Author Topic: AU: Der Tag (The Day)  (Read 86947 times)

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #270 on: 07 November 2017, 23:49:03 »
Here's the one that was bugging me while I was trying to write the last one :P Enjoy!

https://www.dropbox.com/s/aiebcvy5ln6ts3c/SLDF%20Infantry%20Squad%20---%20Third%20Leauge.docx?dl=0
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

marauder648

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Re: AU: Der Tag (The Day)
« Reply #271 on: 08 November 2017, 03:45:53 »
Oooh! *scurries off to read*

Oh and Beachhead this might interest you - http://bg.battletech.com/forums/index.php?topic=59344.0
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #272 on: 08 November 2017, 06:53:53 »
Holy crud! Right up my alley!
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

marauder648

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Re: AU: Der Tag (The Day)
« Reply #273 on: 08 November 2017, 14:51:28 »
This is bloody superb, seriously, excellent write up and logic.  Doctrinally the SLDF in this time line seems to have an approach that is more akin to the modern day British and US militay, just with a smaller officer Corps which seems to be more a Marines thing.

The House armies I would assume are kind of analogue to the conscript armies of the 50's - 80's from the sounds of it.
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #274 on: 09 November 2017, 07:08:16 »
This is bloody superb, seriously, excellent write up and logic.  Doctrinally the SLDF in this time line seems to have an approach that is more akin to the modern day British and US militay, just with a smaller officer Corps which seems to be more a Marines thing.

The House armies I would assume are kind of analogue to the conscript armies of the 50's - 80's from the sounds of it.

Actually, as soon as you look at the implications of the base-3 system they use; the contrast in officers is explosive. I'd expect that the Lyrans are the worst, because of their character, but when even the combat arms is shelling out an officer for every 21 or fewer soldiers in some cases, it's going to get bad in a hurry.

I'd say that, in General; each of the IS militaries and some of the periphery states all have the capacity to be as top-heavy as the worst western armies, but BT in general seems to combine this with an Israeli-Style system of few professional senior NCOs and more officers to compensate. Add in an officer-heavy branch like Mechs and it's going to get to where there are more commissions in some regiments than there are full Techs.

The SLDFiE is then a study in contrasts; in the Infantry; one officer for 60 men and women in a Rifle Platoon and it goes from there. I'm projecting WWI-Sized 1400-man Infantry Battalions.

Different goals though; the Inner Sphere and Periphery are Feudal States; the 3rd League wants to be something else. Building a society like that requires more NCO-like people

I'm really glad you liked it!

I don't know how the brits are laid out, but I based the Squad on a WWII US Army Infantry Squad. The other type mentioned was based on if the WWII Marine Squad had MG42s instead of 3 BARs.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #275 on: 13 March 2018, 20:57:37 »
I've had a lot going on in my life lately, so have not had much time to work on Der Tag stuff; closed out my appartment and moved home in concert with a new career to be followed with a big move in the near future.

But I have done some stuff. I've been working on "Gods of our Fathers" and I did this Merc unit profile.

This unit is based on my best friend's OC unit from back when we played as teenagers. When he moved last, he lost a bunch of his minis and entrusted the rest to me. In turn, I took it upon myself to rebuild his unit. I wrote this profile intending it to both reveal a little about the Jihad as it occured in Der Tag and give his unit a backstory within the Der Tag AU. Overall, I intended it to be reminiscent of the unit profiles found in the old Merc sourcebooks.

Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #276 on: 13 March 2018, 21:17:52 »
Corey's Cavalry

Colonel Corey formed his unit from officers and men disgusted with the politics rife in the Federated Commonwealth before it's fracture. Taking their first contract in the Chaos March in later 3057, the originally Company-Sized unit saw its numbers and composition wax and wane over the interceding years.

Today; Corey's Cavalry can claim battle honours from Operation: Bulldog and both sides of the FedCom Civil War in addition to the hectic fighting in the Chaos March, but the unit really came of age during the Word of Blake Jihad. Caught refitting on Galadon V, the Cavalry had to band together with fellow Mercenaries; The Black Thorns in order to escape a world being consumed by a bio-engineered plague. While Corey and his command later surfaced on outreach, after running a DCMS/Snow Raven blockade, the Black Thorns were never seen again and are carried on the rolls of the MRBC as both missing/Presumed dead and wanted as outlaws for breach of contract.

The Incident cost the Cavalry their official standing with the MRBC, as Colonel Corey refused to speak of how the unit got off world or what happened to the Thorns and swore his people to the same. For the remainder of the Jihad, the Cavalry operated as unbonded mercenaries, while rumours swirled that The Cavalry, then without a contract, helped the Black Thorns to desert their post on Galadon V and then betrayed them at an unknown time and place.

Lack of official status could not keep the cash and action-hungry Corey out of the war, however and swearing a debt of vengeance against the Word, the unit was soon under contract to Chandrasekhar Kurita. During the Jihad, the Cavalry grew in Strength to two battalions of mechs, tanks and battle armour, with some fighters, their own dropships and a JumpShip, but the fighting in the final, vicious years cost them most of that and by the time they were brigaded together (under Colonel Corey's  adamant protests) with other small mercenaries into the Mercenary Volunteer Group---out of Arc Royale---they were back to a reinforced company and a barely functional union-class dropship. The MVG was part of Stone's Coalition taskforce and took part in the liberation of Terra, where it was used as a fire brigade to help pull more prestigious, more valuable units out of the fire, time and again; most notably: the Kell Hounds when they were trapped in Cairo, tormented by the WOB Castle Brian fortifications in the region.
Serving now as the Brigade's second-in command, this was where Colonel Corey had his first encounters with Commander McKenna and the SLDFiE. It was a relationship he would renew many years after the fight for Terra was over. At the time, however, Corey was strongly against Mercenary Coalitions, following negative experiences with the AMC leading up this point.

What exactly led to the Cavalry taking employment in the Canton Worlds is unclear. Coming out of the Jihad, flush with cash and a full pardon, Corey's Cavalry nonetheless fared poorly in the post-war years along with many units, large and small. Whatever these circumstances were, they led to the Cavalry taking a contract to Garrison the ancient Caravanserai Fortifications on Central's southern continent; Cordelia, in 3084.

Tasked with defending the old fort, while it was modernized and renovated, The Cavalry acted as support for the local Reserve and Militia forces and supplemented the Regulators on law enforcement tasks until 3090. By that time, the unit had recovered, somewhat in manpower and materiel to around two companies. Making heavy use of their modified Overlord Upgrade, Colonel Corey's contract was expanded to include on-world long-range bandit hunting, anti-piracy operations and rapid response. These operations brought renewed conflict to the Cavalry, where before they had almost languished between infrequent and minor skirmishes. Over the next nine years, Corey's Cavalry engaged repeatedly with criminal bandits and guerillas operating in the hinterlands of Central, but also with several distinct pirate bands operating in the near and middle periphery where the Canton Worlds are located. Their responsibilities also put the Cavalry on the front lines of the sporadic Jade Falcon War (3093-95  and 97-99), when Clan Jade Falcon sought to Challenge the 3rd League for their holdings within near-reach of their occupation zone.

Fighting with the Falcons permitted the Cavalry to capture a few mechs and replenish their modest stores of ClanTech, which had gone mostly unfilled since the end of Operation: Bulldog and the longest-serving members of the unit can all claim at least minor ClanTech upgrades to machines that are by now, one-of-a-kind-creations after decades of salvage and repair. The Cavalry scrapped several repairable Omnimechs in order to upgrade much older machines, in a display typical of the attachment MechWarriors often develop for personally-owned machines.

But it was their pirate hunting that got Corey's Cavalry their big score.

Searching in vain for a pirate bolthole in the far reaches of an uninhabited system, the Cavalry's Air Lance discovered a disabled JumpShip floating derelict and loaded with dropships. The Jihad had cost the Cavalry most of their dropships and numbers, as well as their only JumpShip; lost to treachery from another mercenary unit, while on operations in the Free World's League. Operating on a 25% total salvage contract, the Cavalry's SLDF Liaison was happy to declare that the other three dropships constituted 75% of the current value of the find, with the addition of a generous payment in mixed currency to make up the difference. Ship's logs indicated that the ships constituted the 2nd Succession War survivors of several SLDF commands who opted to stay behind after the exodus. Unable to carve out a life on their own terms, they were forced to mercenary work. The meatgrinder of he second succession war convinced them, at last that Kerensky was right. Fleeing the former Rim Worlds, they took on an extremely virulent contagion with their supplies at some point and most of the group died over the course of a few months, the remainder took to the escape craft and fled into the dead system, almost certainly to die. The Cavalrymen who had survived Galadon V and the fighting since couldn't help but feel a kinship to the long-dead Stay-behinds and Colonel Corey took the find as destiny's hand (and his own legendary luck) at work.

That was in 3096. It took the interceding three long, hard, lean years and everything the Cavalry had left to effect the salvage, refit and repair of the Tramp-Class Jumpship, a Command Overload and the mechs on board. This was during the second stage of the Jade Falcon War, when the entire SLDF was kept busy, along with every mercenary unit they could muster, repelling the persistent Jade Falcons, who seemed to be everywhere at the time. Spare parts and skilled hands have been hard to come by on the Canton World's open market, even up to now and many of the 3rd League's Mercenaries have been complaining vociferously about the shortages.

The issue has been that the 3rd League's Military-Industrial Complex was never set up to sell to the public and most of what is available has everyday self-defence applications. If you want to maintain your infantry unit; that isn't so hard, but BattleMech parts have to come off the scant SLDF surplus market after even the Militia have turned them down or be imported by in-demand civilian shippers. The days of the post-war handouts are long over. But the Cavalry made do.

Dispatching his own people on purchasing/recruiting missions and tapping his already in-place contacts established over a lifetime of mercenary service, Corey mined the local, periphery and spheroid markets for additional pilots, techs and supplies. The result was a full roster of men and women, mostly recruited outside the Canton Worlds, to do the work and ride the mechs, but a light, mixed and expensive bag of refit kits, some dating all the way back to the 40s. Hoping to field a complement of cutting-edge, "old is the new new" BattleMechs, he's had to make do with whatever he could find and make up the balance of The Cavalry's combat power with an expanded infantry complement and some additional towed artillery.


Officers

Colonel Jon Corey is a bonafide Clan War Veteran, trained in the old Federated Commonwealth and sporting a handful of Cavalry unit patches from his past service down the right arm of the leather jacket he wears outside the cockpit. He resigned his commission when the internecine politics of the upcoming FedCom Civil War became apparent, took his captured Daishi and became a mercenary. For his entire career, Jon Corey's principle attributes have been his luck, his raw intelligence and his skills as a MechWarrior. Fifty years after he first took to a cockpit, those traits remain undiminished and they are still why people follow him today.

Corey's experiences in the Jihad granted him a network of contracts in the mercenary trade, as well as on Solaris 7, the various hiring halls and within the military materiel market. He was well compensated for his consulting and concierge services which led to the hiring of a number of mercenary commands into SLDF service after the Jihad, where previously on the Crescent Hawks had been willing to take the money of the 3rd League. He was instrumental in wearing off the dark stain that the 3rd League had acquired after being blacklisted by the MRBC at the end of the Jihad and is rumoured to have had a personal hand in developing the background check system the SLDF now uses to vouchsafe its mercenary hires, following several early disastrous incidents.

His efforts in the late 3090s, almost single-handedly led to the changes now seeing an improvement in the supply situation for mercenaries within the 3rd League.

It is worth noting that he is not related to infamous "Reformed" Pirate, "Captain Jon" Corey, of the 3rd League's Counter-intelligence apparatus, all appearances and coincidences to the contrary.

Captain Danielle Redwing is Corey's right hand and while not a patch on his skills as a MechWarrior, is one of the most widely known and respected officers within the Cavalry, both among it's members and in Mercenary circles, in general. Besides being a natural leader, she is the unit intelligence officer, chief of staff and a sort of unofficial handler keeping her boss on track for the minutia of logistics and administration. She enjoys the confidence of the entire unit, including its newest members and is recognized as an excellent scout and tracker, given the limitations of her Marauder.

Major Thomas Paine is Corey's official second-in-command and a consummate staff officer. While Corey has the connections; Paine can manage the time tables and make Corey's sometimes hairbrained and rapidly changing plans work under battlefield conditions and within local political realities. For all that, Corey would have been rid of him long ago if he didn't live up to his name as a MechWarrior; Paine is an ace pilot and a crack shot and has a reputation as a duelist. Where he falls down is in personal and battlefield leadership. Paine is utterly uncharismatic outside of the political arena; he can talk a contract out of thin air anywhere you can find suits, but the unit only follows him out of morbid curiosity and he is widely detested, despite his immense practical value to the unit.

This is a shame, as his small unit tactics are sound, but leading a company is simply beyond him.

However, the expansion of the unit has changed things considerably and the unit's first large operation three months ago (It's deploying more than a company together, since 3078) would have been a disaster if he hadn't stepped in and "XO'd it up", managing to coordinate the operations of the oft neglected artillery battery and armour lance with the infantry and ad-hoc mech companies to complete the exercise with Charlemagne Division suddenly and with an aplomb that seemed to surprise everyone, even himself.

Paine wouldn't be the first officer with a blindspot and Corey isn't the first Mercenary leader who'd rather lead from the front, than get bogged down in a headquarters. Time will tell if Corey will be able to head-off the building power-struggle between Redwing and Paine and form a real command team with his XO.


Operational Overview

Boasting the equivalent of nearly four mech companies, Corey's Cavalry is figured at the strength of a light combined arms Regiment, once the other assets are factored in. This includes an infantry battalion of mixed conventional and power-armoured soldiers, a single artillery battery, Armour Lance and two Aerospace Fighters. The unit can move itself and its techs on the two Overlord Dropships it has and sole Tramp-Class Jumpship but must charter passage for the dependants and additional equipment. Currently, the Cavalry lack significant support assets, besides a sufficiency of techs and astechs and operations like to operate out of their dropships.

When circumstances don't call for the entire unit to be mustered in one place, at one time; Colonel Corey prefers to "Plug and Play" with his lances and sub-units to tailor a given taskforce for each mission. Ideally, they can then return to refit and re-organize, with or without another task force replacing them. To this end, Corey employs a number of MechWarriors at the rank of Captain to command company-sized formations. Larger taskforces, he prefers to command personally; leaving Major Paine in charge of the rest of the unit.

In a different mix of personalities, this could prove disastrous and lead to a splintering of the unit, but Corey holds it together by force of personality and reputation.

This operational scheme has its drawbacks and its advantages, however. On the one hand, it makes it impossible to plan in detail for a confrontation with Corey's  Cavalry. Colonel Corey has been running things this way since he's had more than two lances and he is rather good at weighing the skills, faults and capabilities of the people and machines under him, so his taskforces normally have what they need to complete the mission and so long as reality doesn't differ too much from intelligence, historically; "The Cavalry Comes Through". The downside is that no one is really all that used to working with each other and Cavalrymen tend to lack close relationships outside their sub-units. This reduces cohesion on the battlefield and prevents some of the more demanding tactics which are the trademark of other units. In practice, Corey`s Cavalry tend to suffer in their timing and combat estimates, for this simple reason.

However, outsiders have speculated that this too may be part of some grand scheme of Colonel Corey`s to prevent his unit from getting away from him, by keeping them on their toes and off-balance. Whatever the intention, it has led to something of a cult of personality directed to Colonel Corey and it cannot be denied that his people overwhelmingly prefer to serve directly under him than the other senior officers of the unit.


The Future

Staring down a new century, the Cavalry have a new contract as trouble shooters for the defence of the Canton Worlds. This is in common with the other mercenary units employed by the 3rd League, who find themselves being re-oriented into new missions with greater direct responsibility for the security of the Canton Worlds, vice simply assisting and supporting local second-rate troops. Currently, the Cavalry find themselves sharing the rebuilt Caravanserai with the legendary Crescent Hawks---the longest-serving mercenary unit in the 3rd League--- and helping them to train the local Reservists and Militia in mech operations, while maintaining readiness to defend Central against any internal or external threat. In contrast, the Crescent Hawks are a head-hunter-unit in waiting; when not teaching Charlemagne Division`s MechWarriors how to survive and tolerating their kooky warrior-cult traditions, they train to penetrate large enemy units, destroy or cripple key capabilities, such as command and control and get out alive.

At the present time, the unit is about 65% upgraded by the old standard and considered a class-C unit by the SLDF (Mixed equipment, little to no SL-Standard gear, variable Clan Tech). Recent expansions have dropped the unit from Elite Status to Regular, but they are deemed to be reliable by 3rd League Liaison Command.

Long-term, Colonel Corey would like to do away with the remainder of his obsolescent succession war-era equipment; in fact, he`d like nothing better than for the Clans to start hot-dropping on First Landing tomorrow, but realistically, he knows he has other issues. Key will be more fighter support; the Jihad taught him that fighters can keep other fighters armed with nukes at arm`s distance and that`s a good thing. Nice to have would be another dropship or two; one to move another task force around and another to transport The Cavalry`s growing roster of dependants.

