Armor/CF: Heavy Fire Base is listed in the HexPack as being a Heavy Gun Emplacement type, with CF (per hex) of 90. CF of 90 is the maximum listed for a heavy building in TO, so it should be the highest listed in AS, of 30 CF. (I think all the AS CFs are just the TO CFs/3, but i don't see that explicitly stated anywhere in the BT>AS conversions in ASC).
In addition, it has armor. This isn't covered in AS buildings at all. If we go with the standard Armor/30, that's rounded normally to 3. And it (gun emplacements) have a damage scaling of 0.5. IE. it only takes half damage from attacks. I'm going to make up that doubles Armor, as the BT>AS rules don't cover buildings at all... I thought about doubling CF for the damage scaling. But I think the CF conversion is already too generous. A mobile structure would only get three structure for 90 CF (one structure per 30 CF).
CF: 30 (or 6 if converted as mobile structure and doubled for damage scaling..)
Armor: 6
Damage: Now we're back on more familiar ground. We have weapons in the turret and weapons on level one, facing four different directions. Assuming like a mobile structure, the turret will be a separate, additional attack. Thus, it won't be added to base damage values. Also like mobile structures, it can have four separate firing arcs with separate damage values and capable of separate attacks.
TUR (3/3/0,AC1/1/-)
Front/Left/Right/Rear: 0*/0/0
Specials: SRCH,MHQ3,CT15,SEAL
That's my first draft anyway.