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Aerospace / Re: Aegis fleet defense warship Anti Missile/Fighter
« Last post by Andras on Today at 22:18:32 »
They revised the AMS rules in 2019. Each bay fires at a volley, not each missile. If the entire missile volley isn't destroyed then each -1 damage is a -1 to hit modifier. 10 pairs is a -10 to hit mod for the entire volley so more then 10 bays is probably unnecessary. 

https://bg.battletech.com/forums/index.php?topic=63819.0
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by Wrangler on Today at 22:16:53 »
Lumber
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The Inner Sphere / Re: Which would you upgrade (Clan Invasion)?
« Last post by Colt Ward on Today at 21:52:07 »
No conversions or refit kits, they are lucky to be getting prototype DHS.  Question was just which ones get the two mentioned bit of gear.

Right now I am leaning the Marauder II, Marauder 3D, Marauder 3R, Stalker 3H, and Warhammer 6D . . . the two standard Marauders cut back on overall # of sinks to get a bit more armor.  Especially the -3R.

As for the NARC . . . yeah, Javelin or Assassin seems the best choice to me that does not compromise anything else, as long as the lance is around the LRM heavy machines.
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The Inner Sphere / Re: What tech actually becomes obselete
« Last post by RifleMech on Today at 21:30:46 »
Maybe but with their range and smoke, I can see at least 1 platoon of a field gun company having HVACs. Their range allows them to soften up incoming targets or provide cover for shorter ranged field guns using specialty ammo.  And the smoke helps hide other units, or help hide their own movement. Those are all good things I think field gun infantry would want. Those things are also why I can also see efforts to improve the HVAC so they're not so explody for other units. I don't know if they can be but I can see people trying.

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Chaos March

You had a LOT of long running fights b/c none of the factions involved in each of the planetary battles could summon overwhelming force.  You also had a skew of equipment, you could find units using left over 3025 designs scraping together cash to buy upgrades (or maybe with a few bolted on) but also have some well equipped but no faction could afford gobs of that level of quantity.  You would also not find Clan tech being brought in to fight on those worlds.
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BattleTech Miniatures / Naval Aviation Themed Marauder
« Last post by ChaserGrey on Today at 21:15:05 »
A recent museum visit reminded of of how much I love the classic gull-grey-over-gloss-white color scheme.  Did a Marauder up, with decal numbers to do the side number and air wing tail code.  Don't think it came out half bad, if I do say so myself.







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MegaMek Games / Re: How to use prototype DHS in MM Lab?
« Last post by Colt Ward on Today at 21:14:21 »
Thanks I looked at the two versions I had, it was locking up on 47- even if it had the MAD-4X.  Tried a 49 and it worked but your post told me what to look for.
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Iced Earth - Gettysburg
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MegaMek Games / Re: How to use prototype DHS in MM Lab?
« Last post by dgorsman on Today at 20:58:38 »
Just did a quick test using 49.12 - took an Archer ARC-2R, changed date to 3040, tech level to experimental, and heatsink type to Double (Prototype).  No problems, outside of needing to allocate one in the critical hit table.
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Come to think of it, "wartime innovation" might have been the explanation initially used in the G1 toyline.
you are thinking of go bots
the great engineer put brains int robotic bodies that changed shape
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