MRBC Rating: B- (Equivalent)
MRB Rating: 70%
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #277 on: 13 March 2018, 21:19:17 »
Corey's Cavalry

Order of Battle

Tramp-Class Jumpship

Overlord Upgrade (Modified)
Overlord Command


Command Lance

Dire Wolf (Custom)---Colonel Jon Corey
Marauder (Custom, Upgrade)---Captain Redwing
Warhawk (Custom)
Battlemaster (Custom)

Assault Lance

Highlander (Custom) Sergeant-Major Scott "Scotty" McScott
Devastator (Custom)
Fafnir FNR-1R
Warhammer (Custom)
 
Fire lance

Longbow (Custom)
Jagermech III (Custom)
Perseus (Custom)
Templar (Custom)

Scout Lance

Axeman (Custom)---Lieutenant Raymond-John Cajun
Phoenix Hawk (Custom)
Commando (Custom)---Charles Montgomery Burns
Commando (Custom)---Waylan Yu'itani-Smithers

Armour Support Lance

SRM Carrier (Custom)
SRM Carrier (Custom)
Striker Armoured Car (Custom)
Striker Armoured Car (Custom)

Corey's Canons

Demolisher Arrow IV (Custom)
Long Tom (Field Gun)
2x Thumper (Field Guns)


Corey's Air Support

Slayer (Custom)
Slayer (Custom)

Corey's Infantry (80% foriegn recruitment)

SRM Platoon (28 foot)
MG Platoon (28 foot)
Laser Platoon (28 Foot)
Flamer Platoon (28 Foot)
Rifle Platoon (21 Jump)
Scout Platoon (24 Hover Motorized)
Field Gun Platoon (36+4xAC/5 Tracked Mechanized)

KanaZuchi Squad (4)
Fa Shih Squad (6)
Gray Death Squad (6)
Sloth Squad (4)
Infiltrator Squad x2 (6)
Infiltrator (Special Ops) Squad (6)


Heavy Lance

Warhammer (Custom) Major Paine
Thor (Custom)
Loki (Custom)
Hollander II BZK-F7

Fire Lance

Jagermech JM6-A
Catapult CPLT-C1 (W.Jumpjet Retrofit)
Trebuchet TBT-7M
Dervish DV-6M

Medium Lance

Hunchback HBG-4G
Enforcer ENF-5D
Vindicator VND-1R
Panther PNT-10K
 
Recon Lance

Spider SDR-8M
Cicada CDA-2A
Jenner JR7-D
Assassin ASN-21

Pursuit Lance

Hermes III HER-4K (Refitted)
Clint CLNT-2-4T
Commando COM-5S
Whitworth WTH-1

Cavalry Lance

Grasshopper GHR-5H
Banshee BNC-5S
Grand Dragon DRG-5K (Upgraded from a Dragon)
Quickdraw QKD-8K

Assault Lance

Cyclops CP-11-G
Atlas AS7-D
Awesome AWS-8Q
Zeus ZEU-9S
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #278 on: 25 March 2018, 21:34:01 »
So, I'm having a little bit of luck carving out more time to work on Der Tag, I have a few articles left to finish, enough so that I feel I can look to the future, but I am open to doing more articles on things people are interested in hear about, including simple Q&As.

I for sure want to do a simple Der Tag TRO: 3099. I'm good at producing TRO writeups, bare minimum at posting stats and terrible at making things look pretty. ANy help would be appreciated, especially in the posting stats field. Right now I have grab bag of relevant and background designs to toss in and this includes a little bit of everything from Battle Armour (and possibly infantry platoons) up to Warships and including mobile structures (hope I am doing those right!).

How do people feel overall about custom equipment? Interested? Meh? Explain it as you show it?

Eventually though...I need to take a page from the main timeline and advance the story. I've been futzing around, talking about this timeline for over a year now and I've talking a lot of background and not much timeline, forward or back. I need to change that at some stage.

So here is a path forward to do this:

(in the context that the upcoming conflict is scripted for the most part)

I want to do;

*Military Overviews covering the armed forces of the extant powers in Der Tag, kind of a staple of the setting, no? These will be broken down as follows;

Manning
-selection
-training

The Material Factor
-supply
-maintainence
-phasing out
-on the horizon

The Human Factor
-sense of belonging
-drives
-morale

Doctrine and Plans
-tactics
-operations
-strategic outlook

*Unit Overviews; again a BT staple, but I want to do them differently.

These will be broken down from the larger Corps/Regiments/Brigades involved. So I'll be looking at...say the Lyran Guards, as if they were a single, dispersed command. So like one entry; "Lyran Guards", "Consisting of" and then broken down as follows for each sub-unit.

-Commander
-Strength
-Style
-Spirit

Naturally, we have to look at the war to come. I see this as the simplest part; broken down into:

-Politics (War as the continuation of politics by other means vs how it is often portrayed in the main as the continuation of politics with yet more politics)
-Grievances
-War Aims

Campaigns

-Cartography (Simply the area concerned)
-Intent
-Goals
-Victory Conditions

More important will be what I call the "Episodes" I think of these like written episodes of battlefield in same way the unit profiles are condensed, art-less Osprey profiles.

--Act 0
-What, where, why, when, who, how?
-Higher Intent
-Commander's Intent

--Act 1: Preparing the battlefield
-Describe area of interest
-prior events
-intelligence
-logistics

--Act 2: Opposing Forces
-Orders of Battle
-Dispositions
-Relative Strength

--Act 3 Opening Moves

--Act 4 Main Effort

--Act 5 Endex
-End Phase
-Significance
-Follow-on Actions
-What's Next?

Throughout; what I think of as "Art of War" Considerations will be applied, namely:

-Moral Law (unity of people and rulers/leaders)
-Conditions (Heaven)
-Geometry (Earth) or time and space, security and risk
-The Commander (but less emphasized, as BT's personality-driven conflicts and the raft of cults of personality they engender always bored me)
-Method and Discipline (Or how this will be done)
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

marauder648

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Re: AU: Der Tag (The Day)
« Reply #279 on: 26 March 2018, 04:21:01 »
I'd love to help in any way I can Beachhead.  PM me and we can natter that way.
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

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beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #280 on: 28 March 2018, 19:36:08 »
I'd love to help in any way I can Beachhead.  PM me and we can natter that way.

You may have reason to regret that...
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

Sharpnel

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Re: AU: Der Tag (The Day)
« Reply #281 on: 28 March 2018, 22:33:16 »
I'd love to help in any way I can Beachhead.  PM me and we can natter that way.
Ancient Chinese proverb (or is that curse): Be careful of what you ask for, you just may get it.
Consigliere Trygg Bender, CRD-3BL Crusader, The Blazer Mafia
Takehiro 'Taco' Uchimiya, SHD-2H Shadow Hawk 'Taco', Crimson Oasis Trading Company

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beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #282 on: 30 March 2018, 08:21:40 »
Ancient Chinese proverb (or is that curse): Be careful of what you ask for, you just may get it.

I think Morgan Freeman narrated that for Marauder when he made that offer!
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

marauder648

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Re: AU: Der Tag (The Day)
« Reply #283 on: 30 March 2018, 15:09:43 »
You may have reason to regret that...

Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

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beachhead1985

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Where ya been, 'Beach?
« Reply #284 on: 25 June 2018, 20:30:36 »
Well let me tell ya...

In the last 6 months I have changed trades within the same...field? I work for the same people in a new job. Been trying to get in for four years and I got my shot. Can't detail here, but there it is.

I did my first course to train me for the new job, moved literally to the other side of the country, in a new living arrangement, new city, ect. Still single; but meh; there are just too many girls out there who haven't tried my cooking yet, so they don't know what they're missing.

Due to the forum-rule-related nonsense happening up here right now, I've been doing some activism; no kidding...

Aaaaaaaand the movers managed to damage over 300 of my minis...great...Learn from my example folks: When using long-term storage; a verbal understanding that certain items are fragile, this end up, ect: Is totally insufficient. Label your stuff as if it is going to be handled by lobotomized baboons. because as soon as it is out of your sight; it will be.

I've got a to-do list as long as...25 items long, but I have not forgotten about Der Tag. Not a day goes by when I wish that I wasn't working on it and actually my new job has come with some new insights into why mechs are the king of the battlefield. Not 100% new, but building on what I had established before in a more professional, logical manner. It was kind of a huge; "No wonder!" moment for me, really.

I'm working on Gods of Our Fathers right now, which is mainly an attempt to rationalize the chimeric history of super-heavies in BT, while using as many stupid puns as possible, but also mentioning convertable units and how they fit into Der Tag.

If offers of help are still open, PM me; I may have something for you.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

marauder648

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Re: AU: Der Tag (The Day)
« Reply #285 on: 26 June 2018, 07:08:30 »
well i'm glad you're okay mate!  And to hear you've done that big move, thats one hell of a change and I hope it goes well for you :)

Sorry to hear that your models were damaged :(

And I volunteer for tribute if you need help :)
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

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beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #286 on: 26 June 2018, 08:55:06 »
You're a real mensch, Marauder :) I'll be in touch.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #287 on: 30 September 2018, 20:47:46 »
Dreadfully sorry to keep you all waiting so long. I hope this is worth the wait. I will post a drop box link at the end for those who want to get the full effect of my formatting. I really tried to make it as BT-compliant as possible.

This article offers a lot more than past efforts. I have tried to include a bit of humour and also some house rules for cool things you might like to try. One thing that really got mutilated in posting to the forum is the formatting of Dr. Bull's interjections. So if you find this really hard to read; let me know: I am taking suggestions for how to do this better in the future.

As a brief summary; if you like mechs and tanks that are really big, really weird or fly, then this article is for you!


Gods of Our Fathers

Conversion and Super-Heavy Technology in History and in Practice

Article by Dr. Francis Levy, Professor of Engineering; Sandhurst

Reproduced (with annotations) from the University Technical Journal;
“Everywhere and Everything”

V10 No.4 Aug 3098

*Annotations by Dr. Gerald Bull, SRC Inc. acting as science advisor to Lord Commander Mckenna, circa 11/Jul/3099*


Since the inception of paradigm-shifting military-industrial technology, it has always held a certain fascination for the public. This was never more so than with the advent of first ‘Mech and later; BattleMech technology. Within this category, however; certain examples have often held a special significance; the noble and dramatic lines of the ShadowHawk; for example, or the iconic brutalism of the WarHammer in more contemporaneous times.

   The Fall of the Star League and the Succession Wars that followed threatened to make all articles of technic civilization extinct, especially the weapons most visible in the waging of those apocalyptic wars; BattleMechs.

   But long before the veil was parted on the full capacity to-date of human conflict, there were some fighting machines so specialized, unusual and capable as to possess a near-mythic significance above and beyond their actual military potential. Units which surpassed even the agency-bestowing BattleMech in their powers. This was most epitomized by the Terran Hegemony’s multi-modal Land-Air Mechs, but the category did not end with these incredible machines.

   Since at least the 20th Century, there have been items of military equipment whose existence was shrouded in mystery and rumour. Fighting Machines so secret that they were hidden away and their existence denied by the governments of the day. Some of these; such as the Western Alliance’s F-19 Stealth Fighter, never existed at all. Some, such as Nazi Germany’s Maus Super-Heavy Tank became objects of legends which grew far beyond the truth of their existence; back-lit by contradictory accounts and evidence. Others; like the United States of America’s Aurora Spy plane lived mainly in the minds of conspiracy theorists for decades past the retirement and official acknowledgement of their very-real service.

   Machines like these; Super-Heavy combat vehicles, practical stealth technology, artificially-intelligent autonomous combat units, cyborg fighting machines and others acquired a certain cachet in the age of LosTech to rival the prominence of demonstrably real pieces of equipment; such as LAMs. After all; if the Star League could make *that*, then truly what was beyond them? Finding themselves living in a galactic garden of wonders they could neither explain, nor maintain; the populations of the Succession Wars-Era were hard-pressed to credibly gainsay these denizens of the peculiar subgenre of LosTech fiction which were popular before the coming of the Clans.

   The dreams of children and LosTech prospectors alike were filled with images of what incredible hyper-capable machines might be out there just waiting to be found.

The Word of Blake brought those dreams to life as nightmares for nearly fourteen years in the unmatched savagery of their Jihad on all human civilization. During this conflict the Word deployed nearly every form of combat unit seemingly dredged from the depths of the most shameless of the speculative-history-techno-thriller genre. And then they had a few ideas of their own.

Besides the never-sufficiently-to-be-damned Manei Domini cyborgs, the most apt to grab the morbid attentions of latter-day historians have proven to be the Word’s own LAMs and Super-Heavy Mechs.

These once near-mythical technologies live on today in the RAF’s own Colossal-series mechs and the SLDF-in-Exile’s LAMs. But new developments; such as the Hell’s Horses’ QuadVees demonstrate that the evolution of the fighting vehicle is not over yet and new research suggests that metal giants may have been hiding, unnoticed in our midst all along.

^^^

It is not the purpose of this work to rehash the now well-known history of Land-Air Mechs. This subject has been covered in great and well-researched detail elsewhere. Rather; our purpose will be to examine more modern developments in conversion technology, provide an overview of past failures and examine a few notable and often-overlooked examples.

More detail will be given to the dubious history of super-heavy combat vehicles; from Amaris’ Follies to the ancient cyclopean mobile weapons platforms and a few fringe, but important Civilian Spin-offs.

Attention will also be granted to the historical and modern deployment and tactics of such machines and their current and recent production status.

^^^

Historically speaking, military and even civilian vehicles with multi-modal capabilities are not new. Leaving aside the more mundane examples of simple amphibians and rail-mobile wheeled vehicles; the oldest must be the various “Wheel-******-Track” designs of the 1920s and 30s and the various examples of Christie Suspension tanks of the same period.

A “Wheel-******-Track” vehicle is one with both wheeled and tracked suspension; as a halftrack but designed to use one or the other at a time. This has theoretical advantages in terms of cross-country mobility, road speed and fuel economy, but in practice, none of these were often realized.

In common with more contemporary multi-modal types; any Wheel-******-Track vehicle needed to bear the burden of the added weight, complexity, cost and maintenance requirements of mounting two modes of transportation on one chassis. In addition; very few were able to make the transition from one mode to other unaided and instead required sometimes lengthy intervention from the vehicle’s own crew and a special set of tools. Obviously, a non-starter in combat.

   A few Wheel-******-Track designs made it into limited production as reconnaissance vehicles and special transports, such as the Austrian ADMK and RR7 (later Sd Kfz254), but none prospered in service.

   Developed by American Inventor and Tech J. Walter Christie; the suspension system which bears his name used a clever arrangement of mechanical shock absorbers to produce the first tracked vehicles capable of very high speeds; up to 167kph in one test: a record which stood for centuries for tracked vehicles.

   But in addition; original Christie suspension vehicles had an additional feature; a “Convertible” Drive that allowed them to be run on their road wheels, minus the tracks. This saved track wear, reduced fuel consumption and increased speed. In practice, however the capability was rarely used; requiring as it did, once again; the crew or a team of techs to dismount the tracks (a lengthy and burdensome process) and few Christie tanks in service retained the capability.

   Later in the same century, the pre-second Civil War Russians developed “Hover-******-Track” technology, as manifested in the Object 760 and several other test vehicles.

   While none of these made it to production as part of the Soviet drive to produce more mobile vehicles for use in soft ground; they did work much better than either the Wheel-******-Tracks or the Christie Tanks as their dual modes were much more automated and could even operate simultaneously.

   Ultimately plans to produce a super-mobile reconnaissance vehicle and a special Siberian supply machine came to naught due to the intimidating maintenance requirements, overall complexity of the system and fuel requirements. Additionally; maturity of hover technology and other forms of rough terrain mobility reduced the requirements for such vehicles.

   However, it must be said that the system did work and work well. The Object 760 was highly mobile in nearly any terrain, although it was also a comparatively large and lightly-equipped vehicle for a light tank testbed.

   Contrast this with the Condor Trans-Track of more recent vintage. Where the Condor used one mode of transportation at a time with a complex conversion mechanism that never worked right; the Object 760 often used both tracks and the hover system at once, which at least saved the weight and complexity of a system to switch back and forth at need.

As such; nothing stops us building Hover-******-Tracked vehicles today (Hover-******-Wheeled vehicles would gain fewer special advantages), if we are willing to bear the additional cost and tolerate the complexity and maintenance requirements. Whereas the only way to salvage the Trans-Tracks was to lock them in Tracked mode and finally divide the concept ultimately into the traditional Condor and the newer Tracked model, several decades later.

^^^

Rules: Hover-******-Tracked motive system

Maximum 50 tons (No super-heavy version possible)

Calculate engine and movement as per a hover vehicle

Calculate tracked movement as a backup, rounding down to the nearest engine size as
appropriate. The hover engine is the one which is installed.

Lift equipment as per a hovercraft

But calculate control equipment as Hover-******-Tracked at 35% of vehicle weight

May cross terrain as a tracked vehicle, so long as tracks are functional. Simultaneously may cross terrain as a hovercraft, so long as skirts are functional. To be clear; the Hover-******-Track system *combines* the mobility advantaged of *both* Hovercraft and Tracked vehicles.

