anyone else except the Militia of that parents planet! Problem solved...

TT
Title: Re: Smokin' tanks!
Post by: acksed on 11 June 2020, 22:04:28
This may have been done before, but what the hell.

An off-the-books option offered by Quickcell, the genesis of the Madainn ("morning") was a Scots enclave who lived on a Backwater planet of the Free Worlds League. An improvisation born of the simple expedient of 'running out of missiles', the original builder simply stacked as many Medium Lasers as she could find in a turret on a gutted LRM Carrier. The token LRM5 served mainly as a smokescreen delivery system, to better conceal it and its lancemates.
The result was almost akin to the Ontos, and about 80% as effective for half the cost. Though less damaging than either missile carrier, it was much cheaper to keep fed, and any mech or vehicle that was ambushed by one would come out distinctly worse for wear.
Code: [Select]
Madainn ML Carrier

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-C-A
Production Year: 0
Dry Cost: 1,217,600 C-Bills
Total Cost: 1,247,600 C-Bills
Battle Value: 751

Power Plant: InterCombust 180 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: ProtecTech Standard Armor
Armament:
    6 Martell Medium Lasers
    1 Holly LRM-5
Manufacturer: Quickcell
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             18                       18.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV - 128                  8.00

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   25/25       
                                              Turret     27       
                                                Rear     21       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
6 Medium Lasers                              T         18        6         6.00
LRM-5                                        T         2         1         2.00
@LRM-5 (24)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 8
3t         4       4       1       0      3     0   Structure:  3
Special Abilities: EE, TUR(4/4/1)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 12 June 2020, 02:19:33
Neat! :)
Title: Re: Smokin' tanks!
Post by: acksed on 13 June 2020, 07:31:39
"Fasolt" was a customised Demolisher in the service of a medium-sized Lyran militia that came to the attention of Trellshire Heavy Industries in 3009. Based on the original quad-tracked chassis, it adapted the sensors, radar guidance and weaponry from a Quickcell LRM carrier, the techs fabricating a whole new turret to mate the three Farfire LRM20 launchers to the turret ring. The four tons of ammunition gave it 'legs' as short as its mother, though it often carried its own reloads to the battlefield.
At the time of its discovery it had been a project of the militia for over ten years: the electronics spliced into the loom refused to play well with the original Demolisher's suite, creating ghost targets and false returns that sometimes caused mid-air collisions. The solution to that took advantage of the already long chassis and set each launcher in a toppled-monolith configuration, one behind the other in the turret, but offset at a 4-degree angle. The ghost targets remained, though.
Though the armour was lighter than its parent at eight tons, it still distinguished itself with its ability to shrug off hits that would have wrecked a normal carrier, with clever placement and the reduced need to stand and fight maximising its chances.
It is probably not a coincidence that, after buying the rights to the design, Trellshire would come out with its SturmFeur several years later.

Code: [Select]
Demolisher "Fasolt" LRM Carrier

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-C-A
Production Year: 2997
Dry Cost: 2,457,000 C-Bills
Total Cost: 2,577,000 C-Bills
Battle Value: 1,085

Power Plant: GM SuperLoad 240 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Durandal 160 Standard Armor
Armament:
    3 Farfire LRM-20s
    1 Hitch
Manufacturer: Aldis Industries
    Primary Factory:
Communications System: Omicron 5000
Targeting and Tracking System: Omicron VII

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8.00
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Turret:                                                                    3.00
Armor:              Standard Armor               AV - 128                  8.00

                                                      Armor     
                                                      Factor     
                                               Front     33       
                                          Left/Right   21/21       
                                              Turret     33       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Hitch                                        RR        -         1         0.00
3 LRM-20s                                    T         18        3        30.00
@LRM-20 (24)                                 BD        -         0         4.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
3t         2       3       3       0      4     0   Structure:  4
Special Abilities: EE, TUR(2/3/3, LRM 1/3/3, IF 1/3/3), LRM 1/3/3, IF 3

Quirks: Sensor Ghosts
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 13 June 2020, 09:39:46
A possible alternative would be to scrape up a LRM15 somewhere, then you could just swap the AC/20s and ammo for LRM20s and ammo, with the leftover tons going to the LRM15 with one ton of ammo. :)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 23 June 2020, 02:36:56
During the wars a number of old Brutus assault tanks lost their engines due to battle damage, lack of maintenance, or engines being stripped for use on mechs. To keep the vehicles in service they were often refitted with diesel engines, thought this reduced their low speed even further and required a downgrade of their missile armament.

Code: [Select]
Brutus assault tank ICE

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-C-A
Production Year: 0
Cost: 1,565,375 C-Bills
Battle Value: 829

Power Plant:  150 I.C.E.
Cruise Speed: 21.6 km/h
Flanking Speed: 32.4 km/h
Armor:  Standard Armor
Armament:
    2  Large Lasers
    4  LRM-5s
    4  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7.50
Engine:             I.C.E. Engine                150                      11.00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             16                       16.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.00
Turret:                                                                    2.00
Armor:              Standard Armor               AV - 136                  8.50

                                                      Armor     
                                                      Factor     
                                               Front     34       
                                          Left/Right   27/27       
                                              Turret     27       
                                                Rear     21       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
4 SRM-2s                                     FR        8         4         4.00
2 Large Lasers                               T         16        2        10.00
4 LRM-5s                                     T         8         4         8.00
@LRM-5 (48)                                  BD        -         0         2.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 8
2t         3       4       2       0      3     0   Structure:  4
Special Abilities: EE, TUR(3/3/2, LRM 1/1/1, IF 1/1/1), LRM 1/1/1, IF 1
Title: Re: Smokin' tanks!
Post by: acksed on 24 June 2020, 18:33:17
A PPC variant of the Zhukov was briefly considered, to the point of a prototype being built, but the biscuit-tin armour and lack of close-range weaponry was the antithesis of an assault tank, and it was shelved. It nevertheless inspired some local refits, and some of the later Zhukov updates incorporated a hybrid engine, which made charging a powerbank for energy weapons much simpler. An interesting PPC/AC/10 combination was also found.
Code: [Select]
Zhukov (PPC)

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-C-A
Production Year: 3039
Dry Cost: 1,756,563 C-Bills
Total Cost: 1,756,563 C-Bills
Battle Value: 735

Power Plant: GM 225 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Arcshield Max I Standard Armor
Armament:
    2 Donal PPCs
Manufacturer: Aldis Industries
    Primary Factory:
Communications System: Olmstead 30a
Targeting and Tracking System: Cirxese ChargeChecker Alpha

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7.50
Engine:             I.C.E. Engine                225                      20.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             20                       20.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.50
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 104                  6.50

                                                      Armor     
                                                      Factor     
                                               Front     26       
                                          Left/Right   20/20       
                                              Turret     21       
                                                Rear     17       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 PPCs                                       T         20        2        14.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
3t         2       2       2       0      3     0   Structure:  4
Special Abilities: ENE, EE, TUR(2/2/2)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 25 June 2020, 02:39:15
Well, it's got more armor than a weapons carrier... ;)
Title: Re: Smokin' tanks!
Post by: acksed on 09 July 2020, 06:38:25
Created for export, the Espontono fire-support tank trades some of the Pike's durability for firepower, while competing favourably with Quickcell's AC/2 carrier on build quality, durability and flexibility. Its four Mackenzie TwoShot AC/2 with its three tons of ammo give it adequate endurance and range.

Code: [Select]
Espontono AC/2 Carrier

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-A
Production Year: 3025
Dry Cost: 1,052,000 C-Bills
Total Cost: 1,055,000 C-Bills
Battle Value: 566

Power Plant: Mackenzie 180 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: StarSlab II Standard Armor
Armament:
    4 Mackenzie TwoShot Autocannon/2s
Manufacturer: Lightspeed Ltd.
    Primary Factory:
Communications System: Lightspeed ComCtrl
Targeting and Tracking System: Lightspeed OptoTrak

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.50
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     28       
                                          Left/Right   24/24       
                                              Turret     24       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
4 Autocannon/2s                              T         4         4        24.00
@AC/2 (135)                                  BD        -         0         3.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
3t         1       1       1       0      3     0   Structure:  3
Special Abilities: EE, TUR(1/1/1)
Title: Re: Smokin' tanks!
Post by: acksed on 06 September 2020, 18:41:23
This rare Chevalier tank was spotted deep in the Outworlds Alliance. When the interviewer asked, they discovered that the mercenary company was using a stripped hulk straight from the days of the Amaris Civil War. With a hybrid engine to power the electrical transmission, its advanced electronics and sensors were, by all accounts, fully functional, though the tanktech we were directed towards showed us its logbook, which resembled a novel with its detailed notes of how the increasing number of glitches in the ancient tank were quashed and worked around.
The armament was long-gone, quite possibly taken when the SLDF garrisoning the planet abandoned it at Kerensky's call. The great-great-grandfather of the tech's wife had taken advantage of the polymorphic firmware used to simplify SLDF field refits, and convinced it that an Archer's FarFire 15 LRM15 launcher was connected to the same trigger and power supply as the dual Streak SRM2 launchers, but used the backup targeting optics of the ERLL to acquire the target. This did mean the launcher was initially unable to fire indirectly, but the logbook showed some fascinating workarounds. The single-ton ammo load was unable to be increased, and the bulk of the engine meant that a whole ton of armour had to be left off on top of that. Despite this, it has given sterling service in scouting and fire-support for over two hundred years. After photographs of the logbook, and a group photo of the tanktech's surviving family surrounding "Seeky", we thanked them for their time.
Code: [Select]
Chevalier (ICE)

Mass: 35 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-C-A
Production Year: 2769
Cost: 470,979 C-Bills
Battle Value: 516

Power Plant: GoClean Hybrid 190 I.C.E.
Cruise Speed: 64.8 km/h
Flanking Speed: 97.2 km/h
Armor: SimplePlate Standard Armor
Armament:
    1 FarFire 15 LRM-15
Manufacturer: Millennium Industries
    Primary Factory:
Communications System: Dec-10 Whisperer
Targeting and Tracking System: Blankenburg Trooper

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                3.50
Engine:             I.C.E. Engine                190                      15.00
    Cruise MP:  6
    Flank MP:   9
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV -  88                  5.50

                                                      Armor     
                                                      Factor     
                                               Front     22       
                                          Left/Right   17/17       
                                              Turret     18       
                                                Rear     14       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
LRM-15                                       T         5         1         7.00
@LRM-15 (8)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 5
6w         1       1       1       0      1     0   Structure:  2
Special Abilities: EE, TUR(1/1/1), IF 1
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 07 September 2020, 04:37:55
You managed to keep it at 6/9 with a useful armament, that's pretty impressive. :) I had to drop it to 5/8.
Title: Re: Smokin' tanks!
Post by: kaliban on 08 September 2020, 09:31:04
This rare Chevalier tank was spotted deep in the Outworlds Alliance. When the interviewer asked, they discovered that the mercenary company was using a stripped hulk straight from the days of the Amaris Civil War. With a hybrid engine to power the electrical transmission, its advanced electronics and sensors were, by all accounts, fully functional, though the tanktech we were directed towards showed us its logbook, which resembled a novel with its detailed notes of how the increasing number of glitches in the ancient tank were quashed and worked around.
The armament was long-gone, quite possibly taken when the SLDF garrisoning the planet abandoned it at Kerensky's call. The great-great-grandfather of the tech's wife had taken advantage of the polymorphic firmware used to simplify SLDF field refits, and convinced it that an Archer's FarFire 15 LRM15 launcher was connected to the same trigger and power supply as the dual Streak SRM2 launchers, but used the backup targeting optics of the ERLL to acquire the target. This did mean the launcher was initially unable to fire indirectly, but the logbook showed some fascinating workarounds. The single-ton ammo load was unable to be increased, and the bulk of the engine meant that a whole ton of armour had to be left off on top of that. Despite this, it has given sterling service in scouting and fire-support for over two hundred years. After photographs of the logbook, and a group photo of the tanktech's surviving family surrounding "Seeky", we thanked them for their time.
Code: [Select]
Chevalier (ICE)

Mass: 35 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-C-A
Production Year: 2769
Cost: 470,979 C-Bills
Battle Value: 516

Power Plant: GoClean Hybrid 190 I.C.E.
Cruise Speed: 64.8 km/h
Flanking Speed: 97.2 km/h
Armor: SimplePlate Standard Armor
Armament:
    1 FarFire 15 LRM-15
Manufacturer: Millennium Industries
    Primary Factory:
Communications System: Dec-10 Whisperer
Targeting and Tracking System: Blankenburg Trooper

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                3.50
Engine:             I.C.E. Engine                190                      15.00
    Cruise MP:  6
    Flank MP:   9
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV -  88                  5.50

                                                      Armor     
                                                      Factor     
                                               Front     22       
                                          Left/Right   17/17       
                                              Turret     18       
                                                Rear     14       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
LRM-15                                       T         5         1         7.00
@LRM-15 (8)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 5
6w         1       1       1       0      1     0   Structure:  2
Special Abilities: EE, TUR(1/1/1), IF 1

Replace the LRM-15 for 3x LRM-5. The saves one ton for extra ammo (8 shots is too few)
Title: Re: Smokin' tanks!
Post by: truetanker on 14 September 2020, 09:35:49
Except that is considered munchy, now a LRM10 might fit with some ML to give it strafing power, but it would make it too Harrasser -ish.

TT
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 14 September 2020, 09:54:54
Except that is considered munchy, now a LRM10 might fit with some ML to give it strafing power, but it would make it too Harrasser -ish.

TT
Arguable. I consider it "just making sense".
Title: Re: Smokin' tanks!
Post by: acksed on 17 September 2020, 18:37:35
This Davion spin on the Capellan Swift Wind scout took what made it great and reinforced it. Increasing the chassis size to a relatively bulky ten tons let it not only carry the same amount of communications equipment, it also gained a machinegun and (slightly) heavier armour.
The one real innovation was a suite of camouflaged remote sensors that could be launched out of the rear to establish a defensive net. The driver could monitor these in a limited fashion or let it act as a network hub for the whole net by linking with nearby DropShips.
Code: [Select]
Pinemartin Scout Car

Mass: 10 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-A
Production Year: 2980
Cost: 105,000 C-Bills
Battle Value: 116

Power Plant: GM 60 I.C.E.
Cruise Speed: 86.4 km/h
Flanking Speed: 129.6 km/h
Armor: StarSlab-3 Standard Armor
Armament:
    1 Armstrong Minigun Machine Gun
    1 GM Bleeper Remote Sensor Dispenser
    1 GM Narrowband Ex Communications Equipment (1.0 tons) (2.0 tons)
Manufacturer: General Motors
    Primary Factory:
Communications System: Wunderland XXIc
Targeting and Tracking System: Dalban HiRez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       4 points                1.00
Engine:             I.C.E. Engine                 60                       3.00
    Cruise MP:  8
    Flank MP:   12
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         0.50
Lift Equipment:                                                            0.00
Armor:              Standard Armor               AV -  32                  2.00

                                                      Armor     
                                                      Factor     
                                               Front     10       
                                          Left/Right    8/8         
                                                Rear     6         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
(R) Remote Sensor Dispenser                  RR        0         1         0.50
Communications Equipment (1.0 tons) (2.0 tons) BD        0         1         2.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
8w         1       0       0       0      1     0   Structure:  0
Special Abilities: EE
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 21 September 2020, 16:11:17
The Type 39 is an old Rim Worlds design that still shows up in the LC outback. An unusually well-designed vehicle it requires a fairly capable industry to produce but seldom causes any problems for its crews afterwards.

Slow but with a competent medium-long range armament it's often used to support infantry in fending of bandit raids. A version which replaces the LRM5 with a pair of SRM2s also exists but is not very popular with crews. Curiously it's not the reduced long-range firepower that causes the complaints, but the lack of indirect fire capability. Turns out many units use massed indirect LRM fire to support extended defense lines in broken terrain where they are often deployed.

Code: [Select]
Type 39 Heavy tank

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 0
Cost: 1,264,000 C-Bills
Battle Value: 762

Power Plant:  180 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    1  LRM-5
    1  Autocannon/2
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.00
Armor:              Standard Armor               AV - 160                 10.00

                                                      Armor     
                                                      Factor     
                                               Front     40       
                                          Left/Right   35/35       
                                              Turret     30       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
Autocannon/2                                 T         1         1         6.00
Autocannon/10                                T         3         1        12.00
LRM-5                                        T         2         1         2.00
@AC/2 (45)                                   BD        -         0         1.00
@AC/10 (20)                                  BD        -         0         2.00
@MG (1/2) (100)                              BD        -         0         0.50
@LRM-5 (24)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 8
3t         2       2       1       0      3     0   Structure:  3
Special Abilities: EE, TUR(2/2/1, AC 1/1/0), AC 1/1/0
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 22 September 2020, 15:12:56
Drillson hover tanks occasionally had to sacrifice their fusion engines in favor of a damaged mech, especially units captured by the CC. On those units sacrificing half the bow armament saved enough weight to install a gas turbine engine as well as a power amplifier and heart sinks for the laser. Unfortunately the top speed dropped to just 120kph, but it still left them as viable combat units.

Code: [Select]
Drillson ICE

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-C-A
Production Year: 2750
Cost: 1,033,667 C-Bills
Battle Value: 711

Power Plant:  115 I.C.E.
Cruise Speed: 75.6 km/h
Flanking Speed: 118.8 km/h
Armor:  Standard Armor
Armament:
    1  Large Laser
    1  LRM-5
    2  SRM-2s
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.00
Engine:             I.C.E. Engine                115                       8.00
    Cruise MP:  7
    Flank MP:   11
Heat Sinks:         Single Heat Sink             8                         8.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            5.00
Power Amplifiers:                                                          0.50
Turret:                                                                    1.00
Armor:              Standard Armor               AV -  96                  6.00

                                                      Armor     
                                                      Factor     
                                               Front     24       
                                          Left/Right   20/20       
                                              Turret     16       
                                                Rear     16       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
LRM-5                                        FR        2         1         2.00
Machine Gun                                  FR        0         1         0.50
Large Laser                                  T         8         1         5.00
2 SRM-2s                                     T         4         2         2.00
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-2 (50)                                  BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
7h         2       2       1       0      2     0   Structure:  3
Special Abilities: EE, TUR(2/2/0)
Title: Re: Smokin' tanks!
Post by: truetanker on 25 September 2020, 14:30:03
Slipping off that LRM and ammo for a three ton infantry cargo deck, still makes this viable in certain circles.

I like.

TT
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 25 September 2020, 14:56:03
Hmm... basically a hover Goblin? Not a bad idea. Thought I'd drop the SRMs instead, but it's the same weight. Probably a more significant rebuild than the above, thought.
Title: Re: Smokin' tanks!
Post by: acksed on 19 October 2020, 10:42:53
With thanks to Cipher's Disassembler (https://bg.battletech.com/forums/combat-vehicles/disassembler-heavy-tank-by-quicksell/) for the inspiration.

