A discussion upforum gave me an idea for some victory conditions to put a twist on this Sunday's game:
"cripple but don't kill"
No special rules in play, just victory conditions as follows:
1: Everybody starts the game with victory points equal to their force's BV.
2: You lose VP equal to the full BV of every one of your units that gets destroyed, and half BV of your stuff that gets crippled.
3: You also lose VP equal to the full BV of any opposing units you destroy.
4: The only way to actually gain VP is to cripple an enemy unit but not finish it off, in which case you gain VP equal to half its BV.
This would be a good way to simulate a situation where two forces that are normally on the same side(or at least allies) are forced to fight each other, like in a civil war or something. It forces new tactics, and since it's very easy for both sides to wind up with a negative VP total, it showcases the kind of fight where nobody really wins, it's just a question of who lost the least.
Would people be interested in this?