Hover-******-Tracked control equipment is calculated as the cost of a similar amount of Tracked Equipment, plus that of hover equipment and x1.5

Lift equipment cost is doubled.

Maintenance requirements are calculated as per a Hovercraft x2

Calculate critical hits and use hit tables as per a hovercraft.

Hover-******-Tracked vehicles have four suspension hit boxes; (two sets of +1 and +2).
Hits on the suspension are allocated at random to either the Hover or Track system (1-3 Tracks, 4-6 Hover on a D6) Two hits will destroy either system.

^^^

The concept of the “Flying Car”; a ground vehicle able to be both driven and flown has been around almost as long as man-piloted aircraft have, yet success has always proven elusive.

A distantly related idea to use water-surfaces instead of runways and produce “Flying Boats” and “Sea Planes” instead produced admittedly useful aircraft able to land on water courses (Similar models to those which still serve today); but not watercraft able to fly.

During Terra’s Second World War (Sometimes referred to as the Third World War or WW1; part 2 by historians), the Western Allies managed to produce a marginally flyable version of a common utility vehicle with VTOL capability, known as the Hafner RotoBuggy. However, it required a tow vehicle to get aloft and provide forward thrust, was unwieldy on the ground and delicate in both environments. This was still much more successful and demonstrating of greater agency than earlier efforts at producing tanks which could glide down to earth, but still failed to produce a valid military vehicle.   

It’s hard to look at an ungainly rotary-wing glider/utility vehicle that couldn’t get off the ground un-aided, but still needed two pilots to operate and see the first ancestor of the dynamic Land-Air Mech, but the Hafner RotoBuggy is where the land-air concept as a military tool starts, humble as these beginnings may be.

Despite centuries of interceding efforts; the Star League Era Thorizer (Also known as “The Gooney Bird”) can only be considered more successful in terms of progress made towards a useful vehicle and not as a final achievement. A bi-modal “Land-Air-Hovertank”; the Thorizer (Named for a predator native to the world of Thorin) was an overly-complex technical solution to the organizational and logistical problem of not having enough Aerospace Fighters in Terran Hegemony combat units.

   Rather than consult on a means to get more fighters to the frontline, build more fighters themselves or branch out into the dropship market with a fighter carrier; Johnston-Aldis Weaponries somehow thought making a light hovertank fly was the better idea. This sounds crazy, at first; but recall that the Thorizer debuted in 2390: the fighter carriers of the day were neither reliable or safe by modern standards and none would arise to stand the test of time until the 2500s. From their point of view; the Thorizer may have seemed like the better gamble.

Historically; the Thorizer represents the very first instance of what we would recognize today as “Conversion Equipment” in a prototype or production combat vehicle. It does not, however represent the first instance of the aircushion-system as a form of undercarriage for an aircraft; that feature was tested as far back as the 1960s, at least.

Sadly; the basic technological limitations of the day and practical limitations of the Thorizer’s small size and minimally powerful propulsion systems militated against it ever developing as an effective vehicle. Perhaps had the original remained as a prototype; a technology demonstrator or proof-of-concept vehicle and the technology pursued further, something better might have been made of it. But this was not the case.

In fairness, it must be noted for clarity that this first example of production or prototype conversion equipment weighed ten and a half tons in a vehicle that only weighed 35 tons to begin with and with a full combat load at that. Anyone who is familiar with combat hovercraft can see from just that tidbit that with such a lodestone around its neck; the “Gooney Bird” was lucky it ever got off the ground at all (pun intended).

Previously; all such vehicles were more akin to the Wheel-******-Tracks; in that they could not convert without outside intervention or the Hover-******-Tracks where both systems operated simultaneously or were designed not to interfere with each other. So; dismal as it is, the lowly, moribund Thorizer still represents progress to us in this field.

Next in terms of development success, but separated by several hundred years and change, was the Irian-built Seabass flying sub.

It’s hard to say exactly what Irian was hoping to accomplish with the Seabass, but it does seem at least to have been a less ambitious product that the Thorizer, in that it does not appear to have been built as an end-product; but rather a modest technology demonstrator. The Seabass was a dual-modal conventional aircraft/submarine.

The dual capability suggests some interesting offensive and defensive options, but in any event; the Seabass never got far enough to prove its value. It could fly (Slowly) and it could move on the surface or underwater; but attempting to submerge from flight proved fatal to the test pilot when the cockpit seals failed.

Meaningfully, however; the Seabass was a failure in execution, not in concept. Unfortunately, after the very public failure of the prototypes and subsequent legal trouble; the powers that be at Irian didn’t see it that way.

So, if it is too difficult to make a submersible aircraft which can surface again, once having submerged from flight; perhaps a more modest goal might be to make a submarine fly? At least on the surface of the water?

Galtor Naval Yard’s Project: HYPER would argue this is not the case.

Galtor’s Neptune “Hyper” Program took the more reasonable operational hurdle of quickly deploying combat-effective subs to far-flung oceans on a given world and attempted to apply the simplest solution. This solution seemed to be to mount a hydrofoil system to a submarine to permit faster movement.

Unforeseen difficulties arose, however when the hydrofoil system was structurally compromised by extreme water pressure at-depth and failed spectacularly during testing. Unable to redesign the system and unwilling to compromise the Neptune’s operational diving limit, the program was cancelled. However, with the return of LosTech materials and manufacturing processes; this concept might bear fruit if explored anew.

^^^

*Dr. Levy does good work, Commander; but I have to interject here.

“Everything and Everywhere” is an RAF “Top Secret”-level publication, distributed among their R&D Community. Condorcet assures me this is unredacted, so due to its lack of mention, he assess---and I agree---That it is unlikely that the RAF is aware of our own modest efforts in this arena, or else; as I stated above: they would make mention of the Sleipnir here.

As you know; the Sleipnir reached operational service with the CAANs four years ago and the needs of other formations began to be met last year. Madam Dwight in Armaments assures me that we are on schedule to meet operational requirements in time for the big day. The early trials were well-concealed and operational trials to work out the bugs were conducted with all due discretion. Troop trials with the pre-production batches have been a lot more open though and since reaching operational status, the Sleipnirs have been treated like any other piece of equipment in the SLDF, as per normal.

To review; the Sleipnir is an effective and stable “tri-phibian” vehicle able to operate on land or at sea as an ocean-going amphibian or as a hydrofoil. We developed the Sleipnir from the standard Kelpie heavy amphibious truck, which as you know was developed, in turn; from the Destrier. As such there is a high degree of parts compatibility as compared with a separate design (mainly in the frame and automotive components such as the transmission, electric motors and wheels, etc.).

The Sleipnir was developed to meet a requirement of the CAANs for a rapid ship-to-shore logistics vehicle able to provide over-the-beach direct supply and operate normally within a “hot” NBC environment. The Kelpie does yeoman service, but at a much slower rate and our larger hover platforms aren’t flexible enough and too vulnerable to enemy action for what the Marines had in mind. In the Kelpie’s favour, however; it must be noted that they are faster and easier to learn to drive, have better cross-country performance (barely), are cheaper to build, easier to maintain and for some reason (I suspect weight distribution) they ride smoother on roads than Destriers do. So, as of now there are many reasons to keep both types in service at the current TO&E 67-variant allocations.

So, what we did to make the Sleipnir was put an XL engine in a Kelpie and use the weight saved to add hydrofoil lift equipment and a few other odds and ends. The Sleipnir is based conceptually on a variant of the same historical conceptual antecedent as of the Kelpie; so, the basic concept came naturally. The difference is that we made it work better due to our higher level of technology and voila! We have a working (if expensive!) “Tri-Phibian” transport vehicle.

As for what the RAF does and doesn’t know, I met with Condorcet and he gave me some notes through his traditional clouds of cigar smoke for me to pass along.

We know the RAF has spies in the Canton Worlds and due to the nature of our operational and training tempo; we can’t possibly keep them away from everything all the time. We do well with disinformation and counter-intelligence, but by their very nature; you just can’t get too close to the inner workings of a CAAN exercise without blatantly incriminating yourself. Or ending up in someone’s beaten zone, I suppose.

Even in high-res; there isn’t much to pick out between a standard Kelpie and a Sleipnir on land (that’s as per your standing orders to SLDF R&D Command on variants) and the Consolidated-Belfast Kelpies use the Sleipnir hull-form due to “Local manufacturing methods”, so that makes it even harder. Beyond that, you’re talking spotting a 10.5cm difference in ground clearance on an amphibious vehicle with central tire-pressure regulation, in an operational environment; making runs back and forth around beaches and adjacent environs all made of soft ground. It can be done, if you know just what to look for and how, but good luck!

Our best guess is that the Stone’s people just can’t get close enough to the action to see either *that* the Sleipnirs run faster on water or *how* they do it. They may not even care enough about our support network to try. We think though; that a real organizational genius might be able to spot the special supply units separate from the normal ones in the tables, along with their added maintenance train, although our own complete orders of battle are compartmentalized, secret information. But in closing I’ll just stoop to one-upping my able, but under-informed college and pointing out that *this* goes *here*, old boy.*

^^^

Coming much closer to a viable combat vehicle was the Banshee dual-environment fighter.

The Lyran Banshee began with much more modest goals than some of its predecessors or subsequent freaks of military engineering. Rather than attempt to combine two vastly different modes of travel, the Banshee was simply intended to make an Aerofighter more efficient in atmosphere.

To the un-initiated and the expert, the merit is obvious; but the Lyran design team needed a few more dabblers.

A layman sees any form of flight as similar and the expert realizes that; in space any shape is the perfect spacecraft. The average dabbler knows that the engines used in aerospacecraft operate on different principles, by their very nature than do even conventional aircraft fusion powerplants.

The dabbler may also have seen how many Aerofighters prove it possible to make any brick fly with sufficient thrust, but it was the former issue which was to handicap the aerodynamic Banshee.

Sadly, in another age; the failure of the Banshee might be ascribed to the design team not having reached far *enough*. Rather than attempt to surmount the daunting obstacle of designing a better dual-modal *propulsion system* that could function more efficiently in atmosphere; Wangker engineers instead mated a conventional fusion powerplant to a very conventional turbine powerplant.

Once again; as a proof-of-concept: The Banshee delivered, but it was too much to ask to expect such a machine; porting more than 30 tons of powerplants (note the plural) in a 50-ton package to perform particularly well.

However, the brutal numbers game militated against anything better and those Wangkers; being proper Lyrans, knew to look out for the bottom line above all else. The inherent advantages of the Banshee in theory and practice would never have been sufficient to justify the expense of a fighting machine with *two different* fusion engines in it, especially in an age still well populated with those who remembered scrapping priceless BattleMechs and advanced tanks for lack of Fusion Engines. Putting two of them in something which was half conventional fighter would have seemed like madness.

It is doubtful anyone even so much as whispered of fitting the Banshee with an Extralite 150 engine, let alone developing an XL engine design for conventional aircraft. Another, more ambitious option would have been scaling-down the engine design used in small craft. But this too would have been well beyond the means of the Wangkers of the day.

But at the end of the day; the Banshee did everything it was supposed to in a motive-sense: it flew very well and quiet efficiently; it could even take off and land vertically with more ease than any other extant AeroFighter. Some reports indicate that it could even fly like a VTOL at will, when in atmosphere. What it couldn’t do was drag around 5-25 tons of dead weight and still win a dogfight.

As a result, every Banshee deployed to the Lyran-Periphery Border was destroyed in the years 3050-3052. Several survived for a time as museum pieces, but it is thought that none exist following the Jihad.

One unexplored dimension of dual-modal flight is the “heliplane”, a concept toyed with in the late 20th and early 21st centuries, but not explored in more recent years.

Modern VTOLs, through the refinement of technology; often combine the capabilities of many types of rotary wing, tilt-rotor, gyro-copter and compound-helicopter technologies. Highly-mobile and well understood, these machines remain solid, familiar and well-valued additions to all active militaries today and it is a rare and small Mercenary unit or Militia, which does not boast at least one operational VTOL.

But in the late 20th century, military engineers desired more from combat rotorcraft. Conventional Aircraft able to take off and land vertically, let alone hover were a rare, expensive and difficult to operate proposition. It occurred to some that it might be easier to make a helicopter fly faster than to make an inherently unstable super-sonic fighter float in the air like a Terran hummingbird.

Ultimately the technology of the day was unequal to the task and while some particularly fast compound helicopters (helicopters whose lift and maneuverability was boosted by a set of wings and other flight surfaces, such as the AH-56 Cheyenne) were produced; the results were insufficient to justify the funds and effort needed to take the concept beyond the sound barrier. Inevitably; the offerings and studies of the time offered insufficient advantage over existing airframes to justify their continuance to the clerks and ministers of the day.

But it is this academician’s opinion (one honed by decades in the military R&D world, I might add) that such a machine might be modestly possible in this day and age and further that a modern Heliplane would offer considerable tactical and operational advantages to units so equipped.

^^^

Heliplane rules

Max Tonnage: 50 (not 60)

Build as a VTOL (up to the super-heavy level above 30 tons), but add 10% for dual-modal conversion equipment and allocate space and tonnage for a fuel tank. Each takes up one space.

May not mount chin turrets or mast equipment. Side-mounted weapons cannot target effectively while in CF mode.

A heliplane mounts one engine of a unique type featuring the thrusters of a CF, but also a VTOL gearbox (Where most of the conversion equipment mass comes in), but may not make use of XL or Lite Engine technology (unless playing with house rules that permit XL and Lite engines for CFs). However, it may mount jet boosters and these apply their movement bonus to conventional fighter mode at a cost of 2x fuel consumption when used.

Conversion takes 1 turn and requires a piloting roll to avoid a crash if airborne. +1 for each external store point used. +1 for each point of rotor damage.

Heliplanes are capable of VTOL or Conventional Fighter movement dependant on mode, but not; ironically VTOL movement *while in conventional fighter mode*.

When in CF mode; the Heliplane’s rotors (or equivalent) lock in position or retract into the fuselage (note on design). They may still be damaged, however.

When in CF mode; use a conventional fighter hit-table. The left and right sides become the wings; tail becomes aft and front becomes nose.

For those designs which lock the rotors; on a hit to the wings, roll an additional 1d6. On a 6, the hit damages the rotors. Damaging locked rotors forces a control roll.

On a heliplane which retracts them into the fuselage, a hit to the aft grants an additional 2d6 roll to damage the rotors. On a 10, 11 or 12; the rotors are damaged and will not function.

A heliplane with destroyed or non-functional rotors may still land as a Conventional Fighter.

Calculate conversion equipment cost as 50% of an LAM’s conversion equipment.

   Maintenance requirements are as-per a Conventional Fighter plus a VTOL of the same mass.

^^^
   
Finally; so-called “Sealed” Combat vehicles represent a multi-environmental military capability found in general and successful service all over the Inner Sphere and beyond. Sealed combat vehicles are able to operate in a variety of hostile environments such as the vacuum of space; marginal or abnormally toxic environments and even underwater. Contrary to some opinions; this is not an enhancement of the normal NBC system standard on all modern Combat vehicles, but a new and comprehensive re-engineering of conventional armoured fighting vehicles for operating in these more extreme settings.

   Sealed Combat vehicles have been around for many centuries, but the advent of the BattleMech relegated them to niche roles and budgets tight enough to prohibit ‘Mechs, but still flexible enough to allow for non-standard combat vehicles types.

   Some additional interest in these machines can be attributed to the multi-spectrum warfare of the Jihad with its increased emphasis on fighting in diverse environments typically avoided in ages past, but in the main it seems to be a reaction to post-war demilitarization and the drawdown of BattleMech forces.

   With fewer mechs to go around, but a similar amount of territory to cover (by the RAF, if not by a House Army), Sealed Combat Vehicles, such as the Manticore II are a natural fit. At current, only the Clans seem to lack access to this class of vehicle in the main; but then the Clans haven’t drawn down their ‘Mech forces and wouldn’t see the need. All other extant powers either produce themselves or import Sealed Combat vehicles and keep them on hand for contingencies or as garrison forces where they are likely to be useful.

   The SLDF-in-Exile even maintains a vehicle in this class, although it is an unimpressive model with limited utility and combat power. This is their Coelacanth heavy APC, deployed mainly by their CAAN units.
« Last Edit: 30 September 2018, 21:01:59 by beachhead1985 »
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #288 on: 30 September 2018, 20:49:00 »
^^^

*I think the boys and girls at Bastion Island will be eating out on that one for a while, once the Republic actually encounters a Coelacanth.

First of all, if we don’t look at what the Coelacanth and its relatives are as Sealed vehicles (and we don`t); no, we basically don`t use sealed combat vehicles; we have some Oppies and the Herakles and we have the Byrds; and a few other support types. But those don`t exist compared to the Manticore II, which is a combat vehicle and that is what we’re really talking about here; sealed Combat Vehicles: not support Chassis. We could if we wanted, but no one really sees the need. We have good Subs and we do have ‘Mechs.