This variant of the Zhukov was an oddity, but it made a modicum of sense when considered against the original and the Demolisher; the use of interchangeable parts meant that somebody, somewhere, would inevitably try to remake the smaller, cheaper tank to fulfil the role of its bigger brother.

By the limited accounts available, they succeeded, packing in the much larger Chemjet into the SarLon MaxiCannon mount without too much trouble, though only somewhat rebalancing it with a hand-fabbed carbuncle missile pod on the opposite side, mounting the Zhukov's Harvester 20K and a spare, alongside a generic pair of Holly LRM5s that were usually used for laying down smoke. Finishing it off were a trio of Armstrong Miniguns on the front and sides, to send a strongly-worded message to any infantry that might approach. The armour was slightly lighter, but still tough enough to stand and fight.

The dual SRM6s were reasonably successful in exploiting armour breaches opened by the AC/20, though the autocannon's mount needed regular maintenance and adjustment lest it drift off-target.
Code: [Select]
Zhukov (Urban Assault)

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Dry Cost: 1,817,813 C-Bills
Total Cost: 1,922,813 C-Bills
Battle Value: 979

Power Plant:  225 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: ArcShield Max I Standard Armor
Armament:
    1 ChemJet Gun 185mm Autocannon/20
    2 Harvester 20K SRM-6s
    2 Holly LRM-5s
    3 Armstrong Machine Guns
Manufacturer: Aldis Industries
    Primary Factory:
Communications System: Olmstead 30
Targeting and Tracking System: Cirxese BallistaCheck w/ Cirxese RockeCheck

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7.50
Engine:             I.C.E. Engine                225                      20.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.50
Armor:              Standard Armor               AV - 152                  9.50

                                                      Armor     
                                                      Factor     
                                               Front     40       
                                          Left/Right   30/30       
                                              Turret     32       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
Machine Gun                                  LS        0         1         0.50
Machine Gun                                  RS        0         1         0.50
Autocannon/20                                T         7         1        14.00
2 SRM-6s                                     T         8         2         6.00
2 LRM-5s                                     T         4         2         4.00
@AC/20 (10)                                  BD        -         0         2.00
@SRM-6 (30)                                  BD        -         0         2.00
@LRM-5 (24)                                  BD        -         0         1.00
@MG (200)                                    BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
3t         5       5       1       0      3     0   Structure:  4
Special Abilities: EE, TUR(4/5/1, AC 2/2/0, SRM 2/2/0), AC 2/2/0, SRM 2/2/0, IF 1
(Yes, I know I've basically made a Von Luckner. Fluff counts, OK?)
Title: Re: Smokin' tanks!
Post by: acksed on 01 November 2020, 23:45:22
Extensive modification of this second-line Axel tank has increased the range of the main armament at the cost of everything else, including armour and anti-infantry weaponry. In place of the AC/20 are dual Martell Mk.III Large Lasers with attendant power-packs, and the LRM pack has been deleted and replaced with a frontal Shannon SRM6. Armour was sharply reduced to seven tons. The intent may be to create a longer-ranged "gambler's tank", using energy guns to repeatedly take instantaneous, long-odds shots when supported by its normal lance-mates.
Code: [Select]
Axel "Rodzyanko"

Mass: 65 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-C-A
Production Year: 3025
Dry Cost: 1,185,113 C-Bills
Total Cost: 1,212,113 C-Bills
Battle Value: 704

Power Plant:  195 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    2  Large Lasers
    1  SRM-6
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      35 points                6.50
Engine:             I.C.E. Engine                195                      16.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             16                       16.00
Control Equipment:                                                         3.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV - 112                  7.00

                                                      Armor     
                                                      Factor     
                                               Front     28       
                                          Left/Right   21/21       
                                              Turret     26       
                                                Rear     16       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
SRM-6                                        FR        4         1         3.00
2 Large Lasers                               T         16        2        10.00
@SRM-6 (15)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
3t         3       3       0       0      3     0   Structure:  4
Special Abilities: EE, TUR(2/2/0)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 15 November 2020, 14:31:24
The Mobile combat platform was the product of one of the less stable times in the CC. With the military not having a lot of success against the FWL and FS the Chancellor demanded a combat vehicle to give his battered forces "The firepower to stand off any enemy!".

Thought the military actually just wanted more traditional military units plus a bit less "political oversight", no one was going to say "no" to the Chancellor, and thus the MWC-A100 was born. Starting out as the -A60 built on a modified missile carrier hull it quickly grew into a monstrous four-tracked square... thing... with a massive cylindrical turret on top.

But while hard to maintain and a nightmare to maneuver on anything but a flat plain the MWC did manage to mostly fullfill the Chancellor's demand for firepower. In no small part due to the use of a new very accurate BlazeFire T&T system that would later be the basis for the Cataphract's system.

Code: [Select]
Mobile combat platform MWC-A100

Mass: 100 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 0
Cost: 2,946,667 C-Bills
Battle Value: 1,156

Power Plant:  200 I.C.E.
Cruise Speed: 21.6 km/h
Flanking Speed: 32.4 km/h
Armor:  Standard Armor
Armament:
    1  PPC
    1  Autocannon/10
    1  SRM-6
    1  LRM-5
    1  Autocannon/2
    4  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points               10.00
Engine:             I.C.E. Engine                200                      17.00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             10                       10.00
Control Equipment:                                                         5.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.00
Turret:                                                                    3.00
Armor:              Standard Armor               AV - 264                 16.50

                                                      Armor     
                                                      Factor     
                                               Front     64       
                                          Left/Right   56/56       
                                              Turret     48       
                                                Rear     40       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
Machine Gun                                  LS        0         1         0.50
(R) Machine Gun                              RR        0         1         0.50
Machine Gun                                  RS        0         1         0.50
PPC                                          T         10        1         7.00
Autocannon/10                                T         3         1        12.00
Autocannon/2                                 T         1         1         6.00
LRM-5                                        T         2         1         2.00
SRM-6                                        T         4         1         3.00
@AC/2 (45)                                   BD        -         0         1.00
@AC/10 (20)                                  BD        -         0         2.00
@MG (1/2) (100)                              BD        -         0         0.50
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-6 (15)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 12
2t         4       4       2       0      4     0   Structure:  5
Special Abilities: EE, TUR(3/4/2, AC 1/1/0), AC 1/1/0
Title: Re: Smokin' tanks!
Post by: acksed on 17 November 2020, 21:16:09
Magna's Photon-Kit 'crate turret' was made into a battle platform more for its utility than any decisive advantage. The combination of compact all-energy armament of Magna Light, Medium and Heavy Lasers, integrated with targeting, cooling & multivariant power transformer meant it could be packaged up as a turret and shipped, sphere-wide, to any world that had a modicum of heavy industry. Even the armour was integrated, carrying a respectable 3 tons 1.5 tons (Don't forget to fact-check your copy! - Ed.) of modern Magna TitanPlate all on its own.

Existing tanks could be modified to fit the Photon-Kit by tanktechs with nothing more than arc welders, thanks to the integrated turret traversal mechanism. They could only mount it if it already had provision for electricity generation, but when it came out, over 30% of internal-combustion tanks were diesel-electric or some other hybrid. If a planet even lacked that, instructions were included for installation into static defences and connection to the electrical grid.

Massing as much as a light tank itself, but at the cost of a third of a medium tank, this was reasonably popular until fusion tanks became more reliable. Eventually, Magna went on to focus solely on energy weapons, and the Photon-Kit faded from history. Until now.

This Tiger has had the Photon-Kit treatment, and it is unusually well-preserved, indicative perhaps of its lack of popularity, having lost all anti-infantry weapons to carry the turret's weight. The combined armour protection is unchanged at six tons.
Code: [Select]
Tiger Medium Tank (Photon-Kit)

Mass: 55 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-C-A
Production Year: 2590
Dry Cost: 847,721 C-Bills
Total Cost: 847,721 C-Bills
Battle Value: 538

Power Plant: Veridian 220 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor: Quantum Heavy Plate/Magna TitanPlate Standard Armor
Armament:
    1 Magna Large Laser
    1 Magna Medium Laser
    1 Magna Small Laser
Manufacturer: Magna Metals
    Primary Factory: Lopez
Communications System: Tordar Communications Model C
Targeting and Tracking System: Magna Optical

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                5.50
Engine:             I.C.E. Engine                220                      20.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             12                       12.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV -  96                  6.00

                                                      Armor     
                                                      Factor     
                                               Front     21       
                                          Left/Right   20/20       
                                              Turret     21       
                                                Rear     14       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Large Laser                                  T         8         1         5.00
Medium Laser                                 T         3         1         1.00
Small Laser                                  T         1         1         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 5
4t         2       2       0       0      2     0   Structure:  3
Special Abilities: ENE, EE, TUR(2/2/0)

So yeah, I've been watching Roguetech LPs and wondering, "Who makes the turrets?"
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 18 November 2020, 06:38:42
20,5 tons + armor, not too terrible. :)

Thought it seems strange to state 3 tons of armor when the example has less than 1.5?
Title: Re: Smokin' tanks!
Post by: acksed on 18 November 2020, 07:41:39
Doi. Me number good. Fixed.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 18 November 2020, 08:59:35
Not stricktly a military vehicle the M13A (the name "Ratbox" is never used in official dokuments) is designed to allow riot police a secure base of operations while putting down civil unrest. Thus the flamers are usually loaded with riot suppression foam or just plain water.

But the secondary purpose of providing police the ability to move quickly through broken terrain and obstructions means it's fast and tough enough to be used as a miltary APC.

Produced by several local manufacturers as well as powerhouses like Quickcell the M13A can be found in cities all over the inner sphere.

M13As in military service are usually modified with a diffierent armament, either tripple MGs (M13B) or a single SRM2 (M13C).

Code: [Select]
Ratbox M13A riot suppression vehicle

Mass: 10 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-B-A
Production Year: 0
Cost: 90,750 C-Bills
Battle Value: 126

Power Plant:  60 I.C.E.
Cruise Speed: 64.8 km/h
Flanking Speed: 97.2 km/h
Armor:  Standard Armor
Armament:
    2  Vehicle Flamers
    1  Infantry Compartment (1.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       5 points                1.00
Engine:             I.C.E. Engine                 60                       3.00
    Cruise MP:  6
    Flank MP:   9
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         0.50
Lift Equipment:                                                            0.00
Turret:                                                                    0.50
Armor:              Standard Armor               AV -  32                  2.00

                                                      Armor     
                                                      Factor     
                                               Front     10       
                                          Left/Right    6/6         
                                              Turret     5         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Vehicle Flamers                            T         6         2         1.00
Infantry Compartment (1.0 tons)              BD        0         1         1.00
@Vehicle Flamer (20)                         BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
6t         1       0       0       0      1     0   Structure:  1
Special Abilities: ENE, EE, TUR(1/0/0)

And just because it seems like a reasonable experiment; putting the Photon-kit turret on a Moerser medium assault vehicle (https://bg.battletech.com/forums/combat-vehicles/smokin'-tanks!/msg976188/#msg976188). Some leftover space in the former ammo storage was turned into a small infantry compartment.

Code: [Select]
Moerser Photon-kit refit

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-C-A
Production Year: 0
Cost: 922,875 C-Bills
Battle Value: 676

Power Plant:  150 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Large Laser
    1  Medium Laser
    1  Small Laser
    1  Infantry Bay (1.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.00
Engine:             I.C.E. Engine                150                      11.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             12                       12.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV - 160                 10.00

                                                      Armor     
                                                      Factor     
                                               Front     43       
                                          Left/Right   31/31       
                                              Turret     30       
                                                Rear     25       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Large Laser                                  T         8         1         5.00
Medium Laser                                 T         3         1         1.00
Small Laser                                  T         1         1         0.50
Infantry Bay (1.0 tons)                      BD        0         1         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 7
3t         2       2       0       0      2     0   Structure:  3
Special Abilities: ENE, EE, TUR(2/2/0)

Title: Re: Smokin' tanks!
Post by: acksed on 19 November 2020, 05:09:10
Good 'n cheap APC. And I am sure the ones who ride in the new Moerser are happy it won't explode so much. ;)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 25 February 2021, 16:14:42
Originally a sensible attempt to make a cheap wheeled AC carrier for FWL militias the Impetus soon bloated out of control due to conflicting design directives.

Instead of a speedy light assault gun the end result carried twice the original armor protection, a large missile battery, and was no faster than common medium tanks. The suspension had been increased from four to six wheels but was still too weak for serious rough terrain, the added crew to manage the missile turret had been added as an afterthought and lacked both adequate space and good communication with the driver/gunner and commander. In short, crews hated it.

But it was cheap, available, and fairly powerful when handled well so full production was started in 2935. It has since showed up all over the FWL and in surrounding nations, espectially in the more well-developed perphery worlds.

Code: [Select]
Impetus light tank

Mass: 35 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 0
Cost: 496,438 C-Bills
Battle Value: 488

Power Plant:  120 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    5  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                3.50
Engine:             I.C.E. Engine                120                       8.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            0.00
Turret:                                                                    0.50
Armor:              Standard Armor               AV -  96                  6.00

                                                      Armor     
                                                      Factor     
                                               Front     24       
                                          Left/Right   20/20       
                                              Turret     17       
                                                Rear     15       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 FR        1         1         8.00
5 SRM-2s                                     T         10        5         5.00
@AC/5 (20)                                   BD        -         0         1.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 5
4w         2       2       1       0      1     0   Structure:  2
Special Abilities: EE, TUR(1/1/0, SRM 1/1/0), SRM 1/1/0
Title: Re: Smokin' tanks!
Post by: Daryk on 25 February 2021, 18:59:16
A FWL tank with an AC instead of an LRM-15?   ???

Did some Davion defector design it?  :D
Title: Re: Smokin' tanks!
Post by: Dave Talley on 25 February 2021, 20:00:49
yep but you could swap out the 5 SRMs and ammo for an LRM 15 and ammo
Title: Re: Smokin' tanks!
Post by: Daryk on 25 February 2021, 20:21:24
Hmmm... I could totally see a FWL tank with TWO LRM-15s...  ^-^
Title: Re: Smokin' tanks!
Post by: truetanker on 25 February 2021, 20:31:17
Looks like a Raketenjagdpanzer with Kanonen!

TT
Title: Re: Smokin' tanks!
Post by: Daryk on 25 February 2021, 20:34:53
Granted I don't actually speak German, but that would seem to imply Artillery Cannons rather than LRMs...  ^-^
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 26 February 2021, 06:45:35
A FWL tank with an AC instead of an LRM-15?   ???

Did some Davion defector design it?  :D
Gets a bit similar to the Striker... And in the 2900s the FS was more into energy guns. But a LRM variant is certainly reasonable. Arguably a better use of the chassis in general. :)

Looks like a Raketenjagdpanzer with Kanonen!

TT
The idea was the other way around, it's a kanonenjagdpanzer mit raketen. ;) The SRMs were added later in the design process.
Title: Re: Smokin' tanks!
Post by: truetanker on 26 February 2021, 17:08:29
The idea was the other way around, it's a kanonenjagdpanzer mit raketen. ;) The SRMs were added later in the design process.

So, this?
(https://i.redd.it/kbwim0mi6mz21.jpg)

TT
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 26 February 2021, 18:05:20
Well... That's a fake gun, so not really. A Sherman Caiiope(sp?) Maybe?
Title: Re: Smokin' tanks!
Post by: truetanker on 26 February 2021, 20:00:18
If it was real...

What I was going for...

SRM Carrier with a pop-gun....

Drop 2 Launchers and an ammo for a Medium Rifle ( F ) and 18 rounds...

Would that be close enough?

TT
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 27 February 2021, 03:57:03
If it was real...

What I was going for...

SRM Carrier with a pop-gun....

Drop 2 Launchers and an ammo for a Medium Rifle ( F ) and 18 rounds...

Would that be close enough?

TT
Isn't that pretty much the same as the one I posted?
Title: Re: Smokin' tanks!
Post by: truetanker on 28 February 2021, 00:45:39
Yep.

Just clarifying.

TT
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 04 April 2021, 09:52:40
Another victim of committee disease and corruption the HVCV was required to carry both a medium AC, a Firefly medium laser, and a pair of MGs - while being faster than the Scimitar. The design team managed this, but at the cost of very light armor and a weight increase of 35% over the original plan. Requests to replace the heavy laser mounting with a lighter SRM armament was summarily shot down by LCAF high command.

Code: [Select]
Aerotank HVCV-41B

Mass: 41 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 0
Cost: 979,615 C-Bills
Battle Value: 550

Power Plant:  135 I.C.E.
Cruise Speed: 97.2 km/h
Flanking Speed: 151.2 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    1  Medium Laser
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                4.50
Engine:             I.C.E. Engine                135                       9.00
    Cruise MP:  9
    Flank MP:   14
Heat Sinks:         Single Heat Sink             3                         3.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            4.50
Power Amplifiers:                                                          0.50
Turret:                                                                    1.00
Armor:              Standard Armor               AV -  72                  4.50

                                                      Armor     
                                                      Factor     
                                               Front     18       
                                          Left/Right   16/16       
                                              Turret     11       
                                                Rear     11       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 T         1         1         8.00
2 Machine Guns                               T         0         2         1.00
Medium Laser                                 T         3         1         1.00
@AC/5 (20)                                   BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
9h         2       1       1       0      2     0   Structure:  3
Special Abilities: EE, TUR(2/1/1)

Originally a competitor to the Po heavy tank the R10 did not fare well in trials. The armament was certainly impressive, but the light armor, wheeled suspension, and lack of anti-infantry weapons were not.

All this came about as the original design specification was for a heavy vehicle to support light wheeled and hover AFVs in open terrian such as steppes and deserts. Rejected from the CC military orders were still placed by planetary militias with large areas matching the design specifications. Over time a number of units have also found their way into the FWL and FS, including some local construction in the FWL.

Code: [Select]
R10 Heavy tank

Mass: 65 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 2750
Cost: 1,036,813 C-Bills
Battle Value: 728

Power Plant:  240 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    1  SRM-6
    2  LRM-5s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      35 points                6.50
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.50
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   25/25       
                                              Turret     20       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 LRM-5s                                     FR        4         2         4.00
Autocannon/10                                T         3         1        12.00
SRM-6                                        T         4         1         3.00
@AC/10 (20)                                  BD        -         0         2.00
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-6 (15)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
4w         3       3       1       0      3     0   Structure:  4
Special Abilities: EE, TUR(2/2/0, AC 1/1/0), AC 1/1/0, IF 1
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 04 April 2021, 09:53:47
The Hexen was originally built for FS militia units as a strike vehicle. But the simple design and effectiveness when employed by compenent commanders impressed the DCMS to such a degree that they ordered a raid to steal the plans (and cause as much trouble as possible in the Draconis March). The raid wasn't the brilliant success that DCMS hoped, but the plans were stolen.

In DCMS service the vehicle proved to be even more effective when used alongside Saladin assault hovers, prompting the AFFS to launch numerous raids to disrupt production and steal as many Saladin tanks as possible for themselves.

