1) When I played build 43.X way back in the day, vehicle salvage prices seemed correct. (And I recently loaded that version of Megamek back up and verified.)
When I play 49.X, however, all the values assigned to vehicle loot are crazy low. This is great when I want to claim vehicles for salvage, but disastrous when I want the one or two shiny mechs from the OPFOR and my employer says that the remnants of the attached vehicle Company is only worth, for example, 300k, combined.
So my question is, is this a "bug" or was there a discussion sometime between 43.X and 49.X where a decision was made to nuke the price of vehicles?
It feels like a bug, since when I disassemble the vehicles, their components are worth way more than they were when they were all together.
2) I was playing a campaign set in 3000 for a bit and everything seemed to be working as intended, but I didn't like some of the settings I chose (mostly the xp progression), so I restarted, this time in 3025.
Well in This campaign, EVERYTHING costs double to repair. Every Engine, every Gyro, every actuator, every weapon, every heatsink. I thought maybe I missed the announcement of some employer treachery, but no, that wasn't it. I'm now in a new contract / new contract-type / new system / new employer / new enemy ... and everything still costs double to repair.
So the question is, is this a feature of 3025-ish? Or a campaign option I selected without understanding? Or a bug?
Thanks in advance for any answers people can provide!