The irony on this one runs pretty deep though. For almost 15 years; the RAF has been drawing down their own mech forces, even while fighting their own wars. This has given Stone the leverage to push successfully for similar drawdowns among the other Spheroid powers and he`s mostly succeeded there too. They could certainly have done more and faster if they wanted and still accomplished their goals, but this is probably one facet of the Republics information warfare that is based on truth; slowing down the Stone-Lear reforms is basically and ultimately our fault. Or rather; because we exist.

The bitch of it is that we’ve been doing everything we can since the 60s, consummate with our other goals to bring mech production online and crank out serviceable machines. The RAF has been fighting several small wars, since forming after the Jihad, while drawing down their own mech forces; and they still have an overwhelming superiority to us in BattleMechs. No, there is no way out of this hole we`re in, especially at this stage and yes; I agree with Madam Dwight and am on record as saying so: our other assets WILL Compensate for the shortcoming in `Mechs.

But dammit, Steve! It`s galling as hell to take a distant second to those virtue signalling buffoons in a race they don’t even admit to being in. And late at night after a bad day, I worry. I can admit that to you, because you`re you. Logically; I`m very confident. But `Mechs have been the arm of decision for hundreds of years; since they first debuted. No other weapon system has ever been able to acquire a lead like that and keep it.

My guns can smash armies, fortresses; anything in range. And our Infantry can take anything in the assault; I`m certain of that. But it`s still `Mechs that end up deciding most battles they take part in, historically.

What we`re doing will work. I couldn`t be that confident if you weren`t so behind it yourself. But you`ve convinced an army of us; literally and you are the single worst salesman I`ve ever met. And I got started in the Federated Suns; so, I know what I`m talking about.
Moving on.

The Coelacanth and it`s related vehicles, such as the SeaBee are environmentally sealed, but only as an adjunct of being functional submersibles. What we started with is a Submarine hull that we then put tracks on and installed mission equipment into. They’re surprisingly uncomplicated vehicles, since there is no conversion equipment involved; they can take on or let off ballast and “Swim”, but more often they move along the bottom of whatever body of water or other liquid they find themselves in. They are quite safe and not so much maintenance-intensive as inspection-intensive.

Using a Special Operations APC as the test vehicle for the line got the technology out there to iron out the bugs aggressively. We did suffer a number of accidents, but the long and pains-taking development cycle, as well as a development team willing to take part in trials themselves, did a lot to endear the Coelacanth to the troops and the follow-on SeaBee benefitted from this experience substantially, despite being a much larger and more complex vehicle.

Our Coelacanths aren’t much to write home about in any way aside from their combination of capabilities, but the personnel assigned to use them like them; which says a lot for a tracked vehicle that crawls along the bottom of oceans sometimes.*

^^^
   
Dr. Jas Hue (one-time Aide-de-Camp to David Lear) has produced a short summary of the History of LAMs, which is all-but impossible to beat outside of more in-depth and minutia-filled multi-hundred-page works. However, it may be supplemented with a few notes in order to provide a neophyte with a more complete view of LAM History, Development and Deployment.

   First of all; the SLDF’s interest in LAMs was as highly-mobile strike units and fire support for larger parent formations which would be either very fast moving themselves or likely to be far-removed from normal ‘Mech or air-support. This is borne out by the bomb bays found in many of the earliest types.

   Only much later did the SLDF see the value in transitioning the types to less-direct special reconnaissance and Special Forces roles. Sadly, while the Successor States would learn this lesson well with their own LAMs, by the final decades of Cameron Rule, the SLDF had already all-but abandoned LAM technology due to its inherent limitations, save for a few key projects.

   Through the Succession Wars, the Great Houses still managed to maintain specialized LAM units as large as battalion-strength, although they were almost never deployed in concentrations above a company. But by 3025, these were fading rapidly due to attrition and shortfalls in the skills of the remaining pilots. Ace LAM pilots; such as the Legendary Jeremiah Youngblood, were even harder to come by than their specialized ‘mechs and the next quarter century saw every one of the LAM units converted to less exotic types as the supply of parts and pilots reached critical levels.

   The later WOB Spectral LAMs were used in a variety of roles, but handicapped always by their tiny numbers. Nonetheless; they and their Manei Domini pilots were most effective at applying terror tactics to unarmed civilians and opposing military forces, alike.

   Spectral LAMs were never deployed in units larger than a Level-II (Six units) and were often found in smaller concentrations, down to single units on what were effectively suicide missions; such as that seen in the fighting at Gibson. This is likely because the demands of the war and their small numbers militated against larger formations. For all this and for whatever reason; the Word were more willing to use their LAMs in different roles and use them more aggressively than anyone else before them.

   Spectral-series LAMs, alongside an even more scant number of original LAMs from the last of the former ComStar vaults could be found on head-hunter missions; sabotage runs, low-level nuclear strikes and even in desperate front-line combat; a role LAMs had been practically barred from since the 2nd Succession War.

   The appearance of the SLDFiE’s own LAMs and the graphic demonstration of their capabilities during the fighting with the Falcons in mid 3094 came as a severe shock to Republic Intelligence. If Dr. Hue’s assumptions of the underpinning of effective LAM deployment were correct (and they seemed to be), then the so-called “3rd League” is a much greater threat than many had believed. Indeed; verified reports and holovids captured by unidentified Black-Bag Operatives served as chilling evidence of this fact sufficient to quiet the discontent then rampant in the Republic at the highest levels in regard to the over-wrought power of the RAF relative to Stone’s stated goals.

^^^

*I think we’re all on the same page with this one; the Jade Falcon War represents the greatest intelligence exposure we’ve had so far and our exposure cost us dramatically in terms of what we’ll face when the day comes. No one expected to be able to keep an entire theatre of operations clear of anyone who might take an interest, but contrasting what happened there with our otherwise successful record of testing and deploying sensitive equipment in secret; it’s obvious something went very wrong there.

I’d really like to talk to Admiral Corey about this subject; since he’s our counter-intelligence honcho and security is so key to my own work. Not to take him to task, but just to understand the realities of the situation. I know he’s not the most…mentally healthy…person to deal with, but he is the authority on the subject; even Condorcet admits he’s good. Problem is that he exceeds his reputation in being difficult to work with.

It’s tragic to think what a difference it might have made if things had gone better; knowing what we know now, if it wasn’t for the Falcon War; we could about count the RAF in the bag without firing a shot. It’s clear that the Republic was on the brink in a big way in early 3095. They are a long way from that now.*

^^^

The SLDF-in-Exile uses different LAMs in different roles, but they are clearly more capable and advanced than previous types. Different models were observed in a Special Reconnaissance role and on interdiction, strike and even fire support missions.

   At this stage, it seems necessary to flesh out the technical history of the LAM beyond Dr. Hue’s work, in order to better understand what makes these contemporary examples so unusual.

   The Scorpion LAM was an abortive attempt at a quad LAM. While elements of the design were later incorporated into the more recent models of the re-designed Scorpion BattleMech; the LAM version proved too ungainly to operate in flight mode. During the abortive Border Skirmishes with the Jade Falcons in 3094; the SLDFiE Deployed a quad-LAM on two occasions. These were seen operating in a fire-support role for other LAMs.

^^^

*Colonel Smith tells me the trick is in how the leg armour is contoured and how the jump jets are installed. He’d know.*

^^^
   
A project for a Champion-based LAM failed because the mass of the machine was simply too great to permit the conversion equipment to function. So far as we know; the SLDFiE is unable to build LAMs larger than 55 tons, although their version of the venerable Champion does incorporate jump jets and so may indeed be partly-based on some of the data from the afore-mentioned abortive project.

^^^

*We’ll probably never know for sure how much detailed information the Republic has on our equipment and Order of Battle until we jump off, but revelations like this still make me queasy every time one of Stone’s people let’s something like this slip. Case in point: okay; so, they know our Champions have Jump Jets…okay…so they’ve gotten close enough to a Striker Unit on exercise or operations to spot a jumping Champion. Do they know the armament or armour as well? Do they have people inside the SLDFiE?

Smith’s group at Archangelsk thinks they could build a “Superheavy LAM” as big as 75 tons. But beyond 55; even with our material improvements the stresses on the frame in flight and the conversion equipment during even normal operations, both cube.*

^^^
   
The Tyr resistance recovered a Cache of a previously unknown LAM design along with spare parts just before the 4th Succession War and used these Munin-type LAMs effectively against the Combine until the formation of the Free Rasalhague Republic and thereafter until all but the last example was crippled fighting against pirates in 3043. The Munin was a lighter design, which nonetheless managed to replicate most of the larger and more expensive Phoenix Hawk’s capabilities.

   Little other information exists, but what is known indicates a pre-production model, cancelled before the Amaris coup and mothballed. The importance of the verified existence and performance of the Munin establishes the value of outside-the-box thinking in LAM design. It is theorized that SLDFiE R&D must have looked closely at the design of the Munin when developing their own refinement of the technology.

^^^

*Credit where it’s due; Levy basically managed to nail by deduction every detail of the MUNIN LAM Project without having one scrap of the documentary data on it.*

^^^
   
One of Stefan Amaris’ superweapons; the “Screamer” LAM was intended to be built en masse as a weapon of last resort to be used against Kerensky’s forces. For whatever reason, only a single example was built and this was lost in action while in the midst of conversion; a common enough fate even for better-tested LAM designs. The original SLDF had assess to these plans, but was unable or unwilling to replicate them before the exodus, however; the Screamer represents the final example of new LAM technology for centuries and may have incorporated various advances which, if developed could have made it a more capable type in the field. In any event; we cannot rule out any or all of the Clans, Word of Blake, ComStar or the SLDFiE Have access to the Screamer’s technical readouts. Certainly, some surviving images bear a more than passing resemblance to the Word’s Spectral-series.

^^^

*Again; we know this because we took the facilities, but Levy gets it by simply connecting the dots; he’s quite bright when he puts his mind to it. WOB started with the specs from the Screamer and developed their Spectral series from there, because it was the most recent, most developed example of the technology.

This is probably why they proceeded with the same shortfalls in their own program. While we do indeed have the full particulars on the Screamer, our LAM program began tabula rasa in terms of a real design basis.

Which should be considered, along with the results we achieved when one reviews the budget. The Smith group deserves every good thing future generations say about them, once we declassify the records.*

^^^

While the Screamer may have represented the state of the art, as of the late 2770s; it was not the last LAM designed in the Inner Sphere before the Jihad. That honour falls to the Sandman; a ‘mech whose existence has only recently been verified by combing diverse sources over many years.

The exact origins of the Sandman are a mystery; precisely where and when it was built is clouded with contradictory information. Differing accounts place the machines under secondary contract to Snord’s Irregulars at different times or operating independently. Strangely; operations featuring the Sandman are better known than its ownership and it is only through extrapolations and eyewitness accounts that some specifics can be derived.

We know the Sandman or Sandmen existed; this was one or more custom-designed and built or heavily modified LAMs used exclusively for rescue missions, utilizing specialized “Rescue Pods” hidden in the ‘mech’s arms and shielded from regular scans, battlefield radiation, toxic gases, etc. We can derive this fact from a number of distinct rescue or extraction operations carried out between the years 3022 and 3056. Visual evidence presents us with a profile similar to a Stinger or Phoenix Hawk LAM and timetables and sensor logs give us speeds on the ground and in the air in excess of other extant LAM designs. This is significant because it shows us that Land-Air-Mechs are not the cipher that some contemporary works make them out to be, but more a flowing equation of different parts and performance variables like a regular BattleMech.

At this point; one needs to ask which is the simpler explanation? That an individual bearing the unlikely moniker “San Andreas” discovered yet another Star League cache of previously unrecorded LAMs; this time in a specialist configuration? Or the more popular version of the story; that while on leave on Kooken’s Pleasure Pit, this self-same individual won so much money gambling that he was able to have arranged the design and construction of a custom land-air-mech and his personal training in it’s use through a custom-designed simulator. Further; that he *chose* the final configuration.

^^^

*Let us pause for a moment upon contemplation of Mr. Andreas nom de guerre and recall that we live in a universe which contains a planet known as “Kooken’s Pleasure Pit. I find this refrain helpful when examining the nomenclature we apply to many of mankind’s creations.*

^^^

While it is well-known that rescue and extraction mission are among the highest-paying in the Mercenary Special-Operations world; they are also among the most dangerous; both in the execution and in surviving the fallout. It is perhaps though not beyond the pale that an ambitious and confident mercenary might choose to specialize in just such a field, if he or she felt the money was good enough and their skills equal to the task. But this also presupposes a much greater, if vanishingly scarce understanding of LAM technology than is generally thought to have been in circulation at any time between the Exodus and the Jihad.

However; with the sheer mass of one-off, limited-run, pre-production and design-study LAMs now known, one can take whichever side one wishes in terms of deciding if it is more or less likely for one or two *more* examples to be discovered, but never mentioned elsewhere.

^^^

*This is one of those little bugbears that keep archeo-technologists up at night.

Steve: I cannot tell you for the life of me, even with complete access to what might as well be the sum knowledge of mankind where the Sandmen LAMs came from.

The Sandman is more than Levy actually credits here; but he comes across as rather stuffy and lacking in romantic sensibilities. We’re really talking about one of the greatest LosTech mysteries of known history here. I can’t tell you the number of late-night conversations at the NAIS I was part of on this very subject; the posters, coffee mugs, T-Shirts, bathroom graffiti: in certain circles the Sandman is a legendary subject of discussion, easily the equal of the old Marik conspiracies.

Bottom line:

It’s totally possible that the SLDF built a handful of totally custom, hotrod LAMs, specifically for extraction missions. There is even a sort of logic to it. If they had; they’d be so secret they might be compartmentalized to the pilots, builders and a few dozen others at most. Leaving them behind seems odd; unless they were hidden on purpose by pilots and techs that never got the chance to come back for them. But even then; someone should have had recovering them at the top of their list and we didn’t find any on Operation: VRIL/DRAGONFIRE. And frankly; we might or might not have, depending on how many they made. That and Operation: DRAGONFIRE, specifically was working from an extant official list of SLDF caches from the time of the exodus; known by the Exodus Fleet. A black ops group caching their own gear to go fight Amaris, join the fleet or going native would not have put an entry on that list.

On the other hand; we do know it is just possible---given Condorcet’s files on extant technical minds and resources 3000-3050---that “San” could have gathered the right people and resources to have one or more Sandmen built, custom, even during this time. We’re talking an astronomical figure here; he might as well have bought himself a Dukedom or three. But Condorcet thinks it might just have been possible. What he finds hard to swallow is ROM not knowing about it; it’s just the kind of thing that the old ComStar would have been rabid to see disappear in a cloud of expanding vapour. But again; he did tell me there was a known blackmail operation running against someone in ROM’s middle management at this time. They knew it was going on, but not who and not the specifics. It would be a hell of coincidence, but we have literally not idea what this “San Andreas” character was capable of. Again; Can’t rule it out.

About a million years ago; when I was a youngster doing my post-grad, the running theory was that Snord had taken the Sandmen after “San” retired and hidden them in the vaults of his museum. Given what got thrown at that set of coordinates in the Jihad, we may never know.

And that makes me a little sad. I still had bets with some old friends on the subject and I’ve often fantasized about leaving the coin on their stones as a mystery to whoever should happen by. *

^^^

Certainly, the technology and theory of Land-Air-Mech design was not lost completely with the departure of the SLDF. Many LAMs and their pilots remained behind in the Successor States and Periphery and the production of Stinger LAMs continued up until the destruction of the Irece factories by Clan Nova Cat in 3050. The best techs came out of the Irece facility or the dwindling House LAM units, but academy LAM programs suffered badly; producing mediocre pilots from longer, more expensive courses.

Part of the reason for this was that only a handful of two-seat LAM trainers were ever made and fewer still were ever converted. The best LAM pilots came from landed Land-Air-MechWarrior families possessing at least two LAMs; one a two-seat trainer. These trainers were probably the last operational LAMs made to the original specifications; surviving in air and mech shows until the late 3060s.

^^^

*According to his reports; this was one of Smith’s biggest hurdles and they were basically buffaloed until VRIL/DRAGONFIRE turned up a few trainers and suitable conversion candidates.

It’s a logic bomb, really; You need LAMs to train pilots to test-drive/fly your LAMs, so you can have LAMs to train the test-pilots…

The Hegemony seem to have got by through sheer bloody-mindedness; the first few generations of pilots until the trainers showed up with the later models went direct from the simulators to solo. Casualties seem to have been what you’d expect and among the Hegemony’s best and brightest no less. Tidbits like that make our local Clanner breeding program seem like common sense, but it’s obvious why we couldn’t do it that way.

The ones we lost in the first stream were bad enough; imagine continuing for a whole design generation and a half like that? This one bit of luck saved us decades.*

^^^

The Clans retained full knowledge of LAM technology, at least for a time and at least in some Clans. It is understood that LAMs persisted for some time in the armies of the first SLDF-in-Exile and then among their successors. Nicholas Kerensky, however; despised their dualistic nature and had no place for them in his new Clans, although he stopped short of out-right forbidding their use as anything but targets and spare parts. This was a customary ban and never written down and so it eventually became a cultural bias, rather than an artefact of Clan Law and as such, at least one Clan was known to have experimented with LAMs in the interregnum without risking too much.