Code: [Select]
Hexen fast attack vehicle

Mass: 15 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 2750
Cost: 178,750 C-Bills
Battle Value: 340

Power Plant:  50 I.C.E.
Cruise Speed: 97.2 km/h
Flanking Speed: 151.2 km/h
Armor:  Standard Armor
Armament:
    5  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       8 points                1.50
Engine:             I.C.E. Engine                 50                       3.00
    Cruise MP:  9
    Flank MP:   14
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         1.00
Lift Equipment:                                                            1.50
Armor:              Standard Armor               AV -  32                  2.00

                                                      Armor     
                                                      Factor     
                                               Front     10       
                                          Left/Right    9/9         
                                                Rear     4         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
5 SRM-2s                                     FR        10        5         5.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 3
9h         1       1       0       0      1     0   Structure:  1
Special Abilities: EE, SRM 1/1/0


A vehicle with a very long history the Gnat can be traced all the way to the early Terran Hegemony, and similar vehicles has certainly been used long before then as well.

Basically an armored dune buggy with a light missile launcher mounted on the front, usually operated by a second crewman rather than with a more advanced system to let the driver handle it, the Gnat is about as cheap as an AFV can get. It is also close to the epitome of "life is cheap" - crews are usually drawn straight from the infantry with anyone able to drive a car and/or shoot a heavy weapon being suitable.

Code: [Select]
Gnat light attack vehicle

Mass: 5 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 0
Cost: 43,135 C-Bills
Battle Value: 109

Power Plant:  25 I.C.E.
Cruise Speed: 97.2 km/h
Flanking Speed: 151.2 km/h
Armor:  Standard Armor
Armament:
    1  SRM-2
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       4 points                0.50
Engine:             I.C.E. Engine                 25                       1.00
    Cruise MP:  9
    Flank MP:   14
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         0.50
Lift Equipment:                                                            0.00
Armor:              Standard Armor               AV -  16                  1.00

                                                      Armor     
                                                      Factor     
                                               Front     10       
                                          Left/Right    2/2         
                                                Rear     2         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
SRM-2                                        FR        2         1         1.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
9w         1       1       0       0      1     0   Structure:  0
Special Abilities: EE


Another fine QuickCell product, the S14 has still managed to carve out a market as a cheap and - as long as it works - reasonably competent recon vehicle.

The comm suit is surprisingly reliable thought a bit limited in capability. The single Holly missile launcher doesn't generate many problems either. The drive system, however, does. In fact the name "Mouette" ("Seagull") refers mostly to the noise and smell of the drive turbines, thought some crews claim that "crapping" LRMs all over enemy recon units is just with 10-ton gulls should be doing.

Code: [Select]
Mouette S14 light scout vehicle

Mass: 10 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 0
Cost: 137,000 C-Bills
Battle Value: 189

Power Plant:  40 I.C.E.
Cruise Speed: 86.4 km/h
Flanking Speed: 129.6 km/h
Armor:  Standard Armor
Armament:
    1  LRM-5
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       5 points                1.00
Engine:             I.C.E. Engine                 40                       2.00
    Cruise MP:  8
    Flank MP:   12
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         0.50
Lift Equipment:                                                            1.00
Turret:                                                                    0.50
Armor:              Standard Armor               AV -  31                  2.00

                                                      Armor     
                                                      Factor     
                                               Front     10       
                                          Left/Right    5/5         
                                              Turret     6         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
LRM-5                                        T         2         1         2.00
@LRM-5 (24)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
8h         1       1       1       0      1     0   Structure:  1
Special Abilities: EE, TUR(1/1/1)
Title: Re: Smokin' tanks!
Post by: Daryk on 04 April 2021, 10:19:50
The Gnat really needs Fractional Accounting.  Cutting the ammo load to half a ton and harvesting a quarter ton out of controls would give it 5 points of armor on the sides and rear...  ^-^

The S14 screams "APC variant" to me.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 04 April 2021, 13:23:13
The Gnat really needs Fractional Accounting.  Cutting the ammo load to half a ton and harvesting a quarter ton out of controls would give it 5 points of armor on the sides and rear...  ^-^

The original version from the '90s was a ton less, but, well, introtech doesn't allow fractional accounting... ::)

Quote
The S14 screams "APC variant" to me.
Good point, I wasn't even thinking about that. The hover APC LRM variant is quite similar (faster, less armor, no turret). Couldn't have added the bit about the dirty engine then, thought. ;)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 24 June 2021, 04:56:30
Attempting to equip their light tanks with more firepower some militia units took to simply adding additional weapons to the turret. The Calliope variant of the common Scorpion tank is a common such variant.

The modification is simply a 7-ton box holding ten LRM tubes and a ton of ammo mounted on top of the turret and using the cannon's actuators for aiming. The extra weight severely impacts the Scorpion's already sluggish performance and tends to overload both the suspension and turret actuators, but the potentially tripled firepower is generally considered worth it. Maintenance personnel usually have a different opinion, thought.

Code: [Select]
Scorpion Calliope

Mass: 32 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 0
Cost: 509,300 C-Bills
Battle Value: 402

Power Plant:  100 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    2  LRM-5s
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                3.50
Engine:             I.C.E. Engine                100                       6.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV -  64                  4.00

                                                      Armor     
                                                      Factor     
                                               Front     16       
                                          Left/Right   11/11       
                                              Turret     16       
                                                Rear     10       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
Autocannon/5                                 T         1         1         8.00
2 LRM-5s                                     T         4         2         4.00
@AC/5 (20)                                   BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50
@LRM-5 (24)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
3t         1       2       2       0      1     0   Structure:  2
Special Abilities: EE, TUR(1/2/2), IF 1
Title: Re: Smokin' tanks!
Post by: Sharpnel on 24 June 2021, 06:07:11
To make it a real Calliope I'd replace the LRMs with RL-10s.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 24 June 2021, 06:23:10
To make it a real Calliope I'd replace the LRMs with RL-10s.
If RLs were introtech I'd do that too - but they aren't so I didn't... :-\
Title: Re: Smokin' tanks!
Post by: Daryk on 24 June 2021, 06:38:14
You could also swap out the AC/5 for MORE LRM-5s...  :D
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 24 June 2021, 07:35:31
You could also swap out the AC/5 for MORE LRM-5s...  :D
Well, you could technically add the LRM box to any Scorpion variant... :)

Code: [Select]
Scorpion Double Calliope

Mass: 32 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 0
Cost: 515,900 C-Bills
Battle Value: 475

Power Plant:  100 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  LRM-10
    3  LRM-5s
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                3.50
Engine:             I.C.E. Engine                100                       6.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV -  64                  4.00

                                                      Armor     
                                                      Factor     
                                               Front     16       
                                          Left/Right   11/11       
                                              Turret     16       
                                                Rear     10       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
3 LRM-5s                                     T         6         3         6.00
LRM-10                                       T         4         1         5.00
@MG (1/2) (100)                              BD        -         0         0.50
@LRM-5 (48)                                  BD        -         0         2.00
@LRM-10 (12)                                 BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
3t         1       2       2       0      1     0   Structure:  2
Special Abilities: EE, TUR(1/2/2, LRM 1/2/2, IF 1/2/2), LRM 1/2/2, IF 2
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 09 September 2021, 05:23:23
The Balor heavy tank is a NETC product based on the old SLDF Demon tank. The old Gauss Rifle was replaced with a standard PPC, along with a single LRM5 to somewhat make up for the reduced power. In addition a pair of MGs were added to deal with the infantry units that became far more common during the SWs.

Unfortunately the switch to a gas turbine engine forced the removal of all the short-range weapons as well as 25% of the armor, strongly discouraging users from deploying the Balor in dense terrain and without support.

Enjoying strong sales early in the 3rd SW the tank lost popularity over time. As of 3025 it is only built on special orders. It is still widespread but in small numbers.

Code: [Select]
Balor heavy tank

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-C-A
Production Year: 3025
Cost: 871 000 C-Bills
Battle Value: 631

Power Plant:  220 I.C.E.
Cruise Speed: 43,2 km/h
Flanking Speed: 64,8 km/h
Armor:  Standard Armor
Armament:
    1  PPC
    1  LRM-5
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6,00
Engine:             I.C.E. Engine                220                      20,00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             10                       10,00
Control Equipment:                                                         3,00
Lift Equipment:                                                            0,00
Power Amplifiers:                                                          1,00
Turret:                                                                    1,00
Armor:              Standard Armor               AV - 120                  7,50

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   25/25       
                                              Turret     20       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
PPC                                          T         10        1         7,00
LRM-5                                        T         2         1         2,00
2 Machine Guns                               T         0         2         1,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-5 (24)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
4w         2       2       2       0      3     0   Structure:  3
Special Abilities: EE, TUR(2/2/2)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 10 September 2021, 07:47:17
The original Thugtank was built in 2894 out of the remaining parts of a cored Thug battlemech, a Demolisher tank that had gotten its turret blown off, and engines plus some other parts from a half-dozen earthmovers.

Much to everyone's surprise the resulting monstruosity actually worked, leading to a local AFV manufacturer drawing up plans for a production version. As the local economy collapsed during the 3rdSW the company folded and the plans were sold off to any other company willing to pay. Designed to be extremly simple to manufacture and built with a large range of components the tank has never been all that popular, but several factories have the plans in storage as they can often build it with minimal retooling if their usual supply lines are disrupted.

Code: [Select]
Thugtank

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 2750
Cost: 1 963 500 C-Bills
Battle Value: 933

Power Plant:  160 I.C.E.
Cruise Speed: 21,6 km/h
Flanking Speed: 32,4 km/h
Armor:  Standard Armor
Armament:
    2  PPCs
    2  SRM-6s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8,00
Engine:             I.C.E. Engine                160                      12,00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             20                       20,00
Control Equipment:                                                         4,00
Lift Equipment:                                                            0,00
Power Amplifiers:                                                          1,50
Turret:                                                                    1,50
Armor:              Standard Armor               AV - 192                 12,00

                                                      Armor     
                                                      Factor     
                                               Front     50       
                                          Left/Right   40/40       
                                              Turret     32       
                                                Rear     30       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 SRM-6s                                     FR        8         2         6,00
2 PPCs                                       T         20        2        14,00
@SRM-6 (15)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 9
2t         3       4       2       0      4     0   Structure:  4
Special Abilities: EE, TUR(2/2/2), SRM 1/1/0

(Yeah, it was just an excuse to put a Thug on tracks. ::) )
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 17 September 2021, 09:21:20
One of the heaviest combat vehicles ever produced in the Outworlds Alliance the KM-80A is yet another victim of "executive medling". Thought in this case the result wasn't as catastrophic as in some other cases.

Originally two different projects for a new wheeled tank and a LRM support vehicle, they somehow got combined into a single vehicle. Rather overweight and slow, the KM-80A still managed a strong showing during trials and was accepted for limited production. 35 LRM tubes provides effective fire support while a single heavy AC makes light units regret closing. A pair of MGs and 11.5 tons of armor provides adequate defense.

The obvious weakness is the vulnerable wheeled suspension. But while troops in the field curse it, the price reduction over a tracked system is deemed worth it higher up in the military.

Thanks to its (relatively) low price the KM-80A has been sold to several mercenaries as well as both DC and FS militia units.

Code: [Select]
KM-80A Missile tank

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 0
Cost: 1 502 667 C-Bills
Battle Value: 1 048

Power Plant:  220 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    7  LRM-5s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8,00
Engine:             I.C.E. Engine                220                      20,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         4,00
Lift Equipment:                                                            0,00
Turret:                                                                    2,00
Armor:              Standard Armor               AV - 184                 11,50

                                                      Armor     
                                                      Factor     
                                               Front     50       
                                          Left/Right   38/38       
                                              Turret     33       
                                                Rear     25       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
4 LRM-5s                                     FR        8         4         8,00
Autocannon/10                                T         3         1        12,00
3 LRM-5s                                     T         6         3         6,00
2 Machine Guns                               T         0         2         1,00
@AC/10 (20)                                  BD        -         0         2,00
@LRM-5 (120)                                 BD        -         0         5,00
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 10
3w         3       4       3       0      4     0   Structure:  4
Special Abilities: EE, TUR(2/2/1, AC 1/1/0), AC 1/1/0, LRM 1/2/2, IF 2
Title: Re: Smokin' tanks!
Post by: acksed on 29 October 2021, 08:06:44
The ironically-named "Distraction" is the custom assault tank of the Blindfold Snipers 1st Company. With its three SarLon MaxiCannon AC/10, it bears less resemblance to the Behemoth that was its base than to one variant of the feared Alacorn. Indeed, that is the point. It is a dangerous, highly-visible target that, with its seventeen tons of armour protection, can survive repeated pummelling from the enemy, letting the rest of the tank company attack their vulnerable rear with Manticores and Bulldogs. Painted in exactly the wrong type of camo for whatever planet the mercenaries land on (orange/brown desert for jungle, green stripes for desert etc.), it is often used as punishment detail.
The Imperator A AC/2 that is mounted in the hull where the LRMs would normally be seems out of place, but its role is that of a goad for enemy units, as well as token anti-air capability. With one ton of salvos for it and four tons for the main guns, it has just enough to get it out of (or into) trouble.
Code: [Select]
Behemoth "Distraction"

Mass: 100 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-C
Production Year: 2977
Dry Cost: 2,696,667 C-Bills
Total Cost: 2,721,667 C-Bills
Battle Value: 1,149

Power Plant: GM R200 200 I.C.E.
Cruise Speed: 21.6 km/h
Flanking Speed: 32.4 km/h
Armor: SimplePlate Standard Armor
Armament:
    3 SarLon MaxiCannon Autocannon/10s
    1 Imperator A Autocannon/2
Manufacturer: Aldis Industries
    Primary Factory:
Communications System: Olmstead 30
Targeting and Tracking System: Cirxese BallistaCheck
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points               10.00
Engine:             I.C.E. Engine                200                      17.00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         5.00
Lift Equipment:                                                            0.00
Turret:                                                                    4.00
Armor:              Standard Armor               AV - 272                 17.00

                                                      Armor
                                                      Factor
                                               Front     70
                                          Left/Right   54/54
                                              Turret     54
                                                Rear     40

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/2                                 FR        1         1         6.00
3 Autocannon/10s                             T         9         3        36.00
@AC/10 (40)                                  BD        -         0         4.00
@AC/2 (45)                                   BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 11
2t         4       4       1       0      4     0   Structure:  5
Special Abilities: EE, TUR(3/3/0, AC 3/3/0), AC 3/3/0
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 29 October 2021, 08:48:23
Nice! :thumbsup:
Title: Re: Smokin' tanks!
Post by: Daryk on 29 October 2021, 16:54:56
All I can think when I see that tank is "where is the 7xAC/2 variant?"  :D
Title: Re: Smokin' tanks!
Post by: acksed on 30 October 2021, 06:18:41
All I can think when I see that tank is "where is the 7xAC/2 variant?"  :D
This prototype variant of Kallon's premier air-defence tank was featured in the August 2989 issue of UCWS Today, and went on to inspire more - if less radical - variants in the same vein, culminating in Kallon releasing a refit kit of its own in 3002.
Kallon's market research had discovered that 31% of all Partisans sold never drove more than 5km away from the dropship that had carried them, while 24% of all responders asked for greater range on the cannons. A resounding 41% also asked for better protection for their crew.
All these requirements converged in the 'S model'. Intended as a semi-fixed emplacement designed to saturate the local area with fire (hence "S model"), it carried a massive turret with seven light autocannon, an expanded frame with more than double the armour and a downrated, less-powerful engine.
In the magazine's testing, it did indeed achieve what it set out to do - until the flaws began to reveal themselves. The tracking system, long the Partisan's chief selling point, began to drift out of alignment after just two full salvos. The reviewers guessed that the off-centre gun arrangement and heavier turret were to blame.
Cross-country tests revealed it sank further into sticky terrain (which was not always avoidable, even on landing sites) and had less power to drag itself out. It even grounded itself on rocky terrain that the standard Partisan simply rode over, due to its lengthened tracks and wider frame intended to achieve the same ground pressure. The recovery vehicles typically owned by militia fielding the standard model also had trouble pulling it out.
None of these were insurmountable issues. However, the magazine's final recommendation of "less guns, better mobility" must have caused an internal shakeup at Kallon, as that was the last appearance of the 'S model' Partisan. The concept still resurfaces occasionally in milita-modified Partisans, and this Adept has seen mention of a SturmFeur/Partisan Frankenvehicle that mounts 7 AC/2 and - yes - weighs 90 tons.
Code: [Select]
Partisan "S model"

Mass: 90 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-C
Production Year: 2985
Dry Cost: 2,056,750 C-Bills
Total Cost: 2,059,750 C-Bills
Battle Value: 827

Power Plant: GM 180 I.C.E.
Cruise Speed: 21.6 km/h
Flanking Speed: 32.4 km/h
Armor: StarSlab/7 Standard Armor
Armament:
    7 Light Flak Autocannon/2s
Manufacturer: Kallon
    Primary Factory:
Communications System: Jolex Systems
Targeting and Tracking System: AntiAir Flak Systems-1.1
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      45 points                9.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         4.50
Lift Equipment:                                                            0.00
Turret:                                                                    4.50
Armor:              Standard Armor               AV - 208                 13.00

                                                      Armor     
                                                      Factor     
                                               Front     50       
                                          Left/Right   40/40       
                                              Turret     48       
                                                Rear     30       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
7 Autocannon/2s                              T         7         7        42.00
@AC/2 (135)                                  BD        -         0         3.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 8
2t         1       2       2       0      4     0   Structure:  5
Special Abilities: EE, TUR(1/2/2, AC 1/1/1), AC 1/1/1
Title: Re: Smokin' tanks!
Post by: Daryk on 30 October 2021, 07:09:04
Nicely done!  :thumbsup:
Title: Re: Smokin' tanks!
Post by: acksed on 16 March 2022, 09:30:50
The brief for the grandly-named War Scythe was, "Make a Pike that we don't have to pay so much for."
In that respect, it met its goals, but several compromises had to be made - some for weight, others for parts availability.

The chief one was a switch to wheels over tracks, which let the designers shrink the chassis down to the point it could use mining truck transmissions and wheels, and be powered with cheap and plentiful ConstructionMech 120 ICEs, but hobbled its cross-country capabilities. That dropships could lift more of them at once was considered a bonus for the militia.

The armour is lighter, carrying 7.5 tons Durallex standard plate, and the frame is less durable too. The armament, though, has at least matched the Pike, with three Mydron D AC/2 in the turret. Their ammo is a measly two tons, with just a coaxial machine gun with 100 salvos to cover the short range.

