Author Topic: [OOG] Sword and Dragon  (Read 21725 times)

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #30 on: 11 May 2015, 08:12:40 »
you might want to roll the attack on spider anyway.
the wp costs are relevant only for the main units (like mine in this scenario) - your random house forces aren't restricted in ammo, so reloading them is not an issue in terms of WP cost.

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #31 on: 11 May 2015, 08:19:24 »
do you deploy first, or do we treat deploy as a move? (hence I move 1 unit now)

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #32 on: 11 May 2015, 08:56:08 »
I figure when they deploy they will simply move on the map according to their movement profile.
Might as well go 1 and 1 or 1 and 2 if you wish to conserve time, but the 2 and 2 might be back for your side. 1 and 1 is easy to move.

I'll go ahead and roll the Zeus weapons. Your spider got hit in the right arm.
« Last Edit: 11 May 2015, 09:03:00 by hive_angel »
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #33 on: 11 May 2015, 09:09:36 »
didn't understand you :)
I'll move one unit

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #34 on: 11 May 2015, 09:20:21 »
Monday morning.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #35 on: 11 May 2015, 09:40:48 »
I am already at 5 pm, so it's hardly morning.
Anyway. I've finished your recordsheets, so the setup is complete :)
back to destroying my lance

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #36 on: 12 May 2015, 16:42:49 »
good moves, no real way to pass around that Grasshopper :)

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #37 on: 13 May 2015, 08:18:25 »
My Grasshopper and Zeus are acting like rooks trying to protect the flanks. Your spider is going to have a ton of stuff thrown at it, lol.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #38 on: 13 May 2015, 08:34:55 »
yep :/

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #39 on: 13 May 2015, 08:48:03 »
yep :/

I have a bunch of high rolls to pass, but a few may slip through and PC will negate some to the legs from the Zeus. Still the Spider is tough to catch and even worse were it the 8/12/8 version.

I believe you have some targets you can declare and fire as well.
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hive_angel

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Re: [OOG] Sword and Dragon
« Reply #40 on: 13 May 2015, 12:12:17 »
Not to rain on your missile parade, but isn't the Whitworth behind a level 2 hill blocking LOS to the Zeus.
Let me know if my map may be messed up.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #41 on: 13 May 2015, 16:26:03 »
you probably missed that:

Whitworth

Movement
Jumping: 1210 - 1213 (3 H)
Facing: NE

Defense
+1 sandstorm +1 movement (3 hexes) +1 jumping

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #42 on: 13 May 2015, 16:50:37 »
Examine this image of my map. Your Whitworth is on lvl 0 drawing LOS through lvl 2 to the Zeus.

Is my map wrong?



This won't stop initiative so I'll get my roll done.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #43 on: 14 May 2015, 09:36:07 »
Nah, your map is fine.

I haven't spot the level 2 - just looked at the colors and they seemed similar to level 1.

you're right, Whitworth isn't seeing a thing :(
I'll edit out the shoots and ammo usage

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #44 on: 18 May 2015, 04:09:46 »
sorry for the lag - we're gettin' ready for few days family trip, and my available time has been cut sharply

sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #45 on: 19 May 2015, 08:58:30 »
hmm, I was going to ask on the first turn, but forgot.
Can I scan two units at once if I am in range?

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #46 on: 19 May 2015, 09:19:52 »
Always taking advantage of my early moves lol.

I am not sure to be honest. I know you have to forgo all weapon attacks in order to scan at least one mech. Scanning two should placea your mech within close range to losing it.

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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #47 on: 19 May 2015, 09:46:07 »
thats sure I would need to be within 4 hexes from both of the mechs to scan it.

The issue is whether forgoe'ing (how the hell should I spell it) is enough to scan both of them.
I am kind of undecided. I am not sure I'm gonna do this even If I could. I don't know how to escape that cauldron of death if I jump between three mechs.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #48 on: 19 May 2015, 10:10:22 »
It is a risk, but is it a risk you are willing to take.

