:o thinking about a single larger turret-mounted MML and realized that something is off about MMLs. Just playing the numbers the only reason to have any other MML but the 3 is Artemis (and even that can be ignored because of a couple of MML3s work as Artemis already)
Might need another topic - but the only viable Cavalry MML would mount as much MML 3s as possible.
A turret would allow the Cavalry to keep range and use the "secondary" crit-seeking ability of multiple missile clusters over one or two of larger launchers:
Cavalry Attack Helicopter
Mass: 25 tons
Tech Base: Inner Sphere
Motive Type: VTOL
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Dry Cost: 1.018.111 C-Bills
Total Cost: 1.105.111 C-Bills
Battle Value: 559
Power Plant: Michaelson 110 Fuel Cell Engine
Cruise Speed: 108,0 km/h
Flanking Speed: 162,0 km/h
Armor: StarSlab/3 Heavy Ferro-Fibrous
Armament:
4 MML-3s
Manufacturer: Michaelson Heavy Industries
Primary Factory: Ruchbah
Communications System: Garret Supremesound
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 18 points 2,50
Engine: Fuel-Cell Engine 110 4,50
Cruise MP: 10
Flank MP: 15
Heat Sinks: Single Heat Sink 1 0,00
Control Equipment: 1,50
Lift Equipment: 2,50
Turret: 1,00
Armor: Heavy Ferro-Fibrous AV - 79 4,00
Armor
Factor
Front 20
Left/Right 15/15
Turret 15
Rear 12
Rotor 2
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
4 MML-3s T 8 4 6,00
@MML-3 (SRM) (33) BD - 0 1,00
@MML-3 (LRM) (80) BD - 0 2,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 6
10v 2 2 1 0 1 0 Structure: 2
Special Abilities: EE, TUR(2/2/1, SRM 2/1/1, LRM 2/1/1, IF 2/1/1), IF 1
without turret you could have 4 MML3s in the hull - as Retry suggested and are totally done with.
and about the society - what is true about the cluster table of 3 missiles is true as well for ATMs.
Rhino Fire Support Tank (Society)
Mass: 80 tons
Tech Base: Clan
Motive Type: Tracked
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 0
Dry Cost: 18.358.500 C-Bills
Total Cost: 19.262.500 C-Bills
Battle Value: 2.577
Power Plant: Pitban 320 Fusion XL Engine
Cruise Speed: 43,2 km/h
Flanking Speed: 64,8 km/h
Armor: Pantherskin VII Standard Armor
Armament:
2 ER Medium Lasers
12 iATM-3s
2 Anti-Missile Systems
1 ECM Suite
1 Unknown CASE
1 Nova CEWS
Manufacturer: Leopard Armor
Primary Factory: Terra
Communications System: Trannel GL5
Targeting and Tracking System: Trannel OT73L
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 40 points 8,00
Engine: XL Fusion Engine 320 17,50
Cruise MP: 4
Flank MP: 6
Heat Sinks: Single Heat Sink 10 0,00
Control Equipment: 4,00
Lift Equipment: 0,00
Turret: 2,50
Armor: Standard Armor AV - 264 16,50
Armor
Factor
Front 65
Left/Right 52/52
Turret 53
Rear 42
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Anti-Missile System LS 1 1 0,50
Anti-Missile System RS 1 1 0,50
12 iATM-3s T 24 12 18,00
ECM Suite T 0 1 1,00
2 ER Medium Lasers T 10 2 2,00
CASE BD - 0 0,00
Nova CEWS BD 2 1 1,50
@iATM-3 (120) BD - 0 6,00
@Anti-Missile System (48) BD - 0 2,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 26
4t 13 9 4 0 4 0 Structure: 4
Special Abilities: AMS, ECM, CASE, TUR(13/9/4)