The militia quartermasters were pleased with their new, cheap tank, although the crews of the Pikes these replaced were less so. The hitch on the back was added at the last minute to alleviate their concerns of running out of ammunition.
Code: [Select]
War Scythe

Mass: 46 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-C
Production Year: 3025
Dry Cost: 592,860 C-Bills
Total Cost: 595,360 C-Bills
Battle Value: 474

Power Plant: Renault 120 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Durallex Standard Armor
Armament:
    3 Myrdon D Autocannon/2s
    1 Armstrong Machine Gun
    1 Unknown Hitch
Manufacturer: Arachne Industrial
    Primary Factory:
Communications System: Arachne Wisp
Targeting and Tracking System: Arachne AimPoint

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.00
Engine:             I.C.E. Engine                120                       8.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            0.00
Turret:                                                                    2.00
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   24/24       
                                              Turret     24       
                                                Rear     18       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Hitch                                        RR        -         1         0.00
3 Autocannon/2s                              T         3         3        18.00
Machine Gun                                  T         0         1         0.50
@AC/2 (90)                                   BD        -         0         2.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 5
3w         1       1       1       0      2     0   Structure:  3
Special Abilities: EE, TUR(1/1/1)

Design Quirks: Anti-Air Targeting
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 16 March 2022, 15:46:35
Well, it certainly lives up to the hype... ;)

3/5 on a wheeled chassis really sucks, but it does keep the cost down. Not so sure it will be a good investment, thought!
Title: Re: Smokin' tanks!
Post by: Daryk on 16 March 2022, 17:46:12
Why 46 tons, though?  ???

At 45, it only loses a half ton of armor, but drops a crewman and around 100,000 C-Bills in price...
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 16 March 2022, 18:46:41
I guess the 120 engine was important for the fluff.
Title: Re: Smokin' tanks!
Post by: CVB on 16 March 2022, 20:54:52
I'm waiting for an answer in the Rules section if it is allowed to use overrated engines.
Title: Re: Smokin' tanks!
Post by: DevianID on 17 March 2022, 00:22:47
I am a big fan of my Ogre battle box to cover a lot of my generic vehicle needs--notably the savanah master, hover transport, vedette, artillery, and infantry work really well.  Sadly, the box has only one kind of missile tank, the 3 large missile low profile tank seen here:
https://th.bing.com/th/id/R.fdc8044dae2091813db4ac49c9fbdd46?rik=OYopLTZUWHDZzw&riu=http%3a%2f%2fwww.sjgames.com%2fminiatures%2fogre%2fdeluxegev%2fimg%2fphoto1_lg.jpg&ehk=BME2aDEwu4rJc9K7dnI1GPjpVVeHBswy0y1ZeB862Qo%3d&risl=&pid=ImgRaw&r=0

I settled on a 35 ton 4/6 tracked vehicle with a tbolt 20.  With no turret and 56 points of armor, the tank is good at delivering 3 tbolt 20 missiles (it has 1 ton of ammo) and then getting out of dodge.  It goes big and then goes home.  It is a design full of compromises, which I think is good for a btech ICE vehicle, but it matches the model, and its not completely useless.  Also, a variant with an Arrow artillery launcher and 5 missiles in place of the 15 ton tbolt 20 is, of course, amazing--but TOO good.
 Thats 2 missiles too many! 
Edit: As for the tbolt not being introtech... Fair.  An LRM20 version though has lots of armor, lots of ammo, and is smaller or faster.  In this things case, the TBOLT20 is a downgrade from using an LRM20 or 7 LRM5s.

Code: [Select]
Missile Tank

Mass: 35 tons
Movement Type: Tracked
Power Plant: 140 ICE
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
     1 Thunderbolt 20
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 906,750 C-bills

Type: Missile
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 35
Battle Value: 581

Equipment                                          Mass
Internal Structure                                  3.5
Engine                        140 ICE                10
Cruising MP: 4
Flank MP: 6
Heat Sinks:                   0                       0
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Armor Factor                  56                    3.5

                          Internal   Armor   
                          Structure  Value   
     Front                   4         17   
     R/L Side               4/4      14/14   
     Rear                    4         11   


Weapons
and Ammo                  Location    Tonnage   
Thunderbolt 20             Front        15.0   
Thunderbolt 20 Ammo (3)     Body        1.0     

Title: Re: Smokin' tanks!
Post by: acksed on 17 March 2022, 05:25:52
I guess the 120 engine was important for the fluff.
Correct. It's a penny-wise, pound-foolish design, with decisions that linger long after the requirements it was supposed to fill changed.

I will stand by 'slow wheeled AA platform with long-range guns'.
Title: Re: Smokin' tanks!
Post by: Daryk on 17 March 2022, 17:22:06
My point was it's NOT penny-wise, though...
Title: Re: Smokin' tanks!
Post by: DevianID on 17 March 2022, 23:18:46
Designs off the 5 ton increment always flummox me.  I get its a thing, but the 46 versus 45 ton vee isnt different enough to justify the off tonnage.  You could use a 40 ton tracked for a 120 ICE, or a 35 ton wheeled 4/6, if the vehicle was designed around the engine.  Not TECHNICALLY wrong, but 46 tons feels 'itchy.'
Title: Re: Smokin' tanks!
Post by: CVB on 18 March 2022, 00:33:01
To me it's exactly the other way around: All those BT designs fitting in that neat 5 t roster feel really strange when I look at real designs...
M60:     46.0 t
M60A1: 47.7 t
M60A2: 47.2 t
M60A3: 49.5 t
Title: Re: Smokin' tanks!
Post by: Der Kommissar on 31 March 2022, 11:22:52
My point was it's NOT penny-wise, though...
In this case, 'penny wise' probably refers to the fact that the AFV reuses common commercial components - a very common industrial engine plus truck transmission.  The designer got so infatuated with the idea of reusing old things, though, that he missed the fact that a purpose-built machine would pay off in the long run.  That's my understanding.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 01 May 2022, 15:53:34
Yet another slow heavy tank that shows up occasionally on both sides of the LC/FWL border the T85 is most remarkable for being completely unremarkable. First produced during the Amaris war in the TH it has been taken up by some minor producer only to be forgotten again for a few decades, and then taken up by someone else.

Not a great performer crews generally like the tank for its spacious interiors, thought quality can vary wildely between different production batches.

Code: [Select]
Tusker T85 heavy tank

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 0
Cost: 1,264,000 C-Bills
Battle Value: 788

Power Plant:  180 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    2  Autocannon/5s
    4  SRM-2s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.00
Armor:              Standard Armor               AV - 168                 10.50

                                                      Armor     
                                                      Factor     
                                               Front     43       
                                          Left/Right   35/35       
                                              Turret     30       
                                                Rear     25       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               FR        0         2         1.00
2 Autocannon/5s                              T         2         2        16.00
4 SRM-2s                                     T         8         4         4.00
@AC/5 (40)                                   BD        -         0         2.00
@MG (1/2) (100)                              BD        -         0         0.50
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 8
3t         2       2       1       0      3     0   Structure:  3
Special Abilities: EE, TUR(2/2/1, AC 1/1/1), AC 1/1/1


The A71 Escalator is superficially quite similar to the M85 but is a much more recent design. First produced in 2971 in the FWL it is almost exclusively used by FWL units.

Intended for use against mechs the A71 mounts a massive PPC in its turret, backed up by SRMs and MGs for use against light vehicles and infantry. The original design intent was low-cost assault tank but its slow speed and high fuel consumption has left it to mostly defensive uses.

Code: [Select]
Escalator breakthrough tank A71

Mass: 65 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 2750
Cost: 1,223,063 C-Bills
Battle Value: 880

Power Plant:  195 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  PPC
    5  SRM-2s
    4  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      35 points                6.50
Engine:             I.C.E. Engine                195                      16.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             10                       10.00
Control Equipment:                                                         3.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV - 184                 11.50

                                                      Armor     
                                                      Factor     
                                               Front     47       
                                          Left/Right   37/37       
                                              Turret     32       
                                                Rear     31       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 SRM-2s                                     FR        4         2         2.00
Machine Gun                                  LS        0         1         0.50
(R) SRM-2                                    RR        2         1         1.00
Machine Gun                                  RS        0         1         0.50
2 SRM-2s                                     T         4         2         2.00
2 Machine Guns                               T         0         2         1.00
PPC                                          T         10        1         7.00
@MG (1/2) (100)                              BD        -         0         0.50
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 9
3t         3       2       1       0      3     0   Structure:  4
Special Abilities: EE, TUR(2/2/1)


Thought is called an "armored car" by its producer the Badger is really a wheeled medium tank. The reason for this classification is political.

First produced in the early 2900s the Badger is a DC vehicle. The design firm had done a serious study of the future needs of the DCMS and concluded that a cheap medium vehicle with long-range capability and a strong main gun would be very useful. However they had also noticed that the DCMS really didn't like the idea of vehicles - especially cheap vehicles - taking the place of mechs.

So the vehicle was pitched as a means of providing extra security for rear echelons and patrols, something it could manage quite well. By also providing a discount to units purchasing the vehicle in bulk they also ensured that Badgers typically didn't have to operate alone, and more than one overaggressive FS or LC raider has found itself fleeing in panic from the combined firepower of a lance of "armored cars".

Code: [Select]
Badger armored car

Mass: 45 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-C-A
Production Year: 2750
Cost: 527,975 C-Bills
Battle Value: 550

Power Plant:  160 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Large Laser
    1  LRM-5
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                4.50
Engine:             I.C.E. Engine                160                      12.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             8                         8.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    1.00
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   25/25       
                                              Turret     20       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Large Laser                                  T         8         1         5.00
LRM-5                                        T         2         1         2.00
Machine Gun                                  T         0         1         0.50
@LRM-5 (24)                                  BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
4w         2       2       1       0      2     0   Structure:  3
Special Abilities: EE, TUR(2/2/1)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 07 May 2022, 12:29:07
Originally designed as an IFV the Whirlwind is often used as a heavy scout. The light AC, originally included to provide long-range support for infantry, provides a useful harrassing ability while the paired lasers are capable of inflicting significant damage on most units fast enough to catch the Whirlwind.

First produced for AFFS militias in the late 2600s the tank spread through the Star League to other nations. By the 3rdSW it was produced in limited numbers in the FS, CC, LC, and OA.

Code: [Select]
Whirlwind heavy IFV

Mass: 45 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 0
Cost: 1,017,925 C-Bills
Battle Value: 529

Power Plant:  125 I.C.E.
Cruise Speed: 86.4 km/h
Flanking Speed: 129.6 km/h
Armor:  Standard Armor
Armament:
    2  Medium Lasers
    1  Autocannon/2
    1  Infantry Compartment (3.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                4.50
Engine:             I.C.E. Engine                125                       8.00
    Cruise MP:  8
    Flank MP:   12
Heat Sinks:         Single Heat Sink             6                         6.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            4.50
Power Amplifiers:                                                          0.50
Turret:                                                                    1.00
Armor:              Standard Armor               AV -  80                  5.00

                                                      Armor     
                                                      Factor     
                                               Front     21       
                                          Left/Right   16/16       
                                              Turret     16       
                                                Rear     11       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/2                                 T         1         1         6.00
2 Medium Lasers                              T         6         2         2.00
Infantry Compartment (3.0 tons)              BD        0         1         3.00
@AC/2 (45)                                   BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 5
8h         2       2       1       0      2     0   Structure:  3
Special Abilities: EE, TUR(2/2/1)
Title: Re: Smokin' tanks!
Post by: Daryk on 07 May 2022, 12:46:54
Doesn't the engine have to be 9 tons? ???
Title: Re: Smokin' tanks!
Post by: wolfgar on 07 May 2022, 13:24:53
MML and SAW both say it should be 9 tons
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 07 May 2022, 13:51:09
Huh. I've not noticed this before in SAW. The vehicles adds up correctly, but the last engine ton isn't shown anywhere... The weight summary in the designer actually says 9 tons.
Title: Re: Smokin' tanks!
Post by: Daryk on 07 May 2022, 13:54:48
It's displaying the tonnage without enforcing the minimum 20% engine weight for hovers.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 07 May 2022, 14:56:43
Yes, it's displaying the wrong tonnage. All the listed equipment adds up to 44 tons, so either it should have listed the engine as 9 tons or added a 1-ton "dead weight" somewhere.

But I guess it was never added to the code. As long as it adds up correctly I won't complain (much).
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 13 December 2022, 16:42:23
Really an infantry-carrying tank rather than an IFV the Bastion was designed as a competitor to the popular Goblin. It's significantly higher cost meant that few units turned out to be interested, but some sporadic production has happened in the LC and FWL.

Late in the 3rdSW a number of Bastions were also bought by the FS to equip heavy tank batallions with integral infantry support. In a number of large raids those units have performed well providing support to the mech-equipped strike units.

Code: [Select]
Bastion heavy IFV

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 2750
Cost: 956,000 C-Bills
Battle Value: 645

Power Plant:  240 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    1  LRM-5
    2  SRM-2s
    1  Infantry Compartment (3.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      30 points                6.00
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         3.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 136                  8.50

                                                      Armor     
                                                      Factor     
                                               Front     35       
                                          Left/Right   28/28       
                                              Turret     25       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 T         1         1         8.00
2 SRM-2s                                     T         4         2         2.00
LRM-5                                        T         2         1         2.00
Infantry Compartment (3.0 tons)              BD        0         1         3.00
@AC/5 (20)                                   BD        -         0         1.00
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 6
4t         1       2       1       0      3     0   Structure:  3
Special Abilities: EE, TUR(1/2/1)
Title: Re: Smokin' tanks!
Post by: Elmoth on 13 December 2022, 16:50:33
Nice idea. I always consider anything over 50 tons to be non-elegible for raids, as they "eat up" too much transport capacity (except as cargo, so not a raid anymore...). The tank itself is really a transport as you say, as the firepower seems to be underwhelming for 60 tons. But it transports a whole infantry platoon, so it certainly has its uses.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 13 December 2022, 17:23:08
Those little fluff blurbs I write is really just to add some color and provide some idea of where the vehicles would most likely be encountered, so I don't bother too much with details...

In this case a "large raid" is multiple companies sacking a major factory or a small city making tanks brought as cargo feasible (the mechs rush in first, the tanks secure the area against counterattacks while the actual raiding goes on). The idea was to imply that it was in fact rehearsals for the 4thSW. ;)
Title: Re: Smokin' tanks!
Post by: Daryk on 13 December 2022, 18:51:29
This one could compete with the Goblin, but really only with all missile variants.  The AC/5 is the main down check here, but converted to LRM or SRM tubes it could be really quite frightening.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 15 December 2022, 12:45:04
Designed to counter pirates and raiders in the outer reaches of the FS the Gemini has a mixed reputation. While the generally imported weapons are dependable and fairly  effective the drive systems tend to be local construction with far less rigorous standard. On more than one occasion this has resulted in units responding to a raid and being forced to leave a significant force as "base defense".

Part of the problem is the squat, six-wheeled construction. Thought highly capable in difficult terrain it puts high demands on the power plant and transmission resulting in high maintenance requirements and lots of failures.

The armament has also drawn some critisism due to the lack of LRMs. Well organized raiders have sometimes been able to pick off Geminis through long-range missile bombardement without suffering significant damage, for this reason support by long-range units or fast hovercraft/VTOLs are generally assigned to Gemini units.

Code: [Select]
Gemini Wheeled AFV

Mass: 65 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 0
Cost: 1,024,888 C-Bills
Battle Value: 613

Power Plant:  240 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Large Laser
    1  Autocannon/5
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      35 points                6.50
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             8                         8.00
Control Equipment:                                                         3.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   25/25       
                                              Turret     20       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 FR        1         1         8.00
2 Machine Guns                               FR        0         2         1.00
Large Laser                                  T         8         1         5.00
@AC/5 (20)                                   BD        -         0         1.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
4w         2       2       1       0      3     0   Structure:  4
Special Abilities: EE, TUR(1/1/0)
Title: Re: Smokin' tanks!
Post by: Daryk on 15 December 2022, 18:35:02
I think a PPC and AC/2 combination is superior to a Large Laser and AC/5 on a vehicle.  The total damage is one point less, but the penetration of a PPC is worth it in my opinion.

And yes, I say this as someone who has proposed a Blazer Cannon and AC/2 over a PPC and AC/5...  :D
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 16 December 2022, 03:49:34
I do have the Jino MBT somewhere near the beginning of this thread. :)

The problem in this case is that the PPC/AC2 combo is a total of four tons heavier - the armor would have to drop to 3.5 tons to fit it! xp
Title: Re: Smokin' tanks!
Post by: Daryk on 16 December 2022, 04:24:24
It's not quite that bad... you get two tons back from the AC.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 16 December 2022, 07:32:56
Counted that. But screwed up a bit anyway, it should be three tons lost.

-2 tons (lighter AC)
+2 tons (PPC)
+2 tons (SHS)
+0.5 tons (turret)
+0.5 tons (PAmp)
Title: Re: Smokin' tanks!
Post by: Daryk on 16 December 2022, 18:01:37
Fractional Accounting would help, but you're not wrong...  :)
Title: Re: Smokin' tanks!
Post by: acksed on 18 December 2022, 15:29:32
A prototype Kestrel was tried out with updated armour and the then-new AC10, but its slow speed and un-updated electronics in the face of the then-modern Tiger made it a one-off, even if it was nearly impervious to attack.
Code: [Select]
Kestrel (Modernised)

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-C
Production Year: 2490
Dry Cost: 1,732,500 C-Bills
Total Cost: 1,838,000 C-Bills
Battle Value: 1,122

Power Plant:  240 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    3  LRM-5s
    1  SRM-4
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8.00
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.50
Armor:              Standard Armor               AV - 240                 15.00

                                                      Armor     
                                                      Factor     
                                               Front     56       
                                          Left/Right   48/48       
                                              Turret     48       
                                                Rear     40       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/10                                T         3         1        12.00
3 LRM-5s                                     T         6         3         6.00
2 Machine Guns                               T         0         2         1.00
SRM-4                                        T         3         1         2.00
@AC/10 (30)                                  BD        -         0         3.00
@MG (1/2) (100)                              BD        -         0         0.50
@LRM-5 (48)                                  BD        -         0         2.00
@SRM-4 (25)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 11
3t         3       3       1       0      4     0   Structure:  4
Special Abilities: EE, TUR(3/3/1, AC 1/1/0), AC 1/1/0, IF 1

It turns out that the introduction date of the Blazer and the extinction date of the Mech Mortar overlap. What better way to utilise both than by upgrading an obsolete platform? Introducing the FWL copy of the Estevez, and one that will sweep the enemies from the field, the Kestrel, Blazer Edition:
Code: [Select]
Kestrel (Blazer)

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-F-E-D
Production Year: 3025
Dry Cost: 1,456,200 C-Bills
Total Cost: 1,516,700 C-Bills
Battle Value: 667

Power Plant:  240 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Binary Laser Cannon
    1  Mech Mortar 4
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8.00
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             16                       16.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.00
Turret:                                                                    2.00
Armor:              Standard Armor               AV - 112                  7.00

                                                      Armor     
                                                      Factor     
                                               Front     28       
                                          Left/Right   21/21       
                                              Turret     22       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Binary Laser Cannon                          T         16        1         9.00
Machine Gun                                  T         0         1         0.50
Mech Mortar 4                                T         5         1         7.00
@MG (1/2) (100)                              BD        -         0         0.50
@Mortar 4 (Airburst) (6)                     BD        -         0         1.00
@Mortar 4 (Smoke) (6)                        BD        -         0         1.00
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 18 December 2022, 18:27:40
The only thing is, this thread was supposed to be introtech... :(

You wouldn't want to make an introtech version of that with the Blazer/Mortar version a variant?
Title: Re: Smokin' tanks!
Post by: acksed on 18 December 2022, 22:48:57
Edited. Sorry about that, got excited. :-[
Title: Re: Smokin' tanks!
Post by: Daryk on 19 December 2022, 06:51:17
Excited indeed!  :D

That's a nice Blazer version you have there!  :thumbsup:
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 19 December 2022, 17:24:00
I was thinking the first version might look like this... :-\

Code: [Select]
Kestrel LL

Mass: 80 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-C-A
Production Year: 2750
Cost: 1,560,600 C-Bills
Battle Value: 806

Power Plant:  240 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    2  Large Lasers
    3  LRM-5s
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8.00
Engine:             I.C.E. Engine                240                      23.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             16                       16.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.00
Turret:                                                                    2.00
Armor:              Standard Armor               AV - 112                  7.00

                                                      Armor     
                                                      Factor     
                                               Front     28       
                                          Left/Right   21/21       
                                              Turret     22       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Large Lasers                               T         16        2        10.00
3 LRM-5s                                     T         6         3         6.00
Machine Gun                                  T         0         1         0.50
@MG (1/2) (100)                              BD        -         0         0.50
@LRM-5 (48)                                  BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 8
3t         3       3       1       0      4     0   Structure:  4
Special Abilities: EE, TUR(3/3/1), IF 1

Obviously this rather underarmored vehicle wouldn't be very popular, so it would be a prime candidate for a refit with experimental weapons like the Blazer and MMortar. :)
Title: Re: Smokin' tanks!
Post by: acksed on 19 December 2022, 17:47:13
Ohhh.

