For the skills, I have "Skill Name", relevant Attribute(s), Target Number, Type (SB, SA, CB, CA), and two more columns (TN and Type again) if they're tiered.
The traits are a matrix that ranges from the lowest possible value (e.g., -1,000 for Enemy, Extra Income, and Unlucky) to the highest (up to +1,100 for Rank). Only Extra Income ranges from -1,000 to +1,000.