Clan Jade Falcon’s LAM program produced two prototypes; these were referred to in the project notes as the “Evil Twins”; not for their identical natures, but for their dual-cockpit designs. It appears the project was well-advanced when it was cancelled following the destruction of one or both prototypes.

These machines appeared to have been built on solely ClanTech and may have incorporated various advanced technologies. The overall design, however appears to have been based on extant examples of two-seat LAM trainers; this being an attempt by the Clan’s mercurial Scientist Caste to reconcile Warrior Caste Honour Codes with the diverse capabilities of the LAM.

It is, after all; only Nicholas’ hidebound insistence on specialization which produces the Clan Cultural bias against the LAM. From many angles; a more capable, flexible machine possessed of greater agency than even an OmniMech would suit the Clan Warrior milieu. The idea of the Scientists on the project being that if an Aerospace Pilot handled the machine exclusively in flight-mode and the MechWarrior had exclusive control in ‘Mech-mode, then this arbitrary distaste could be avoided.

Unresolved was the doctrinal and dogmatic issue of the AirMech-mode, but this question remained unanswered at the time of the cancellation of the project. One much later and more successful spin-off of the research, however has been Clan Wolf’s TreeFrog Partial-Wing OmniMech.

^^^

*The so-called “Society” is a cipher I fear we will never see the answer to. This is probably a good thing. But I’m the kind of smart-ass that isn’t happy unless he knows everything and I’d love to know if the Clan Civil War uncovered any further experiments in this vein. As-is, we just don’t know.*

^^^

Attempts made closer to home in time and space to meld advanced technologies to LAMs have mainly met with failure. It is well known that LexaTech abandoned their own Advanced-Technology Stinger LAM-Project due to conflicts between the bulk of such materials as XL Engine shielding and LAM conversion equipment. However, the one-off WSP-105 Matherson LAM created by Kurita scientists and techs using a mix of Ferro-Fibrous and Ferro-Aluminum armour scavenged from various sources (to include vintage Star League bunkers) did prove successful until it was lost in a freak accident when the conversion equipment failed while in high-g flight maneuvers. Due to the top-secret nature of this experimental model and the then-irreplaceable nature of its passive protection, little is known about it in detail, save that it worked and it noticeably improved the survivability of the Wasp LAM. Exactly how House Kurita managed to meld the disparate technologies is not known.

^^^

*Finding the LexaTech data and getting the Matherson data from Hohiro is what made our LAM program seem worthwhile from the beginning.*

^^^

The Word of Blake’s own LAMs were only partly successful in returning these archaic relics to the modern battlefield. The Spectral-Series; intended to be piloted by Manei Domini all featured small cockpits; while the handful of vintage LAMs existed as technology test-beds for the Spectral’s weapons and airframe components and were pressed into service out of desperation. Perhaps if they had more time, the Blakists could have achieved more, but it is to the betterment of human life that they did not.

What little is known of the project suggests that the Spectral LAM program was ruinously expensive in terms of C-Bills, advanced materiel and high-grade brainpower. Employment of ClanTech weapons built on Terra failed to bring them fully up to par with modern ‘Mechs and their limited endurance put them at a severe disadvantage against fighter craft. One technology the Word did not employ was composite internal structure. Since many have posited this as an achievable way around the traditional technical limitations of LAMs, it remains baffling why the Word did not take this route.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #289 on: 30 September 2018, 20:50:13 »
^^^

*I can answer this!

Ha. I can’t believe I wrote that. Still that kid, I guess. Anyways; Composite structure is a bitch and a half to work with normally due to wastage from fatigue. It’s a tech’s nightmare. Every assembly has to be regularly inspected visually and with a portable x-ray machine to look for developing microfractures. Any worn parts have to be replaced. The reports from the Zeus-X programs aren’t exaggerations; the stuff is delicate! I can’t imagine putting it inside an aerospaceframe that needs to be able to flex; because basically; it doesn’t. Anyone who says it can be made to is being pedantic. Smith never even considered it and nor did the Wobblies, because of the stresses conversion equipment puts on the internals; you’d be swapping out spars after every transformation.

Ironically, as we found out; it’s EndoSteel that is perfect for many applications in LAM design. Once you figure out ways to work around it’s bulk.

As an addendum to an addendum; using MD pilots was a cop out. The VDNI system basically allows you to skip the trainer-phase on pilot training and go direct from the factory into action. Which is what the Word needed. Naturally when you apply those kinds of standards to a machine like a Spectral…well Levy makes the point of them being Terror Weapons…and that’s right. But we found more destroyed by their own side, than we killed ourselves. Critical failures of key components which should have been factory-tested were rife.*

^^^

But as a technical achievement, the Spectral LAMs establish that the LosTech of LAMs was indeed retained by interested parties to the present day.

It is expected that this is also the source of the SLDFiE’s own LAM technology. While clearly employing designs based on classic aesthetics, rather than the more modern Spectrals; the so-called “3rd League’s” LAMs seem to have picked up where the Word left off, as they have in so many other ways. Observations from the Jade Falcon War seem to indicate platforms which are overall more capable than can be accounted for merely by the presence of ClanTech weapons. Close observation of a crashed example indicated the absence of a small cockpit and salvage recovered at the scene indicated the employment of at least Clan EndoSteel and Stealth armour. Further data proved impossible to acquire as this gambit only yielded a scant few seconds at the crash site, while revealing the presence of our operatives in the AO. As it was, it is something of a minor miracle that a successful extraction at this juncture was even possible.

^^^

*“Picking up where the Word left off.” Is a low blow. Certain comments can be made; but at the end of the day; my side is the one that ALLOWED Stone’s to look like the “Good Cops” and keep their hands clean. Maybe it was Stone’s Coalition that defeated the Word of Blake, but it’s the SLDF who BROKE them.*

^^^

While Omnitechnology or a heavier weight ceiling could not be conclusively proven; impossible to ignore was the employment of what appeared to be an operationally viable Scorpion LAM. This Quad-LAM seemed to operate in a fire-support role and could dish out eerily accurate fire from some truly stunning firing positions. Our operatives were also certain they observed LAMs operating with unaccounted-for mobility in mech-mode and employing underwing ordnance as AirMechs.

^^^

*The shorthand on Advanced LAM Technology would be that if you work ass-backwards and effectively build the conversion equipment around the shapes of advanced materials that have already been designed to be as cooperative to the effort as possible; then, yes: you can have an XL engine or whatever else you like in your LAM.

The downside is that the cost of the components and the added time required to design, develop and produce an end-product that is possible for techs without extra joints in their arms to maintain literally skyrockets. XL Engines? Three times as expensive. Clan Ferro and Endo? Yup; doubled. Inner Sphere equivalents?  Quadrupled. And every single part has to be tailor-made. Forget your extant supply line; everything will be different on an Advanced LAM.

The common-sense solution is that they really should be Clan-Spec from top to bottom, because you actually end up saving money that way, because their stuff is less bulky. But now look at the program as a whole; Four main LAM models; four different Clan-Spec XL LAM Engines.
Pardon me; four bespoke ClanTech XL engines; because not only are these unique to the LAM model; they are a unique TYPE of fusion powerplant. And again; there goeth the budget.

One big help was actually in applying Clan design and manufacturing techniques and materials to the conversion equipment itself; that reduced weight and bulk by making multiple parts do multiple jobs. On our Phoenix Hawk LAM; we actually cut the number of parts in the Conversion system in half. But then you’d quadrupled the cost of the actuators and doubled the cost of the conversion equipment. The upside is that it’s actually easier to fix it now for being made of more tolerant materials.

The Scorpion is the program’s mailed fist; we use them to support the others at need and yes; Quad LAMs are possible; probably Tripods too, if you really wanted. But you first have to throw out everything you know about LAM design. Prior to the Scorpion; you had bi-modal and tri-model conversion equipment, right? Hue covers that very well. Well, trying to get a Scorpion to turn all the way into a fighter is just about impossible; which is why Brigadier and Defiance both failed. What you really need is to design a fighter mode that fits four legs in it somehow and then get it to turn into a mech; bi-model, right? No; what Smith’s team did was make an AirMech mode that was literally the fighter-mode with the legs extended; which was also the landing gear.

According to his reports; they figured it out when they realized that the process of churning out designs that turned from mechs to AirMech was easy; it took about a third of the time a normal LAM did. Getting a Mech to turn into an AirMech, into a Fighter didn’t work. So, you skip that step and work backwards from Fighter and short version; THAT works just fine. And it has a Quad Mech Turret. Unbelievable.

I’m going to take a break from this counter-intuitive mess and check to see if that paragraph gave me a stroke or not.*

^^^

Advanced LAM Construction Rules

As LAM Construction rules, but with the following exceptions:

   Ignore all Chassis restrictions except for weight. 55 tons remains the max.

Advanced Conversion equipment weighs 7.5% of a unit’s mass and takes up six critical spaces allocated symmetrically. Count any damage to the conversion equipment as preventing conversion and combining the effects of normal LAM Avionics and Landing Gear hits.

Ignore all technological restrictions except for Primitive Components and Extra-Large Items.
In addition to these other considerations; consider Advanced LAMs as having partial wings for the purposes of heat dissipation (all modes) and movement while in MECH-MODE only.

Advanced LAMs may carry external ordnance (especially fuel). Apply standard rules for hitting it while in AirMech and Fighter mode and assume all such ordnance to be mounted on the rear torso while in Mech-Mode. Hits to the rear torso while carrying Ordnance will destroy it (with appropriate results) on a roll of 4, 5 or 6 on a 1d6 roll. Advanced LAMs may use ordnance to attack while in other modes (including internal ordnance) if they do not make other attacks that turn. Naturally an Advanced LAM dropping a bomb at its own feet is in the blast radius and in addition will have any splash damage applied as if it were any attack from the rear.

Some bulky equipment may be used in the construction of advanced LAMS, but the cost is increased as follows:

Lite Engines x2
XL Engines x3
   Clan EndoSteel and Ferro-Fibrous Armour x2
Inner Sphere EndoSteel and FFA x4
Light Ferro x2
Stealth Armour x3
CLPS/NSS/VSS x2
Actuators x4
Conversion equipment x2

All advanced LAMs have the non-standard parts quirk

^^^

As stated previously; this incontrovertible evidence of recent-production LAMs in service with the SLDFiE suggests either a hitherto unimagined military-industrial complex or that LAMs are in fact easy to build and pilot and that the rest of us are just a bunch of chumps. Naturally, we have to conclude that the settlements of the Canton Worlds somehow represent a near-peer in terms of technical sophistication and training-product.

To-date, these advanced LAMs seem only to be deployed by the SLDFiE, itself; as none have appeared in the forces of any of the member states. In point of fact, when knowledge of their existence was leaked through our remaining channels to Clan NovaCat’s Watch, they seemed genuinely shocked that the SLDF was even interested in such technology; as in that it was something between sad and embarrassing. Further reactions have not come to the surface yet, but it is hoped that this is the kind of revelation which might drive a wedge between our erstwhile allies and their poorly-chosen comrades.

If the 3rd League’s Advanced LAMs are a worrisome development, for which we nonetheless possess a familiar touchstone for a benchmark, then Clan Hell’s Horses’ new QuadVees are something entirely out of left field.

What a “QuadVee” is; is a quadruped Battle’ or OmniMech, with a two-man crew and a torso/turret structure which can transform itself into a tracked or, it now appears; a wheeled vehicle (and possibly other types). But to what end is uncertain. It may also be possible to build a “TriVee”, but this pure conjecture based on observations of the technology itself.

What a QuadVee is, is a question we have a much better handle on right now than why they were and are being developed or to what goal. This last is a question that comes up a lot and has led to a new pejorative among the Wolves and Ghost Bears; “Crazy like a Horse”.

In more detail; QuadVees seem to bring together and enhance certain disparate technologies; chief among these being auxiliary tracked propulsion systems as seen on some Industrial mechs and the ancient Huntress ArtilleryMech. Next is a two-place cockpit design, which purportedly lacks an ejection system either by necessity or as a matter of expedience indicating that these designs were never meant to be rushed into service so quickly. It should be noted that this is a different design of cockpit than that found on the Clan Jade Falcon’s LAM prototypes and has much more in common with an academy trainer’s dual-control types. One Cockpit is located in a conventional “Head” position and the other is embedded in the torso/turret. In an emergency either can take over the duties of the other as well as or instead of its own, although at much reduced efficiency. Finally, is an evolution of the Quad ‘Mech Turret into a fully-traversing torso assembly.

^^^

*We know that the Horses actually developed the technology from extant examples of the Huntress they somehow had access to and which are now found in small numbers in their Touman and some small number of LAMs they got from somewhere, which were all destroyed in testing. They have remained tight-lipped about the source of these machines and so; given our otherwise open relationship, we expect they acquired them through means Clan Hell’s Horses would consider unsavoury.

By all appearances, however; while the Freeborn and Solahma pilots of the Horses’ Huntresses seem to tolerate them; lacking a direct source of the Naga, yet; and appreciating the range of the Thumper, the Horses more senior officers seem to like them quite a bit, so far as these things go in the Clans. If they ever had the spare capacity, I wouldn’t be shocked to see an updated version roll off the lines from within the Horses’ territory someday.*

^^^

The capabilities the QuadVee brings to the battlefield are dubious and seem almost tailored to intentionally “break” the Clan’s Zellbrigen traditions. Acting in vehicle mode; QuadVees can fool unwary enemies as to the nature of their foe; they can also be transported and deployed from vehicle bays on dropships. The Horses could even use them in this way to deliberately violate Zellbrigen by bidding them as vehicles and then transforming them. It is an open question just how a QuadVee “locked” in one mode or another might be counted in a Clan Batchal.

But then there is the two-man crew to consider. This seems to inherently violate the Clan honour codes. In action, QuadVees might even be considered to be at an advantage in more fluid engagements, against multiple opponents. Certainly, when left to their own devices it is known that a dedicated pilot/gunner combination is superior to a single MechWarrior operating alone. How their new “TankWarrior” Phenotype will fit into this program is up for debate as well; doubtless within the Clan, as well as among the various Intelligence services.

By their very nature QuadVees lack for spare internal space and tonnage for other equipment; however, the torso-turret is an inarguable advantage. Some Battle Reports seem to indicate that damaged QuadVees missing a limb can still transform and withdraw from combat under their own power. But this is a trait they share with standard Quad ‘Mechs as well, although it becomes something of a feat of piloting in the latter case. However, what a normal Quad cannot do is move tactically minus a functioning gyro; a QuadVee can do that easily, it seems.

The Arion, Cyllaros and Harpagos were the earlier designs; basically, technology demonstrators rushed into production. Their development and the establishment of their production lines wreaked havoc with the Hell’s Horses military-industrial complex. They are remaining in production for now, but it is expected that the lines will be re-tooled for updated QuadVee models or more conventional BattleMechs or Omnis very soon. The Boreas is currently the main production model and represents an interim type. The Boreas is an OmniQuadVee and as such is more popular with its crews and the Touman at large, as well as being a more mature design. Compared to a more conventional ‘Mech, however; it very lightly armed for it’s size.

Not yet in full-rate production, the pre-production examples of the Notos nonetheless represent a further matured example of the QuadVee concept. Aside from its other advantages and disadvantages; the Notos features a wheeled vehicle mode and so is also faster, somewhat in this form. It is expected that the Notos will herald a new family of QuadVees and replaces the Boreas in production if the Horses choose to go forward with the concept.

QuadVees have been supplied to all the Horses’ active combat formations with the unusual machines assigned to both what are traditionally ‘Mech and Tank units.  These assignments suggest one possible answer to the QuadVee riddle; QuadVees compare poorly with conventional ‘Mechs and Omnis, but are they in fact intended to replace traditional combat vehicles instead and allow them some of the tactical and operational mobility of mechs? Time will tell if this is the Horses’ goal or if the QuadVee will even succeed as a type.

For now, the machines have met with mixed reviews and appear to be unpopular on the whole; both with those assigned to them and to those serving beside them. Feedback was mostly negative for the early models and mostly neutral for the Boreas and even the Notos. Whoever has been pushing the concept; it hasn’t been the Horses’ frontline troops, who don’t seem to know what to make of the odd machines.

What we have to ask ourselves is; are the Horses developing the QuadVee, not out of any perceived operation need or tactical imperative, but as a cultural necessity? Is the concept somehow symbolically important to the leadership of Hell’s Horses or it’s Scientist Caste? In any event; the Horses cannot afford to spare anymore resources for a dead end so it’s time to either buy in with a major effort in production and integration of a war-winning innovation or bow out and reinvest in proven technologies. In terms of the Horses strategic situation, this project could not have come at a worse time and their industrial output and frontline readiness has lagged far behind their fellow Clansmen despite progress in other areas.

