with the new numbers in the MUL, went through and used the force builder to double check my work, and made a few tweaks to the skills.
Model Name Type Size BasePV Skill AdjPV Role Formation
---------------------------------------------------------------------------------------------------------------------
CP-11-A-DC Cyclops BM 4 38 3 46 Sniper Fire Support Lance
MAD-5L Marauder BM 3 42 1 66 Sniper Fire Support Lance
CPLT-C5 Catapult BM 3 42 3 50 Missile Boat Fire Support Lance
CPLT-C5 Catapult BM 3 42 3 50 Missile Boat Fire Support Lance
(Standard) Partisan AAV CV 2 16 3 19 Sniper Fire Support Lance
(Standard) Partisan AAV CV 2 16 3 19 Sniper Fire Support Lance
(250)
VND-3Lr Vindicator BM 2 26 3 31 Brawler Battle Lance
TDR-7M Thunderbolt BM 3 39 4 39 Brawler Battle Lance
TDR-7M Thunderbolt BM 3 39 4 39 Brawler Battle Lance
TDR-7M Thunderbolt BM 3 39 4 39 Brawler Battle Lance
[LRR] Fa-Shih BA 1 16 3 19 Ambusher
[LRR] Fa-Shih BA 1 16 3 19 Ambusher
(186)
LCT-1Vb Locust BM 1 23 4 23 Striker Striker Lance
LCT-1Vb Locust BM 1 23 4 23 Striker Striker Lance
CDA-3MA Cicada BM 2 35 4 35 Striker Striker Lance
CDA-3MA Cicada BM 2 35 4 35 Striker Striker Lance
[LRR] Fa-Shih BA 1 16 3 19 Ambusher
[LRR] Fa-Shih BA 1 16 3 19 Ambusher
(154)
YHC-3E Yinghuochong BM 1 26 1 41 Striker Recon Lance
TR1 Wraith BM 2 41 2 57 Skirmisher Recon Lance
RVN-4L Raven BM 1 31 3 37 Scout Recon Lance
RVN-4L Raven BM 1 31 3 37 Scout Recon Lance
[LRR] Fa-Shih BA 1 16 3 19 Ambusher
[LRR] Fa-Shih BA 1 16 3 19 Ambusher
(210)
800
gonna have to come up with a nice bit of personalization on that Marauder. thinking i'll fluff it as a former Republic Knight, or a transfer from some prestigious capcon unit there to act as Cadre. maybe add some gold trim and a nice water slide decal choice.
edit: my next force has just been assembled.. a 200PV "supplementary" force from Bannson's Raiders. a lance of mechs (mostly the oddballs that don't fit thematically well into any of my other planned forces), a half a dozen light vehicles, and some gray death battle armor. the skills generally suck (regular pilots, green BA, and 'deadmeat walking' novice for most of the vehicles, which are mainly there as ablative scouting/hazing. so about normal for Wyld's Jokers..