...given the Korvin was still around, I could see it.
Title: Re: Smokin' tanks!
Post by: Daryk on 19 December 2022, 18:42:49
Oh yeah!  A Blazer would get it another 1.5 tons of armor...  8)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 20 December 2022, 03:54:31
Oh yeah!  A Blazer would get it another 1.5 tons of armor...  8)
Need to move the MG to the front to drop the weight of the turret, unfortunately.

But most importantly the weapon weight is identical to the Blazer / MM4 combo. :)
Title: Re: Smokin' tanks!
Post by: Daryk on 20 December 2022, 04:09:12
I missed the MG was in the turret, thanks!  :thumbsup:
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 30 December 2022, 08:49:09
Oddly but aptly named the "Beam Truck" started with a simple observation be a designer in a minor design firm in the DC.

Tasked with investigating possible improvements to laser-armed vehicles he noticed that the common power supply unit used by existing designs actually had enough output for five lasers but was often used for just one or two. Checking with his colleagues they found that most existing turret designs could also fit five lasers with minor modifications if no other weapons were mounted.

Thought such a laser armament would need a lot of cooling and regulation equipment the engineers still thought it worthwhile to submit a study request to management, and to their surprise it was accepted. Provided with an old heavy armored car chassis a prototype was quickly finished and impressed everyone with its simplicity and firepower.

Production started within a few years and sales to militia units were initially encouraging. Unfortunately the armaments lack of range soon made the vehicle unpopular with troops and sales dropped significantly.

By 3025 the vehicle is still seen on many backwater DC worlds in small numbers, its ease of maintenance keeping it in service.

CARGO VARIANT: Thought modifying the turret to take larger weapons turned out to be impractical a number of users have found that removing the lasers' supporting system leaves a lot of space in the hull. Fitting a single SRM6 plus a pair of MGs in the turret the cargo variant can carry a substantial 15 ton load in relative security. By 3025 almost 25% of all L-55s are of this variant.

Code: [Select]
Beam Truck L-55

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 2750
Cost: 678,125 C-Bills
Battle Value: 610

Power Plant:  180 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    5  Medium Lasers
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             15                       15.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   25/25       
                                              Turret     20       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
5 Medium Lasers                              T         15        5         5.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
4w         3       3       0       0      2     0   Structure:  3
Special Abilities: ENE, EE, TUR(3/3/0)
Title: Re: Smokin' tanks!
Post by: ANS Kamas P81 on 30 December 2022, 08:55:56
Considering the Kuritan belief that five is a lucky number, that's a doubly appropriate loadout.  Heavy, but you need all those heat sinks.  Very nice.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 30 December 2022, 09:25:14
Huh. Accidental fluff success! :) I just picked a producer at random.

Btw, the entire fluffed design process is pretty much I came up with it. :D

Now, SRMs would of course be far more effective. But I figure that mostly solid-state lasers are very easy to maintain, a bit like ICE to electric cars today. If something breaks you probably have to replace it, but there are far fewer things that can break! So militia units that probably don’t get a lot of money for maintenance may look quite favorably on it.
Title: Re: Smokin' tanks!
Post by: ANS Kamas P81 on 30 December 2022, 09:31:15
Having spent the last two months in Campaign Operations creating and recreating a mercenary unit, I can say that laser armament means not cutting huge-*** checks to your ammunition suppliers each month.
Title: Re: Smokin' tanks!
Post by: Daryk on 30 December 2022, 09:42:06
That one's definitely a candidate for a fusion engine as soon as you can scrounge one up.  Heck, you could cram a 280 in there with all the tonnage you save on heat sinks...  8)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 30 December 2022, 11:57:41
Having spent the last two months in Campaign Operations creating and recreating a mercenary unit, I can say that laser armament means not cutting huge-*** checks to your ammunition suppliers each month.
Well, there is that. Thought compared to other costs, how much is the ammo really? I mean, this is a garrison unit, it's not like it will be in battles every week!

That one's definitely a candidate for a fusion engine as soon as you can scrounge one up.  Heck, you could cram a 280 in there with all the tonnage you save on heat sinks...  8)
Huh. Almost exactly at that, saves half a ton on the PowAmp. You're probably better off with a 230 and adding a LRM battery to the front, thought - gives you some way to reply when the enemy doesn't walk straight up to you... ;)
Title: Re: Smokin' tanks!
Post by: Daryk on 30 December 2022, 12:06:23
You burn ammo in training too... it makes ammo using units EXPENSIVE.

Good idea on adding an LRM battery!  :thumbsup:
Title: Re: Smokin' tanks!
Post by: Daryk on 27 January 2023, 18:33:41
The lowest end is where fusion really shines... sorry!  8)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 27 January 2023, 19:17:13
Designed for long-range independent patrol the Rajput is armed with a single laser to reduce the need for resupply and a multifuel turbine engine capable of running on most common liquid fuel, including LH2.

The designers also took advantage of the laser's power supply to power an oversized comm suite capable of reaching interplanetary distances under the right conditions.

A single ton infantry bay is often used to store additional fuel and other supplies instead of the commando team it was originally intended for.

All those capabilities do of course come with a cost - namely cost. The Rajput is quite expensive for a light wheeled AFV. When originally designed for SLDF perphery garrisons money wasn't an object, but after SW1 production has been very small.

Code: [Select]
Rajput scout tank

Mass: 20 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 2750
Cost: 190,850 C-Bills
Battle Value: 250

Power Plant:  120 I.C.E.
Cruise Speed: 75.6 km/h
Flanking Speed: 118.8 km/h
Armor:  Standard Armor
Armament:
    1  Medium Laser
    1  Infantry Bay (1.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                2.00
Engine:             I.C.E. Engine                120                       8.00
    Cruise MP:  7
    Flank MP:   11
Heat Sinks:         Single Heat Sink             3                         3.00
Control Equipment:                                                         1.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV -  48                  3.00

                                                      Armor     
                                                      Factor     
                                               Front     10       
                                          Left/Right   10/10       
                                              Turret     9         
                                                Rear     9         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Medium Laser                                 T         3         1         1.00
Infantry Bay (1.0 tons)                      BD        0         1         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 3
7w         1       1       0       0      1     0   Structure:  1
Special Abilities: ENE, EE, TUR(1/1/0)
Title: Re: Smokin' tanks!
Post by: Daryk on 27 January 2023, 19:25:22
I don't see any Communications Equipment? ???

Four tons (equivalent to that) is what you need to reach orbit...  ^-^
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 27 January 2023, 20:47:25
IIRC it’s three tons? Anyway, in this case it’s a quirk since comm gear isn't introtech! ^-^
Title: Re: Smokin' tanks!
Post by: Daryk on 27 January 2023, 20:48:58
Yep, three tons on top of the built-in ton you get from controls for a Combat Vehicle.  That seems a bit much for quirk, but it's your table!  :thumbsup:
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 28 January 2023, 04:30:10
IIRC the Atlas, Cyclops and Awesome were all originally fluffed as having surface to orbit comm capability. Honestly, even in the '80s a tranciever for geostationary sattelites was a few hundred kg.

IMHO four tons gets you high bandwith and the ability to connect while moving (plus a bunch of other abilities!). A quirk means stopping to calibrate and then getting 500 baud... ;)
Title: Re: Smokin' tanks!
Post by: Daryk on 28 January 2023, 04:33:09
Makes sense to me!  :thumbsup:
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 30 January 2023, 18:00:55
A heavy IFV based on the chassis of the Condor hovertank the Tertio uses a smaller engine to leave space for a large infantry compartment. The lasers have also been replaced with a missile battery to provide better long-range striking power.

Originally designed by Quicksell to compete with the Maxim most production has been in the FWL. Substantial numbers can also be found in the CC and FS thought the LC tends to prefer getting more Maxims instead.

Code: [Select]
Tertio HT-50/63

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 2750
Cost: 1,051,667 C-Bills
Battle Value: 683

Power Plant:  115 I.C.E.
Cruise Speed: 75.6 km/h
Flanking Speed: 118.8 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/5
    1  LRM-5
    2  SRM-2s
    1  Infantry Compartment (4.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.00
Engine:             I.C.E. Engine                115                       8.00
    Cruise MP:  7
    Flank MP:   11
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            5.00
Turret:                                                                    1.00
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   25/25       
                                              Turret     20       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 SRM-2s                                     FR        4         2         2.00
Autocannon/5                                 T         1         1         8.00
LRM-5                                        T         2         1         2.00
Infantry Compartment (4.0 tons)              BD        0         1         4.00
@AC/5 (20)                                   BD        -         0         1.00
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
7h         1       2       1       0      2     0   Structure:  3
Special Abilities: EE, TUR(1/1/1)
Title: Re: Smokin' tanks!
Post by: Daryk on 30 January 2023, 19:51:23
I'm not sure it's enough cheaper than a Maxim to compete, really... the AC/5 doesn't compare well with a mix of missiles...
Title: Re: Smokin' tanks!
Post by: Hazard Pay on 30 January 2023, 21:12:22
[Deleted]
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 31 January 2023, 05:34:38
Bridgelayers and Bulldozers aren't introtech, unfortunately... :(

But regarding the design itself, wouldn't it make more sense to base it on the Goblin? Then no engine change would be needed and it even comes with a PA for the laser! As an alternative, try to keep it 5/8. Being able to deliver a bridge quickly seems quite valuable to me.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 31 January 2023, 05:55:57
I'm not sure it's enough cheaper than a Maxim to compete, really... the AC/5 doesn't compare well with a mix of missiles...
From what I could find the FWL didn't produce Maxims while the LC was the primary user. So my logic was that the LC didn't care about the machine, but the FWL bought it and their other opponents used any they could get. :)
Title: Re: Smokin' tanks!
Post by: Daryk on 31 January 2023, 18:58:58
The FWL would have gotten at least some from the Dracs after the Concord was signed (Scarborough Ltd. is a producer).
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 01 February 2023, 04:36:59
Certainly. And even if the FWL couldn't build or buy Maxims they would certainly have a number of captured ones.

The way I see it ICE combat vehicles can usually be built with some imported components on most worlds. But usually not without a major manufacturer to provide support and plans. So when units in the FWL wanted heavy IFVs they could get this. :)
Title: Re: Smokin' tanks!
Post by: ANS Kamas P81 on 01 February 2023, 04:40:20
I wonder how a post-Clan-Invasion timeframe would affect those weapons.  With that four-ton infantry bay, it's perfect for hauling battlesuit squads around!
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 01 February 2023, 07:36:02
IIRC standard jump platoons are still 4 tons? That was what I was thinking of. And a general idea of "top of the line IFVs should have some extra capacity just in case". :)
Title: Re: Smokin' tanks!
Post by: Daryk on 01 February 2023, 18:16:43
That's how the rounding works, yep!  :)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 20 February 2023, 17:18:20
More Demolisher than the Demolisher? ^-^

The slow and unwieldy Ceasar Rex was created by a now-defunct Lyran company following the success of the Demolisher heavy tank. Reasoning that the only problem of the "Demo" was its only weakness the CR adds a LRM battery, plus a brace of MGs against close assaults for good measure.

Unfortunately the extra armament significantly overloaded the quad-track drive system. Not only was the CR significantly slower than the Demo, it also bogged down very easily and turned out to be quite a maintenance hog. Good initial sales didn't last and the corporation folded a few decades later.

However that wasn't the end of the CR. As the SWs dragged on powerful defensive units became more popular and limited production has been done in the LC, FWL and DC.

Code: [Select]
Ceasar Rex defense tank

Mass: 90 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-A
Production Year: 2750
Cost: 2,465,250 C-Bills
Battle Value: 1,210

Power Plant:  180 I.C.E.
Cruise Speed: 21.6 km/h
Flanking Speed: 32.4 km/h
Armor:  Standard Armor
Armament:
    2  Autocannon/20s
    3  LRM-5s
    5  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      45 points                9.00
Engine:             I.C.E. Engine                180                      14.00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         4.50
Lift Equipment:                                                            0.00
Turret:                                                                    3.50
Armor:              Standard Armor               AV - 256                 16.00

                                                      Armor     
                                                      Factor     
                                               Front     65       
                                          Left/Right   53/53       
                                              Turret     45       
                                                Rear     40       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.50
Machine Gun                                  LS        0         1         0.50
Machine Gun                                  RS        0         1         0.50
2 Autocannon/20s                             T         14        2        28.00
3 LRM-5s                                     T         6         3         6.00
2 Machine Guns                               T         0         2         1.00
@LRM-5 (48)                                  BD        -         0         2.00
@MG (1/2) (100)                              BD        -         0         0.50
@AC/20 (20)                                  BD        -         0         4.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 12
2t         6       5       1       0      4     0   Structure:  5
Special Abilities: EE, TUR(5/5/1, AC 4/4/0), AC 4/4/0, IF 1
Title: Re: Smokin' tanks!
Post by: Daryk on 20 February 2023, 18:57:25
If you want to spend tons beyond two AC/20s, SRMs seem to be the preferred way to go...  ^-^
Title: Re: Smokin' tanks!
Post by: DOC_Agren on 23 February 2023, 17:05:26
The way I see it ICE combat vehicles can usually be built with some imported components on most worlds. But usually not without a major manufacturer to provide support and plans. So when units in the FWL wanted heavy IFVs they could get this. :)
I think any planet were they have at least basic tech level can turn out ICE combat units.  Maybe not fast, or the most effective designs but they are home grown.
see the Bob Semple tank (https://en.wikipedia.org/wiki/Bob_Semple_tank) or the Schofield tank (https://en.wikipedia.org/wiki/Schofield_tank)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 24 February 2023, 11:14:57
If you want to spend tons beyond two AC/20s, SRMs seem to be the preferred way to go...  ^-^
9 hexes isn't a lot of range, especially not when you move 2/3... Twin AC/20s are scary enough already (see: Demolisher ;) ), LRMs really help with general usefulness.

I think any planet were they have at least basic tech level can turn out ICE combat units.  Maybe not fast, or the most effective designs but they are home grown.
see the Bob Semple tank (https://en.wikipedia.org/wiki/Bob_Semple_tank) or the Schofield tank (https://en.wikipedia.org/wiki/Schofield_tank)
That's sort of my point. Most planets probably have the industry to build a useful chassis, but (as with the Bob S) armor and weapons - not to mention the design itself! - can be a lot harder to source locally.
Title: Re: Smokin' tanks!
Post by: Argus1348 on 27 February 2023, 18:07:29
I've never gotten into support vehicles, but AFAIK light SVs can mount BA weapons. You could probably make a pretty faithful Carden-Lloyd using those rules.

You should try constructing support vehicles. It's real fun. But more multipliers than the older CV- & Mech-construction systems.

Support vehicles can't mount BA weapons, but instead infantry weapons. With that you can't defeat even most light combat vehicles, it's just distraction. But these vehicles and all their options can be fun. I think this construction syste is especially useful for role playing, because you can construct all these little everyday-vehicles (even motorcycles).

But here this is about the minimum. Back when fractional accounting was standard you could shave off another ton.

Fun fact: With fractional counting you can even make a 1-ton combat vehicle (which is otherwise impossible). But you need a reactor and have only 662 kg (XXL-reactor) or 475 kg (XL-reactor) for equipment. But you may attach a 1-ton CV trailer with 900 kg equipment. You may even use a Rocket Launcher 10 with that, doing up to 10 damage at 18 hexes distance - but only once. Still this can be enough to destroy even 4.999 kg small support vehicles.
Title: Re: Smokin' tanks!
Post by: Daryk on 27 February 2023, 18:52:46
I encourage you to check out Shrapnel... some of the new infantry weapons there can do useful damage at useful range...  ^-^
Title: Re: Smokin' tanks!
Post by: wolfgar on 01 March 2023, 20:50:47
Code: [Select]
Legionnaire LGN-01

Mass: 40 tons
Movement Type: Tracked
Power Plant: 160 ICE
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
     1 Machine Gun
     1 AC/5
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2470
Tech Rating/Availability: E/C-C-D-D
Cost: 575,633 C-bills

Type: Legionnaire
Technology Base: Inner Sphere (Introductory)
Movement Type: Tracked
Tonnage: 40
Battle Value: 592

Equipment                                          Mass
Internal Structure                                    4
Engine                        160 ICE                12
Cruising MP: 4
Flank MP: 6
Heat Sinks:                   0                       0
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor                  160                    10

                          Internal   Armor   
                          Structure  Value   
     Front                   4         39   
     R/L Side               4/4      32/32   
     Rear                    4         25   
     Turret                  4         32   


Weapons
and Ammo                      Location    Tonnage   
Machine Gun                    Turret       0.5     
AC/5                           Turret       8.0     
AC/5 Ammo (40)                  Body        2.0     
Half Machine Gun Ammo (100)     Body        0.5     

The original of the line, the Legionnaire was a 40-ton Terran Alliance tank produced prior to the Outer Reaches rebellion for secondary militia forces throughout the Alliance. The initial prototypes were armed with a class-five autocannon and a .50 caliber machine gun mounted for the commanders use against infantry. Power plant was a Cummins V-12 turbo-diesel  which moved the tank along at a comfortable 43 Kph cruising speed. Originally intended to be a prototype, the LGN-01 was produced on some planets for up to fifty years before the fall of the Alliance and the rise of the Hegemony.