^^^

*I met personally with members of the Horses Scientist Caste earlier this year on exchange and while I covered this in my report at the time, I’ll reiterate; The Horses seem to be pursuing this, as Levy noted on some sort of cultural imperative. Results so far have been lackluster, but they feel they HAVE to fully explore this technology; for the purpose of proving it doesn’t work as much as that it can work. IF it is a dead end; they have to know. If QuadVees turn out to be revolutionary then Clan Hell’s Horses must be the supreme master of this technology. It’s become a kind of mania for them that harkens back to the days of the Ghost Bear War and I find it personally disturbing.

Whatever the motivation though; the Horses desperately need to rationalize production before the next FY or they won’t be able to even pretend to keep their Touman viable. We know from various sources that the Arion, Cyllaros and Harpagos lines are due to be shut down and re-tooled this year. We know for certain that the last Arion will roll off the line in late November or early December; the rest we are unsure of, but no later than that; likely earlier. These are large, capable lines, drawing vast resources. They need to be producing something viable.

Retooling them to produce more conventional products seems unlikely to me, based on my interactions. What I expect to happen is that those lines will be tooled up to produce the Notos or a new, as-yet unrevealed QuadVee design or designs. The Boreas will remain in production at least that long, but I expect that line to be retooled as well inside the next five years.

Commander; the sheer burden this effort has placed on the Horses’ Scientist and Labourer Castes is immense and unsustainable, as a result; the Horses’ Warrior Caste is feeling the pressure from the Khans to perform with equipment many of them are still not confident is useful or effective. From Condorcet’s notes on the subject; I’d expect some kind of major campaign is in the offing to try and prove it in battle. I further expect this to be ill-advised and rushed in nature. I expect the Wolves or the Bears to be the targets and I can’t see it kicking off earlier than the middle of next year or no later than the end of FY3102.

I tell you though, Steve; they sure love us. The Merchant Caste is well aware that the favourable terms and level of attention they are getting from the Diamond Sharks is basically down to 3rd League influence and the Warriors are glad of the supply of foreign-built materiel. As you know; the Horses Military-Industrial complex is not diverse or very muscular, yet.

I’m no Clanner-Expert, either; but one thing that occurs to me is that if you wanted a lever to change the culture of a Warrior-People, you could do much worse than use a new, suspiciously sturdy sword as your prybar.*

^^^
^^^

Superheavy Combat Vehicles have existed as concepts and prototypes almost since the beginning of armoured warfare, but have rarely proven successful enough to merit the ruinous efforts of full production. One of the earliest examples; the barely pre-Civil War Russian “Tsar Tank” was an immense tricycle vehicle designed to overcome any obstacle. Unfortunately, the obstacle of ground pressure; one that haunts combat vehicle designers to this day, did for the Tsar Tank and it was left to rot where it bogged down until stripped and scrapped after the First Soviet Civil War.

Around this era; before and after existed many prototypes and projects, but it was First/Second/Third World-War Germany whose “Mouse” design got farthest in weight (at 188 tons) and progress (a small number of prototypes were built and one or more may have briefly seen action against the Soviets. Germany also managed to produce between 70 and 88 examples of the 71-ton JagdTiger Heavy Tank Destroyer; for many years thereafter, the heaviest combat vehicle ever produced in numbers. While the JagdTiger was later eclipsed by the heavier versions of the Western Alliance MBT-70 employed during the Second Soviet Civil War; the Mouse’s all-up combat weight of 188 tons would not be surmounted in a comparable production vehicle until the Lyran/Clan Wolf-in-Exile Gulltoppr in 3088.

Almost no Superheavy designs have started out that way; but of course, it’s equally true that almost all combat vehicle designs grow in size and weight between the drawing board and the production line; and often their end of service life as well. This is especially true of the German Mouse, or “Maus” and the Free World’s League’s Soarece or “Mouse”. Historically; this one foible has killed more projects than any other when the design grows beyond the capacity of power plant, suspension, manufacturing capability or materials; literally being smothered under its own weight.

The progression of practical Superheavy technology in the form of advances in material sciences more than any other factor is what allows modern examples of this type to be put into production and fielded. With this achievement; Superheavy vehicles can be designed as such from the outset; producing more efficient, less-flawed machines. As always; it is industry and its profit-driven backers that have paved the way; creating the technology for super-large mobile machinery first for the civilian market, allowing it to be developed and refined in less taxing environments, before it is militarized and soldiers are unleashed upon it to test its breakability in the field.

The problem we have now is actually fielding such units in action. Superheavy vehicle bays have existed for support vehicles for some time, but they remain very rare and most larger combat vehicles must then travel as cargo; unable to be quickly deployed on landing or through dropchutes. Despite access to larger than normal combat units being increasingly widespread, as of this report; there are no Dropships coming off the lines with Superheavy Vehicle bays as standard. Superheavy ‘Mech bays do not yet exist. As such, this often relegates such units to the most carefully choreographed offensive actions and set-piece defensive situations. This was the fate of the several hundred Soareces built by the League.

^^^

*I know Madam Dwight reports to you regularly; so, I won’t rehash her job and look like a fool doing it. For the sake of comprehensiveness; I will summarize however with Condorcet’s own assessments;

The New Model Army has been designed from the ground-up as an expeditionary force; thus, what good are assets we cannot deploy? The maximum vertical limit of this being our Anchorage-Class Dropships. We have also not been shy in applying technology developed for the military to civilian civil and industrial engineering tasks. Likewise; Madam Dwight’s people benefit more than she might admit to the consummate growth in the civilian/private sector and their own R&D and industrial efforts. It’s not special per se; but it’s a more purposeful symbiotic relationship than you would find elsewhere.

Or in short; we have these things and the RAF doesn’t because they’ve been built as a defensive army; the offence is not their core ethic. More fool them, I think.*

^^^

The modern history of Superheavy combat vehicles as we know them begins with Amaris’s Burke II and proceeds through the Soarece to the modern-day Gulltoppr and Devastator II, but also includes designs for other purposes than direct conventional battle; such as the Teppo, Hexareme, Destrier, and others.

As just mentioned; the Soarece was a design grown far beyond its original specifications through a combination of shifting requirements and the ballooning mass and size demanded by the engineering solutions to those requirements. Entering production; its employment was hampered by its massive size, despite its incredible feature of being actually *amphibious* without any preparation; thus, preserving the lives of countless innocent civilian bridges. Once the Free World’s League had access to the Ontos lines captured along with Shiro III, however; the fate the Soarece was sealed. The Ontos was an effective combat unit in its own right; much easier to deploy and so much easier to build and maintain that it was estimated that between four and five Ontoses could be fielded and serviced for the same effort required for one Soarece. As such; the Soareces served out their lives as mainly static garrison units; often literally after the parts for their suspension systems and unusual fuel-cell engines ran out. All but a few examples kept as impressive monuments were scrapped. As for a battle history; it is tragically absent. In practice; Soareces were easy to spot in preliminary reconnaissance and then easily avoided if not placed physically *on* an objective. In which case it was a question of either trying again later or using artillery and air-strikes to bomb the massive tanks into oblivion.

^^^

*In fairness; as we know from our own Superheavy Tank Companies; deploying and supporting these things is a nightmare surpassed by few others; said nightmares to be discussed below. Just getting them to the battlefield is one issue; another is keeping them working and moving. Thus, why we had to build a specialized recovery vehicle; the Herakles, just to support them properly.*

^^^

This deployment paradigm was the entire point behind the development of Amaris’ earlier Burke II design. Granted an unequal level of passive protection and armed solely with ammunition-dependant-weapons and most of that short-ranged; the Burke II was designed to operate from hardened positions it could retreat to, in order to rearm and be re-armoured. All in the context of a greater defensive network which was itself either the inevitable objective of a close-range assault or co-located with such an objective. In such a setting; Burke IIs would operate as mobile bunkers sited such that they could only be engaged at short range from a narrow avenue of approach in order to protect the weak side and rear armour. Built with the goal of creating a bigger, better Alacorn; the Burke II was not available in sufficient numbers or in the correct positions to stave off the inevitable SLDF assault on Terra. They were usually caught in the open or destroyed or abandoned when their supply of ammunition or water ran out.

The Burke II’s numerous shortcomings were the result of it’s rushed design and development from the similarly-flawed original Burke. In the rush to create a super-weapon; Amaris drove his scientists to discard the Burke’s core strengths and ignore it’s weaknesses in the desperate hope that raw firepower would be enough. It was not.

^^^

*Totally fair.

Our own Burkes---which SRC had a hand in re-designing---share precious little in their specifications with their predecessors. The Burke is too specialized to be survivable as an individual unit, as originally built.*

^^^

Contemporary Superheavy Battle-Tanks; namely, the Gulltoppr and Devastator II have been designed from the outset (and designed quite carefully) as the apex predators of their kind. But are still intended to work as part of a small and multi-faceted Combat Team with other units. As an aide to this; factory pods for the Gulltoppr turn it into a field command vehicle beyond compare, although most customers have custom-built their own Gulltoppr pods to suit their own needs as well.

Many very serious military minds and weapons developers discount the Superheavy chassis as a home for a real combat vehicle and for well-founded reasons. Some feel that the worth of tanks, even in a more ‘mech-scarce world is in their large numbers and economic practicality. That tends to fade as mass and capability of individual units grows: this is a coverage over quality argument. Likewise; there seems no good way around the mobility question and even the RAF’s Hexareme is comparatively sluggish for a hovercraft.

While few discount the uses of Superheavy chassis to military endeavours entirely; there is a greater push to see them in support roles and some argue that this is where their true value comes in. It’s a difficult point to argue when one looks at the unique capabilities of the Teppo or previously-mentioned Hexareme or the unalloyed raw firepower of the Destrier and Paladin or Kalki.

If one is willing to discard conventional notions of the limitations of a machine’s combat capabilities or challenge one’s own preconceived need to deploy forces between worlds easily, or even quickly on world; then additional possibilities are presented by what we call “Mobile Structure” technology. These are vehicles so large that not only do they move at a glacially slow pace; they are nearly impossible to transport as-is and usually need to be assembled on-site.

Civil examples of these include the largest naval vessels, but also terrestrial and even airborne structures. But the most accessible and familiar would likely be massive strip-mining rigs and dropship crawlers.

During the Jihad; the Word of Blake proved able to build and field updated versions of the ancient Star League Rattler Mobile Fortress and their own massive submersible defence vessels; some of which remained unaccounted for years after the war. While their presence and capability came as a shock to seemingly all allied forces; their existence proved impossible to hide and they are well-known today. Who hasn’t heard the ump-tenth iteration of the rumour on that last hold-out WOB super-sub? The 13th one that was built in super-secret and hiding in the Marianas trench awaiting the Master’s inevitable return? Spare me.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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  • 1st SOG; SLDF. "McKenna's Marauders"
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Re: AU: Der Tag (The Day)
« Reply #290 on: 30 September 2018, 20:53:13 »
^^^

*Wait, what? I need Condorcet on this, immediately. *

^^^

Regardless; these contemporary examples are well-known. But one good BS story deserves another. Did you ever hear the one about the unit of J. Edgar Hovertanks taking down a larger unit of superior mechs or tanks led by a massive mobile weapons platform?

Not so funny in context, is it?

In the days before Mechs; when the Terran Alliance was still vacillating between holding onto its vast network of colony worlds or letting them fend for themselves; the need was first expressed for a combat vehicle which would be the unrivaled final word in military power; something the colonies could never hope to defeat in open warfare and could not match industrially.  A weapon that would literally dwarf anything thrown against it.

The project languished on the backburner for decades, until after the Terran Alliance Civil War, when the new Terran Hegemony decided they wanted their lost colonies back. Badly. So badly they were willing to throw vast amounts of money into what was to that point; the most ambitious, nay: outlandish military R&D program since the TAS Dreadnaught.

Thus, was born the Giant mobile weapons platform; ready for action in 2317. A towering, tracked monstrosity, bristling with weapons and layered in armour; only a few dozen Giants were ever built and fewer still were ever deployed; but it was just possible using the largest dropships of the day, specially modified for the task.

Only the vaguest records remain, because the Giant was developed in secrecy and its deployments and the training of its huge crews cloaked in the tightest security for many years; certainly, no examples remain for us to study. What I have been able to gather, however suggests a mobile, tracked castle or tower-like structure more akin to a huge piece of mobile industrial machinery than a tank, but festooned with weaponry of all kinds.

It is just barely possible that the legend of the J. Edgars and the force of monster-mechs or tanks is inspired by 3rd-hand or more distant accounts of the Giant in action in the Hegemony’s reclamation campaigns and the suicidal tactics which were employed to try and stop them. Usually flutily.

The Giant had a fatal flaw, however; one which contributed greatly to its redaction from the official histories and withdrawal from front-line service. Powered by a massive fusion reactor, it needed various means to vent its waste heat. One of these it seems was a network of thermal exhaust ports. A single, heavily redacted datafile refers to the devastation of Terran morale on an unnamed world due to the loss of a “highly visible and major asset” to a rebel’s lucky hit “up the tail pipe”. Various contextual clues in the logistical arrangements elsewhere in the document lead me to believe the incident referred to in necessarily vague terms is the loss of a Giant to a lucky exhaust port hit.

If you really want to believe in the J. Edgar story from the perspective of the children’s holos and story readers; you might imagine one getting very lucky with an SRM volley. But given the design of the Giant; this would have entailed braving a gauntlet of withering defensive fire and possibly an approach through low ground such as a large irrigation trench or ravine and/or between the massive, churning track units. Of course, all of this requires someone to find or have access to a surviving Giant they were able to restore, operate and transport at least once.

The surviving Giants were mothballed on an airless moon for many years, but Brian Cameron later had them re-activated and incorporated them as a mobile element in the Castle network which bears his name. These must have all been destroyed during the Amaris Civil War, as there exists zero evidence of them following the Liberation of Terra.

Late in Simon Cameron’s rule; the design was revived for the “TROLL” Program; a system of automated defences which served as the precursor to the CASPAR Project. Fragmentary references to the TROLL Program describe Merkava tanks (Lesser Troll) and Giant Mobile Fortresses (Greater Troll) outfitted with a very primitive AI and assigned to sensitive facilities which had themselves been automated additionally to repair and service the drone tanks. As far as is known; none of these have ever been found.

A better-known example might be the later Hegemony’s Mobile Orbital Guns. These were developed as part of the Reagan Space Defence network and based on important worlds. Almost all were destroyed by the Star League either in the great war that saw the end of the True League or before the Exodus to prevent them falling into irresponsible hands. The rest were claimed by dilapidation or the ravages of the Succession Wars. A small number were later restored either in situ or brought from the homeworlds by Clan Smoke Jaguar to the occupied Combine world of Port Arthur. There they devastated Spheroid forces during Operation: BULLDOG and had to be destroyed by daring raids before the main invasion force could be landed and the Jaguars defeated.

MOGs were a precursor to the Rattler Mk. I Mobile Fortress and employed the little-used Sub-Capital-Class of weapons to produce what was basically a small dropship crawler with a turret on top mounting a planet-to-space weapons battery. MOGs were otherwise unarmed and they were lightly protected; being tough to kill mainly due to their immense bulk compared to a normal battlefield unit.

It was thought that in terms of mission-accomplishment it was preferable to have a system as well-armed and mobile as possible, given the limits of the its own nature than to waste mass on armour that could never withstand return fire from a warship anyways. Vast or paltry arrays of defensive weapons to deal with an enemy that should a) be burning up on re-entry or b) never be allowed within line-of-sight of the MOGs in any event, were seen as equally redundant. Instead; the MOG carried with it a small garrison of infantry and support troops to act as outriders and a defensive cordon and additional support equipment relevant to its singular mission.

Operational, Combat-oriented mobile structures are almost unknown today and none are thought to be in production anywhere. The only known extant examples are the six Wyrm submersible SDS fortresses the RAF was able to capture from the Word of Blake. These are maintained in a mothballed state at several undisclosed sites on Terra.

As a practical matter, the technology and ease with which a given power might build and employ fighting mobile structures is directly informed by the state of their industrial plant’s capability to produce and maintain the infinitely more common civilian examples of this technology. Another brake in addition, is the perceived need and actual desire to deploy such units off of the world on which they are built. Large support vehicles such as blue-water naval vessels are one thing; something on the scale of a Wyrm is another entirely.

Still, it remains a truism that those worlds which can build civilian mobile structures could probably build military ones. The question then is; why would they do so? While most have some built-in utility to break down for travel (And some more than others), none are easy to move between the stars. In the current age even if Republican political pressure was not enough to dissuade such war-like projects, then the practical state of the Inner Sphere at large is an effective deterrent. There simply isn’t that much left to warrant such units to either protect or to destroy and even if there was; the state of the interstellar economy precludes what amount to mobile defensive works on this scale.

To expand on this; the actual cost of building combatant mobile structures is surely the closest we come to rivaling the wasteful expenditures of warships, on a terrestrial scale.
Production of civilian Mobile Structures is basically dormant. The Jihad destroyed many of the remaining extant examples and damaged most of the remaining facilities capable of building and repairing these leviathans. Terra currently boasts the only factory (Aldis) producing mobile structures (Dropship Crawlers, in kit-form) at a low, but steady rate (mainly for export. However; the basic technology is within reach for many worlds, as it is; in and of itself not a particularly advanced discipline. While none are closer than a decade away from producing such machines; this is also from a standing start; a position unlikely to improve markedly in the next fifty to one-hundred years.

