So an MML (without Artemis), would be split 1.0/.375/0 to SRM, and 0/3.75/.5 to LRM. The 3.75 at medium range, by itself, isn't enough to qualify for LRM or SRM, so unless the unit had more MMLs (or SRMs and/or LRMs) to get those medium range values up to 1.0, the unit would not get LRM or SRM.
(I believe the above LRM/SRM split for MMLs needs errata as it appears to have been left out of the ASC version).
For example, an AWS-9M Awesome (attack values: 4/4/3) executes a successful attack against an enemy Bushwacker at its Medium range. This attack would deliver 4 points of damage—the Awesome’s normal Medium range attack value—under standard Alpha Strike rules, but the players are using Variable Damage instead, so the player rolls 4D6. The individual die results are 2, 4, 6, and 5. As three of those dice are 3 or higher, the Awesome delivers only 3 points of damage to its target.
When the Bushwacker returns fire, its standard Alpha Strike damage value of 3 at Medium range is likewise resolved by rolling 3D6. Unfortunately for its controlling player, the rolls are 1, 1, and 2. Despite all three rolls resulting in 2 or less, the Bushwacker delivers 1 point of (minimal) damage to its opponent.
Remember that capital weapons and capital missiles will apply additional modifiers for targeting smaller units....
Location: pg 8, section: Ammunition (p.101), under Change to:
Error: "For each ballistic or missile weapon, divide the number of
such weapons on the unit by the number of shots for that
weapon the unit carries. If the result is less than 10..."
Improved Targetting (Short) | | | +3 | | | Unit receives bonus to-hit at Short range |
Improved Targetting (Medium) | | | +4 | | | Unit receives bonus to-hit at Short range |
Improved Targetting (Long) | | | +5 | | | Unit receives bonus to-hit at Short range |
Improved Targetting (Short) | | | +3 | | | Unit receives bonus to-hit at Short range |
Improved Targetting (Medium) | | | +4 | | | Unit receives bonus to-hit at Medium range |
Improved Targetting (Long) | | | +5 | | | Unit receives bonus to-hit at Long range |
Remote Sensors can also reveal units (see Hidden Units, p. 168), unless they are...with
Remote Sensors can also reveal units within 6" (see Hidden Units, p. 168), unless they are...