Code: [Select]
Legionnaire LGN-02

Mass: 40 tons
Movement Type: Tracked
Power Plant: 160 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
     1 Machine Gun
     1 AC/5
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2470
Tech Rating/Availability: E/C-E-D-D
Cost: 1,023,633 C-bills

Type: Legionnaire
Technology Base: Inner Sphere (Introductory)
Movement Type: Tracked
Tonnage: 40
Battle Value: 592

Equipment                                          Mass
Internal Structure                                    4
Engine                        160 Fusion              9
Cruising MP: 4
Flank MP: 6
Heat Sinks:                   10                      0
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor                  160                    10

                          Internal   Armor   
                          Structure  Value   
     Front                   4         39   
     R/L Side               4/4      32/32   
     Rear                    4         25   
     Turret                  4         32   


Weapons
and Ammo                      Location    Tonnage   
Machine Gun                    Turret       0.5     
AC/5                           Turret       8.0     
AC/5 Ammo (40)                  Body        2.0     
Half Machine Gun Ammo (100)     Body        0.5     
Infantry                        Body        3.0     


The initial upgrade of the Legionnaire came in the wake of the Outer Reaches Rebellion and the rise of the Terran Hegemony. House Cameron needed a light to medium tank that was easy to build with decent range and upon finding the Legionnaire already in production proceeded with two upgrades. The initial upgrade was deemed the LGN-02 and simply replaced the Internal Combustion Engine that the initial unit had come with, with a 160-class fusion engine. The space and weight savings from this initial upgrade was used to put an isolated three-ton infantry and cargo bay in the back of the vehicle. While effective at moving a platoon of infantry each, the lack of hitting power and ammo dependency was used to justify the weapons change that lead to the LGN-03

Code: [Select]
Legionnaire LGN-03

Mass: 40 tons
Movement Type: Tracked
Power Plant: 160 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
     1 Small Laser
     1 PPC
     1 Medium Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2470
Tech Rating/Availability: E/C-E-D-D
Cost: 1,212,283 C-bills

Type: Legionnaire
Technology Base: Inner Sphere (Introductory)
Movement Type: Tracked
Tonnage: 40
Battle Value: 800

Equipment                                          Mass
Internal Structure                                    4
Engine                        160 Fusion              9
Cruising MP: 4
Flank MP: 6
Heat Sinks:                   14                      4
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor                  180                  11.5

                          Internal   Armor   
                          Structure  Value   
     Front                   4         44   
     R/L Side               4/4      36/36   
     Rear                    4         28   
     Turret                  4         36   


Weapons
and Ammo              Location    Tonnage   
Medium Laser           Turret       1.0     
PPC                    Turret       7.0     
Small Laser            Turret       0.5     


The final real upgrade to the Legionnaire was the change out of the weapons from the class-five autocannon to a new Particle Projection Cannon. A class-five (medium) Laser was put co-axially with the PPC while a class-one (small) Laser was mounted in the place of the commanders machine gun for anti-infantry work, and while this sacrificed the three ton infantry/cargo bay for the heat sinks needed to cool the weaponry, the sacrifice was seen as acceptable due to the increase in performance.
Title: Re: Smokin' tanks!
Post by: Daryk on 01 March 2023, 20:55:37
No AC/2 variant?  The range makes it useful despite the drop in raw damage.  As long as you have at least maneuver parity, you should be fine...  ^-^
Title: Re: Smokin' tanks!
Post by: truetanker on 02 March 2023, 02:20:50
May I suggest the Heavy Rifle Cannon?

Same weight and range of the AC/5, lower ammo count (only 8 per ton) BUT upside is...

Against INFANTRY you do full damage, same goes for BAR 8 and lower, and still do decent 6 points against BAR 10! (Standard / Heavy Industrial Plate)

Sure, you're not hosing 40 salvos... but for a decent 16 turns, maximum damage and more flavor...

TT
Title: Re: Smokin' tanks!
Post by: acksed on 15 March 2023, 15:19:38
The "Black Market" is an unauthorised copy of the Beagle hover scout built on one Periphery world. Only the chassis design and internal crew cabin has been copied; everything else has been downgraded or swapped for local components.
A 65-rated ICE pushes it to a still-impressive 160 km/h, but the advanced electronics are nowhere to be seen. The only sensors carried beyond the bare-minimum targeting systems are the Mk. 1 eyeball of the pilot. Coordinating with both is a generic knockoff of a Holly SRM6 mounted in the non-functional 'turret' above the cabin, facing forward. Losing the turret has at least made the 3 tons of SimplePlate standard armour go further.
The result is a fairly fast, moderately durable attack hover similar to the much larger Lightning.
Though the manufacturer has expressed interest in exporting the design, the need for licenses has so far made it a losing proposition. A small grey market has sprung up to serve the more adventurous mercenaries, however.

Code: [Select]
Beagle "Black Market"

Mass: 15 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-C-C-C
Production Year: 0
Dry Cost: 274,625 C-Bills
Total Cost: 301,625 C-Bills
Battle Value: 298

Power Plant: Turbinetec 65 I.C.E.
Cruise Speed: 108.0 km/h
Flanking Speed: 162.0 km/h
Armor: SimplePlate Standard Armor
Armament:
    1 Generic SRM-6
Manufacturer:
    Primary Factory:
Communications System: ChatBox Alpha
Targeting and Tracking System: Vast Motors Spotter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       8 points                1.50
Engine:             I.C.E. Engine                 65                       4.00
    Cruise MP:  10
    Flank MP:   15
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         1.00
Lift Equipment:                                                            1.50
Armor:              Standard Armor               AV -  48                  3.00

                                                      Armor     
                                                      Factor     
                                               Front     16       
                                          Left/Right   11/11       
                                                Rear     10       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
SRM-6                                        FR        4         1         3.00
@SRM-6 (15)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 3
10h        1       1       0       0      1     0   Structure:  1
Special Abilities: EE
Title: Re: Smokin' tanks!
Post by: Daryk on 15 March 2023, 17:26:46
You know... 2.5 tons of armor is enough to be PPC-proof in all directions, and a Recon Camera is only half a ton...  8)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 15 March 2023, 19:31:28
I think something went wrong with that printout... seems to be a bit missing? Anyway, nice and logical fluff. Btw, it also seems like a very nice vehicle for raiders - how about a version with a smaller SRM and/or less armor for some cargo space?

A variant with a recon camera is fine, but the idea of the thread is introtech vehicles. So please keep the base versions to that.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 08 July 2023, 03:54:14
The Tryzub was orignally built to an order by a DC noble who had a strong antipathy to missiles. Lord Tryzub had lost his father in a in an accident when a missile salvo had gone wild due to faulty guidance and wanted his militia to have a tank that could engage at all ranges without missiles.

The result was a very traditional, if somewhat slow, heavy tank. A single heavy autocannon provides most of the firepower while a pair of light ACs and a pair of MGs provides additional light targets.

Due to its relatively limited firepower the Tryzub hasn't been very popular, but thanks to aggressive marketing and a decent quality to price it has still managed to sell relatively widely.

Code: [Select]
Tryzub heavy tank T-9

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 2750
Cost: 1,564,063 C-Bills
Battle Value: 885

Power Plant:  225 I.C.E.
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    2  Autocannon/2s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7.50
Engine:             I.C.E. Engine                225                      20.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.50
Armor:              Standard Armor               AV - 200                 12.50

                                                      Armor     
                                                      Factor     
                                               Front     53       
                                          Left/Right   41/41       
                                              Turret     35       
                                                Rear     30       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/10                                T         3         1        12.00
2 Autocannon/2s                              T         2         2        12.00
2 Machine Guns                               T         0         2         1.00
@AC/2 (45)                                   BD        -         0         1.00
@AC/10 (20)                                  BD        -         0         2.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 9
3t         2       2       1       0      3     0   Structure:  4
Special Abilities: EE, TUR(2/2/1, AC 1/1/0), AC 1/1/0
Title: Re: Smokin' tanks!
Post by: DOC_Agren on 08 July 2023, 10:58:44
I like it...  In a pinch you have Anti-Air with you... in the 2 AC2
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 08 July 2023, 14:21:21
It's inspired by the T-72 Moderna prototype with the light ACs on the sides of the turret. Would have loved to make it lighter and move 4/6, but's there's just no way to fit the guns then. :( A 3070 tank with twin LAC/2s would be interesting.

As noted the firepower isn't much to write home about but I figure you can bring a couple of more conventional tanks and the Tryzubs would would give you a nice AA/sniping force.
Title: Re: Smokin' tanks!
Post by: Daryk on 08 July 2023, 14:22:55
What if you put in an AC/5 instead of the AC/10?  Wouldn't that save enough tonnage? ???
Title: Re: Smokin' tanks!
Post by: tomaddamz on 08 July 2023, 14:47:24
What if you put in an AC/5 instead of the AC/10?  Wouldn't that save enough tonnage? ???

I can think of 2 reasons

1).  Lack of crunch for dealing with fast movers, AC-5s are not that scary as most things can tolerate getting hit by one.

2).  Getting "facehugged" by fast movers that get inside your minimum range...now not only are you not hitting, you're getting kicked to death.
The Tryzub was orignally built to an order by a DC noble who had a strong antipathy to missiles.(Snip..for brevity)

Why not just use the Heavier Schreck AC Carrier with the AC-5s as the mass for the AC-10 and a pair of AC-2s is identical for 3 AC-5s, I know it's heavier, less armored and by definition more expensive...but those MGs' are prefect for 'Warcrime Wednesdays'
[/quote]
Title: Re: Smokin' tanks!
Post by: Goose on 09 July 2023, 00:59:28
I can't Not Try:

Code: [Select]
          BattleTech Vehicle Technical Readout
                   * CUSTOM WEAPON

Type/Model:    T-72 Moderna
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          40 tons
Power Plant:   120 I.C.E.
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Reactive
Armament:     
  1 Ceres Arms Model T Autocannon/10
  1 Voelkers 200 Machine Gun
  1 Light Machine Gun*
Manufacturer:  People's Struggle Tractor Complex
  Location:    Sian (subsidiary factories on other worlds)
Communications System:  Ceres Metals R-273 FM suite
Targeting & Tracking System:  Ceres Metals 3A50-2

------------------------------------------------------------------------------
Hard to Pilot -2
--------------------------------------------------------
Type/Model:    T-72 Moderna
Mass:          40 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      4.00
Engine:        120 I.C.E.                    0      8.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Turret Equipment:                            0      1.30
Armor Factor:  119 pts Reactive              2      7.44

                          Internal    Armor
                          Structure   Value
   Front:                     4         35
   Left / Right Sides:        4      23/23
   Rear:                      4         17
   Turret:                    4         21

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/10          Turret   0   30     2     15.00
1 Machine Gun            Turret   0  150     2      1.25
1 Light Machine Gun*     Turret   0  100     2      1.00
--------------------------------------------------------
TOTALS:                           0          8     39.99
Items & Tons Left:                           5       .01

Calculated Factors:
Total Cost:        838,180 C-Bills
Battle Value 2:    553 (old BV = 303)
Cost per BV:       1,515.7
Weapon Value:      163 / 163 (Ratio = .29 / .29)
Damage Factors:    SRDmg = 10;  MRDmg = 5;  LRDmg = 1
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 5
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GM;  Point Value: 6

… Sorry: It was an excuse to play with armor spreads. :screw_loose:
Title: Re: Smokin' tanks!
Post by: Daryk on 10 July 2023, 15:08:14
Tragically, the front needs two more points, the turret needs one more, and the sides only have two to give.
Title: Re: Smokin' tanks!
Post by: DOC_Agren on 10 July 2023, 19:05:21
It's inspired by the T-72 Moderna prototype with the light ACs on the sides of the turret. Would have loved to make it lighter and move 4/6, but's there's just no way to fit the guns then. :( A 3070 tank with twin LAC/2s would be interesting.

As noted the firepower isn't much to write home about but I figure you can bring a couple of more conventional tanks and the Tryzubs would would give you a nice AA/sniping force.
I still like it.. and it's speed is okay for the 3025 era
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 15 July 2023, 04:38:31
Originally a CC project a FWL raid stole the plans and prototype before testing was finished. Unfortunately for the FWL this was a set-up; CC intelligence had infiltrated the company most likely to acquire the design and were prepared to steal all important data back wonce the design was finished.

The reason for this convoluted process was that the design team had been having serious issues with the advanced turret design and T&T system. Unfortunately for the CC the FWL company didn't have much more luck - but they were better at hiding it.

In the end both sides ended up with a less than perfect design. While the turret system has exceptionally smooth movement and stable weapons, it has a tendency to lock if rotated several turns in the same direction and the T&T system often does not acknowledge the second target when the weapons are aimed in multiple directions. The second issue is the most serious as it may leave the close-in defense guns useless.

Code: [Select]
Parthian V78 support tank

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 2750
Cost: 1,096,667 C-Bills
Battle Value: 776

Power Plant:  115 I.C.E.
Cruise Speed: 75.6 km/h
Flanking Speed: 118.8 km/h
Armor:  Standard Armor
Armament:
    4  LRM-5s
    1  Autocannon/2
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.00
Engine:             I.C.E. Engine                115                       8.00
    Cruise MP:  7
    Flank MP:   11
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            5.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 104                  6.50

                                                      Armor     
                                                      Factor     
                                               Front     26       
                                          Left/Right   22/22       
                                              Turret     18       
                                                Rear     16       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/2                                 T         1         1         6.00
4 LRM-5s                                     T         8         4         8.00
2 Machine Guns                               T         0         2         1.00
@AC/2 (45)                                   BD        -         0         1.00
@LRM-5 (72)                                  BD        -         0         3.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
7h         2       2       2       0      2     0   Structure:  3
Special Abilities: EE, TUR(2/2/2, LRM 1/1/1, IF 1/1/1), LRM 1/1/1, IF 1

Built in the Rasalhauge district of the DC to augment its defense forces as the DCMS pulled units away to "more vital areas" during SW3 the "Staal" is a bit of an oddity amongst mostly tracked heavy tanks.

Using mostly components from the Bulldog tank the W70 adds a pair of LRM racks to the turret and deletes the front MG for extra armor plating. This unfortunately still leaves it somewhat lightly armored which in combination with its wheeled suspension forces W70 units to maneuver very carefully against mobile enemies.

Fortunately for said units LC units that usually attack them tends to favor straight-up assaults which favor the tanks. However against pirate raids W70 units are usually kept close to fixed objectives.

Code: [Select]
Fanrik Staal W70-L3

Mass: 70 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-C-A
Production Year: 2750
Cost: 967,725 C-Bills
Battle Value: 720

Power Plant:  260 I.C.E.
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Standard Armor
Armament:
    1  Large Laser
    2  LRM-5s
    4  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      35 points                7.00
Engine:             I.C.E. Engine                260                      27.00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             8                         8.00
Control Equipment:                                                         3.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   25/25       
                                              Turret     20       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Large Laser                                  T         8         1         5.00
2 LRM-5s                                     T         4         2         4.00
4 SRM-2s                                     T         8         4         4.00
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
4w         2       3       1       0      3     0   Structure:  4
Special Abilities: EE, TUR(2/3/1), IF 1
Title: Re: Smokin' tanks!
Post by: DOC_Agren on 16 July 2023, 22:49:30
I kinda like the Parthian V78 support tank..  as a moving harassment unit.   
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 17 July 2023, 09:12:07
I kinda like the Parthian V78 support tank..  as a moving harassment unit.
It's difficult to make lighter vehicles both different and reasonably effective (given that LRM5s and SRM2s are by far the most effective weapons). But I think this still manages... The AC/2 means it can snipe at enemy LRM units safetly and/or load flak ammo to provide some extra accurate AA for its formation, while 20 LRM tubes is enough for a credible fire support unit.
Title: Re: Smokin' tanks!
Post by: DOC_Agren on 17 July 2023, 11:52:40
it is a vehicle that if you end up in close combat with you have made a mistake.

Almost want to build some variants
Security Unit
Turreted
AC10 with 2 tons of ammo, 2 SRM2 with a ton of ammo, and keeping the MG and ammo
with a SRM2 mounted in the nose. 

Command Model
AC-2 and Ammo, 3 LRM5 and 2 ton ammo, keep MG and Ammo, 3 tons of Comm Gear
capable of full Satellite uplinking




Title: Re: Smokin' tanks!
Post by: Daryk on 17 July 2023, 16:59:21
+1 for the Command Model! :)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 27 July 2023, 05:20:19
Introduced at the tail end of the 2nd SW when the Magistry of Canopus was very much feeling the pinch of supply disruptions caused by, well, most suppliers getting nuked... The Phalanx was a private project that found a lot of favor due to some impressive demonstrations and a lot of smooth talking.

Billed as a heavy tank thanks to it impressive armament the Phalanx weights only 45 tons. This of course also makes it very cheap for the firepower it brings, but also means the designers had to cut some corners when it comes to other aspects of the tank. For starters the mobility is rather sub-par for its weight. The three-man crew (another cost saving measure) suffers from a very heavy workload in combat as the support systems are very barebones (yet another cost saving) and most damning the armor is more at home on a light tank than a slow "heavy".

For the above reasons the tanks quickly became very unpopular amongst their crews. However high-level commanders often did not care or simply didn't have any alternatives available leaving frontline units with the unenviable job of comming up with a way to use their over-armed eggshells effectively.

By the late 2900s the tank had been mostly phased out of frontline service in the MoC but was still common in garrison units. In addition a significant number of bought or captured units were also fielded by the CC, FWL and FS.

Variants: The mk.III is the late SW3 version. Mostly identical to the mk.II it has improved support systems (better autoloader, easier to operate T&T system, better ergonimics) and improved crew protection.
The mk.IIIA is a semi-offical variant that remove the MG for extra armor plating on the hull (26/21/12/16). At least 25% of existing units are thought to be modified like this.

Code: [Select]
Phalanx mk.III heavy tank

Mass: 45 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 2750
Cost: 748 563 C-Bills
Battle Value: 564

Power Plant:  135 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    2  LRM-5s
    2  SRM-2s
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                4,50
Engine:             I.C.E. Engine                135                       9,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         2,50
Lift Equipment:                                                            0,00
Turret:                                                                    2,00
Armor:              Standard Armor               AV -  80                  5,00

                                                      Armor     
                                                      Factor     
                                               Front     21       
                                          Left/Right   16/16       
                                              Turret     16       
                                                Rear     11       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/10                                T         3         1        12,00
Machine Gun                                  T         0         1         0,50
2 LRM-5s                                     T         4         2         4,00
2 SRM-2s                                     T         4         2         2,00
@AC/10 (10)                                  BD        -         0         1,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-5 (24)                                  BD        -         0         1,00
@SRM-2 (50)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 6
3t         2       2       1       0      2     0   Structure:  3
Special Abilities: EE, TUR(2/2/1, AC 1/1/0), AC 1/1/0, IF 1

Title: Re: Smokin' tanks!
Post by: ANS Kamas P81 on 27 July 2023, 05:32:34
Only ten rounds for the main gun, yikes. 
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 27 July 2023, 07:12:47
With 5 tons of armor, do you really think it will last long enough to fire ten times...? :grin:

EDIT: Quick off-the-cuff math says it should take about 5 turns for a Phalanx to kill another Phalanx at medium range. It's very much in the "GUNS!" category of the guns-armor-speed triangle. :wink:
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 27 July 2023, 09:14:20
The T-69 is one of those vehicles that history would like to forget but somehow keeps digging up.