Of those examples that remain, most are centuries old with many dating to the Star League. The only bright side is that the maintenance and spare parts market for these incredible vehicles remains as steady as their almost-daily employment on the world they call home and also, often; birthplace. These contracts; for parts and service are often laid out decades in advance. The Jihad was the first major disruption to many of them in over a century.

Superheavy Combat vehicles, however; while much less common than their more reasonably-sized ilk are still more widely available than we might like. In order to keep ahead of this technology; the Republic has produced their own models; the Devastator II Superheavy Tank and the Hexareme HQ Hovercraft. The Federated Suns produces a suite of Superheavy fire-support designs; the Destrier, Kalki and Paladin (which is also still being produced by the original designers; the Capellan Confederation). These are capable of reducing strongpoints and troop concentrations from a variety of range bands; continents away, right up to direct pummeling of fortress walls into dust.

The Draconis Combine only produces the Teppo; but it is really more of a combat-support vehicle, while the Marians defend some of their most valuable worlds with nomadic Dreadnaught Mk. II armed land trains. To the best of our knowledge; no one is producing or has the capability to produce either the Burke II or the Soarece.

The Sphere Intelligence Service reports indicate that the SLDFiE Almost certainly has the capability to source Superheavy Combat Vehicles and that the Canton Worlds can and do produce mobile structures for various purposes. More pertinent details on any Superheavy units in production currently or if the SLDFiE might field combat-oriented Mobile Structures in any potential conflict are unavailable.

^^^

*Well, Dr. Levy isn’t wrong here. Frankly; we’re pretty comfortable with Superheavy ground-vehicle technology from a few different dimensions. First of all; we make a large assortment of support vehicles out of necessity to support the SLDF itself and build the League. Of all the cutting-edge technology we’re working with, I’d say that from the perspective of the head of SRC; advanced large support vehicle tech is probably what we’re most comfortable with, as an industrial base and speaking in terms of R&D.

Secondly and at the macro-scale; we’ve had to develop the tech and plant to built mobile structures out of necessity. The sheer number of mega-engineering projects started and needed in the League, as well as their technical demands necessitate them, as do our industrial and economic needs. This is in addition to the massive appetite of the civilian market for Superheavy support designs.

The hardest part has been realizing our own Superheavy combat vehicles. Much easier to build and field than ‘Mechs in the same weight class; actually, fielding these types has nonetheless been a severe challenge. We were familiar with the Heimdall from the Jihad and possessed a number of examples. We found, in common with the Wolves-in-Exile that it makes a good basis for a Superheavy design and as-such this was our first Superheavy Tank. The key take-away was one that helped a lot, later-on with the GIANT BONES Program; go to the heavier industries early on for the larger parts. Trying to get conventional vehicle builders to make parts in this scale is increasingly counter-productive and inefficient as it necessitates tooling, equipment and facilities that they just down have. Factor in the parts handling and assembly line considerations and the bigger you go; the less it makes sense.

Involving Dropship manufacturers, especially became vital with the later Monitor and helped us get joint production of the new Soarece off the ground in the Andurian Pact. I was shocked that the Republic doesn’t seem to know about that one, yet and Condorcet’s people are looking into it. But for right now, it seems like the new Soarece will turn out to be one very big surprise for the RAF and anyone else who really wants to take a stand against a resurgent Free World’s League in the future.

We field our Superheavy Tanks as part of the Independent Heavy Tank Battalions at the rate of one Company/per Battalion and this includes built-in air defence, infantry and engineering support and recovery vehicles. Frankly; I think this was a case of putting all our rotten eggs in one basket. The Independent Heavy Tank Battalions are doubtless a very useful asset, but they are a real headache to deploy and field.

The dropship basically has to provide any and all operational movement, which is simply sickening to anyone who grew up with LosTech culture. Add to that; they require so much support to carry out their missions that these become enormous formations, even by our standards. Did I mention dropships? Eggs in Baskets? How about cost? Consider losing one of these battalion wholesale to a lucky thruster hit during an insertion of extraction under fire. Okay; that’s my last soapbox for this report, promise. I know the IHTBs are murder on the enemy in all our simulations; so long as they are deployed right, they work. And I guess I just have to trust that your officer selection and education programs are everything we need them to be.

So, with all that; I guess you just may as well put the Superheavies there too, since they will have the same issues as the IHTBs but worse, no matter where or how they are deployed. Which is actually the only logical thing to do with them…okay, yeah; Mr. Big Brain gets it now.

As for militarized mobile structures; well: “needs must” and I’m glad we don’t have to move them between worlds often.*

^^^
^^^

Before we continue, I would like to point out that my name is Francis Ashley Levy. If you know my name; then it is much easier to track me down than if you thought my first name was Francine or my last name was Levi. It is principally through a confusion of names that the history of Superheavy ‘Mechs has been obscured. It is important to understand this, because in retrospect; most of this information has been available for some time, but has been, “mis-filed” so to speak.

When the RAF publicly debuted it’s Ares-Class Superheavy or “Colossal” Tripod Mechs in late 3097, they were hailed as a breakthrough in deterrence and force-multiplication; presenting unparalleled combat power above and beyond the simple arithmetic of their on-paper capabilities. The common people are under the impression that both functional Superheavy- ‘mech and Tripod technology are innovations of the Republic and there is no reason to disabuse them of this notion, especially while we managed to keep evidence of the Word’s own OMEGA project contained.

^^^

*I find the quantity of raw talent and the organizational and bureaucratic muscle that the Republic can call upon when it wants to, simply staggering.

The Colossi should have taken any other nation another fifty years or more to take from drawing board to battlefield. The Republic has done this inside ten years.

Partially this is because they are so scared of us and yes; the effort has visibly set them back in other areas. But still, the fact remains; we never need fear that our opponents will underwhelm us. In sheer WILL alone; the Republic is a match for us.

But one nit to pick; The OMEGA project was contained? HOW? To whom? I’ve seen the damn kid’s books myself; printed in the Commonwealth, no less! Have to Wonder what Levi is thinking here. I’m assuming they think the Houses didn’t get their hands on any, but he’s that sure about it? Really? Makes me wonder how effective that last bird-flip of a computer virus really was.*

^^^

Before discussing the technical history of the various models which led up to the development of our modern-day Colossi, there is the aforementioned issue of names to discuss.

Relevant to this subject are a number of distinct BattleMechs; some Superheavy, some not.

First; we have the first Superheavy ‘Mech; the 110-ton Matar. The SLDF had intelligence on this project, but this did not include the name of the mech, itself and so gave it the reporting name “Behemoth”. And by this it was known until very recently.

In a fit of serendipity; the SLDF took technical readouts and possibly materiel related to the MATAR Project with them into exile. They would have learned of the correct name of the design at some stage from studying this, but when Clan Smoke Jaguar chose to develop it into a workable Assault ‘Mech design in 2847; they called it the Stone Rhino. When the later waves of Operation: REVIVAL brought the Stone Rhino to the Inner Sphere; not knowing its proper Clan name, but recognizing the obvious influence of “Amaris’ Folly” (which was known of generally and in vague terms at this point) on the design; the Great Houses gave the Stone Rhino the same reporting name of “Behemoth” instead.

Later; the Word of Blake would take data left behind by the SLDF and create their own Superheavy design; the Omega. Later still, this would be revived by the RHODES Project as the RAF’s first Superheavy ‘Mech. Initially used for training and tactical research purposes; a number of SHP-5Rs will continue to serve in the RAF until the current supply of spare parts is exhausted.

However; the most erudite military historians will know of another Behemoth; the BHM-7 series, although they will not know much about it until this article is declassified. Where does this ‘Mech fit into the story? The actual BEHEMOTH Program was a parallel project being developed to the same specification as the Matar. Initially it was given only token funding as a means to motivate Rifkin Amaris to produce results. But when the design team provided a working prototype as a technology demonstrator for a much larger follow-on design, which nonetheless could itself be produced very quickly and easily in large numbers, Amaris jumped on it and ordered the BHM-7H thrown into mass production. Through various means, this design survived at least into the 3030s, although it is little known and even less was known about it until recently. Naturally; this causes extensive confusion in the historical record over which project is being referred to by who and when and in later sources the names are used interchangeably.

The goal the of the BEHEMOTH Project was---as with the Matar---to produce a Superheavy ‘mech. Or more properly speaking; the BEHEMOTH Project team took one look at the specifications and knew they would need to get radical from day one; unlike Rifkin Amaris’ Matar design, which simply ballooned to an underwhelming, but still impractical 110 tons. The BHM-7H was therefore built as a technology demonstrator and testbed for the larger BHN-1A. Most of the details for this later project have been lost, but detailed examination of the remains of a BHM-7H revealed that the internal structure had been engineered to act a working laboratory to test the wear and stress rates of a chassis twice the size, without ever building it. Had this feat been achieved under any other circumstances, it is unimaginable that the design team would not be deserving of the highest awards in engineering and materials sciences. As it is, their reward was a burst of needler shards each just before the SLDF over-ran the project in the last weeks of the war.

So, what this all means is that due to a confusion of names; we’ve been close to the complete history of these mysterious monsters for about fifty years, but to the best of my knowledge, this is the first time all the dots have been connected in one source.

With this information serving as a summary, we now possess a full and complete picture of the history and development of the Superheavy-Class of mech design excluding certain data on the first Superheavy IndustrialMech.

So where do the Republic’s own Colossi fit in?

In the early 2900s; Brooks incorporated was struggling with an issue of special interest to mining, engineering and construction concerns across the Inner Sphere and beyond. The decline in technology was reaching critical levels and depriving them of their traditional sources of heavy equipment and the technology that made them possible. Most of the big companies were making do with legacy equipment, some of which dated back the early days of the Star League.

The constant warfare had destroyed heavy equipment factories and disrupted trade; even moving large machines between the stars was proving difficult as fewer and fewer dropships were available to do the moving. To meet these challenges, Brooks Incorporated would need to get radical.

Intended to replace and augment some super-large support vehicles and mobile structures which could no longer be sourced; the Three-Man Digging Machine was the answer.

Intended for maximum mobility; the tripod-chassis was barely known from old Star League Projects and had never before been used on anything like this scale; however, it provided for a stable platform for drilling and digging and along with the arms; produced unrivaled mobility, especially in situations of low-gravity, dense foliage and heavy rubble. The Three-Man Digger was designed from the outset to break down easily into sub-assemblies for transport and then be swiftly and safely reassembled on-site. This made transportation (always a bugbear for such users) a breeze with smaller dropships and smaller cargo bays.

As the name suggests; the Three-Man Digging Machine takes three pilots to operate safely; but in a pinch a single operator can handle it in a not-too demanding situation. In terms of capability; the “Three-Pig-Dig” as the crews have taken to calling it, is unrivaled in its capability and flexibility at moving earth in awkward spaces. Easily reconfigured thanks to an advanced semi-modular design; the “Brooks Monster” as it is also called, can drill, scoop, dump and shift more earth and rock in more settings than any other comparable type. As Brooks’ sales department likes to point out; “you may think you can do more faster and just as safe with other products, but not without a LOT of prep-work that our tripod just dances right around.”

In development from 2903 to 2937; the first Three-Man Digging Machine walked that special tripod walk off the assembly line in 2940 and for most of its career has been the only Tripod design in service or production. It remains unclear if it is also the first Superheavy IndustrialMech or not, however; and this represents the sole remaining blind spot in our knowledge of this subject matter.

The Three-Man Digging Machine has been in production on and off since it’s debut and has been built at various times on Andurian, Kendall and Suzano. Historically this has put Brooks in a special position when it comes to both Superheavy IndustrialMechs and Tripods.

As such, bringing Brooks in on the design of the Poseidon was an obvious move and one dictated by the desire of the RAF to field the penultimate fighting machine as soon as possible. This one directive more than any other is what dictated the design of the Colossi as tripods; compared to other configurations, even considering the design of Three-Man Digging Machine as an IndustrialMech; there was only a fraction of the data available for other configurations of Superheavy Mechs and as almost all of that was Industrial, rather than military in nature anyways, consulting with Brooks was nothing more and nothing less than the pragmatic move.

As it is; it is hard to argue with the results of a successful pre-production design, followed by a more-advanced production model in less than a decade. Bringing Brooks into the RHODES Project may have made security more difficult, but it also made eventual success a sure-thing. In this way the extant technology of the Bipedal Omega could serve as an insurance policy for the more capable and desirable, but also more advanced and even flamboyant Tripods.

The least-known and least-common of the RAF’s Superheavy “Rhodes Family” is also the biggest.

Built primarily as a technology demonstrator from things learned from the study and production of the Omega for the RAF; the Orca is a 200-ton, heavily armed and armoured biped. While eventually a successful design in its own right, following a much more troubled development cycle; the Orca is much more expensive and harder to pilot than any of the Tripods. As such, while the few production examples have been retained in service and it is planned to continue to operate them well after the Omegas have been retired; the production machinery has been removed and mothballed at a secure location following a lengthy spare parts run.

With the Omega on the way out; the Orca out of favour and the Poseidon having served its purpose; only the Ares-model Superheavy mechs remain in production today. It is estimated that just over a hundred Superheavies of all types are in service. Less than a dozen of these are thought to be Orcas, but the overall secrecy of the deployment and training of Superheavy units, along with their scattered nature makes it difficult to say for certain. Less than 20 Omegas, including a handful of original WOB models remain in service and while 47 Poseidons were built; only 33 remain in service and no more are being built. As time goes on, it is expected that these substitute-standard types will be cannibalized to keep the remaining examples in service as long as possible. Even in this climate, it seems unlikely that the RAF will ever have the funding to simply mothball and scrap functional end products from such an expensive program.

The Ares makes up the remainder of the RAF’s Superheavy Mech force.

In practice; Superheavy Mechs are to be deployed singly, in pairs or lances for the support of lesser forces or concentrated in companies for breakthrough missions. Simulations and exercises have demonstrated that static Superheavies on the defensive quickly become targets for air and artillery attack or worse and so are best kept on the offensive or withdrawn until they can be used decisively.

As noted above; we do not yet possess Superheavy MechBay technology and so are deploying our Superheavies as cargo. As an upside; they travel very well, it seems and their support staff are used to getting them secured in more austere conditions, quickly. While our preferred transport is the new Duat, anything with sufficient internal space (especially height!) will do. Efforts are currently underway to develop a functional Superheavy MechBay with full or even partial capabilities. When these are ready, it is expected that the Duats in service will be refitted to better serve this role.

Overall, however; Superheavy combat units represent an exceptional challenge to support and maintain in the field. They are high-maintenance out of all proportion to their scale and in all exercises attract hostile fire like a magnet. This makes them exceptionally labour-intensive to keep at 100%. Likewise; recovery is exceptionally difficult and we as yet do not have a single good solution to this issue. Trials have been conducted with various modified industrial mechs and variants of the Oppenheimer Hazardous Material Recover Vehicle System, but we still don’t have a better solution than destroying disabled Colossi on the field when they might fall into enemy hands, dragging them away with two other Colossi or repairing them in-situ and having them self-recover at a later opportunity. The tanks are a little easier and frankly, we’re looking at the Omegas and Orcas as being at their end of service life if they get hurt enough to become disabled.

^^^

*Going to have to side with the Professor here, again; Boss. These things are a nightmare in the field. We’ve alleviated this a great deal through two means; first of all, having had and used Superheavy units operationally for much longer, we are more used to them and we actually have working models of the appropriate specialist bays.

Secondly and I think we must all be tired of saying it; but building this army from the support-up really does pay off everywhere. We haven’t as much had to figure things out as we go or make do once we have a new issue crop up; the Herakles for instance was developed right alongside our Superheavy Tanks from the outset; the Harvestman predates the Behemoth in production. At the end of the day; the RAF built a combat unit they didn’t know how to support. Now they have to figure it out. We built the support assets first and we’re good to go when the light goes green.*

^^^

Having assembled this article, I can only hope it proves of use to RAF Officers and Republic Engineers and Techs alike in fully appreciating this often-discussed, but rarely understood facet of modern military technology.

-Ubique!

^^^

Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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  • 1st SOG; SLDF. "McKenna's Marauders"
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Re: AU: Der Tag (The Day)
« Reply #291 on: 30 September 2018, 20:53:50 »
^^^

*Addendum Follows; what we know about the history of Superheavy ‘Mechs.*

^^^

   *Rifkin Amaris (known by his middle name; “Todd”; but only behind his back) was a repressive and toxic autocrat who demanded results and punished anyone in line of sight when he didn’t get them. It remains unclear if it was this reason or simple lack of anyone else he felt that he could trust which impelled Emperor Stefan; The Usurper, to assign the MATAR Project to him, but within the Royal court; the “Wrath of Todd” was already very well known.

   Essentially hot-dropped into the floundering project, Rifkin wasted no time putting the “The Fear of Todd” into his staff by executing several engineers, personally, on his first day before reviewing any of their work. That the program was not already a success seems to have been sufficient justification for him. He then proceeded to demand several arbitrary changes to the prototypes then in progress, further slowing things down.