To scan two mechs I assume you are going to try and scan the Assassin and the Zeus. I thought to bait one mech with a good move, but the flaw you have taken advantage of. This will put the Spider in a dangerous position exposing it to a large amount of firepower as you shouldn't have much defense in my opinion. If you have a low defense meaning use the least amount of movement possible you should be able to focus on scanning two mechs. If you run in a circle to get a high defense then you shouldn't be able to focus on two. I am thinking about this from an RPG perspective as I let players use sensors skill to scan an enemy mech.

If your Spider chooses to risk scanning two mechs and falls and can't retreat isn't he the pilot essentially captured/lost. This would be the high risk. Dangerous, but might be to big of a scope for the game.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #49 on: 19 May 2015, 10:53:27 »
I am not going to run in circles, rather jump into 0514.
How about allowing multiple scans if all targets are within single arc of fire (front, side or rear).
that means that the spider in 0514 cannot scan two mechs, if it would land in 0414 it would be able to do so, if facing NE.

either way jumping between three mechs in short to medium range is suicidal despite sandstorm. IC move in progress

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #50 on: 19 May 2015, 11:02:48 »
Compromise has been made.  :)

Hex 0414 would work, Hex 0314 would work to as you would be in front arcs of both and partial cover a bit. Still wise strategy.

Now time for some shooting!
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #51 on: 19 May 2015, 17:08:46 »
Ouch ! :)
that spider is more and more looking like a jumping pile of scrap metal rather then a mech.

but I got a second mech scanned :)

anyway. That right torso was hit for 4 last turn, and it has only 6 armor, so that first pack of missiles hit 3 point of internal structure rather than 1. (doesn't change anything, except it is more damaged)

one question, I can't find it. does MechWarrior get a damage point when the internal structure is hit?
I think he gets damaged, during headshot, ammo explosion as a result of heat and failing PSR when falling.

I wonder if I should roll consciousness roll for Spider... jeez I am rusty with rules

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #52 on: 19 May 2015, 19:46:19 »
No damage to mechwarrior when internal structure is hit.

You got a mech scanned. I thought your spider had to start retreating due to forced withdrawal now. However it is badly damaged. It is one tough mech to put down. Althought I did clip one of its wings.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #53 on: 20 May 2015, 03:46:52 »
He would have to withdraw if he was crippled.

Quote
A BattleMech is considered crippled when a side torso location is destroyed; the ’Mech takes two engine critical hits; the ’Mech takes one gyro and one engine critical hit; or it loses the use of its sensors. Internal structure damage in three or more limbs or two or more torso locations (the torso internal structure damage does not count towards crippling damage if that location still has front armor), or four or more pilot hits, also renders a ’Mech crippled, as do the loss of all the ’Mech’s weapons to damage or ammunition depletion. If all of a ’Mech’s weapons are destroyed and it can no longer move, the ’Mech is considered destroyed.

after this turn:
His RT still holds (though he has only 2 points of internal structure left there after this turn)
He hadn't had any engine hits yet nor gyro hits nor sensor hits
He has internal damage in two limbs out of three to consider crippled and in one out of two torso location
He has no pilot hits
He still has weapons (total 6 possible damage with less than 5 being trigger to crippling damage)

So no, albeit critically damaged, he is still not crippled yet :)



sentinemodo

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Re: [OOG] Sword and Dragon- holiday break
« Reply #54 on: 01 June 2015, 03:55:16 »
I'm back.

@all_reading_this: can you speak up? I wonder if there is anybody outside of us two who follows that threads.

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #55 on: 01 June 2015, 10:54:17 »
I am back as well.
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #56 on: 03 June 2015, 02:48:15 »
sorry for lag, I though I've clicked post

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #57 on: 03 June 2015, 08:31:35 »
No worries. I updated the record sheets and named the Zeus.  8)
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sentinemodo

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Re: [OOG] Sword and Dragon
« Reply #58 on: 16 June 2015, 13:20:56 »
Lucky me. Five rolls @8? That grasshopper left his glasses at the Base

hive_angel

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Re: [OOG] Sword and Dragon
« Reply #59 on: 16 June 2015, 13:33:43 »
Yeah really. Those roles were garbage, but the Sheriff knocked some damage into the Mongoose.
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