First built by the NETC as an experiment a high-ranking FWL general, upon seeing a presentation, liked the idea so much he got the FWL military to order a regiment's worth ensuring the vehicle entered regular production. The troops assigned the vehicles were less impressed - heavy tank speed and armor didn't make up for the less than impressive armament. Add in serious issues with the electrical systems of the first batch and the project seemed to be headed for an early death.

However some deft maneuvering by the NETC (suggested fixes and workarounds for the electrical systems were distributed in record time) had the vehicles operational by the time a major LC assault hit the world most of the tanks were stationed on at the time. In desperation two battalions of T-69s together with a mixed battalion of other units were sent against a reinforced LC mech battalion where they somehow managed to force the enemy to retreat in confusion.

Post-battle intel reports suggest the Lyrans first noted the limited firepower of the tanks (a single LRM5 at range) and thought they were facing very light vehicles, but when multiple heavy hits failed to put tanks out of action they concluded that they were actually facing close-assault vehicles and started pulling back. The FWL tankers were pushing hard, which convinced the Lyrans they were facing a trap causing them to withdraw.

The performance convinced to FWL to place more orders, and NETC has also made some sales to other nations. While not a very common tank about half the worlds in the FWL has at least a lance somewhere by the 4th SW.

Code: [Select]
Granite Warrior light tank T-69

Mass: 35 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 2750
Cost: 445 725 C-Bills
Battle Value: 578

Power Plant:  140 I.C.E.
Cruise Speed: 43,2 km/h
Flanking Speed: 64,8 km/h
Armor:  Standard Armor
Armament:
    1  Medium Laser
    1  LRM-5
    2  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                3,50
Engine:             I.C.E. Engine                140                      10,00
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             3                         3,00
Control Equipment:                                                         2,00
Lift Equipment:                                                            0,00
Power Amplifiers:                                                          0,50
Turret:                                                                    0,50
Armor:              Standard Armor               AV - 136                  8,50

                                                      Armor     
                                                      Factor     
                                               Front     35       
                                          Left/Right   28/28       
                                              Turret     25       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Medium Laser                                 T         3         1         1,00
LRM-5                                        T         2         1         2,00
2 SRM-2s                                     T         4         2         2,00
@LRM-5 (24)                                  BD        -         0         1,00
@SRM-2 (50)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 6
4t         2       2       1       0      1     0   Structure:  2
Special Abilities: EE, TUR(2/2/1)

(Yeah, this is basically an inversion of the Phalanx above. azn )
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 29 July 2023, 18:18:06
The Ranger is a very old CC design, having first served during the Reunification Wars. Due to cronic problems with its SRM ammo feed that has a tendency to only load the turret OR the front launchers when all are fired together the design has never been very popular with crews causing it to become widely spread but in small numbers, even being produced in the FS and FWL at times.

Multiple attempts to modify the ammo feed finally resulted in a working solution by NETC engineers in the early 2900s causing the tank to slow gain more popularity.

Code: [Select]
Ranger medium hovertank

Mass: 25 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 2750
Cost: 378,125 C-Bills
Battle Value: 517

Power Plant:  95 I.C.E.
Cruise Speed: 97.2 km/h
Flanking Speed: 151.2 km/h
Armor:  Standard Armor
Armament:
    2  LRM-5s
    3  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      15 points                2.50
Engine:             I.C.E. Engine                 95                       6.00
    Cruise MP:  9
    Flank MP:   14
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         1.50
Lift Equipment:                                                            2.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV -  48                  3.00

                                                      Armor     
                                                      Factor     
                                               Front     15       
                                          Left/Right   10/10       
                                              Turret     8         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 SRM-2s                                     FR        4         2         2.00
SRM-2                                        T         2         1         1.00
2 LRM-5s                                     T         4         2         4.00
@LRM-5 (24)                                  BD        -         0         1.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
9h         1       2       1       0      1     0   Structure:  2
Special Abilities: EE, TUR(1/1/1), IF 1
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 29 July 2023, 18:19:32
Originally designed during the late SL era to an LC order the Unicorn was lauded for its advanced features. Unfortunately said features also made the tank more expensive than the review board liked and the project ended up in development hell until it was shelved with the outbreak of SW1.

With the losses suffered during SW1 the project was restarted when an engineer looking at the design plans realized that it might be possible to fit a turbine engine instead of the original fusion plant by removing one of the two lasers, it even saved enough weight to add a SRM battery in the front. While this redesign was less effective than he original it was also much cheaper, and the work on the advanced structure still provided an unusually agile heavy hover with a very robust skirtless lift system.

Only produced in the LC a significant number of the tanks has found their way into the FWL and DC.

(Note on appearance: It was inspired by Renegade Legion grav tanks, the air for the drive system is drawn in through slats along the sides of the very streamlined hull.)

Code: [Select]
Unicorn Strike tank

Mass: 45 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-C-A
Production Year: 2750
Cost: 906,775 C-Bills
Battle Value: 691

Power Plant:  125 I.C.E.
Cruise Speed: 86.4 km/h
Flanking Speed: 129.6 km/h
Armor:  Standard Armor
Armament:
    1  Large Laser
    3  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                4.50
Engine:             I.C.E. Engine                125                       8.00
    Cruise MP:  8
    Flank MP:   12
Heat Sinks:         Single Heat Sink             8                         8.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            4.50
Power Amplifiers:                                                          0.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV - 104                  6.50

                                                      Armor     
                                                      Factor     
                                               Front     26       
                                          Left/Right   22/22       
                                              Turret     18       
                                                Rear     16       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
3 SRM-2s                                     FR        6         3         3.00
Large Laser                                  T         8         1         5.00
@SRM-2 (50)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
8h         2       2       0       0      2     0   Structure:  3
Special Abilities: EE, TUR(1/1/0)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 02 August 2023, 08:32:05
Built by Rough Rider, Inc. in the LC the AtakTrak is based on their popular RufTrak utility ATV. An additional ton of armor provides protection while the driver brings its triple HoverTech SRM2 racks to bear.

Obviously never popular with the LC military a number of low-budget militias have bought significant numbers to fill out their formations. As the RufTrak is also exported to other nations a number of upgrade packages exist that allows user to turn them into knock-off AtakTraks, most commonly in the FWL. Despite official pressure on RRI the company has not done anything to discourage this practice and in fact appears to be (unofficially) supporting it.

Variants: The RufTrak uses the same chassis but has only 0.5 tons armor (2/2/2) and 5 tons cargo. Some units also use the AtakTrak as the basis for a cheap APC, removing the SRMs for a single MG and 3 tons of infantry.

Code: [Select]
AtakTrak LAV-10

Mass: 10 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 2750
Cost: 77 000 C-Bills
Battle Value: 184

Power Plant:  60 I.C.E.
Cruise Speed: 64,8 km/h
Flanking Speed: 97,2 km/h
Armor:  Standard Armor
Armament:
    3  SRM-2s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       4 points                1,00
Engine:             I.C.E. Engine                 60                       3,00
    Cruise MP:  6
    Flank MP:   9
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         0,50
Lift Equipment:                                                            0,00
Armor:              Standard Armor               AV -  24                  1,50

                                                      Armor     
                                                      Factor     
                                               Front     10       
                                          Left/Right    5/5         
                                                Rear     4         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
3 SRM-2s                                     FR        6         3         3,00
@SRM-2 (50)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
6t         1       1       0       0      1     0   Structure:  0
Special Abilities: EE

Title: Re: Smokin' tanks!
Post by: DOC_Agren on 02 August 2023, 22:24:36
AtakTrak
I love it, can see many uses for it...

Variant
LRM5 with 1 ton of ammo
MG with .5 ton of ammo
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 03 August 2023, 12:38:01
My first version had 2xSRM4 with 2xLRM5 as an alternative.

...and then I remembered that it needs ammo too. :'(

A LRM version wouldn't be terrible, but I think it would be more practical to get a larger unit.
Title: Re: Smokin' tanks!
Post by: Goose on 03 August 2023, 18:17:41
...and then I remembered that it needs ammo too. :'(
… Well: At this armor weight, you might be better served by I-OS tubes.  :undecided:
Title: Re: Smokin' tanks!
Post by: Daryk on 03 August 2023, 19:29:45
OS weapons above a half ton are rarely good choices...
Title: Re: Smokin' tanks!
Post by: Grognard on 03 August 2023, 21:23:28
And now I out myself as an '80s fanboy...

VAMP Light Scout Car AMG-LSC

Mass: 5 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-C
Production Year: 1984
Dry Cost: 47,748 C-Bills
Total Cost: 47,748 C-Bills
Battle Value: 46

Power Plant:  10 I.C.E.
Cruise Speed: 64.8 km/h
Flanking Speed: 97.2 km/h
Armor:  Standard Armor
Armament:
    1  Small Laser
Manufacturer: AMG & franchisees
    Primary Factory: HasBroh
Communications System: Motorola SPC-84
Targeting and Tracking System:  Bushnell 618-50

Overview:
VAMP Light Scout Car
Mass    8,900 to 9,900 lb (curb weight, gross weight)
Length    15 ft (4.57 m), wheelbase 10 ft 10 in (3.30 m)
Width    7 ft 1 in (2.16 m)
Height    6 ft (1.83 m)
Engine  6.5 L GM-derived  V8 turbo diesel
Suspension    Holly Independent 4×4
Fuel capacity    75 L (Multi-fuel)
Cruise Speed   78 km/h at max gross weight
Flank Speed   111 km/h (unburdened)

Manufacturer    AM General x multiple licenses
Unit cost    42,623 Cbills
Produced    1984–present
Number built:    Unknown millions.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       5 points                0.50
Engine:             I.C.E. Engine                 10                       1.00
    Cruise MP:  6
    Flank MP:   9
Heat Sinks:         Single Heat Sink             1                         1.00
Control Equipment:                                                         0.50
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          0.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV -   8                  0.50

                                                      Armor     
                                                      Factor     
                                               Front     3         
                                          Left/Right    1/1         
                                              Turret     2         
                                                Rear     1         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Small Laser                                  T         1         1         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      0    Points: 0
6w         1       0       0       0      1     0   Structure:  1
Special Abilities: ENE, EE, TUR(1/0/0)

(https://i.imgur.com/1WGHgYDl.jpg)

Title: Re: Smokin' tanks!
Post by: Grognard on 03 August 2023, 21:38:31
More to come as I endeavor to produce these on my 3D printer.
YO JOE!

VAMP II Light Scout Car AMG-V2

Mass: 7 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-D-C
Production Year: 1986
Dry Cost: 72,881 C-Bills
Total Cost: 72,881 C-Bills
Battle Value: 69

Power Plant:  25 I.C.E.
Cruise Speed: 64.8 km/h
Flanking Speed: 97.2 km/h
Armor:  Ferro-Fibrous
Armament:
    2  SRM-2 (OS)s
Manufacturer: AMG & Licensed affiliates
    Primary Factory: Hasbroh
Communications System: Motorola SPX-86
Targeting and Tracking System: Bushnell 618x50

Overview:
VAMP II Light Scout Car

Mass      13,000 to 14,200 lb (curb weight, gross weight)
Length   15 ft (4.57 m), wheelbase 10 ft 10 in (3.30 m)
Width     7 ft 1 in (2.16 m)
Height    6 ft (1.83 m)
Engine    6.9 L GM-derived  V10 turbo diesel
Suspension    Independent 4×4 (improved v.3)
Fuel capacity   95L
Cruise Speed   68 km/h at max gross weight
Flank Speed     99 km/h (standard load)

Manufacturer    AM General x multiple licenses
Unit cost    72,881 Cbills
Produced    1986–present
Number built:    Unknown millions.

Capabilities:
VAMP II by AMG.

A follow on improvement on AMG's VAMP-LSC vehicle.
Improvements included better armor and more of it.
Weapons were replaced with further reaching SRM-2 launchers,
but only OS versions.
For troops in the field or in a pinch, Armor panels and OS weaponry are
removable, thus lightening the vehicle and allowing for a maximum top speed of 112 KpH.
Suspension and creature comforts were also improved.

All improvements were reflected in final price, which was considered a
worthwhile investment by most militas and franchisees that produced this vehicle.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       5 points                1.00
Engine:             I.C.E. Engine                 25                       1.00
    Cruise MP:  6
    Flank MP:   9
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         0.50
Lift Equipment:                                                            0.00
Turret:                                                                    0.50
Armor:              Ferro-Fibrous                AV -  17                  1.00

                                                      Armor     
                                                      Factor     
                                               Front     6         
                                          Left/Right    3/3         
                                              Turret     3         
                                                Rear     2         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 SRM-2 (OS)s                                T         4         2         3.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
6w         1       1       0       0      1     0   Structure:  1
Special Abilities: EE, TUR(1/1/0)

(https://i.imgur.com/z4YKhHHl.jpg)
Title: Re: Smokin' tanks!
Post by: DOC_Agren on 03 August 2023, 21:44:24
No trailer hitch?

and what about RL10s instead of the SRM-2 (OS)s

or Thunderbolt Missiles
Title: Re: Smokin' tanks!
Post by: DOC_Agren on 03 August 2023, 21:46:43
My first version had 2xSRM4 with 2xLRM5 as an alternative.

...and then I remembered that it needs ammo too. :'(

A LRM version wouldn't be terrible, but I think it would be more practical to get a larger unit.
Also gives a surprise range attack compared to expected normal range
Title: Re: Smokin' tanks!
Post by: Grognard on 03 August 2023, 21:55:43
No trailer hitch?

and what about RL10s instead of the SRM-2 (OS)s

or Thunderbolt Missiles

dangit. knew I forgot an important part.

with manufacture from 1984/1986 until 3186, Thuds and RL10 were'nt available and don't fit the appearance of the vehicles.
Title: Re: Smokin' tanks!
Post by: DOC_Agren on 03 August 2023, 22:38:05
dangit. knew I forgot an important part.

with manufacture from 1984/1986 until 3186, Thuds and RL10 were'nt available and don't fit the appearance of the vehicles.
Didn't they do a model with fully exposed missiles or am I miss remembering my old toys?  That where I'm looking at the Thunderbolt Missiles or RL10 which I have been fluffing as STAKE ADAT missiles

they did Rattler (https://www.yojoe.com/vehicles/98/rattler/)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 04 August 2023, 02:58:58
The VAMP really reminds me of the sample vehicles in 1stEd Mechwarrior. Silly, but still making some kind of sense. :D

The VAMP2 could arguably just use twin standard SRM2, it's not as if CBT art has ever really looked to hard on how the ammo storage and reload mechanism is supposed to fit... ;)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 15 August 2023, 05:05:58
(Reading the Vot* article I thought the armament was a bit underwhelming.)

Produced late in the 3rd SW the Gallant mk.II only has the basic hull in common with the original. The company that started producing it had only the basic plans with little access to the original components, and in addition the engineers decided to upgrade the turret armament for the modern battlefield.

The result is less heavily armored than the original (thought 13 tons is still fairly impressive) but increases the SRM armament by six times.

Produced in limited numbers the Gallant mk.II were found mostly in garrisons along the FWL/CC border by the 4th SW.

Code: [Select]
Gallant mk.II urban assault vehicle

Mass: 70 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 2750
Cost: 1 210 500 C-Bills
Battle Value: 956

Power Plant:  190 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    2  SRM-6s
    1  LRM-5
    8  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      35 points                7,00
Engine:             I.C.E. Engine                190                      15,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         3,50
Lift Equipment:                                                            0,00
Turret:                                                                    2,00
Armor:              Standard Armor               AV - 208                 13,00

                                                      Armor     
                                                      Factor     
                                               Front     52       
                                          Left/Right   43/43       
                                              Turret     35       
                                                Rear     35       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               FR        0         2         1,00
2 Machine Guns                               LS        0         2         1,00
2 (R) Machine Guns                           RR        0         2         1,00
2 Machine Guns                               RS        0         2         1,00
Autocannon/10                                T         3         1        12,00
2 SRM-6s                                     T         8         2         6,00
LRM-5                                        T         2         1         2,00
@AC/10 (20)                                  BD        -         0         2,00
@LRM-5 (24)                                  BD        -         0         1,00
@SRM-6 (30)                                  BD        -         0         2,00
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 10
3w         4       3       1       0      3     0   Structure:  4
Special Abilities: EE, TUR(3/3/1, AC 1/1/0, SRM 2/2/0), AC 1/1/0, SRM 2/2/0
Title: Re: Smokin' tanks!
Post by: Daryk on 15 August 2023, 17:27:43
How about 1 MG in each main arc, and 2 in the Turret? ???
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 16 August 2023, 05:08:02
Two reasons. The sillier one is that I've got a thing for trying to optimize turret weight (currently exactly 20 tons of stuff in the turret). The more rational one is that it seems likely that an urban combat unit will end up with infantry assaulting from a different direction from any big targets, so turret-mounted MGs would mean having to choose shooting the Urbie or the PBI. ;)

Also, it can load inferno, frag, and/or flechette ammo for the turret guns if PBI looks like a serious problem. :)
Title: Re: Smokin' tanks!
Post by: Daryk on 16 August 2023, 17:04:40
I missed a ton in there somewhere... sorry!
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 05 September 2023, 05:12:37
After running into FWL April (https://bg.battletech.com/forums/index.php/topic,8512.msg902677.html#msg902677) assault tanks in the late 3rd SW certain LC commanders started demanding a matching vehicle on their own. In an unusual move for the LC military the response to a 100-ton monstruosity wasn't a superheavy monster, but rather a proposal from a smaller firm near the LC/FWL border to make a cheaper and leaner design to a similar concept.

By replacing the light AC with a 3rd SRM rack the LL could be upgraded to a PPC despite lower the vehicle's weight by 15%. The design was also marketed explicitly as a defensive unit (thought it soon found itself performing offensive actions anyway).

While not produced in large numbers demand for additional capabilities still provided reasons for two variants to be produced. The mk.IB reduces range to upgrade the AC to a ChemJet superheavy cannon for city combat while the mk.IC replaces the AC with a pair of light guns for fire support and AA duties.