   Despite the continued lack of progress, Stefan continued to believe in Todd, against all evidence to the contrary; including his general absence from the lives of his people, except to rain hellfire and damnation down upon them. But with his own survival on the line, it was during this time that the Behemoth project was authorized as well. Publicly; Stefan continued to praise Todd for his take-charge leadership style, but privately, it is believed that he was beginning to have doubts. The Behemoth project’s progress must have been a welcome salve.

Disturbingly, over time; Rifkin began to identify personally with the project, referring to the Matar as his “Son”. Much to the consternation of his own children.

   The Son of Todd took it’s first steps in early may 2775 and promptly engaged the failsafes in its own leg actuators. Rifkin was furious and the entire project staff became intimately familiar with the anger of Todd when he publicly tortured and executed the lead actuator engineer in front of them the next day. Truly, Todd was a vengeful overseer.

   Work nonetheless continued. Common history has it that following this failure the program was shut down; Stefan finally having lost his faith in Todd. But this is untrue and The Son of Todd would be resurrected to walk the earth once more. It was at this same time when the Behemoth project team presented their (working) prototype. This further embarrassment drove Rifkin to new heights of fury; his sadistic mind games and petty punishments upon his people employed with an almost religious fervour; sacrificing his own health and wellbeing in favour of tormenting his own staff.

   Progress would continue on both programs, up until the final days of the invasion, with the Matar becoming known---in a limited way---to the SLDF (likely through Rifkin’s own thunderous boasting) prior to the invasion and its basic silhouette and technical profiles being found in SLDF WarBook programs of the day. During the fighting, the so-called “Behemoth” became a sort of bogeyman of the SLDF, with observations of the type in action reported on most fronts at one time or another. Forensic examination of these reports, BattleRoms and holistic accounting of other evidence, however; leads us to believe that as frantic reports of heavy mechs can easily grow to assault-class, the same can be said of assaults growing to super-heavy status in any environment of heavy, frantic combat when reports of such machines are generally available.

   One somewhat more credible report, however places a Matar later captured in a partly destroyed state as being in action, albeit briefly against SLDF forces, earlier in the day.

   It seems that having continued work on the project, that a later Matar prototype; having at least partly solved the machine’s actuator and structural issues, was transported to the front by special rail car for an un-authorized field-test against the advancing SLDF. The Matar was deployed within a series of defensive works with a clear field of fire, but minimal support, as little was available. An SLDF Medium company was engaged at long range and heavy damage was inflicted. The SLDF MechWarriors reported the contact and called for air and artillery support, while they pulled back to re-organize.

   The Matar pilot attempted to maneuver to resume the engagement, but the ‘Mech suffered actuator and structural failure again after only briefly managing to re-engage the probing SLDF forces. Shortly thereafter, it seems that air support in the form of SLDF conventional aircraft arrived on scene and made several strafing runs, taking ground fire from the disabled Matar as they did so. The results seem to have been inconclusive and it is gathered that during a lull in the attacks while artillery fire was coordinated that the pilot abandoned the prototype ‘Mech and detonated explosives planted for such an eventuality; managing to partially destroy it.

   It was one of these later prototypes which was captured, along with much technical data by the SLDF along with the legendary Rifkin. Rifkin did not long survive in captivity as he flew into a violent rage when someone spoke the named of “Todd” to him and he suffered a stroke and later died. It was this prototype and data, which followed the SLDF into exile.

   SLDF forces later over-ran the MATAR Project grounds and captured a number of partially-built prototypes, but whatever became of them is unknown. What we think happened was that these were abandoned or forgotten by the SLDF after the War and later formed the basis of WOB’s own Superheavy program, centuries later. Extrapolations of the data we possess indicates that Todd used his near-omnipotent influence to steal technical data from the BEHEMOTH Project to incorporate into his own MATAR Program and that this would have been partly implemented at the very least in these later, unfinished prototypes.

The Behemoth, we can shed light on as well. Naturally several questions arise; how could a last-ditch assault mech not only survive, but proliferate to the extent claimed? Hundreds were built by slave labour and willing collaborators. As it turned out; this was many hundreds more than the Rim World’s Republic Army could provide pilots for. The basic design of the Behemoth and its production scheme bears many similarities to the Dragoon and heavily influenced the hardy, rapidly-produced designs of the early Clans; particularly the Annihilator.

A token number of Behemoth pilots were checked out and ready to oppose the SLDF invasion, but most of the machines were captured never having been used. The design itself was lent easily to production in difficult conditions and its simple, sturdy construction proved as difficult to sabotage as it was to reproduce; relying on a small number of very large, strong simple parts; especially in the cylindrical, grain-silo-like legs. Those which the retreating Amaris troops tried to destroy merely provided spare parts for future use, but these quickly dwindled from battle damage and normal wear in service. As for putting the Behemoth back in production somewhere; some of the jigs would have been dropship scale in size; a normal mech line couldn’t handle the sheer bulk and size of some of the structural members; designed as they were to be test-beds for a much larger, follow-on design. Where a normal assault mech would have anywhere from three to ten or more individual parts, affixed to each other; a Behemoth has one or at most two huge castings and once you see one stripped-down; it really is a pygmy Superheavy-Mech.

The SLDF took some Behemoths and all the technical data on the project with them into exile, including, it turns out; a partial Superheavy prototype. Most of these Behemoths were destroyed in the Pentagon Civil War, but the design philosophy, if not the weapons-fit inspired the later Annihilator and a few persisted in Clan Toumans. At least one was assigned to Wolf’s Dragoons and piloted by one Gorden Zed. As an artefact of its last-ditch nature; BHMs were only indifferently serialized and never in any standardized way between factories. In addition; their onboard systems were no-nonsense and barebones; programming was limited to the direct functions of a BattleMech; with no onboard manuals, logs or service records as standard. As such; this Behemoth has always been a subject of mystery and until Dr. Levy’s research, was thought to predate the Atlas and King Crab.

The Great House armies raiding Terra recovered abandoned Behemoths and spare parts the SLDF had left behind and spread the design to the Inner Sphere and beyond. When Operation: SILVER SHIELD under Former SLDF General Lauren Hayes seized Terra for Jerome Blake, the remaining Behemoths were seized and recovered from the various depots and battlefields they had rusted in, along with all remaining spare parts. The fighting also destroyed the last of the disparate factory sites capable of building the ‘Mech. Regardless; Behemoths would later serve in the ComGuard, with the last being retired and scrapped following the great Battle of Tukayyid.

With the factories on Terra and elsewhere destroyed; the BHM suffered the fate of so many LosTech designs and dwindled steadily through the Succession Wars, despite it’s general ease of maintenance and comparatively light service requirements. A mid 2880s Davion refit to replace the Donal PPCs with GM Whirlwind Autocannons reduced the heat burden, but did nothing to alleviate this, nor did a later Marik refit help; because it simply was not the weapons which were in short supply. Never a very common ‘Mech and always one little known about; Behemoths were spread widely, but thinly after the Exodus and some may survive in service to this day, although if they do it is in a state of very poor repair or a service life dictated by the acquisition of very rare or painstakingly hand-made parts.

No official record exists of the Behemoth BHN Superheavy-prototype in the Clans, because the ship carrying the original data and recovered hardware vanished during the Exodus. This was part of the booty rightly earned from the barbaric fighting in the so-called “Pitcher-Plant System”.

From here, understand; this was the first time I was seeing this data, since it was compartmentalized outside my direct purview, being a little before my time or the time of the post of Science Advisor itself. But Madam Dwight filled me in as she was more familiar with Project: GIANT BONES from her own position’s responsibilities.

It seems that the Behemoth team had things more or less figured-out; they just ran out of time. “gifted” really does not do these men and women justice and to say they deserved better than they got is a gross understatement. Essentially the three Cruxes of Superheavy technology are the chassis of the design itself, how you make it move and how you build it.

The Matar was built from the ground up as a conventional BattleMech; it just grew beyond that which the techniques used to built it could support. Whereas the Behemoth team first designed an over-built assault mech in the conventional range as a walking lab to test a wholly new concept in mobile structural engineering. In retrospect, looking at a Behemoth Assault ‘Mech, this becomes obvious as the whole thing is minimally articulated, grossly-enlarged and made from a minimal number of very strong, heavy structural members. This makes them difficult beasts to pilot, but they also wear abnormally well and are tolerant of repair techniques normally reserved for large buildings, mobile structures and dropships in their own internals.

The prototype we discovered boasted a scaled-up and reinforced version of the structural design and actuator arrangement found on the BHM, made with prototype Superheavy-rated EndoSteel. From there we just had to fit the weapons and armour, which was simple in and of itself and then get the things built. Which has been much more difficult.

Conventional mech lines just don’t cut it and building these things on dropship lines is frankly wasteful, even if you do end up using some of the same tooling and techniques; what we found (and presumably the Republic has as well) is that you need a specifically-scaled Superheavy Mech line. The good news is that we have found that due to the sheer magnitude of what’s being built; it’s way easier to have multiple types on the same line. This has saved us in facilities, because it allows us to build all three types of Superheavy we’re making, without unnecessary duplication of basic tooling and it’s also saving us on the specially-skilled personnel. Having toured DefHes myself, several times; I can tell you they use a similar technique there; multiple types and even refitting mechs from outside their extensive catalogue on the same line; moving them past static, centuries old tools and jigs, etc. If DefHes wanted and if the Republic was willing to share; they could almost certainly build Superheavies on those lines; simply because the sheer scale of the place seems sufficient to do so. What I am saying is that they COULD do it; not that it would be particularly easy.

None of this is going to allow us to field the Behemoth BHN in numbers to match the RAF’s own Superheavy fleet. We’re just too far behind the 8-ball to catch up, even if we weren’t diverting resources to industrial mech production, which we sure as hell are and aren’t about to stop.

We were only even able to get the BHN into production so quickly because we’d already been working that aspect of the problem from the perspective of first out own production of the Three-Man-Digging-Machine and then the Harvestman. I mentioned above the 3rd League’s requirements in the realm of Mega-Engineering; well we’ve known about that from day-one and the industrial-side of the NEW MODEL ARMY Program has been the bigger job from the start.

We bought a number of Brooks’ ‘Diggers openly early on and were able to later buy tooling and licensing to produce our own in an agreement that also mandated assistance in meeting their own commercial export quotas. It’s a weird contract, but if you haven’t seen it; we build ‘Diggers for our own use and export, as well as helping Brooks meet their own contracts on parts and whole examples in return for technical expertise in production and service. The whole thing works because we can actually build them cheaper and faster here, in the Canton worlds with our LosTech production methods, than Brooks can with their own sturdy, but manpower-intensive and expensive production techniques.

The Harvestman is basically a scaled-up Kiso acting as a highly-capable WorkMech; they have been invaluable in various construction projects and our shipbuilding program. Furthermore; they can recover the Behemoths; just pick them right up! It’s incredible to see in action. Industrial experience of that kind, on that level allowed us to swing the Behemoth directly into production from the drawing board and then fine-tune the first batch to work out any kinks in the operational and troop-trials.

At this point, however; we’re producing 2.3 Diggers and 7.5 Harvestmen for each Behemoth and at this late hour, even if we crashed production on the other two types; we couldn’t boost production of the Behemoth if we wanted to. The supply of raw materials and technical expertise just isn’t there.

On balance though; the Behemoth is a max-scale design. Looking at the science; I do not think we’ll ever be able to build a larger ‘Mech and still have it be recognizable AS a BattleMech; the principles just cannot be scaled up any farther and still manage a workable end-product. By contrast; none of the RAF’s mainline Superheavies are in the same weight class. In my opinion; the Colossi just aren’t in the same category in terms of throw-weight, durability and combat power. Furthermore; *none* of the extant opposition models are all or nothing armament paradigms like our Behemoths. That could change, but as if right now, it is quite steady.

The obvious downside is that the Behemoth relies substantially on lesser, supporting units to protect it from other threats in action. Mitigating this is that we did get the turret mechanism for the gauss rifles to work. An early issue was lighter, faster machines (And everything but a flightless Urbie is faster than a Behemoth) being able to turn ahead of a single Behemoth and take it down with repeated volleys. Deploying them in full lances at all times helps with that too.

Lastly; while it’s little help against a tac nuke; the Behemoth is the most well-protected BattleMech to-date. Only the Orca approaches it in armour protection. In tests; Behemoths are still vulnerable to artillery and ortillery; but their weapons systems are proof against any airpower short of high-altitude strategic bombers.

To summarize; we think our one Superheavy ‘Mech design is better than their four Superheavies one-on-one; the problem is that they can build more of them than we can and also that the Ares-series which will be making up the mainstay of their Superheavy forces is an OmniMech.

While I agree with your decision on Omnis in the SLDF and while I can’t fault your thinking on the logistics; we can count on the RAF very deliberately not playing to type on this one. We know that every Ares that leaves the lines on Devil’s Rock and Mars does so with a full suite of OmniPods. And while the Duats cannot deploy them quickly; they can carry and swap those pods out as fast as can be.

To be perfectly clear; Sir: this is an advantage we will lose quickly if we allow this war to go on very long. It will have to be your decision on when and if our Behemoths are to be deployed, but if it’s anything besides in the final assault; then it is my assessment that we will be opposed by dedicated Behemoth-Hunting tactics and weapons on Terra. I know they are official a part of the TO&E for all the heavy divisions. Come the day; each of the frontline units will have their authorized allotment. But there will be no spares for lost units and my advice remains to hold them back for the final stroke.

---Yours, very sincerely and respectfully; Dr. Gerald Bull, Science Advisor.*


---Thank you for the report, Gerry. I’ve read it over a few times and its very good information to have. I feel a little guilty having access to this myself when there is a galaxy of enthusiasts such as ourselves who won’t see it for 50 years or more. Relevant to the final part of the report; General Craig has convinced me to revoke all special restrictions on the BHN fleet. Holding them back is getting in the way of training and I’ve decided that doing the same in a shooting war would be counter-productive. The focus will shift to teaching the Divisional Commanders how to employ them in action and deploy them operationally.

I’ve got Madam Dwight on this as well, but sleep on whether or not there is any way we could squeeze a few more of these monsters off the lines in time for the endgame. I’d love to be able to see an independent company attached to the Corps special troops.

---Your Friend. Steve McKenna, Lord Commander, SLDF.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

DOC_Agren

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Re: AU: Der Tag (The Day)
« Reply #293 on: 02 October 2018, 15:49:47 »
So your Science Advisor is Gerald Bull, very interesting
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #294 on: 02 October 2018, 16:36:33 »
I needed a "Mad Scientist"-type and the name was available. Not that I'm saying that was the name he was born with, mind you.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

DOC_Agren

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Re: AU: Der Tag (The Day)
« Reply #295 on: 02 October 2018, 20:47:54 »
So is the a Project Babylon he is working on?
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #296 on: 02 October 2018, 20:56:32 »
So is the a Project Babylon he is working on?

Actually; Kinda-sorta! Check out the article on artillery for more details.

BT essentially makes SRC projects like 1m-bore and even 3m-bore obsolete. Dropships do that better, more or less. But there is still lots of room in Der Tag for improved artillery and Dr. Bull's Space Research Corporation has risen to prominence by innovating new artillery systems for the SLDFiE. I have these stated and I am working on fluff and posting them in my "Bench Rest" Thread.

In the 3rd League, Dr. Bull is one of the preeminent scientific minds, overall. He's no comic-book-level polymath, but he's a good man for materials and engineering and THE EXPERT at interior and exterior (anterior?) ballistics.

When Commander McKenna needs a big brain to call on to explain things to him; Bull is the official pocket-protector-on-call.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #297 on: 28 October 2018, 18:03:35 »
https://bg.battletech.com/forums/index.php?topic=63326.0

Link to an attempt at full stats on the Giant!
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

marauder648

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Re: AU: Der Tag (The Day)
« Reply #298 on: 29 October 2018, 09:16:18 »
This. Is bloody wonderful! Seriously amazing work!
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #299 on: 29 October 2018, 18:42:10 »
Thanks a bunch @Marauder648. I was really glad to get this one done because it's the kind of work that you can only do in the BTU, but 40+ pages on in-universe historical trivia regarding some of the most complex and niche units in the game has to be the definition of un-marketable.

Even TPTB; who do fan-service up the ying-yang could never justify something like this in an official product. As a bonus, this is 70%+ Compatible with mainstream Canon-BT. Just yank the Der Tag stuff and what's left is viable for anyone's game or interest if they wanted.

Honestly; I've found myself really looking up to the quality of what you have been bringing to the fan community lately, with all the cool commissioned art and really detailed and thoughtful treatments of warships and QuadVees and stuff. That's a lot of love poured into things, right there and people can use all of that for their own ends as well; it's not as self-serving and self-congratulatory as most of my Der Tag stuff is.

I really felt like with Gods of Our Fathers, I managed to produce something that; while lacking in the mainstream and sheer aesthetic appeal was comparable in some ways to your own work as a sort of love letter to the IP, overall.

Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman