So my question is - is there any way to balance IS vs clan games? My community is playing clan invasion or civil war eras and idea of clans vs IS is seeming bad for them. Main argument - "there is no way to balance it, even Catalyst say this".
1. Battle Value 2.0 (AKA - BV2) is your best bet when it comes to Balance.
Its not perfect but short of a VERY experienced GM being able to "adjust" some pre-made forces as needed, I would always default to BV2.
2. Small Maps will always favor Slower/Bigger Mechs w/ Armor & Short Range guns.
Congested maps w/ lots of terrain also favor the above.
Large # of Forces on a single Map ALSO favors the above.
So with that in mind, while BV2 is a fairly solid measure of over all capability of a design, the layout of the map, terrain, & units can vastly alter that otherwise "even" match up. (Exceptions for Overheating & C3)
So I would ask you a some questions........
A. - How Large is your Playing Area ? # of Maps? #of Hexes in each Direction if using Felt cloths?
B. - How many players/units per side are being used.
The Game recommends 4 Mechs for every Mapsheet & for "Introtech" speeds & ranges, this isn't a "bad" ratio.
I prefer to add about 1 more map in either direction than the game recommends for Introtech.
And 1 in BOTH directions for Standard tech (SLDF, Clans, Etc etc)
Tack on a 2nd Map in either direction in your breaking out a lot of Artillery, Combined Arms, Buildings, etc.
IE.. The more complex the game is the more room you want to maneuver.
So if its a 2v2 trainer game with Introtech, they recommend 1 map, but I like 2.
If its a 4v4 SLDF era game of Standard Tech they would say 2 Maps, but I'd go at least 4-6
If its a 10(20) v 10(20) battle between 2 "SuperNovas" w/ Clan Tech...
They recommend 10 Maps (Lets call it 9 at 3v3), but I'm probably going 16/20 (4 x 4/5)
You'll note at the upper end that is a HUGE playing area that most FLGS can't fit.
Which is why you normally see either smaller games OR a game that doesn't get too many turns in because its too unwieldy.
My GM tends to have fairly small BV limits for games where its multiple players teaming up in a battle of Team v/s Team.
(Typically between 2000-6000 based on Era/Tech level played)
Game is played on a large 4x8 felt map that of 2 inch hexes that is 36*25 roughly or about 3 maps of total hex area.
# of units is also limited to be like 1-3 Min & 4-6 Max
These games start out a bit slow but "merge" quickly & can get decisive fast if someone gets isolated.
Usually though they don't get "finished" because that many people per side results in lots of talking, debating, or just waiting for others to move for next person to go.
When we break it down into 1v1 matches on a smaller 2x2 map set up we can boost the BV a bit. (4-7)
If you can't give the clans a large maneuver area, then you might want to give them a "SMALL" edge in BV because they will get cornered fast by the edge/wall & have to deal w/ too many enemy.
Or not hold them to any sort of Zell & keep the BV even & terrain low & let their combined fire pop IS units quickly at range.