Code: [Select]
Janissary Guard Tank

Mass: 85 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 2750
Cost: 1 990 292 C-Bills
Battle Value: 1 020

Power Plant:  170 I.C.E.
Cruise Speed: 21,6 km/h
Flanking Speed: 32,4 km/h
Armor:  Standard Armor
Armament:
    1  PPC
    1  Autocannon/10
    3  LRM-5s
    3  SRM-2s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      45 points                8,50
Engine:             I.C.E. Engine                170                      12,00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             10                       10,00
Control Equipment:                                                         4,50
Lift Equipment:                                                            0,00
Power Amplifiers:                                                          1,00
Turret:                                                                    2,00
Armor:              Standard Armor               AV - 200                 12,50

                                                      Armor     
                                                      Factor     
                                               Front     52       
                                          Left/Right   42/42       
                                              Turret     32       
                                                Rear     32       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
3 LRM-5s                                     FR        6         3         6,00
SRM-2                                        FR        2         1         1,00
SRM-2                                        LS        2         1         1,00
SRM-2                                        RS        2         1         1,00
Autocannon/10                                T         3         1        12,00
2 Machine Guns                               T         0         2         1,00
PPC                                          T         10        1         7,00
@AC/10 (20)                                  BD        -         0         2,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-5 (48)                                  BD        -         0         2,00
@SRM-2 (50)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 10
2t         4       4       2       0      4     0   Structure:  5
Special Abilities: EE, TUR(3/2/1, AC 1/1/0), AC 1/1/0, IF 1

Code: [Select]
Janissary Guard Tank mk.IB

Mass: 85 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-A
Production Year: 0
Cost: 2 260 392 C-Bills
Battle Value: 1 069

Power Plant:  170 I.C.E.
Cruise Speed: 21,6 km/h
Flanking Speed: 32,4 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/20
    1  Large Laser
    4  LRM-5s
    3  SRM-2s
    3  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      45 points                8,50
Engine:             I.C.E. Engine                170                      12,00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             8                         8,00
Control Equipment:                                                         4,50
Lift Equipment:                                                            0,00
Power Amplifiers:                                                          0,50
Turret:                                                                    2,00
Armor:              Standard Armor               AV - 200                 12,50

                                                      Armor     
                                                      Factor     
                                               Front     52       
                                          Left/Right   42/42       
                                              Turret     32       
                                                Rear     32       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
4 LRM-5s                                     FR        8         4         8,00
SRM-2                                        FR        2         1         1,00
SRM-2                                        LS        2         1         1,00
SRM-2                                        RS        2         1         1,00
(R) Machine Gun                              RR        0         1         0,50
2 Machine Guns                               T         0         2         1,00
Autocannon/20                                T         7         1        14,00
Large Laser                                  T         8         1         5,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-5 (48)                                  BD        -         0         2,00
@SRM-2 (50)                                  BD        -         0         1,00
@AC/20 (10)                                  BD        -         0         2,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 11
2t         5       5       2       0      4     0   Structure:  5
Special Abilities: EE, TUR(4/3/0, AC 2/2/0), AC 2/2/0, LRM 1/1/1, IF 1

Code: [Select]
Janissary Guard Tank mk.IC

Mass: 85 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 0
Cost: 2 147 542 C-Bills
Battle Value: 979

Power Plant:  170 I.C.E.
Cruise Speed: 21,6 km/h
Flanking Speed: 32,4 km/h
Armor:  Standard Armor
Armament:
    1  PPC
    3  LRM-5s
    2  Autocannon/2s
    4  SRM-2s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      45 points                8,50
Engine:             I.C.E. Engine                170                      12,00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             10                       10,00
Control Equipment:                                                         4,50
Lift Equipment:                                                            0,00
Power Amplifiers:                                                          1,00
Turret:                                                                    2,00
Armor:              Standard Armor               AV - 200                 12,50

                                                      Armor     
                                                      Factor     
                                               Front     52       
                                          Left/Right   42/42       
                                              Turret     32       
                                                Rear     32       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
3 LRM-5s                                     FR        6         3         6,00
2 SRM-2s                                     FR        4         2         2,00
SRM-2                                        LS        2         1         1,00
SRM-2                                        RS        2         1         1,00
2 Machine Guns                               T         0         2         1,00
PPC                                          T         10        1         7,00
2 Autocannon/2s                              T         2         2        12,00
@MG (1/2) (100)                              BD        -         0         0,50
@LRM-5 (48)                                  BD        -         0         2,00
@SRM-2 (50)                                  BD        -         0         1,00
@AC/2 (45)                                   BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 10
2t         3       4       3       0      4     0   Structure:  5
Special Abilities: EE, TUR(2/2/2), IF 1
Title: Re: Smokin' tanks!
Post by: Grognard on 18 September 2023, 16:05:30
Finale of the VAMP series...

VAMP-STINGER III AMG-ASC-S3
Mass: 10 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 1989
Dry Cost: 296,975 C-Bills
Total Cost: 431,975 C-Bills
Battle Value: 206

Power Plant: MARS GENERAL Fuel Cell 50 Fuel Cell Engine
Cruise Speed: 75.6 km/h
Flanking Speed: 118.8 km/h
Armor: Cobham Standard F-F Ferro-Fibrous
Armament:
    1 Quik-shot Mk. 3 SRM-4 w/ Artemis IV FCS
    1 Reese-Xmax Hitch
Manufacturer: AMG/MARS
    Primary Factory: Hasbroh
Communications System: Motorola SPF-89
Targeting and Tracking System: BushMarx 8.1 w/USM Artemis IV

Overview:
VAMP-STINGER III by AMG/MARS Industries
Considered to be the pinnacle development of AMG's VAMP-LSC, the Armored Scout
Car-STINGER III was manufactured in cooperation with MARS DEFENSE Industries.
Final development concluded with an eye to expanding the VAMP's battlefield
longevity.  The F-F armor plate was doubled, and the ICE engine was replaced by
a FC powerplant, which increased the maximum speed, and OS missiles were
replaced with an Artemis IV enabled SRM 4 pack, to include a ton of reloads.

The SRM load is enhanced with MARS Defense Tandem-charge (Stinger) warheads,
which are now guided by a Universal Standard (MARS) Artemis IV system.

All of these improvements are reflected in the vehicles being slightly over a
ton heavier than previous iterations.
However, with a final cost 4x that of the VAMP-A1 or -A2, sales were
considerably less than the STINGER's progenitors.  Thus, following the
Succession Wars, only a few hundred have survived outside of Sol system to
current day and are highly sought after by vehicle collectors.  There are
unverified reports of newer vehicles being seen in/around HPG stations,
ComGuard facilities and  WoB militia installations.

---

Mass: 10 tons (20,160 lbs)
Length 17.5 ft (5.34 m), axle base 11.75 ft (3.6m)
Width 8 ft (2.44 m)
Height 7.5 ft (2.3 m)
Engine: PEM 225KW Fuel Cell powerplant
Suspension Independent 4×4 mk. 4
Fuel capacity 120L
Cruise Speed: 78 km/h
Flank Speed: 117 km/h (standard load)

Manufacturer AM General/MARS Defense Ind.
Unit cost 431,975 Cbills
Produced 1991–present
Number built: Several hundred thousand.

Primary Use: Planetary convoy defense and sensitive installation guard duty.
Secondary Use: Planetary militia Light Scout force.

Variants:
No varients, only observation of field mods incorporating standard SRM warheads
after all Tandem-Charge and/or Artemis-enabled munitions had been expended.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       5 points                1.00
Engine:             Fuel-Cell Engine              50                       2.00
    Cruise MP:  7
    Flank MP:   11
Heat Sinks:         Single Heat Sink             1                         0.00
Control Equipment:                                                         0.50
Lift Equipment:                                                            0.00
Turret:                                                                    0.50
Armor:              Ferro-Fibrous                AV -  35                  2.00

                                                      Armor     
                                                      Factor     
                                               Front     9         
                                          Left/Right    7/7         
                                              Turret     7         
                                                Rear     5         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Hitch                                        RR        -         1         0.00
SRM-4                                        T         3         1         2.00
    Artemis IV FCS                           T         -         0         1.00
@SRM-4 (TC) (12)                             BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
7w         1       1       0       0      1     0   Structure:  1
Special Abilities: EE, TUR(1/1/0)

(https://www.yojoe.com/images/resize/w/MAX/vehicles/84/stinger/stinger_raised_iso.jpg)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 19 September 2023, 02:26:30
Given the size of those missiles I think I'd have gone with a Thunderbolt/5 launcher! :cheesy:
Title: Re: Smokin' tanks!
Post by: Dave Talley on 19 September 2023, 10:58:41
Can tandem charges even use a Artemis system?
And should you bother? Just drop the Artemis and upgrade to a SRM6, the Artemis is 10% of the vehicles weight or an MG and half ton of ammo
Title: Re: Smokin' tanks!
Post by: Charistoph on 19 September 2023, 12:37:36
Oddly enough, no they can't.

Apparently it's hard to fit alternative weapon packages with alternative guidance packages.

Or it's a balance point...
Title: Re: Smokin' tanks!
Post by: DOC_Agren on 23 September 2023, 18:31:27
Given the size of those missiles I think I'd have gone with a Thunderbolt/5 launcher! :cheesy:
Or a straight out [url-Thunderbolt Missile]Thunderbolt[/url] missiles.
Title: Re: Smokin' tanks!
Post by: truetanker on 21 October 2023, 00:18:52
Sabelkatten:

Have you designed any Rifled Cannon equipped units?

I'm looking for a few more than the 1949 had.

More Great War feeling, really...

TT

Title: Re: Smokin' tanks!
Post by: Sabelkatten on 21 October 2023, 03:31:44
Not really... Rifle Cannons always felt a bit cludgy to me, more of a slightly desperat attempt making something "so bad it could be obsolete" rather than "old  things we have better alternatives to now".

Of course one could just slapp a RfC on a unit and call it a day - the light/medium/heavy RfC are pretty close in weight to a ML/AC2/AC5 on an ICE vehicle.
Title: Re: Smokin' tanks!
Post by: wolfgar on 03 December 2023, 10:40:40
Introtech Burke rebuild, your response will be noticed

Code: [Select]
Burke Defense Tank Succesion Wars Rebuild

Mass: 75 tons
Movement Type: Tracked
Power Plant: 225 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
     1 Machine Gun
     1 AC/20
     1 LRM 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2975
Tech Rating/Availability: E/X-E-D-D
Cost: 1,866,813 C-bills

Type: Burke Defense Tank
Technology Base: Inner Sphere (Introductory)
Movement Type: Tracked
Tonnage: 75
Battle Value: 1,177

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        225 ICE                20
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   0                       0
Control Equipment:                                  4.0
Power Amplifier:                                    0.0
Turret:                                             2.0
Armor Factor                  264                  16.5

                          Internal   Armor   
                          Structure  Value   
     Front                   8         66   
     R/L Side               8/8      52/52   
     Rear                    8         42   
     Turret                  8         52   


Weapons
and Ammo                      Location    Tonnage   
AC/20                          Turret       14.0   
Machine Gun                    Turret       0.5     
LRM 10                         Turret       5.0     
LRM 10 Ammo (24)                Body        2.0     
AC/20 Ammo (15)                 Body        3.0     
Half Machine Gun Ammo (100)     Body        0.5     


Title: Re: Smokin' tanks!
Post by: Sabelkatten on 03 December 2023, 17:44:51
That's a... rebuild, all right!

50% faster, double the armor, half the range... Given that it's pretty much a new vehicle it really needs a little fluff to explain how it ended up like that. Given how similar it is to the Von Luckner maybe it was rebuilt with parts from one?
Title: Re: Smokin' tanks!
Post by: Daryk on 03 December 2023, 18:33:10
You know... an LTAC would fit in that in turret... ;)
Title: Re: Smokin' tanks!
Post by: wolfgar on 03 December 2023, 21:06:06
the long and short of the write up for the reason for rebuilding it is that the planet of Tania Australis, with the Second Tania Dragoons reeling from the first half of the Third Succession Wars, needed some tanks. They had the frames and drivetrains that were left over after the FWL stripped the nations Burkes for their Fusion Engines and PPCs. The nation still needed heavy tanks so they took said frames and drive trains and put an ICE engine inside, (all that was available that would work was Aldis GM225 ICE) before mounting an Imperator Class 20 Autocanon, a Sperry-Browning MG and a Gamma-10 LRM after which they piled on as much armor as the thing would hold.
Title: Re: Smokin' tanks!
Post by: Daryk on 03 December 2023, 22:11:52
LTACs hit the market around 3015 or so... :)
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 04 December 2023, 05:33:42
Yeah, stripping out the PPCs makes sense in the FWL given their problems with PPC production.
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 04 December 2023, 06:15:27
Playing around with the numbers a bit gave me this WYSIWYG variant of the Burke. Amusingly, this silly budget version actually has a higher BV than the original!

An occasionally seen refit of the Burke, usually on worlds in the former TH. Replacing the PPCs with medium ACs saved enough weight to replace the old 150 SFE with a 225 ICE and even add some armor.

As attrition mounted during the 3rdSW tanks were more often forced to fight with limited support and some mod 29A Burkes were further modified into the mod 29B which removed a ton of AC ammo and a little armor for a pair of MGs in the turret.

Code: [Select]
Burke mod 29A

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 0
Cost: 1 791 563 C-Bills
Battle Value: 824

Power Plant:  225 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    3  Autocannon/5s
    2  LRM-5s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7,50
Engine:             I.C.E. Engine                225                      20,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         4,00
Lift Equipment:                                                            0,00
Turret:                                                                    2,50
Armor:              Standard Armor               AV - 144                  9,00

                                                      Armor     
                                                      Factor     
                                               Front     39       
                                          Left/Right   30/30       
                                              Turret     25       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 LRM-5s                                     FR        4         2         4,00
3 Autocannon/5s                              T         3         3        24,00
@AC/5 (60)                                   BD        -         0         3,00
@LRM-5 (24)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 8
3t         2       3       3       0      3     0   Structure:  4
Special Abilities: EE, TUR(2/2/2, AC 1/2/2), AC 1/2/2, IF 1
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 11 December 2023, 06:58:21
A more straightforward modification of the Burke in places where advanced weapons are less in demand, the Burke ICE simply replaces the engine with a diesel and removes one of the PPCs. Saved weight is used for extra armor and LRM ammo.

Code: [Select]
Burke ICE

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-C-C-A
Production Year: 0
Cost: 1,802,500 C-Bills
Battle Value: 814

Power Plant:  150 I.C.E.
Cruise Speed: 21.6 km/h
Flanking Speed: 32.4 km/h
Armor:  Standard Armor
Armament:
    2  PPCs
    2  LRM-5s
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7.50
Engine:             I.C.E. Engine                150                      11.00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             20                       20.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Power Amplifiers:                                                          1.50
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 152                  9.50

                                                      Armor     
                                                      Factor     
                                               Front     38       
                                          Left/Right   33/33       
                                              Turret     28       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 LRM-5s                                     FR        4         2         4.00
2 PPCs                                       T         20        2        14.00
@LRM-5 (48)                                  BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 8
2t         2       3       3       0      3     0   Structure:  4
Special Abilities: EE, TUR(2/2/2), IF 1
Title: Re: Smokin' tanks!
Post by: Daryk on 11 December 2023, 17:48:38
That's a pretty nice smoke machine right there! :)
Title: Re: Smokin' tanks!
Post by: wolfgar on 11 December 2023, 20:59:08
Must be a Combine derivative as they are the only one of the 5 houses with excess PPCs
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 12 December 2023, 02:16:39
AFAIK the Burke isn't very common post-SL, so I figure it's mostly a local phenomena - if your unit has a three PPCs in storage the Burke gets to keep them, otherwise you find some ACs for it. azn
Title: Re: Smokin' tanks!
Post by: truetanker on 12 December 2023, 13:38:12
The Kokou is the Burke IIC after all...

TT
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 15 December 2023, 09:27:18
The Puolustaja was originally designed in the LC during the late SL era to provide planetary garrisons with a relatively cheap unit that could stand up to modern long-range weapons fielded by mech forces. Despite being popular amongst its users the tank never became particularly notable and thus was mostly ignored during the SW-era rebuilding efforts. During the 4th SW it could still be found in small numbers all over the LC as well as the bordering areas of the DC and FWL.

The most notable part of the Puolustaja career actually came after the war of '39. A DC firm somehow got access to the design plans and somehow managed to persuade the DCMS to fund limited production to counter the FRR's new Axel tanks. No records exists of how they managed to sell a defensive unit as a counter to a defensive unit of a mostly friendly power! Of course no record of combat between Puolustajas and Axels exists, but as almost the entire DCMS inventory of the tanks thus existed within the clan invasion corridor in 3050 it finally managed to grab some attention - significantly since clan mechwarriors didn't expect to find a budget ICE tank that could hit them with significant fire at long range.

Code: [Select]
Puolustaja battle tank

Mass: 65 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 2750
Cost: 1 247 813 C-Bills
Battle Value: 904

Power Plant:  195 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    4  LRM-5s
    2  Machine Guns
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      35 points                6,50
Engine:             I.C.E. Engine                195                      16,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         3,50
Lift Equipment:                                                            0,00
Turret:                                                                    2,00
Armor:              Standard Armor               AV - 168                 10,50

                                                      Armor     
                                                      Factor     
                                               Front     45       
                                          Left/Right   34/34       
                                              Turret     30       
                                                Rear     25       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               FR        0         2         1,00
Autocannon/10                                T         3         1        12,00
4 LRM-5s                                     T         8         4         8,00
@AC/10 (20)                                  BD        -         0         2,00
@LRM-5 (72)                                  BD        -         0         3,00
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 9
3t         2       3       2       0      3     0   Structure:  4
Special Abilities: EE, TUR(2/3/2, AC 1/1/0, LRM 1/1/1, IF 1/1/1), AC 1/1/0, LRM 1/1/1, IF 1
Title: Re: Smokin' tanks!
Post by: Daryk on 15 December 2023, 20:34:02
4 LRM-5s is "significant fire"?
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 16 December 2023, 04:36:36
Look at most heavy tanks in both this thread and canon; 5-10 LRM are usually it if they have any at all. Dedicated fire support tanks being the obvious exception.

So a couple of clanners get told to "take care of" a tank company. They see the intel photos show them moving and looking like a regular tank company, so they bring mechs that can snipe the tanks to pices and handla the ~100 or so LRMs they might return. And then they suddenly face 240, and when they rush in there are still a dozen heavy ACs!
Title: Re: Smokin' tanks!
Post by: Daryk on 16 December 2023, 05:41:39
True, but most of it will be in 3-point groups...
Title: Re: Smokin' tanks!
Post by: wolfgar on 16 December 2023, 10:52:19
shrugs, so the armor on their omnimechs gets sandblasted a bit before they are in AC range, i don't see a problem with that
Title: Re: Smokin' tanks!
Post by: Sabelkatten on 16 December 2023, 11:19:48
5 point groups wouldn't make much difference, really.

It’s actually based on a MM scenario I played, a couple of clan mechs against a bunch of IS tanks run by the bot. I misjudged the distance a little, underestimated the firepower a lot, and my Hellbringer basically disintegrated in one turn!