Yep. Im interested in running aero only, or more of a focus on aero but its probably best to wait until my players are more comfortable with the rules first.
One idea to help them get used to the Newtonian physics, would be a hex map for an asteroid race.
Take a write-on wipe-off hex map, approx 2 feet by 3 feet, with hexes ~half an inch wide. Draw two ovals on it, one inside the other, aligned with the orientation of the map. Draw 3 lines from the interior oval to the exterior oval, and each line is a different color (i.e. red, green, blue). The area between the ovals is the race track.
Each of the 3 players selects a color, and their pod starts on the line appropriate to that color. The goal is to use Newtonian thrust and Aerotech rules for thrust canceling to make your pod proceed around the track and get back to its starting color line. The pods only have Thrust of 1, but effectively unlimited fuel. The players basically color in a hex that represents where they will be at the end of the turn (after adjusting for thrust). They record their thrust and velocity each turn.
If they go outside the track, they have to go back to a prior spot where they were inside the track, erasing where they would have been.
This way they are taught that an object in motion will remain in motion, thrust early can make a major difference later on, don't go outside the lines, and opposite thrusts canceling each other.