Great report as always.... I'm always looking at how to better AAR's and your video ones are a great inspiration (I may copy them next time I do a big game, but unfortunately table location / off board environment always seems to preclude doing this).
Usually I end up getting a barrage of rules lawyers pointing out the errors in the game we played. And I'm afraid i'm going to do the same to you (so that you make better games in the future)...
You do realize that the PSR resulting from damage is only 1 after 20pts of damage, not per 20 pts of damage? (some places house rule this, and the multiple psr rule is in Tac Ops pg 23). It's a kinda hotly debated topic last time it came up in one of my AARs. I've mentioned before I had a Warhawk/Masakari take 200+ pts of damage on a single turn (he was ambushed by a company of LRM launchers) and it stayed standing, there was no armor left, but he was still standing ;). He only had to do 1 PSR. He'd have to do 2 if there's been a Gyro Crit, but your report mentions multiple PSRs from damage, so I figured I'd mention it.